Fig. 1. Model Architecture
Fig. 2. The background image that has to be mapped to the top view of the football field.
Fig. 3. The 8 partitions divided into unique colors that represents the 8 different homographies.
Fig. 4: Figures showing detection and team classification of players using our mode
Fig. 5: Figures showing the player detection using background subtraction model and our model.
Fig. 6: Figures showing the player detection using background subtraction model and our model.
Fig. 7: Sample frames depicting Kalman filter player tracking.
Fig. 8: Error comparison between mean shift model and our model architecture to the Mean shift tracking Algorithm to show the error with respect to time.
Algorithm 1 Player Tracking
Algorithm 2 Finding the Actual Distance moved by the player
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