• 제목/요약/키워드: Video Collection

Search Result 151, Processing Time 0.023 seconds

Collection of Korean Audio-video Speech Data

  • Jo, Cheol-Woo;Goecke, Roland;Millar, Bruce
    • Speech Sciences
    • /
    • v.7 no.1
    • /
    • pp.5-15
    • /
    • 2000
  • In this paper a detailed description of collecting Korean audio-video speech data is presented. The main aim of this experiment is to collect some audio-video materials which can be used for later experiments to estimate and model the actions of the visible human articulatory organs such as mouth, lips and jaw. We collect audio-video data from seven directions separately. Twelve markers are used to trace the movements.

  • PDF

A Preliminary Examination on the Multimedia Information Needs and Web Searches of College Students in Korea

  • Chung, Eun-Kyung
    • Journal of the Korean Society for Library and Information Science
    • /
    • v.44 no.4
    • /
    • pp.95-114
    • /
    • 2010
  • Multimedia searching is an important activity on the Web, especially among the younger generation. The purpose of this study aims to examine college students’ multimedia information needs and searching on the Internet. While there is a clear pattern among students with respect to their multimedia uses, searching sources, relevance criteria and searching barriers, some differences exist especially according to searching of different multimedia types such as image, audio and video. For multimedia uses, information/data-focused uses are frequently found in image and video, while the use of audio is mainly for object-focused searches. As multimedia searching sources, audio and video files present a similar pattern of being high in media specific searching sources and low in generic search engines. Browsing through related blogs and homepages is an important part of searching for media files accounting for approximately 20% of total search for each media. The relevance criteria used by study participants when search for image files was primarily concerned with topicality while the contextual and media quality in the audio and video types are also considered important. Searching barriers for audio and video files are categorized into three broad aspects, including access and search quality, preview limitations and collection limitations, while obstacles for image files searching include access difficulties and low qualities of various collection.

Video Image Analysis in Accordance with Power Density of Arcing for Current Collection System in Electric Railway (전기철도 집전장치의 아크량에 따른 비디오 이미지 분석)

  • Park, Young;Lee, Kiwon;Park, Chulmin;Kim, Jae-Kwang;Jeon, Ahram;Kwon, Sam-Young;Cho, Yong Hyun
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.62 no.9
    • /
    • pp.1343-1347
    • /
    • 2013
  • This paper presents an analysis methods for current collection quality in catenary system by means of video image based monitoring system. Arcing is the sparking at the interface point between pantograph and contact wire when the electric trains have traction current values at speed. Percentage of arcing at maximum line speed is measurable parameters for compliance with the requirements on dynamic behaviour of the interface between pantograph and contact wire in accordance with requirement of IEC and EN standards. The arc detector and video is installed on a train aim at the trailing contact strip according to the travel direction. The arc detector presented and measured verity of value such as the duration and power density of each arc and the video image is measured a image when the arc is occurred in pantograph. In this paper we analysis of video image in accordance with power density of arcing from arc detector and compared with video image and power density of arcing so as to produce quality of arcing from image.

Collection of Philosophical Concepts for Video Games -Theory of Art in the Age of Artificial Intelligence by Shinji Matsunaga's The Aesthetics of Video Games (인간과 컴퓨터가 공유하는 인공적인 놀이에 관한 개념상자 -마쓰나가 신지의 『비디오 게임의 미학』이 체계화하는 인공지능시대의 예술과 유희 이론)

  • Kim, Il-Lim
    • Journal of Popular Narrative
    • /
    • v.26 no.4
    • /
    • pp.215-237
    • /
    • 2020
  • This paper is written to introduce and review Shinji Matsunaga's The Aesthetics of Video Games which published in Japan in 2018. Shinji Matsunaga has studied video games from a philosophical and aesthetic perspective. In The Aesthetics of Video Games, he took video games as a hybrid form of traditional games. Shinji Matsunaga particularly notes that video games can design human behaviors and experiences. From this point of view, he tries to construct a theoretical framework that will be able to describe the ways of signification in games and fiction respectively. In previous studies, video games have been mainly discussed in the context of cultural studies and entertainment culture in Japan. The Aesthetics of Video Games is distinguished from the previous studies in the following points. First, The Aesthetics of Video Games pioneered the method of studying video games in art theory. Second, it established various types of relationships with video games and traditional aesthetic concepts. Third, this book connects new concepts that emerged in the age of artificial intelligence to video games as an aesthetic action. Through this work, not only video games were discussed academically, but also the fields of aesthetics and art were expanded. The Aesthetics of Video Game is like a collection of philosophical concepts for video games. Through this book, it can be said that the path for artificial intelligence to approach human secrets is closer than before.

A Study on the Effect of YouTube's Comments on Making a Comeback on the Chart: Focusing on the Case of VIDITOR's 'BraveGirls_Rollin_Comment_Collection' Video (유튜브 댓글이 차트 역주행 인기에 미치는 영향에 관한 연구: 비디터(VIDITOR)의 '브레이브걸스_롤린_댓글모음'을 중심으로)

  • Park, Sung-Bae
    • The Journal of the Korea Contents Association
    • /
    • v.22 no.1
    • /
    • pp.10-22
    • /
    • 2022
  • This study analyzed the effects of YouTube comments on belated hit in music chart by focusing on VIDITOR's YouTube channel video called 'BraveGirs_Rollin_comment_Collection'. For this, first of all, it investigated how the comments used by the channel master could achieve storytelling. Moreover, the reason for its popularity hit was researched by analyzing the comments made by users on this video through the 'Tipping point' rules. As a result, it was seen that this video created storytelling by connecting Brave Girls to the story of the Korean army. At the 'Tipping point,' besides, it was revealed that 'the law of the few' is the military, and 'the stickiness factor' is the good image left through Korea's island, 'Baengnyeongdo,' performance. Finally, the rule of 'the power of context' was indicated that it is a difficult reality situation because of COVID-19 and the good situation due to direct communication through the comments of Brave Girls' members and the company.

Volume Data Collection Management Model of Video Content (영상 콘텐츠의 음량 데이터 수집 관리 모델)

  • Kim, Jin-Il;Kim, Jae-Woong;Park, Koo-Rack;Lee, Yun-Yeol
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2021.07a
    • /
    • pp.87-88
    • /
    • 2021
  • 영상 콘텐츠 별 서로 다른 음량으로 인해 수동으로 음량을 조절하는 불편함을 겪고 있다. 이를 해소하기 위해서는 영상 콘텐츠의 음량을 사전에 인식하여, 디바이스 혹은 영상 재생 소프트웨어에서 설정된 음량 값에 맞추어야 한다. 그러나 영상 콘텐츠의 음량을 사전에 인식하기 위해서는 영상 콘텐츠를 재생해보지 않고서는 음량을 알 수 없고, 설정 값을 조절하기 위한 영상 콘텐츠의 음량 데이터에 대한 정보가 별도로 관리되고 있지 않다. 본 논문에서는 집단지성을 이용하여 사용자가 영상 콘텐츠를 재생하여 획득 한 영상 콘텐츠에 대한 음량 데이터를 저장하여 수집, 관리하는 모델을 제안한다.

  • PDF

An Implement of Vision based Measurement Technology for Traction Power System up to 250 km/h (250 km/h급 전철설비의 비전기반 검측 기술 구현)

  • Park, Young-Sig;Na, Kyung-Min;Park, Young
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.67 no.7
    • /
    • pp.976-980
    • /
    • 2018
  • The traction power system is configured to transmit electricity to the vehicles through mechanical contact between the OCL (Overhead Contact Line) and the pantograph. The system measures the current collection performance of the OCL, or the OCL installation condition is examined through maintenance for commercial operation. Maintenance continues to check the conditions through visual inspection by walking and inspection vehicles. The current collection performance is divided into the percentage of arcing(%), the contact force, and the uplift. The percentage of arcing is composed of a vision based system and used to verify the performance of a new OCL. However, it is not always possible to measure the current collection performance during commercial operation, and maintenance based on human resources can not be replaced. This paper presents the minimum performance condition of video devices in the current collection system of commercial vehicles. In addition, a continuous arcing was measured, and current collection performance was examined on the traction power system at the 250 km/h. It was analyzed with a minimum duration of arc of 1 ms. The frame rate is then shown by comparing the number of frames in the image at the time intervals of the number of the arcing. It is expected that the result of this study can be used for examining the minimum performance of video devices depending on their purpose.

Generation and Coding of Layered Depth Images for Multi-view Video Representation with Depth Information (깊이정보를 포함한 다시점 비디오로부터 계층적 깊이영상 생성 및 부호화 기법)

  • Yoon, Seung-Uk;Lee, Eun-Kyung;Kim, Sung-Yeol;Ho, Yo-Sung;Yun, Kug-Jin;Kim, Dae-Hee;Hur, Nam-Ho;Lee, Soo-In
    • Proceedings of the IEEK Conference
    • /
    • 2005.11a
    • /
    • pp.375-378
    • /
    • 2005
  • The multi-view video is a collection of multiple videos capturing the same scene at different viewpoints. The multi-view video can be used in various applications, including free viewpoint TV and three-dimensional TV. Since the data size of the multi-view video linearly increases as the number of cameras, it is necessary to compress multi-view video data for efficient storage and transmission. The multi-view video can be coded using the concept of the layered depth image (LDI). In this paper, we describe a procedure to generate LDI from the natural multi-view video and present a method to encode multi-view video using the concept of LDI.

  • PDF

VDCluster : A Video Segmentation and Clustering Algorithm for Large Video Sequences (VDCluster : 대용량 비디오 시퀀스를 위한 비디오 세그멘테이션 및 클러스터링 알고리즘)

  • Lee, Seok-Ryong;Lee, Ju-Hong;Kim, Deok-Hwan;Jeong, Jin-Wan
    • Journal of KIISE:Databases
    • /
    • v.29 no.3
    • /
    • pp.168-179
    • /
    • 2002
  • In this paper, we investigate video representation techniques that are the foundational work for the subsequent video processing such as video storage and retrieval. A video data set if a collection of video clips, each of which is a sequence of video frames and is represented by a multidimensional data sequence (MDS). An MDS is partitioned into video segments considering temporal relationship among frames, and then similar segments of the clip are grouped into video clusters. Thus, the video clip is represented by a small number of video clusters. The video segmentation and clustering algorithm, VDCluster, proposed in this paper guarantee clustering quality to south an extent that satisfies predefined conditions. The experiments show that our algorithm performs very effectively with respect to various video data sets.

Development of Roadside Facility Management System with Video GIS Technology

  • Joo, In-Hak;Nam, Kwang-Woo;Yoo, Jae-Jun;Lee, Jong-Hun
    • Proceedings of the KSRS Conference
    • /
    • 2002.10a
    • /
    • pp.169-174
    • /
    • 2002
  • In this paper, we suggest a new spatial information system called video GIS where video is used for spatial data construction and is integrated with map. We develop a prototype system of video GIS and apply it to roadside facility management. The main functions supported by the suggested system are data collection, coordinate calculation and conversion, data construction, analysis, searching, and browsing. The stereo images and corresponding position data are collected by a vehicle named 4S-Van that has GPS, IMU, and cameras. The 3-D coordinates of the objects in the images, such as road sign, signal lamp, and building, can be calculated and constructed from the collected data. The spatial objects are displayed on both image and map, and can be searched and browsed, which enables visual and realistic browsing and management of spatial objects. Compared to conventional field survey used in roadside facility management, the method enables faster, easier, and more efficient construction of spatial data. The suggested video GIS can be applied not only to roadside facility management but also to many similar projects of central or local governments that are related to GIS.

  • PDF