• Title/Summary/Keyword: VON-Forwarding

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Dynamic AOI Management for P2P MMOGs (P2P MMOGs에 대한 동적 AOI 관리기법)

  • Lim, Chae-Gyun;Rho, Kyung-Taeg
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.269-273
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    • 2010
  • Massively Multiplayer Online Game (MMOG) is one of diverse applications where more than hundreds of users enjoy experiencing virtual worlds. Voronoi-based Overlay Network (VON) is proposed to reduce a bandwidth consumption in P2P MMOGs and Vorocast also is made using message forwarding in VON. We propose a dynamic area of interest (AOI) management method that solves problems such as less consistency and high latency due to sending position updates to more neighbor nodes from the message originator in forwarding scheme. Our scheme provides the higher consistency and reduces latency by combining direct connection scheme and Vorocast scheme compared to existing schemes. The proposed model is evaluated through simulations.

An Extented Vorocast Mechanism based on VON (VON을 기반으로 확장된 Vorocast 기법)

  • Lim, Chae-Gyun;Kang, Jeong-Jin;Rho, Kyung-Taeg
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.9 no.6
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    • pp.69-73
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    • 2009
  • Network Virtual Environments (NVEs) is a virtual world where users exchanges messages via network connection. A limited visibility sphere called area of interest (AOI) is used to reduce the load created by the interactions between users. VON-Forwarding model is proposed as an effective methods to reduce network bandwidth in P2P network environment. Vorocast and Fibocast originated from Von-forwarding resolves the problems to receive the same messages repeatly. In this paper, We proposed an Extended Volocast scheme to improve the problem not to get consistency except a limited area near to the center of AOI. The proposed scheme maintains the consistency about the broad area into AOI by adjusting geometrical series $2^X$. We perform simulation experiments to show that the proposed scheme provide better performance compared to the other schemes.

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A P2P-based Management Method for Dynamic AOI (동적 AOI를 위한 P2P 기반 관리기법)

  • Lim, Chae-Gyun;Rho, Kyung-Taeg
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.5
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    • pp.211-216
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    • 2011
  • Networked virtual environments (NVEs) are distributed systems where geographically dispersed users interact with each other in virtual worlds by exchanging network messages. Massively Multiplayer Online Game (MMOG) is one of diverse applications where more than hundreds of users enjoy experiencing virtual worlds. A limited area called area of interest (AOI) in MMOG is reduced the load caused by message exchange between users. Voronoi-based Overlay Network (VON) is proposed to reduce the bandwidth consumption in P2P environments and Vorocast also is made using message forwarding in VON. We propose a dynamic AOI management method that solves problems such as a consistency and latency due to forwarding position updates to neighbor nodes from the message originator in forwarding scheme. Our scheme provides the consistency and reduces latency by combining direct connection scheme and Vorocast scheme compared to existing schemes. The communication between a user and users existing in center circle within AOI of the user is directly connected and the communication between the user and users existing outside the center area within AOI is using Vorocast scheme. The proposed model is evaluated through simulations.