• 제목/요약/키워드: Using level of Computer

검색결과 2,859건 처리시간 0.039초

Study on design of computer maintenance & repair system using SLA technique (SLA 기법을 활용한 컴퓨터 유지보수 시스템 설계에 관한 연구)

  • 김성선;최용식;신승호
    • KSCI Review
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    • 제12권1호
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    • pp.21-27
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    • 2004
  • In this study We designed development and operation of computer maintenance & repair system which is efficient and systematic on the disorder of PC in the places with many computers such as company, public organization. school, etc. We designed so as to clearly measure and manage the service level by using SLA(Service Level Agreement) technique which is being used actively in network maintenance & repair contract. And We designed system which can provide One Stop Service so that the whole process of service including service demand point, maintenance & repair activity, user's satisfaction.

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A study on the Efficient Rate Control Scheme Based on Received Power Level for Mobile Multimedia Streaming System (무선 이동통신 망에서의 효과적인 영상 통신을 위한 전송 신호 세기 기반의 비트율 제어 방법 연구)

  • Jeong, Jae-Yun;Ha, Le Thanh;Duong, Dinh Trieu;Kim, Hye-Soo;Ko, Sung-Jea
    • Proceedings of the IEEK Conference
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    • 대한전자공학회 2006년도 하계종합학술대회
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    • pp.265-266
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    • 2006
  • In this paper, we propose an efficient rate control scheme based on the received power level to overcome a quality degradation of video under time varying channel condition caused by the movement of mobile devices. First, we statistically obtain the relation between the PLR and the received power level. With this information and the sequences of received power level, we calculate the transition probability for the Markov Channel Model. Then, with using Markov chain rule, we obtain the probability where the channel condition remains in a good state and finally find the efficient target bit rate by multiplying it by the offered bandwidth when the network access has begun. We use TMN8 to adjust the bit rate to our proposed outcome. Experimental results show that the proposed method can efficiently enhance the video quality and provide better PSNR performance than with only using TMN8 rate control method.

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Development of a sea environmental monitoring system using wire and wireless communication ($\cdot$무선통신을 이용한 해양환경 모니터링 시스템의 개발)

  • 김진호;한정만;김상봉
    • Journal of Ocean Engineering and Technology
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    • 제10권4호
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    • pp.160-165
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    • 1996
  • This paper introduces a sea environmental monitoring system for measuring pH,DO, level and temperature. This system is developed using a personal computer(PC) and multiple single board computers. A PC communicates with the single board computers by awireless communication method and transfers data to another personal computer for processing data by a modem. The values of pH,Do,level and temperature, which are basic components to estimate sea environment, are real-timely processed in the single board computer at each stations, and transferred to the monitoring PC. These data are graphically shown on the PC monitor and logged on the data processing system in the form of file. Using the wire and wireless communication system, user can constantly analyze the acquired data and detect the sea contamination.

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A Low-Power Level Shifter Using Low Temperature Poly-Si TFTs (저온 Poly-Si TFT를 이용한 저소비전력 레벨 쉬프터)

  • Ahn, Jeong-Keun;Choi, Byong-Deok;Kwon, Oh-Kyong
    • Proceedings of the IEEK Conference
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    • 대한전자공학회 2005년도 추계종합학술대회
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    • pp.747-750
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    • 2005
  • In this paper, we propose a new level shifter circuit for reducing power consumption. The concept of the proposed level shifter is to use capacitive coupling effect to reduce short circuit current. The power consumption of the proposed level shifter is reduced up to 50%, compared to the conventional level shifter. Especially the proposed level shifter circuit works well with low temperature poly-Si (LTPS) TFTs. It can operate on low input voltage even with low-mobility, high and widely-varying threshold voltage of LTPS TFT.

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Novel Two-Level Randomized Sector-based Routing to Maintain Source Location Privacy in WSN for IoT

  • Jainulabudeen, A.;Surputheen, M. Mohamed
    • International Journal of Computer Science & Network Security
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    • 제22권3호
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    • pp.285-291
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    • 2022
  • WSN is the major component for information transfer in IoT environments. Source Location Privacy (SLP) has attracted attention in WSN environments. Effective SLP can avoid adversaries to backtrack and capture source nodes. This work presents a Two-Level Randomized Sector-based Routing (TLRSR) model to ensure SLP in wireless environments. Sector creation is the initial process, where the nodes in the network are grouped into defined sectors. The first level routing process identifies sector-based route to the destination node, which is performed by Ant Colony Optimization (ACO). The second level performs route extraction, which identifies the actual nodes for transmission. The route extraction is randomized and is performed using Simulated Annealing. This process is distributed between the nodes, hence ensures even charge depletion across the network. Randomized node selection process ensures SLP and also avoids depletion of certain specific nodes, resulting in increased network lifetime. Experiments and comparisons indicate faster route detection and optimal paths by the TLRSR model.

An Improved Level Set Method to Image Segmentation Based on Saliency

  • Wang, Yan;Xu, Xianfa
    • Journal of Information Processing Systems
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    • 제15권1호
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    • pp.7-21
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    • 2019
  • In order to improve the edge segmentation effect of the level set image segmentation and avoid the influence of the initial contour on the level set method, a saliency level set image segmentation model based on local Renyi entropy is proposed. Firstly, the saliency map of the original image is extracted by using saliency detection algorithm. And the outline of the saliency map can be used to initialize the level set. Secondly, the local energy and edge energy of the image are obtained by using local Renyi entropy and Canny operator respectively. At the same time, new adaptive weight coefficient and boundary indication function are constructed. Finally, the local binary fitting energy model (LBF) as an external energy term is introduced. In this paper, the contrast experiments are implemented in different image database. The robustness of the proposed model for segmentation of images with intensity inhomogeneity and complicated edges is verified.

pseudo two-level model using extended longest match method in korean morphological analysis (한국어 형태소 분석에서 확장된 최장 일치법을 이용한 의사 투-레벨 모델)

  • Han, Y.G.;Lee, K.Y.;Lee, G.O.;Lee, Y.S.
    • Annual Conference on Human and Language Technology
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    • 한국정보과학회언어공학연구회 1999년도 제11회 한글 및 한국어 정보처리 학술대회
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    • pp.491-496
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    • 1999
  • 한국어 형태소 분석 방법 중 좌우 최장일치법은 분석 모델은 단순하지만 분석 후보의 과생성과 backtracking 발생 문제 등으로 인하여 연구가 미진하였다. 또한 Two-level 모델은 최장일치법에서 나타나는 문제점, 많은 two-level 규칙의 필요성, 그리고 중간 결과의 이용 문제로 인하여 한국어에 거의 적용되지 못하고 있다. 본 논문에서는 형태소 분석의 일반적인 모델로 알려진 Two-level 모델의 단점인 backtracking 문제와 분석 후보의 과생성 문제 그리고 중간 결과의 미사용 문제를 좌우 최장일치법을 이용하여 처리하는 방법론을 제안하고 좌우 최장일치법이 한국어 형태소 분석 방법에 효율적으로 적용될 수 있음을 제시한다.

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Energy efficiency task scheduling for battery level-aware mobile edge computing in heterogeneous networks

  • Xie, Zhigang;Song, Xin;Cao, Jing;Xu, Siyang
    • ETRI Journal
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    • 제44권5호
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    • pp.746-758
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    • 2022
  • This paper focuses on a mobile edge-computing-enabled heterogeneous network. A battery level-aware task-scheduling framework is proposed to improve the energy efficiency and prolong the operating hours of battery-powered mobile devices. The formulated optimization problem is a typical mixed-integer nonlinear programming problem. To solve this nondeterministic polynomial (NP)-hard problem, a decomposition-based task-scheduling algorithm is proposed. Using an alternating optimization technology, the original problem is divided into three subproblems. In the outer loop, task offloading decisions are yielded using a pruning search algorithm for the task offloading subproblem. In the inner loop, closed-form solutions for computational resource allocation subproblems are derived using the Lagrangian multiplier method. Then, it is proven that the transmitted power-allocation subproblem is a unimodal problem; this subproblem is solved using a gradient-based bisection search algorithm. The simulation results demonstrate that the proposed framework achieves better energy efficiency than other frameworks. Additionally, the impact of the battery level-aware scheme on the operating hours of battery-powered mobile devices is also investigated.

Multi-Phase Flows and Image Processing: Level Set Method (다상유체와 영상처리 : 레벨셋 방법)

  • Kang, M.J.
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2011년 춘계학술대회논문집
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    • pp.259-260
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    • 2011
  • Using modern techniques from scientific computing and numerical analysis, natural phenomena or scientific experiment can be simulated effectively with a computer and used for computer graphics, for example as special effects for the film industry, manufacturing the thin film, multi-phase simulation and image processing. The Level Set method can make those things happen without a lot of difficulties. This method was devised by Osher and Sethian(1988) to represent dynamically moving interfaces as the zero level set of a scalar function that evolves in time. Since then, many researchers have worked on many applications using a Level Set Method. I will give a talk about the applications of the Level Set Method.

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A Game Level Design Technique Using the Genetic Algorithms (유전자 알고리즘을 사용한 게임 레벨 디자인 기법)

  • Kang, Shin-Jin;Shin, Seung-Ho;Cho, Sung-Hyun
    • Journal of the Korea Computer Graphics Society
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    • 제15권4호
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    • pp.13-21
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    • 2009
  • Game level design is one of the important parts in the commercial game development. Because of its complexity in combining game components, game design work could be classified into a non-linear problem. In this paper, we propose a new automated game level design system by using genetic algorithms. With our system, a game designer easily generates an optimized game level by designating the key parameters m the initial stage of game design. Our system can be useful in reducing the trial-errors in the initial game level design process.

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