• Title/Summary/Keyword: Users Movement

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A Fusion of Data Mining Techniques for Predicting Movement of Mobile Users

  • Duong, Thuy Van T.;Tran, Dinh Que
    • Journal of Communications and Networks
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    • v.17 no.6
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    • pp.568-581
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    • 2015
  • Predicting locations of users with portable devices such as IP phones, smart-phones, iPads and iPods in public wireless local area networks (WLANs) plays a crucial role in location management and network resource allocation. Many techniques in machine learning and data mining, such as sequential pattern mining and clustering, have been widely used. However, these approaches have two deficiencies. First, because they are based on profiles of individual mobility behaviors, a sequential pattern technique may fail to predict new users or users with movement on novel paths. Second, using similar mobility behaviors in a cluster for predicting the movement of users may cause significant degradation in accuracy owing to indistinguishable regular movement and random movement. In this paper, we propose a novel fusion technique that utilizes mobility rules discovered from multiple similar users by combining clustering and sequential pattern mining. The proposed technique with two algorithms, named the clustering-based-sequential-pattern-mining (CSPM) and sequential-pattern-mining-based-clustering (SPMC), can deal with the lack of information in a personal profile and avoid some noise due to random movements by users. Experimental results show that our approach outperforms existing approaches in terms of efficiency and prediction accuracy.

A Study on the Relationship Between Emotion and Behavior of User's with the Color Images of Indoor Space in Hotels (호텔 실내공간 색채이미지에 대한 이용자의 감정과 행동의 관계)

  • Kim, Su-Hee;Kim, Bong-Ae
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.34 no.2
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    • pp.67-74
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    • 2018
  • The purpose of this study was to analyze relationship between emotion and behavior with the color images of indoor space in hotels. The study methods evaluation experiments of emotion and behavior with computer graphic images. Study results are as follows: First, The color image according to the indoor space had a significant influence on the user's emotions. Lobby and restaurant had difference in pleasure arousal emotion by color image, and also guest room had difference in pleasure dominance emotion by color image. Second, The color image according to the indoor space had a significant influence on the user's behavior. Also lobby and restaurant had difference in movement hobby eating resting behavior by color image, and guest room had difference in hobby eating resting behavior by color image. Third, As a result of analyzing the effect of user's emotions on the behavior according to the indoor space: In the lobby, the more un-arousal increasing of users, the more hobby resting behavior increasing. And the more dominance increasing of users, the more movement hobby eating resting behavior increasing. In the restaurant, the more dominance increasing of users, the more movement eating hobby behavior increasing. The more arousal increasing of users, the more movement resting behavior increasing. The more un-arousal increasing of users, the more hobby eating behavior increasing. In the guest room, the more un-arousal dominance increasing of users, the more hobby eating resting behavior increasing. And also the more arousal increasing of users, the more movement behavior increasing.

A Study on Definition and Role of 'USER' in Contemporary Architecture (현대건축에서 사용자의 개념 및 역할 변화에 대한 연구)

  • Lee, Hyuk-Chan;Choi, Wang-Don
    • Korean Institute of Interior Design Journal
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    • v.18 no.5
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    • pp.80-88
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    • 2009
  • The relationship between architects and users has been multifarioiusly changed through architectural history. From the viewpoint of using a building, users who experience and interpret the building are as important as architects who design it. In the past, architects are not interested in the role of users. Modern architects only emphasized the concepts of users based on efficiency, and therefore users had the passive role following the design intentions in the space architects had created. However, since the end of modern movement, diverse definitions of users have been attempted. Especially the aesthetics of reception reilluminates the role of users neglected in modern movement. Therefore the one-way relationship between architects-buildings are changing into the interactive relationship between architects-buildings-users, and it results from the fact that users have the ability to reinterpret and create architectural space as well. Users have more creative and positive role in architectural space making and architects, too, reflect these trend in their architecture.

The Kinetography Model - a Mean of Producing Space Scores, Based on Recording Users' Movement in Space

  • Ardelean, Ioana
    • International Journal of Advanced Culture Technology
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    • v.7 no.4
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    • pp.308-312
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    • 2019
  • When one enters a space, perceives the material geometry of that space. Walking inside buildings or across the city is generating a geometry of moving bodies that fills the space. These two geometries coexist: a static geometry of the space and an invisible one of the moving bodies. The space that we actually experience, whether interior or exterior, is a continuous network of voids. Individuals' movement will fill the network of voids that we understand as "the city". Our environment of voids and borders is organized by the means of architecture and urbanism. The geometry generated by motion affects both the limits and the voids, thus space can be defined by the tandem of the moving bodies and their environment. We propose in this study a mean of investigating users' movement and thus understanding the qualities of space while introducing the concept of space scores as analytical maps and design tools.

A Study on the Movement Characteristics of Geotweet Users: A Comparative Study on Domestic and International Movements (지오트윗 사용자의 이동 특성 분석에 관한 연구: 국내 이동과 해외 이동 비교 연구)

  • Baik, Eui-Young;Cho, Jae-Hee
    • Journal of the Korea Convergence Society
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    • v.11 no.7
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    • pp.169-180
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    • 2020
  • The purpose of this study was to find the characteristics of the foreign and domestic travels and to seek out the significance of the study, by grouping the geotweets users who moved abroad, according to the average and the standard deviation of moving distances. Geotweets which caused foreign and domestic travels occurred divided, after building a data mart and the moving distances of users were measured by using the Haversine formula. It has moved more often among groups of foreign travelers in countries that use the same language and have similar lifestyles. There has been a lot of movement in developed countries with well-established infrastructure in a group of domestic travelers. This study tried to draw common features, by calculating the travel distances by each user and grouped users according to the characteristics of user's moving distances. There are significant differences in national economic power, age, jobs, etc. among users from a total of 21 countries analyzed by this study, so a more precise analysis would be able to be conducted, only if the whole conditions are considered. A future study should additionally consider real factors.

Location Area List Generation for Profile Based Location Management in Cellular Networks (셀룰러 망에서 프로파일 기반 위치관리를 위한 위치영역 리스트 생성)

  • Cho, Hyunjoon
    • The Journal of Korean Association of Computer Education
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    • v.8 no.6
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    • pp.123-132
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    • 2005
  • There are many research results for the location update cost minimization of location management in cellular networks. For minimizing the location update cost, we have to take in consideration of each users' mobility pattern. This paper suggests location area list generation and a 3-step paging method based on users' movement history with the users' profiles. Users' mobility has not only geographical regular patterns but also time-related regularity. So, the method extracts users' movement regularities in both geography and time from their movement history, and generate location area list considering the regularities. For the performance analysis of the suggested method, we have executed a simulation for suggested method with user's mobility model. The results of the simulation show that suggested algorithm has some merits in the location management cost.

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A Study on the Reading Movement of Public Library (공공도서관에서의 독서운동에 관한 연구)

  • 이만수
    • Journal of Korean Library and Information Science Society
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    • v.34 no.4
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    • pp.105-125
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    • 2003
  • This study is on the reading movement of public library. The purpose of this study is to provide who and how to campaign reading for library users. In conclusion, I'd like to claim that the dean of public library have to make efforts first and the librarians also have to develop various programs for library users continually.

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A Study on the User's Response to the Flight Action in 3D Game -Focused on 3D MMORPG Aion- (3D 게임에서 '비행' 행위에 대한 사용자의 반응 연구 -3D MMORPG Aion을 중심으로-)

  • Bae, Kyoung-Mi;Kim, Kyu-Jung;Kim, Inseop
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.33-46
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    • 2012
  • This research aimed to analyze the way of how flying movement system and background graphic in MMORPG, which provides movement system, influences on users' psychological behavior in order to enhance user's participation and the completion level of 3D game. This research also analyzed the difference between the user's response to the flying movement and other movement structure in game such as things to board, summons, portal, chase, and etc. With this comparative analysis, this study could clarify the characteristics of the user's desire to fly according to the virtual world' topography in game, the necessity of flying movement for fast movement, the dependence of user on flying system, the immersion according to behavior in process of flying, and expression level of virtual world, and etc. The survey through the case research of MMORPG Aion selected for this research showed flying movement system can have suitable quality by applying users' playing time and absorption in flight process, users' impulse following game level, and users' need to fly as a convenience of flying properly.

Development of an EMG-based Powered Wheelchair Controller for Users with High-level Spinal Cord Injury

  • Han, Jeong-Su;Dimitar H. Stefanov;Lee, Hae-Beom;Kim, Dae-Jin;Song, Won-Kyung;Z. Zenn Bien;Park, Kwang-Hyun;Kim, Jong-sung
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.84.5-84
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    • 2001
  • The objective of this paper is to develop a powered wheelchair controller based on EMG for users with high-level spinal cord injury. EMG is very naturally measured when the user Indicating a certain direction, and the force information which will be used for the speed of wheelchair is easily extracted from EMG. Furthermore, the emergency situation based on EMG will be checked relatively ease. We classified the pre-defined motions such as rest case, forward movement, left movement, and right movement by Fuzzy Min-Max Neural Networks (FMMNN). This classification results shows the feasibility of EMG as an input interface for powered wheelchair. To make the system low cost and small size, we developed EMG AMP and its controller ...

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Problems in defining public library users as viewed through the 'book-room' phenomenon in Pusan (도서원현상을 통해 본 공공도서관 이용자에 대한 인식의 문제)

  • 김영기
    • Journal of Korean Library and Information Science Society
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    • v.19
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    • pp.145-209
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    • 1992
  • This study, that is made by an on-the-spot survey and a library survey, is aimed at finding some problems in the recognition regarding public library users and suggesting the clue to solve the problems revealed in the way of having compared with 'Book-Room' and Public Library. Poor material was always a troublemaker in this study. Especially the part of 'Book-Room' phenomenon is wholly dependent upon a field survey, that is, interview with a 'book-room' clerks, gathering the advertising leaflets, a close observation on 'Book-Room', etc. There are little printed materials, much less precedent research theses. In the other parts of this paper, there are needed good statistical materials, but the nortion presented in the public library user statistics-for example pupil, students, housewives, old men, the generality of people, etc.- is so vague that it is insufficient and unhelpful for this study. In my judgment, with all these limitations, this article gets some results as follows : 1. 'Book-Room' is the cultural organization which is being operated by, for, of the community inhabitants and it takes on the character of movement - labor movement, cultural movement, and community movement. 2. The pioneer of the Book-Room is 'Yangso Hyupdong chohap' (which means good book- cooperative association) lasted from 1978 to the next year. 3. 'Arom'(means learning) Book-Room is the first real Book-Room at Seomyon district in Pusan established in 1987. 4. Book-Room can be classified by its character as 'Labor BookRoom' and 'Cultural Book-Room'. There are 10 Labor BookRooms and 4 Cultural Book-Rooms in Pusan. 5. Labor Book-Rooms organized themselves to 'Labor Book-Room conference'. 6. Book-Rooms have done their best to extort the needs and interests of the community inhabitants, but relatively public libraries do not, hence the majority of residents are neglected from the public library service. This is at Book-Rooms' back to have been spread so quickly. 7. There is a very large gap between the component ratio of community inhabitants by class and that of public library users by same criterion, that is, in the case of the former, the labor class goes beyond a half point, in the latter, the majority of public library user is composed of students and housewives. 8. Researchers and librarians have concentrated their attention and effort not upon whole residents in community but upon existing users at present time. They do not try to develope potential users. So, researchers' and librarians' recognition regarding the public library users needs to be changed. 9. The concept of 'core-user' may be the key to solve the problems related with public library users. For the purpose of ensuring the 'core-user', it is necessary to study the community and inhabitants.

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