• Title/Summary/Keyword: Video Popularity

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A Practical Network Design for VoD Services

  • Lee, Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.3B
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    • pp.225-234
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    • 2009
  • Recently IPTV service is penetrating to the ordinary home users very swiftly. One of the first phase of IPTV service is considered to be VoD, and a nationwide availability of the VoD service imposes tremendous pressure to the network resource due to its requirements for the broad bandwidth, the inherent nature of unicast technology, and the large scalability, etc. This work suggests a novel and practical method to the design of network resource for the VoD service. Especially, we explore the distributed content storage problem that takes into account the popularity of the video contents and its corresponding link dimensioning problem that takes into account the grade of service for the flow level quality of service about the VoD service. By assuming a realistic topology for the nationwide IP backbone network of Korea, which is a typical tree topology, we suggest an analytic method for the design of VoD service.

Packet Scheduling in Interactive Satellite Return Channels for Mobile Multimedia Services Using Hybrid CDMA/TDMA

  • Lee Ki-Dong;Kim Ho-Kyom;Lee Ho-Jin
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2003.05a
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    • pp.744-748
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    • 2003
  • Developing an interactive satellite multi­media system, such as a digital video broadcasting (DVB) return channel via satellite (RCS) system, is gaining popularity over the world To accommodate the increasing traffic demand we are motivated to investigate an alternative for improving return channel utilization We develop an efficient method for optimal packet scheduling in an interactive satellite multimedia system using hybrid CDMA/TDMA channels. We formulate the timeslot-code assignment problem as a binary integer programming (BIP) problem, where the throughput maximization is the objective, and decompose this BIP problem into two sub-problems for the purpose of solution efficiency. With this decomposition, we promote the computational efficiency in finding the optimal solution of the original BIP problem Since 2001, ETRI has been involved in a development project where we have successfully completed an initial system integration test on broadband mobile Internet access via Ku-band channels using the proposed resource allocation algorithm.

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Comparison Analysis of Packet Delay Model in IEEE 802.11 Wireless Network (IEEE 802.11 무선망에서의 패킷지연시간 모델 비교분석)

  • Lim, Seog-Ku
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.679-686
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    • 2008
  • Wireless LAN(WLAN) is a rather mature communication technology connecting mobile terminals. IEEE 802.11 is a representative protocol among WLAN technologies. With the rising popularity of delay-sensitive real-time multimedia applications(video, voice and data) in IEEE 802.11 wireless LAN, it is important to study the MAC layer delay performance of WLANs. In this paper, performance for packet delay model that recently have been proposed schemes is analysed in wireless LAN and proved performance results via simulation.

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Efficient Group Key Agreement Protocol (EGKAP) using Queue Structure (큐 구조를 이용한 효율적인 그룹 동의 방식)

  • Hong, Sung-Hyuck
    • Journal of Digital Convergence
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    • v.10 no.4
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    • pp.217-222
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    • 2012
  • Group communication on the Internet is exploding in popularity. Video conferencing, Enterprise IM, desktop sharing, and numerous forms of e-commerce are but a few examples of the ways in which the Internet is being used for business. The growing use of group communication has highlighted the need for advances in security. There are several approaches to securing user identities and other information transmitted over the Internet. One of the foundations of secure communication is key management, a building block for encryption, authentication, access control, and authorization.

A Balanced Batching Scheme of User Requests in Near VOD Servers

  • Jung, Hong-Ki;Park, Sung-Wook;Park, Seung-Kyu
    • Proceedings of the IEEK Conference
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    • 2000.07a
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    • pp.322-325
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    • 2000
  • In a batch scheduling policy being different from real video system, the requests are not served immediately due to grouping user's requests upon every scheduling points. Such waiting delays by inefficient managements makes an unfair service to users and increases the possibility of higher reneging rates. This paper proposes an adaptive batch scheduling scheme which reduces the average waiting time of user’s requests and reduces the starvation problem for requesters of less popular movies. The proposed scheme selects dynamically multiple videos in given intervals based on the service patterns which reflect the popularity distribution and resource utilizations. Experimental simulation shows that proposed scheme improves about 20-30 percent of average waiting time and reduces significantly the starving requesters comparing with those of conventional methods such as FCFS and MQL.

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Tracking Players in Broadcast Sports

  • Sudeep, Kandregula Manikanta;Amarnath, Voddapally;Pamaar, Angoth Rahul;De, Kanjar;Saini, Rajkumar;Roy, Partha Pratim
    • Journal of Multimedia Information System
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    • v.5 no.4
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    • pp.257-264
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    • 2018
  • Over the years application of computer vision techniques in sports videos for analysis have garnered interest among researchers. Videos of sports games like basketball, football are available in plenty due to heavy popularity and coverage. The goal of the researchers is to extract information from sports videos for analytics which requires the tracking of the players. In this paper, we explore use of deep learning networks for player spotting and propose an algorithm for tracking using Kalman filters. We also propose an algorithm for finding distance covered by players. Experiments on sports video datasets have shown promising results when compared with standard techniques like mean shift filters.

Latest Information Technologies in the UK Adults Education System

  • Tverezovska, Nina;Bilyk, Ruslana;Rozman, Iryna;Semerenko, Zhanna;Orlova, Nataliya;Vytrykhovska, Oksana;Oros, Ildiko
    • International Journal of Computer Science & Network Security
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    • v.22 no.8
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    • pp.25-34
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    • 2022
  • Today, further education of adults in the UK is one of the developing areas of continuing education. The Open University with distance learning, in the process of which innovative forms and methods based on computer and telecommunication technologies are used, is particularly successful in the organization of additional education of the adult population. The advantages of distance learning, multimedia - the latest information technologies, which provide the combination of graphic images, video, sound with the help of modern computer tools, are noted. The basic principles and forms underlying the technologies and forms of work with the elderly are defined. The international experience of implementing "Universities of the Third Age" is summarized. The most widespread approach in adult education in Great Britain is informational. The use of computer technologies motivates a new paradigm in educational methods and strategies, which requires new approaches, forms of learning, and innovative ways of delivering educational materials to adult learners. Information technologies have gained great popularity in such activities as distance learning, online learning, assistance in the education management system, development of programs and virtual textbooks in various subjects, online search for information for the educational process, computer testing of students' knowledge, creation of electronic libraries, formation of a single scientific electronic environment, publication of virtual magazines and newspapers on pedagogical topics, teleconferences, expansion of international cooperation in the field of Internet education. The information technology of synchronous distance learning "online" has gained considerable popularity in the educational process today. A promising direction is the use of multimedia technologies in educational activities to create a design of a virtual computer environment by decoding audiovisual information.

Why Do Users Participate in Hashtag Challenges in a Short-form Video Platform?: The Role of Para-Social Interaction (숏폼 비디오 플랫폼에서 사용자는 왜 해시태그 챌린지에 참여하는가?: 준사회적 상호작용을 중심으로)

  • Li, Yi-Qing;Kim, Hyung-Jin;Lee, Ho-Geun
    • Informatization Policy
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    • v.29 no.3
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    • pp.82-104
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    • 2022
  • One of the interesting social phenomena in short-form video platforms is the hashtag challenge wherein ordinary users are encouraged to create by imitating short viral videos on a particular theme. Despite the increasing popularity of hashtag challenges, theoretical discussion on related user behavior is still very insufficient. In this study, we attempted to examine the impact of micro-influencers in order to understand users' willingness to participate in hashtag challenges. For this purpose, the para-social interaction theory and imitation behavior literature were adopted as key theoretical basis. In an empirical investigation using 243 survey data from TikTok users, our study found that a user's illusion of intimacy with a micro-influencer (i.e., para-social interaction) had significant positive impact on the intention to participate in a hashtag challenge. This study also showed that the degree of para-social interaction in a short-form video platform was determined by both media content-related factors and media character-related factors (i.e., content attractiveness, physical attractiveness, and attitude homophily). Our work in this study provided significant theoretical and practical implications on how to leverage micro-influencers for the success of hashtag challenges in a short-form video platform.

An Effective Video Block Placement Strategy on VOD Storage Server with MZR Disks (MZR 디스크를 채택한 VOD 저장서버의 효율적인 비디오 블록 배치방법)

  • Lim, Hyoung-Roung;Kim, Jeong-Won;Kim, Young-Ju;Chung, Ki-Dong
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.12
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    • pp.2971-2984
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    • 1997
  • In this paper, we propose an efficient video block Placement scheme that utilize the current disk product that has MZR disk characteristic and users' skewed access pattern on VOD. Also, we evaluate its performance through simulation and modeling of VOD server. The basic placement rule is to place on MZR disks by LP, SHP methods according to the Zipf distribution of popularity. To verify the proposed scheme, we examined its performance on workstation with 2 MZR disks under varied skewed factors. The proposed placement scheme showed better response time than the random method. To extend proposed placement scheme to disk group, we analyzed the theoretical maximum numbers of concurrent users and the required buffer size per user. For performance parameters for the proposed scheme, we considered the disk head scheduling methods, the placement methods and the striping unit. The result of experiments showed that the proposed scheme was effective.

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Reliable extraction of moving edge segments in the dynamic environment (동적인 입력환경에서 신뢰성이 있는 이동 에지세그먼트 검출)

  • Ahn Ki-Ok;Lee June-Hyung;Chae Ok-Sam
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.43 no.5 s.311
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    • pp.45-51
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    • 2006
  • Recently, the IDS(Intrusion Detection System) using a video camera is an important part of the home security systems which start gaining popularity. However, the video intruder detection has not been widely used in the home surveillance systems due to its unreliable performance in the environment with abrupt illumination change. In this paper, we propose an effective moving edge extraction algerian from a sequence image. The proposed algorithm extracts edge segments from current image and eliminates the background edge segments by matching them with reference edge list, which is updated at every frame, to find the moving edge segments. The test results show that it can detect the contour of moving object in the noisy environment with abrupt illumination change.