• Title/Summary/Keyword: Video Search System

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A Study on Efficient Image Processing and CAD-Vision System Interface (효율적인 화상자료 처리와 시각 시스템과 CAD시스템의 인터페이스에 관한 연구)

  • Park, Jin-Woo;Kim, Ki-Dong
    • Journal of Korean Institute of Industrial Engineers
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    • v.18 no.2
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    • pp.11-22
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    • 1992
  • Up to now, most researches on production automation have concentrated on local automation, e. g. CAD, CAM, robotics, etc. However, to achieve total automation it is required to link each local modules such as CAD, CAM into a unified and integrated system. One such missing link is between CAD and computer vision system. This thesis is an attempt to link the gap between CAD and computer vision system. In this paper, we propose algorithms that carry out edge detection, thinning and pruning from the image data of manufactured parts, which are obtained from video camera and then transmitted to computer. We also propose a feature extraction and surface determination algorithm which extract informations from the image data. The informations are compatible to IGES CAD data. In addition, we suggest a methodology to reduce search efforts for CAD data bases. The methodology is based on graph submatching algorithm in GEFG(Generalized Edge Face Graph) representation for each part.

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An Improved Three Step Search Algorithm for the Motion Match Blocks in H.263 (H.263에서 움직임 정합 블록을 위한 개선된 3단계 탐색 알고리즘)

  • Sim, Jong-Chae;Park, Yeong-Mok;Seong, Yun-Ju;Seong, Yun-Ju;Yoo, Kyeong-Jong;Park, Jae-Hong
    • Journal of KIISE:Information Networking
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    • v.29 no.1
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    • pp.86-96
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    • 2002
  • In video conferencing system using H.263 encoding and decoding time is as important as compression rate is. To reduce encoding time, a number of methods were proposed. We use a method of them that reduces the computational complexity in motion estimation. The complexity is determined by three factors, such as a cost function, a search range parameter, and a motion search algorithm. In fact, it takes a lot of time to encode the video data on account of the cost function factor. That's the reason that we use the factor to reduce encoding time. In this paper, we tried to reduce total encoding time by reducing the number of calling the cost function. In case of a little moving, our algorithm enabled faster motion searching than TSS(Three Step Search) and NTSS(New TSS). Here, we called the algorithm by an ITSS(Improved TSS) that improves a shortcoming of NTSS requiring more checkpoints than TSS. For an experimentation, our algorithm was compared to other algorithms using PSNR, file size and SAD call times.

Design and Implementation of a Digital Asset Manager for Contents Authoring Applications (컨텐츠 저작 응용을 위한 디지털 자산 관리자의 설계 및 구현)

  • Kim, Jong-Soo;Bang, Su-Ho;Chung, Yon-Dohn;Lee, Jae-Hyung;Kim, Min-Jung;Kim, Myoung-Ho;Chang, Duk-Ho;Park, Jong-Seung;Oh, Hwang-Seok
    • Journal of KIISE:Computing Practices and Letters
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    • v.6 no.3
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    • pp.288-298
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    • 2000
  • Digital assets denote multimedia information that exists in the form of digitized materials such as images, audio, and video. The management of digital assets demands much effort because of a huge amount of storage space requirement and multidimensional characteristics of the information needed to describe their contents. In this paper, we design and implement a Digital Asset Manager that stores and manages digital assets efficiently. Among the various types of digital assets, we focus on the video asset which has the highest complexity. Our Digital Asset Manager provides various facilities for digital contents authoring applications. In the Digital Asset Manager, video assets are managed by using a hierarchical model in order to ensure efficient accesses to any part of a video asset. Our system also guarantees the independence from the storage platform, and provides a fast content-based similarity search method on the digital assets.

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User control based OTT content search algorithms (사용자 제어기반 OTT 콘텐츠 검색 알고리즘)

  • Kim, Ki-Young;Suh, Yu-Hwa;Park, Byung-Joon
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.5
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    • pp.99-106
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    • 2015
  • This research is focused on the development of the proprietary database embedded in the OTT device, which is used for searching and indexing video contents, and also the development of the search algorithm in the form of the critical components of the interface application with the OTT's database to provide video query searching, such as remote control smartphone application. As the number of available channels has increased to anywhere from dozens to hundreds of channels, it has become increasingly difficult for the viewer to find programs they want to watch. To address this issue, content providers are now in need of methods to recommend programs catering to each viewer's preference. the present study aims provide of the algorithm which recommends contents of OTT program by analyzing personal watching pattern based on one's history.

Motion Detection using Adaptive Background Image and Pixel Space (적응적 배경영상과 픽셀 간격을 이용한 움직임 검출)

  • 지정규;이창수;오해석
    • Journal of Information Technology Applications and Management
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    • v.10 no.3
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    • pp.45-54
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    • 2003
  • Security system with web camera remarkably has been developed at an Internet era. Using transmitted images from remote camera, the system can recognize current situation and take a proper action through web. Existing motion detection methods use simply difference image, background image techniques or block matching algorithm which establish initial block by set search area and find similar block. But these methods are difficult to detect exact motion because of useless noise. In this paper, the proposed method is updating changed background image as much as $N{\times}M$pixel mask as time goes on after get a difference between imput image and first background image. And checking image pixel can efficiently detect motion by computing fixed distance pixel instead of operate all pixel.

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Implementation of Measuring System for the Auto Focusing (자동 초점 조절 검사 시스템 설계 및 구현)

  • Lee, Young Kyo;Kim, Young Po
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.4
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    • pp.159-165
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    • 2012
  • The accurate focusing position should be determined for accurate measurements In VMS. Camera lens focusing is an important problem in computer vision and video measuring systems (VMS) that use CCD cameras and high precision XYZ stages. Camera focusing is a very important step in high precision measurement systems that use computer vision technique. The auto focusing process consists of two steps, the focus value measurement step and the exact focusing position determination step. It is suitable for eliminating high frequency noises with lower processing time and without blurring. An automatic focusing technique is applied to measure a crater with a one-dimensional search algorithm for finding the best focus. Throughout this paper, the suggested algorithm for the Auto focusing was combined with the learning. As a result, it is expected that such a combination would be expanded into the system of recognizing voices in a noisy environment.

Intelligent Diagnosis Assistant System of Capsule Endoscopy Video Through Analysis of Video Frames (영상 프레임 분석을 통한 대용량 캡슐내시경 영상의 지능형 판독보조 시스템)

  • Lee, H.G.;Choi, H.K.;Lee, D.H.;Lee, S.C.
    • Journal of Intelligence and Information Systems
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    • v.15 no.2
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    • pp.33-48
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    • 2009
  • Capsule endoscopy is one of the most remarkable inventions in last ten years. Causing less pain for patients, diagnosis for entire digestive system has been considered as a most convenience method over a normal endoscope. However, it is known that the diagnosis process typically requires very long inspection time for clinical experts because of considerably many duplicate images of same areas in human digestive system due to uncontrollable movement of a capsule endoscope. In this paper, we propose a method for clinical diagnosticians to get highly valuable information from capsule-endoscopy video. Our software system consists of three global maps, such as movement map, characteristic map, and brightness map, in temporal domain for entire sequence of the input video. The movement map can be used for effectively removing duplicated adjacent images. The characteristic and brightness maps provide frame content analyses that can be quickly used for segmenting regions or locating some features(such as blood) in the stream. Our experiments show the results of four patients having different health conditions. The result maps clearly capture the movements and characteristics from the image frames. Our method may help the diagnosticians quickly search the locations of lesion, bleeding, or some other interesting areas.

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Fast Pattern Tracking in Cubemap Video Using Kalman Filter (큐브맵 비디오에서 칼만 필터를 사용한 빠른 패턴 추적)

  • Kim, Ki-Sik;Park, Jong-Seung
    • Journal of Korea Game Society
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    • v.20 no.6
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    • pp.43-52
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    • 2020
  • This paper presents a fast pattern tracking method using location prediction in cubemap video for 360-degree VR. A spherical cubemap frame has six face textures and searching a pattern is much slower than a flat image. To overcome the limitation, we propose a method of predicting the location of target pattern using Kalman filter and reducing the search area by considering only textures of predicted location. The experimental results showed that the proposed system is much faster than the previous method of searching all six faces and also gives accurate pattern tracking performance.

Analysis of Human Activity Using Motion Vector (움직임 벡터를 이용한 사람 활동성 분석)

  • Kim, Sun-Woo;Choi, Yeon-Sung;Yang, Hae-Kwon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.157-160
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    • 2011
  • In this paper, We proposed the method of recognition and analysis of human activites using Motion vector in real-time surveillance system. We employs subtraction image techniques to detect blob(human) in the foreground. When MPEG-4 video recording EPZS(Enhanced Predicted Zonal Search) is detected the values of motion vectors were used. In this paper, the activities of human recognize and classified such as meta-classes like this {Active, Inactive}, {Moving, Non-moving}, {Walking, Running}. Each step was separated using a step-by-step threshold values. We created approximately 150 conditions for the simulation. As a result, We showed a high success rate about 86~98% to distinguish each steps in simulation image.

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Funology Body : Classified Application System Based on Funology and Philosophy of the Human Body (Funology Body : Funology와 '몸의 철학' 이론을 바탕으로 한 어플리케이션 분류 검색 체계 연구)

  • Kihl, Tae-Suk;Jang, Ju-No;Ju, Hyun-Sun;Kwon, Ji-Eun
    • Science of Emotion and Sensibility
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    • v.13 no.4
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    • pp.635-646
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    • 2010
  • This article focuses on Funology and a new classified application system based on concept of language and thought which are formed by body experience. It is defined by Funology Body as that. Funology Body is classifying and searching system which are consisted of a body, world (environment), and device tool. The body is sectioned by Brain, Eyes, Ears, Nose, Mouth, Hand, Torso, Feet, and Heart according as parts of the human body. This allows intuiting and experience searching as making classified system connected to the application relationship with concept of an each part of body. The Brain of the body is sub-classified by Book, Account, Business, Memory, Education, Search, and Aphorism to imply the application with thought. The Eyes take Video, Photography, and Broadcast for visibility. The Ears is categorized as Music, Instrument, Audio, and Radio for hearing. The Nose gets Perfume, Smell for olfactory sense. The Mouth is sectioned by Food, SNS, Chatting, Email, and Blog for eating and communication. The Hand sorts into Games, Kits, and Editing to handle, create, and play. The Torso is grouped by Health, Medical, Dance, Sport, Fashion, and Testyuorself related by protecting internal and meaning of the body core. The Feet is classified by Travel, Transportation, Map, and Outdoor for moving and concept of expanding the terrain. The Heart is consisted of Fear, Anger, Joy, Sadness, Acceptance, Disgust, Expectation, and Surprise for a human feeling. Beyond that, the World takes News, Time, Weather, Map, Fortune, and Shop, and Device tool gets Interface, Utilities. The Funology Body has a unique characteristic of giving intuitive and sensuous pleasure and reflection of users' attitude and taste for changing application flexibly.

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