• Title/Summary/Keyword: VR images

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An Empirical Study on Fear and Dizziness Using UAM Simulator (UAM 시뮬레이터를 활용한 공포심과 어지러움에 대한 실증 연구)

  • Se-Jun Kim
    • Journal of Advanced Navigation Technology
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    • v.27 no.3
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    • pp.262-268
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    • 2023
  • Based on the government's willingness to commercialize UAM with the goal of 2025, it is making remarkable achievements in various fields, including the development of UAM. In addition, based on the concept of UAM, it is evolving into an Advanced Air Mobility(AAM) concept that includes commercial operation between long-distance or short-range cities, cargo delivery, public services, aviation tourism, and personal/leisure aircraft. however, research on physical problems such as low-altitude operation characteristics, speed within three dimensions, and dizziness caused by external environment has yet to be found. Therefore, in this study, actual images are taken while flying at the expected altitude and speed of UAM using a helicopter, and by experiencing it to the general public using a UAM simulator equipped with VR and Motion, physical reactions such as fear and dizziness of passengers that may occur during actual UAM operation of UAM are analyzed.

Generation of Spatial Adjacency Map and Contents File Format for Ultra Wide Viewing Service (울트라 와이드 뷰잉 서비스를 위한 공간 유사도 맵 생성 및 울트라 와이드 뷰잉 콘텐츠 저장 방법)

  • Lee, Euisang;Kang, Dongjin;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.22 no.4
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    • pp.473-483
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    • 2017
  • Since the advent of 3D and UHD contents, demand for high-quality panoramic images has been increasing. The UWV(Ultra-Wide Viewing) service uses a wider viewing angle than conventional panoramas to provide a lively experience for users and enhance their understanding of the event. In this paper, we propose a spatial adjacency map generation method and an UWV file storage format technology to provide UWV service. The spatial adjacency map measures the similarity between images and generate the position information of the images based on similarity. And the stitching time of the image can be shortened through the generated position information. Through the spatial adjacency map, we generate the large screen content quickly. The UWV file format which is based on ISOBMFF process spatial adjacency map and videos and support random access. In this paper, we design the UWV player to verify the spatial adjacency map and UWV file format and show the result of experiments.

A proposed image stitching method for web-based panoramic virtual reality for Hoseo Cyber Museum (호서 사이버 박물관: 웹기반의 파노라마 비디오 가상현실에 대한 효율적인 이미지 스티칭 알고리즘)

  • Khan, Irfan;Soo, Hong Song
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.2
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    • pp.893-898
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    • 2013
  • It is always a dream to recreate the experience of a particular place, the Panorama Virtual Reality has been interpreted as a kind of technology to create virtual environments and the ability to maneuver angle for and select the path of view in a dynamic scene. In this paper we examined an efficient method for Image registration and stitching of captured imaged. Two approaches are studied in this paper. First, dynamic programming is used to spot the ideal key points, match these points to merge adjacent images together, later image blending is used for smooth color transitions. In second approach, FAST and SURF detection are used to find distinct features in the images and nearest neighbor algorithm is used to match corresponding features, estimate homography with matched key points using RANSAC. The paper also covers the automatically choosing (recognizing, comparing) images to stitching method.

The Noise Performance of Diffusion Tensor Image with Different Gradient Schemes (확산 텐서 영상에서 확산 경사자장의 방향수에 따른 잡음 분석)

  • Lee Young-Joo;Chang Yongmin;Kim Yong-Sun
    • Journal of Biomedical Engineering Research
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    • v.25 no.6
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    • pp.439-445
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    • 2004
  • Diffusion tensor image(DTI) exploits the random diffusional motion of water molecules. This method is useful for the characterization of the architecture of tissues. In some tissues, such as muscle or cerebral white matter, cellular arrangement shows a strongly preferred direction of water diffusion, i.e., the diffusion is anisotropic. The degree of anisotropy is often represented using diffusion anisotropy indices (relative anisotropy(RA), fractional anisotropy(FA), volume ratio(VR)). In this study, FA images were obtained using different gradient schemes(N=6, 11, 23, 35. 47). Mean values and the standard deviations of FA were then measured at several anatomic locations for each scheme. The results showed that both mean values and the standard deviations of FA were decreased as the number of gradient directions were increased. Also, the standard error of ADC measurement decreased as the number of diffusion gradient directions increased. In conclusion, different gradient schemes showed a significantly different noise performance and the schem with more gradient directions clearly improved the quality of the FA images. But considering acquisition time of image and standard deviation of FA, 23 gradient directions is clinically optimal.

Realization Method for Landscape Architecture Design Using Virtual Reality Technology - Focused on the Residential Garden Design - (가상현실(VR)기법을 이용한 조경설계 구현방법 - 주택정원 설계 중심으로 -)

  • Deng, Bei-Jia;Kim, Young-Hun;Cao, Lin-Sen;Heo, Sang-Hyun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.47 no.3
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    • pp.71-80
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    • 2019
  • The Fourth Industrial Revolution, centered on intelligence and information, began to take hold in 2016. This study uses virtual reality technology, which is the most popular technology of the Fourth Industrial Revolution. The purpose of this study is to explore a Virtual Walk-through method, which can be easily applied to landscape architecture. At present, virtual reality technology is widely used in the fields of games, emergency training, and architectural design. However, in the field of landscape architecture, it is still in the development stage. In addition, most of the traditional ways to display virtual reality use 2D images, but such methods have some limitations. Therefore, this research addresses the three stages of "design-exhibition-experience" and puts forward a new simple method called 'Virtual Walk-through' that breaks from traditional landscape design exhibitions. The results show that compared with traditional methods, virtual reality has many advantages, such as the freedom of experience, a diversity of viewing angles, information supply, interaction, etc. It can show high quality images and effects, which are suitable for landscape design. It provides an evaluation method for garden design that can be utilized in the future. It is simple and has value as it can reflect the method and the expected effects. Virtual reality technology can bring an infinite number of prospects to the development of landscape architecture.

A Study on Virtual Reality Management of 3D Image Information using High-Speed Information Network (초고속 정보통신망을 통한 3차원 영상 정보의 가상현실 관리에 관한 연구)

  • Kim, Jin-Ho;Kim, Jee-In;Chang, Chun-Hyon;Song, Sang-Hoon
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.12
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    • pp.3275-3284
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    • 1998
  • In this paper, we deseribe a Medical Image Information System. Our system stores and manages 5 dimensional medical image data and provides the 3 dimensional medical data via the Internet. The Internet standard VR format. VRML(Virtual Reality Modeling Language) is used to represent the 3I) medical image data. The 3D images are reconstructed from medical image data which are enerated by medical imaging systems such ans CT(Computerized Tomography). MRI(Magnetic Resonance Imaging). PET(Positron Emission Tomograph), SPECT(Single Photon Emission Compated Tomography). We implemented the medical image information system shich rses a surface-based rendering method for the econstruction of 3D images from 2D medical image data. In order to reduce the size of image files to be transfered via the Internet. The system can reduce more than 50% for the triangles which represent the surfaces of the generated 3D medical images. When we compress the 3D image file, the size of the file can be redued more than 80%. The users can promptly retrieve 3D medical image data through the Internet and view the 3D medical images without a graphical acceleration card, because the images are represented in VRML. The image data are generated by various types of medical imaging systems such as CT, MRI, PET, and SPECT. Our system can display those different types of medical images in the 2D and the 3D formats. The patient information and the diagnostic information are also provided by the system. The system can be used to implement the "Tele medicaine" systems.

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Role of Multislice Computerized Tomographic Angiography in Vasospasm Following Aneurysmal Subarachnoid Hemorrhage

  • Park, Dong-Mook;Kim, Young-Don;Hong, Dae-Young;Choi, Gi-Hwan;Yeo, Hyung-Tae
    • Journal of Korean Neurosurgical Society
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    • v.39 no.5
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    • pp.347-354
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    • 2006
  • Objective : We evaluate the role of multislice computerized tomographic angiography[MCTA] in the diagnosis of intracranial vasospasm following subarachnoid hemorrhage[SAH] in patients suspected of having vasospasm on clinical ground. Methods : Between October 2003 and June 2005, patients with ruptured cerebral aneurysms of the anterior circulation clipped within 3 days of the onset were included. We performed follow-up MCTAs in patients who were suspected to have vasospasm on transcranial doppler sonography[TCD] findings and clinical grounds. Based on the clinical presentation of symptomatic vasospasm, we investigated the correlation between clinical, TCD, and MCTA signs of vasospasm and evaluated the role of MCTA in vasospasm. Results : One hundred one patients met the inclusion criteria and symptomatic vasospasm developed in 25 patients [24.8%]. We performed follow-up MCTAs in 28 patients. MCTA revealed spasm in the vessels of 26 patients. The sensitivity of MCTA was 100%. Among the 26 patients with MCTA evidence of vasospasm, 3 patients had TCD signs of vasospasm after symptomatic vasospasm presentation. Another 3 patients with symptomatic vasospasm had no TCD signs of vasospasm in daily serial recordings. Six other patients without symptomatic vasospasm showed MCTA evidence of vasospasm [false positive result] but these patients had also positive TCD signs of vasospasm. Volume rendering[VR] images tended to show significantly more exaggerated vasospasm than maximum intensity projection[MIP] images. The mean cerebral blood flow velocity of both proximal segment of the middle cerebral artery [M1] was significantly correlated with each reduced M1 diameter on MCTA [P<005]. Conclusion : MCTA could be a useful tool for evaluation and planning management of critically ill patients suspected of having vasospasm; however, more randomized controlled trials are necessary to assess these points definitively.

An Efficient Object Extraction Scheme for Low Depth-of-Field Images (낮은 피사계 심도 영상에서 관심 물체의 효율적인 추출 방법)

  • Park Jung-Woo;Lee Jae-Ho;Kim Chang-Ick
    • Journal of Korea Multimedia Society
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    • v.9 no.9
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    • pp.1139-1149
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    • 2006
  • This paper describes a novel and efficient algorithm, which extracts focused objects from still images with low depth-of-field (DOF). The algorithm unfolds into four modules. In the first module, a HOS map, in which the spatial distribution of the high-frequency components is represented, is obtained from an input low DOF image [1]. The second module finds OOI candidate by using characteristics of the HOS. Since it is possible to contain some holes in the region, the third module detects and fills them. In order to obtain an OOI, the last module gets rid of background pixels in the OOI candidate. The experimental results show that the proposed method is highly useful in various applications, such as image indexing for content-based retrieval from huge amounts of image database, image analysis for digital cameras, and video analysis for virtual reality, immersive video system, photo-realistic video scene generation and video indexing system.

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LDI (Layered Depth Image) Representation Method using 3D GIS Implementation (LDI 표현방법을 이용한 3D GIS 구현)

  • Song Sang-Hun;Jung Young-Kee
    • KSCI Review
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    • v.14 no.1
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    • pp.231-239
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    • 2006
  • Geographic information system (GIS) geography reference it talks the software system which is possible. When like this geographic information system in key feature trying to observe the problem which is an expression of geography information in the center, the research and development with 3 dimension expressions is active from 2 dimension expressions of existing and it is advanced. double meaning geography information which is huge to be quick, the place where it controls efficiently there is a many problem, the ring from the dissertation which it sees and 3 dimensions and efficient scene of the GIS rendering compared to the ring from hazard image base modeling and rendering compared to hazard proposal LDI (Layered Depth Images) it uses GIS rendering compared to the ring to sleep it does. It acquired the terrain data of 3 dimensions from thread side base method. terrain data of 3 dimensions which are acquired like this the place where it has depth information like this depth information in base and the LDI, it did it created. Also it was a traditional modeling method and 3DS-Max it used and it created the LDI. It used LDI information which is acquired like this and the GIS of more efficient 3 dimensions rendering compared to the possibility of ring it was.

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Stitching Method of Videos Recorded by Multiple Handheld Cameras (다중 사용자 촬영 영상의 영상 스티칭)

  • Billah, Meer Sadeq;Ahn, Heejune
    • Journal of Korea Society of Industrial Information Systems
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    • v.22 no.3
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    • pp.27-38
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    • 2017
  • This Paper Presents a Method for Stitching a Large Number of Images Recorded by a Large Number of Individual Users Through a Cellular Phone Camera at a Venue. In Contrast to 360 Camera Solutions that Use Existing Fixed Rigs, these Conditions must Address New Challenges Such as Time Synchronization, Repeated Transformation Matrix Calculations, and Camera Sensor Mismatch Correction. In this Paper, we Solve this Problem by Updating the Transformation Matrix Using Time Synchronization Method Using Audio, Sensor Mismatch Removal by Color Transfer Method, and Global Operation Stabilization Algorithm. Experimental Results Show that the Proposed Algorithm Shows better Performance in Terms of Computation Speed and Subjective Image Quality than that of Screen Stitching.