• Title/Summary/Keyword: VR Simulation

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A Pilot Study on the Development of an Augmented Reality-based Decision Support System for Free-Form Buildings Construction Management (증강현실 기반의 비정형 건축물 건설관리 의사결정지원시스템 개발에 관한 기초적 연구)

  • Lim, Jang-Sik;Ock, Jong-Ho
    • Korean Journal of Computational Design and Engineering
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    • v.17 no.3
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    • pp.175-187
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    • 2012
  • The BIM simulation systems involve inefficient aspects in delivering real world circumstances because they are operated in the virtual reality (VR) environment without representing the job-site operations. Differently from VR, augmented reality (AR) enhances the reflection of job-site reality to virtual environment. AR influences architecture, design and construction. This reality replaces or merges with the normal physical world and it can be tailored to enhance comprehension for specific design and construction activities. The main objective of this research is to develop an AR-based decision support system for free-form buildings design/construction/maintenance processes. Haewoojae, a free-form housing building built in Seoul area is identified as a model building to generate the system. Seventeen engineers, who are masters or doctorate graduate students at the S university in Seoul and have been working in the Korean construction industry for more than 10 years are invited to validate the system's appropriateness and usability in comparison with its development objectives.

Edutech in the Era of the 4th Industrial Revolution (4차 산업혁명 시대의 에듀테크)

  • Park, Ji Su;Gil, Joon-Min
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.11
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    • pp.329-331
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    • 2020
  • Edutech is a compound word of education and technology, and is an educational paradigm in the era of the 4th industrial revolution. This refers to next-generation education using information and communication technology (ICT) such as big data, artificial intelligence (AI), robots, and virtual reality (VR) of the 4th industrial revolution. e-Learning is being used as an online lecture for education in ICT, but edutech is attracting attention along with e-learning as the feeding of non-face-to-face education has rapidly increased due to COVID-19. Therefore, this paper summarizes the reviewed papers on the blockchain-based badge service platform, simulation-based collaborative e-Learning system, video English dictionary, and blockchain-based access control audit system.

A study on the Development of 3D web-map using VRML and java (Web-Map 개발을 위한 VRML과 Java의 적용)

  • 양인태;김동문;박형근
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.21 no.1
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    • pp.81-87
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    • 2003
  • It is very difficult assignment that grasp three-dimensional real life in Web base network environment. But, the recent simulation tools embody third dimension elements within 2 dimensions screen that is limited through third dimension implementation technology. Many GIS tools are offering excellent functions for third dimension data creation. But, research about design of third dimension GIS that use virtual reality technique in Web environment is status that is unprepared. So, in this research embodied third dimension topography map using virtual reality modelling language to produce active third dimension VR map that can supply visual information for direction, visual point that want in World Wide Web without support of expensive Map exclusive use program. And these 3D Web-Map is thought that possibility is enough as next generation map medium.

Full-field Distortion Measurement of Virtual-reality Devices Using Camera Calibration and Probe Rotation (카메라 교정 및 측정부 회전을 이용한 가상현실 기기의 전역 왜곡 측정법)

  • Yang, Dong-Geun;Kang, Pilseong;Ghim, Young-Sik
    • Korean Journal of Optics and Photonics
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    • v.30 no.6
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    • pp.237-242
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    • 2019
  • A compact virtual-reality (VR) device with wider field of view provides users with a more realistic experience and comfortable fit, but VR lens distortion is inevitable, and the amount of distortion must be measured for correction. In this paper, we propose two different full-field distortion-measurement methods, considering the characteristics of the VR device. The first is the distortion-measurement method using multiple images based on camera calibration, which is a well-known technique for the correction of camera-lens distortion. The other is the distortion-measurement method by measuring lens distortion at multiple measurement points by rotating a camera. Our proposed methods are verified by measuring the lens distortion of Google Cardboard, as a representative sample of a commercial VR device, and comparing our measurement results to a simulation using the nominal values.

Discourse on ICT Virtual Reality Media : Focusing on Immersible Space and Communication Theories (ICT기반 가상현실(VR) 미디어에 대한 담론 :몰입 공간과 소통이론을 중심으로)

  • Kim, Jung Kyu;Kim, Jong Kouk
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.2
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    • pp.333-338
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    • 2021
  • Development of 5th generation mobile telecommunication technology is visualizing ideal hyper-connected social information and communication technology (ICT). In particular, virtual reality (VR) technology is at the starting point for new expansion and leaps. This work defines virtual reality as media in this context and collects and analyzes discourse on its scalability around space and communication theory. We first elaborated the concept, starting with the early discussions of the virtual reality concept in 1990, and discussed the relationship between the physical world and digital information, expression and interaction immersion as a medium, simulation, art creation theory, and finally evolutionary development. In conclusion, beyond the discourse on the technology of virtual reality, academic subjects were required to have theoretical frameworks on cognitive science, neuroscience, social science, and humanities issues (ethics, personality, etc.) for the development and evolution of virtual reality. In other words, it is time for the evolution of virtual reality to be discussed, which can be moved beyond.

A VLSI array implementation of vector-radix 2-D fast DCT (Vector-radix 2차원 고속 DCT의 VLSI 어레이 구현)

  • 강용섬;전흥우;신경욱
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.32A no.1
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    • pp.234-243
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    • 1995
  • An arry circuit is designed for parallel computation of vector-radix 2-D discrete cosine transform (VR-FCT) which is a fast algorithm of DCT. By using a 2-D array of processing elements (PEs), the butterfly structure of the VR-FCT can be efficiently implemented with high condurrency and local communication geometry. The proposed implementation features architectural medularity, regularity and locality, so that it is very suitable for VLSI realization. Also, no transposition memory is required. The array core for (8$\times$8) 2-D DCT, which is designed usign ISRC 1.5.mu.m N-Well CMOS technology, consists of 64 PEs arranged in (8$\times$8) 2-D array and contains about 98,000 transistors on an area of 138mm$^{2}$. From simulation results, it is estimated that (8$\times$8) 2-D DCT can be computed in about 0.88 .mu.sec at 50 MHz clock frequency, resulting in the throughput rate of about 72${\times}10^[6}$ pixels per second.

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Smart port electrica l / electr onic equipment maintenance solution development using VR HMD (VR HMD 를 이용한 스마트항만 전기/전자장비 유지보수 솔루션 개발 - 스마트 항 유지보수 교육매니저)

  • Park, Hae-Mi;Kang, Seo-Hyun;Kim, Nam-Hee;Choi, Yu-Na;Park, Young-sup
    • Proceedings of the Korea Information Processing Society Conference
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    • 2020.11a
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    • pp.648-650
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    • 2020
  • 본 프로젝트는 최근 주목받고 있는 Unity 3D 엔진 및 IoT 센서, 가상현실 기술을 활용하여 작업자들이 시간과 장소의 제약 없이 현실감 있는 환경에서 효율적으로 항만 유지/보수 교육을 받을 수 있는 환경을 제공하고자 한다.

Development of A Virtual factory Simulation System (가상 공장 Simulation 시스템 구축)

  • 이창민
    • Proceedings of the Korea Society for Simulation Conference
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    • 1999.04a
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    • pp.100-104
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    • 1999
  • 실제 생산공장에서 행해지는 작업 방법이나, 제조 과정을 사전에 보여질 수 있다면 작업 환경에서 일어나는 문제점 등을 미리 예측 할 수도 있고, 공간활용 및 효율적인 운영이 가능할 것이다. 본 연구는 주어진 공장 내에서 최적 배치를 위한 물류의 이동 및 적재 시스템 구축을 위한 단계로써 기존의 P업체를 대상으로 가상 공장 Simulation 시스템을 구축하였다. 가상 공장 시스템은 VR(Virtual Reality)기법을 적용하여 생산 과정 모습을 재현하도록 구현하였다. 가상 공장을 구축하여 기존 공장의 문제점을 지적하고 효율적인 운영을 위한 방안을 제안하였으며 각 부서별 재배치도 제안하였다. 구현된 가상공장은 트윈기, 인플레이션기, 인쇄기 등으로 구성되며, 생산 공정의 가상 시뮬레이션을 통하여 실제 생산라인 및 장비의 효율성을 평가하였고 생산 과정을 수행하여 신 방비의 사용 여부를 분석할 수 있었다.

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Behavior Tree-based Scenario Development Technology to Induce Various Experiences of VR content

  • Seo, Jinseok;Yang, Ungyeon
    • Journal of Multimedia Information System
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    • v.7 no.4
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    • pp.263-268
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    • 2020
  • This paper introduces an event modeling and simulation system using behavior trees. The system aims to overcome the limitations of existing fixed, simple scenario-based training content, and to extend the behavior of objects to enable various experience deployments. To achieve this goal, we made specific tasks of behavior trees can change according to users' reaction and developed an adaptive simulation module that can analyze and execute behavior trees that changes at runtime. In order to validate our approach, we applied the adaptive behavior tree simulation to the scenarios in our virtual reality simulation-based fire training system we have been developing and demonstrated the implementation results.

VR, AR Simulation and 3D Printing for Shoulder and Elbow Practice (VR, AR 시뮬레이션 및 3D Printing을 활용한 어깨와 팔꿈치 수술실습)

  • Lim, Wonbong;Moon, Young Lae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.12
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    • pp.175-179
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    • 2016
  • Recent advances in technology of medical image have made surgical simulation that is helpful to diagnosis, operation plan, or education. Improving and enhancing the medical imaging have led to the availability of high definition images and three-dimensional (3D) visualization, it allows a better understanding in the surgical and educational field. The Real human field of view is stereoscopic. Therefore, with just 2D images, stereoscopic reconstruction process through the surgeon's head, is necessary. To reduce these process, 3D images have been used. 3D images enhanced 3D visualization, it provides significantly shorter time for surgeon for judgment in complex situations. Based on 3D image data set, virtual medical simulations, such as virtual endoscopy, surgical planning, and real-time interaction, have become possible. This article describes principles and recent applications of newer imaging techniques and special attention is directed towards medical 3D reconstruction techniques. Recent advances in technology of CT, MR and other imaging modalities has resulted in exciting new solutions and possibilities of shoulder imaging. Especially, three-dimensional (3D) images derived from medical devices provides advanced information. This presentation describes the principles and potential applications of 3D imaging techniques, simulation and printing in shoulder and elbow practice.