• Title/Summary/Keyword: VMI

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A Case Study on Electronic Commerce for Medical Fields in e-Marketplace of EZmedicom (이지메디컴의 e-마켓플레이스를 통한 의료전자상거래 시스템 사례연구)

  • Kim, Jong-Uk;Park, Sang-Cheol;Seo, Jeong-Wook
    • Journal of Information Technology Services
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    • v.6 no.3
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    • pp.141-162
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    • 2007
  • In this study, we conduct a case analysis on EZmedicom which is one of the leading companies in e-Marketplace for medical fields. By examining major business models of EZmedicom, we provide the success factors in launching the electronic commerce to the potential companies which are interested in participating in e-marketplace for medical fields. Especially, we deduct the solution, logistics field, and electronic group-purchasing as its major business model. Based on these factors, we also propose the MDvan solution which is one of the electronic purchase and supply system, Ezlogis that is the system supporting logistics parts in medical fields, VMI(vendor management inventory), standardization of item code and the linkage of SCM as its critical success factors of EZmedicom. The findings of this study suggest practical and managerial implications for e-Marketplace implementation in the medical field and further research.

The Development of the Distribution/VMI Game Based on Theory of Constraints

  • Zheng, Kai-Wen;Tsai, Chih-Hung;Li, Rong-Kwei;Chen, Ching-Piao;Tsai, Shih-Chieh
    • International Journal of Quality Innovation
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    • v.10 no.1
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    • pp.53-76
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    • 2009
  • As the flourish of today's supply chain, the traditional model of replenishment will cause accumulation of excessive inventory to the retailers and customers, or cause shortages and inability to meet the demands. To solve this problem, Theory of Constraints (TOC) proposed the replenishment model of demand-pull, combined with the establishment of factory-ware-house to achieve performance improvement. In the absence of empirical research, this study applied the Bean Game developed by Dr. Goldratt to design a supply chain system for different scenarios, in order to allow players and managers better understanding and supporting the TOC replenishment method through the operations of the game.

EXISTENCE AND CONTROLLABILITY OF IMPULSIVE FRACTIONAL NEUTRAL INTEGRO-DIFFERENTIAL EQUATION WITH STATE DEPENDENT INFINITE DELAY VIA SECTORIAL OPERATOR

  • MALAR, K.;ILAVARASI, R.;CHALISHAJAR, D.N.
    • Journal of Applied and Pure Mathematics
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    • v.4 no.3_4
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    • pp.151-184
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    • 2022
  • In the article, we handle with the existence and controllability results for fractional impulsive neutral functional integro-differential equation in Banach spaces. We have used advanced phase space definition for infinite delay. State dependent infinite delay is the main motivation using advanced version of phase space. The results are acquired using Schaefer's fixed point theorem. Examples are given to illustrate the theory.

A study on the governance of using soldier's smartphone Management system on the National Defense Cloud (국방 클라우드 기반 스마트폰 관리 시스템을 활용한 병사 스마트폰 거버넌스 방안에 관한 연구)

  • Moon, Seung-Joo;Lee, Jae-Du
    • Proceedings of the Korea Information Processing Society Conference
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    • 2022.05a
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    • pp.60-62
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    • 2022
  • 본 논문은 국방 클라우드를 기반으로 병사 스마트폰 사용에 대한 거버넌스의 방안을 연구한다. 2020 년부터 군 부대 내에서 병사의 스마트폰의 사용이 전면 시행되었다. 하지만 대량의 병사 스마트폰을 인적자원을 통해 관리하기 때문에 많은 인적자원 리소스가 필요하고, 보안이 중요한 부대 특성상 보안 점검을 사유로 인권침해가 발생하고 있다. 따라서 군 부대 특성을 고려한 거버넌스를 정의하고 도입할 필요가 있다. VMI(Virtual Mobile Infrastructure) 시스템을 이용한 국방 클라우드 기반 스마트폰 관리 시스템은 스마트폰을 군 보급품으로 지급하고 모든 스마트폰 프로세스 및 데이터를 중앙 서버를 통해 관리한다. 본 논문에서는 국방 클라우드 기반 스마트폰 거버넌스를 정의하고 중앙 서버를 통해 모든 스마트폰의 프로세스와 데이터를 관리함으로써 얻을 수 있는 기대효과를 관리적, 보안적 측면에서 연구하였다.

Applying Theory of Constraint on Logistic Management in Large Scale Construction Sites - A Case Study of Steel Bar in TFT-LCD Factory Build-Up

  • Huang, Chih-Yao;Chen, Ching-Piao;Li, Rong-Kwei;Tsai, Chih-Hung
    • International Journal of Quality Innovation
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    • v.9 no.1
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    • pp.68-93
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    • 2008
  • The steel bars account for a high percentage of material costs for the current construction projects. At the present time, most of the construction projects for the factories of thin-film transistor liquid crystal display (TFT-LCD) complete the transactions of steel bars when the suppliers ship the steel bars to the temporary storage/processing sites. This paper applies the buy-in concept in the Theory of Constraint (TOC) on the supply chain of steel bars. In this study, suppliers are required to establish warehouses at the construction sites and complete the transactions when the formed and processed steel bars are shipped into the factory sites. The aim is to find a win-win solution to meet with the expectations from constructors as they hope that there is no need to build up inventories but supply is ready at any time. Also, this paper compares and analyzes the traditional supply/inventory model of steel bars and the Demand-Pull (D-P) model under the TOC framework. It is proved that Vendor Management Inventory (VMI) in the D-P model is able to more effectively manage steel bars as a material.

The Effects of Digital Sensory Perceptual Training on Hand Function and Visual-Motor Integration in Children with Developmental Disabilities (디지털감각지각훈련프로그램이 발달장애 아동의 손기능과 시각-운동 통합 능력에 미치는 영향)

  • Kim, Koun;Oh, Hyewon
    • Journal of The Korean Society of Integrative Medicine
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    • v.7 no.4
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    • pp.141-150
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    • 2019
  • Purpose : This study examined the hand function and visual motor integration capabilities in 30 children with developmental disabilities. The children were divided into an experimental group (n=20) that received digital sensory perception training and a control group (n=10) that did not receive this training. Methods : Training was conducted a total of 12 times for six weeks, for 50 minutes a day, twice a week, for the experimental group. The Jebsen-Taylor Hand Function Test was used to determine the hand function before and after the intervention, and the Beery VMI-6 was performed to identify the visual motor integration capability. Results :After the intervention, the ability to perform hand functions and visual motor interaction increased significantly in the experimental group but not in the control group. Digital sensory training therefore had a positive effect on the hand function and visual motor integration in children with developmental disabilities. Conclusion : A digital sensory perception training program is an arbitration method that can positively improve the hand function and visual motor integration ability in children with developmental disabilities.

DTSTM: Dynamic Tree Style Trust Measurement Model for Cloud Computing

  • Zhou, Zhen-Ji;Wu, Li-Fa;Hong, Zheng;Xu, Ming-Fei;Pan, Fan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.1
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    • pp.305-325
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    • 2014
  • In cloud computing infrastructure, current virtual machine trust measurement methods have many shortcomings in dynamism, security and concurrency. In this paper, we present a new method to measure the trust of virtual machine. Firstly, we propose "behavior trace" to describe the state of virtual machine. Behavior trace is a sequence of behaviors. The measurement of behavior trace is conducted on the basis of anticipated trusted behavior, which not only ensures security of the virtual machine during runtime stage but also reduces complexity of the trust measurement. Based on the behavior trace, we present a Dynamic Tree Style Trust Measurement Model (DTSTM). In this model, the measurement of system domain and user domain is separated, which enhances the extensibility, security and concurrency of the measurement. Finally, based on System Call Interceptor (SCI) and Virtual Machine Introspection (VMI) technology, we implement a DTSTM prototype system for virtual machine trust measurement. Experimental results demonstrate that the system can effectively verify the trust of virtual machine and requires a relatively low performance overhead.

The Effect of Convergence Vision Therapy on Symptoms and Visual Perception in Children with ADHD tendency (융복합적 비전테라피가 ADHD 경향 아동의 증상과 시지각에 미치는 영향)

  • Cho, Hyung-Chel;Ro, Hyo-Lyun
    • Journal of the Korea Convergence Society
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    • v.11 no.7
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    • pp.59-71
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    • 2020
  • The purpose of this study is to determine whether vision therapy improves symptom and visual perceptual skills in children with attention deficit hyperactivity disorder tendency who have visual problems. The subjects of this study were 10 children. Before and after vision therapy, the visual function test, developmental test of visual-motor integration, test of visual perceptual skills, and ADHD rating scale test were performed. Vision therapy was conducted twice a week for a period of 6 months to 1 year. After vision therapy, all subjects achieved normal ranges of visual function, sensory fusion, stereoacuity, vergence function, and convergence. The visual function and visual perceptual skill were improved and the score for ADHD symptoms was reduced. Therefore, it seems that vision therapy can be used to improve the symptoms and visual perception of children with ADHD.

VirtAV: an Agentless Runtime Antivirus System for Virtual Machines

  • Tang, Hongwei;Feng, Shengzhong;Zhao, Xiaofang;Jin, Yan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.11
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    • pp.5642-5670
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    • 2017
  • Antivirus is an important issue to the security of virtual machine (VM). According to where the antivirus system resides, the existing approaches can be categorized into three classes: internal approach, external approach and hybrid approach. However, for the internal approach, it is susceptible to attacks and may cause antivirus storm and rollback vulnerability problems. On the other hand, for the external approach, the antivirus systems built upon virtual machine introspection (VMI) technology cannot find and prohibit viruses promptly. Although the hybrid approach performs virus scanning out of the virtual machine, it is still vulnerable to attacks since it completely depends on the agent and hooks to deliver events in the guest operating system. To solve the aforementioned problems, based on in-memory signature scanning, we propose an agentless runtime antivirus system VirtAV, which scans each piece of binary codes to execute in guest VMs on the VMM side to detect and prevent viruses. As an external approach, VirtAV does not rely on any hooks or agents in the guest OS, and exposes no attack surface to the outside world, so it guarantees the security of itself to the greatest extent. In addition, it solves the antivirus storm problem and the rollback vulnerability problem in virtualization environment. We implemented a prototype based on Qemu/KVM hypervisor and ClamAV antivirus engine. Experimental results demonstrate that VirtAV is able to detect both user-level and kernel-level virus programs inside Windows and Linux guest, no matter whether they are packed or not. From the performance aspect, the overhead of VirtAV on guest performance is acceptable. Especially, VirtAV has little impact on the performance of common desktop applications, such as video playing, web browsing and Microsoft Office series.

The Effect of Motion Recognition Occupational Therapy on the Physical Self-efficacy, and Visual-motor Integration, Interactive Peer Play of Children with Neurodevelopmental Disorders (모션 인식 활용 작업치료가 신경발달장애 아동의 신체적 자기효능감 및 시각-운동통합 능력, 놀이기술에 미치는 영향)

  • Kim, Ko-Un;Oh, Hye-Won
    • Journal of The Korean Society of Integrative Medicine
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    • v.10 no.1
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    • pp.119-128
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    • 2022
  • Purpose : The purpose of this study was to examine the effects of applying occupational therapy that uses motion recognition on the physical self-efficacy, visual-motor integration ability, and play skills of children who have neurodevelopmental disorder before and after treatment. Methods : This The study chose 16 children with neurodevelopmental disorder as research subjects who were randomly and evenly allocated into an experimental group and a control group. The experiment followed a pretest-posttest design. As an intervention, the experimental group received motion recognition-based occupational therapy and a separate sensory integration program. The control group only participated in the separate sensory integration program. The eight-week experiment duration included 24 intervention sessions where the a 50-minute session was implemented three times a week for eight weeks. To compare the physical self-efficacy, visual-motor integration ability, and play skills before and after the intervention, measurement tools including the Physical self efficacy, Beery VMI-6, and Penn interactive peer play scale were used. All measured variables were analyzed and expressed as mean, standard deviation and percentage. Results : The motion recognition-based occupational therapy demonstrated a significant effect on improving the physical self-efficacy, visual-motor integration ability, and play skills of the experimental group. The intervention also caused a significant difference between the experimental group and control group in terms of the physical self-efficacy, visual-motor integration ability, and play skills. Conclusion : We confirmed the possibility motion recognition-based occupational therapy could be effective in improving the physical self-efficacy, visual-motor integration ability, and play skills for patients who have neurodevelopmental disorder. Based on the study result, further future studies are expected based on this study result that prove the application effect of the motion recognition-based occupational therapy using disabled and non- disabled children as subjects are expected in the future.