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The Development of the Distribution/VMI Game Based on Theory of Constraints  

Zheng, Kai-Wen (Department of Industrial Engineering and Management National Chiao-Tung University)
Tsai, Chih-Hung (Department of Industrial Engineering and Management Ta-Hwa Institute of Technology)
Li, Rong-Kwei (Department of Industrial Engineering and Management National Chiao-Tung University)
Chen, Ching-Piao (Department of Industrial Engineering and Management Ta-Hwa Institute of Technology)
Tsai, Shih-Chieh (Department of Food and Beverage Management Yuanpei University)
Publication Information
International Journal of Quality Innovation / v.10, no.1, 2009 , pp. 53-76 More about this Journal
Abstract
As the flourish of today's supply chain, the traditional model of replenishment will cause accumulation of excessive inventory to the retailers and customers, or cause shortages and inability to meet the demands. To solve this problem, Theory of Constraints (TOC) proposed the replenishment model of demand-pull, combined with the establishment of factory-ware-house to achieve performance improvement. In the absence of empirical research, this study applied the Bean Game developed by Dr. Goldratt to design a supply chain system for different scenarios, in order to allow players and managers better understanding and supporting the TOC replenishment method through the operations of the game.
Keywords
Theory of Constraints; Supply Chain; Demand-Pull; Factory-Warehouse;
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