• Title/Summary/Keyword: Users' convenience

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Study On the Development of Convenience Evaluation Tool for Mobile VR Device (모바일 VR 디바이스의 사용편의성 평가도구 개발에 관한 연구)

  • Seo, Ji-Young;Jang, Joong-Sik
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.221-228
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    • 2021
  • This study was conducted to improve the convenience of design of mobile VR devices use in a way binds smart phones. Research on traditional mobile VR devices is insufficient. So the first survey was conducted on users 100 to understand the current status and status of mobile VR devices. As a result, it was found that the satisfaction with the convenience of use was significantly lowered, and countermeasures were needed. Then, a second survey of 30 Heavy Users was conducted to find out specific usability and problems of mobile VR devices. Through this, problems, ease of use, and other opinions of mobile VR devices were found. The survey results were analyzed through the Descriptive Statistics Act, and it was found that improvement was urgent due to low satisfaction with wearing and network. In-depth interviews were conducted with the same respondents. As with the problems derived first, problems such as wearing satisfaction, excessive head weight for long-term use, and lack of content could be found. Based on the previous studies, the focus group interview consisting of 6 experts derived the ease of use evaluation element. It consists of elements that can satisfy the convenience of use of mobile VR devices for creation, wearing satisfaction, network, morphology, learning, and spatiality, and has a total of 26. Using this evaluation elements, it is intended to provide better ease of use to users who will use the mobile VR device.

The Effect of Characteristics of Mobile Shopping on Perceived Value and Intention to Use

  • Kim, Jong Lak
    • Asia Pacific Journal of Business Review
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    • v.6 no.1
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    • pp.49-59
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    • 2021
  • This study was conducted to explore the causal relationship between the characteristics of mobile shopping mall use and the effect on the intention to use mobile shopping malls through perceived value (hedonic value and utilitarian value). Specifically, this study defined the usage characteristics of mobile shopping malls as accessibility, convenience, and enjoyment, respectively, and attempted to explain the relationship on the intention of use through perceived value. The research results are as follows. First, it was found that enjoyment had a positive (+) effect on hedonic value. However, it was found that convenience did not affect hedonic value. On the other hand, contrary to expectations, accessibility was found to have a negative (-) effect on hedonic value. Second, it was found that accessibility and convenience had a positive (+) effect on utilitarian value. However, it was found that pleasure did not affect utilitarian value. Third, it was found that utilitarian value had a positive (+) effect on the intention to use mobile shopping, while hedonic value did not affect the intention to use mobile shopping. Through this, it is meaningful to provide mobile shopping users with solutions to improve their restrictions in the shopping process.

A Study of Effect of SNS News Consumption on Social Engagement and Government Transparency in Cambodia

  • Chhaya, PhalPheaktra;Cho, Wan-Sup;Kwon, Sun-Dong
    • Journal of Information Technology Applications and Management
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    • v.22 no.3
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    • pp.19-33
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    • 2015
  • SNS is perceived as an effective tool for sharing news and enabling news content to reach many more users than before. And some users think that SNS is an important source to get news. This study's purpose is to understand the key factors contributing to behavior of news consumption on social network sites in Cambodia and its influence. We identified three key factors including convenience, recency, and variety; however, recency showed less significant effect on news consumption on SNS. Besides the key factors, it also seeks to understand the impact of news consumption on social engagement and government's transparency in Cambodia. The analytical results achieved through the Partial Least Squares (PLS) approach.

Easy Keypad - Soft Keyboard for Login Information Input in Smart Devices (쉬운 키패드 - 스마트 기기에서 사용하는 로그인 정보 입력만을 위한 소프트키보드)

  • Koh, Hyung Dae
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.2
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    • pp.107-120
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    • 2014
  • In this paper, we suggest a soft keyboard, called easy keypad, that we use only for login information input in smart devices. Especially, as easy keypad is applied to MTS(Mobile Trading System) we suggest easy keypad in MTS. Easy keypad UI in MTS represents 20 letters and users input login information by using 20 letters. We suggest protocol which decides letters represented in easy keypad UI, which is code for users to input login information by using 20 letters. We analyze easy keypad's safe degree for soft keyboard security threat, especially when it comes to point hacking, we suggest comparison among original soft keyboard's safe degree. Also we suggest mathematical fomula for measuring soft keyboard's convenience and then we analyze the result of soft keyboard's convenience by the presented mathematical formula.

Speed Control of DC Step Motor using Neural Networks (신경망을 이용한 직류 스텝모터의 속도제어)

  • 손준혁;박성욱;서보혁;이상철
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.53 no.4
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    • pp.212-220
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    • 2004
  • The present DC Motor or STEP Motor have been used in electronic work and products. There are many papers that let those Motor improved more conveniently in controlling and measuring those than before. By controlling and measuring those, the convenience of users and the functions of products can be improved. In addition, the responding speed of whole system can be increased by improving it of controlling and measuring. Therefore it is necessary that we develop motor motion application. Because of this necessity, neural networks was used to improve the responding speed of controlling and measuring, and a new application was developed for the convenience of users. This paper showed that efficiency of controlling methodology by neural-network is superior to others in correctness and speed. We are intend to verify its practical usefulness though experimentations.

The PLD Design of New Scheme LCD Driver Circuit (새로운 LCD 구동회로의 PLD 설계)

  • 이주현;이승호
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.947-950
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    • 1999
  • The PLD design of new scheme LCD driver circuit is described in this paper. A new scheme LCD driver circuit doesn't used microprocessor for the convenience of users. A new scheme LCD driver circuit consists of 4 main parts, that is, a serial/parallel communication control block part, a LCD controller part, a LCD driver part and a RAM/ROM control block part. The validity and efficiency of the proposed LCD driver circuit have been verified by simulation and by ALTERA EPM7192SQC160-15 PLD implementation in VHDL. After comparing this LCD driver circuit to specify it was verified that the developed LCD driver circuit showed has good performances, such as low cost, convenience of users.

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A Study on Interactive Device Authentication Mechanism in Wireless Home (무선 홈네트워크 환경에서 양방향 기기 인증에 관한 연구)

  • Oh Sei-Woong
    • The Journal of the Korea Contents Association
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    • v.6 no.5
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    • pp.9-13
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    • 2006
  • Due to the miniaturization and the network supporting functions of home appliances, there is growing need for mobile environment home network system which provides flexibility, mobility and convenience to users. In this environment, a interactive authentication between mobile devices is important but the related works have no enough convenience to users. This paper proposes a interactive device authentication mechanism using Home Robot and also shows its design and implementation.

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Speed Control of DC.STEP Motor Using Neural Networks (신경망을 이용한 직류.스텝모터의 속도제어)

  • Son, Jun-Hyug;Seo, Bo-Hyeok
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2245-2247
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    • 2003
  • The present DC Motor or STEP Motor have been used in electronic work or products. There have been researches that let those Motor improved more conveniently in controlling and measuring those than before. By controlling and measuring those, the convenience of users and the functions of products can be improved. In addition, the responding speed of whole system can be increased by improving it of controlling and measuring. Therefore it is necessary that we develop motor motion application. Because of this necessity, Neural-Network was used to improve the responding speed of controlling and measuring, and a new application was developed for the convenience of users. This thesis showed efficiency of controlling methodology by Neural-Network superior to others in correctness and speed. We are intend to verify its appropriateness though experimentations.

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"Least Gain or Wrist Pain": A comparative study about performance and usability of mouse, trackball, and touchpad

  • Yunsun Alice Hong;Kwanghee Han
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.298-309
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    • 2023
  • The mouse as an input device has undoubtedly brought convenience to users due to its intuitiveness and simplicity, but it also brought unprecedented issues such as carpal tunnel syndrome (CTS). As a result, the necessity of alternative input devices that put less strain on the wrist, while still providing the convenience of a conventional mouse, has emerged. Unfortunately, there have been several research about alternative devices to replace a mouse, however, they showed inconsistent results. This study suggests that those inconsistent results may stem from the type and the difficulty of tasks used in previous studies. Therefore, we designed this study to compare the performance and perceived workload of three input devices (Mouse/Trackball/Touchpad) in each condition in terms of task type (Targeting/Tracking) and difficulty level (Easy/Hard). The results indicated that there were significant performance differences and no significant workload differences among the three devices, and the interactions were observed in some conditions. These results can provide users with practical guidelines to choose the optimal input device according to their needs or purpose.

Implementation of The Shopping Information Retrieval System using Parsing Algorithm (파싱 알고리즘을 이용한 편의점 정보 검색 시스템 구현)

  • Kim, Seung-Uk;You, Hee-Gyeong;Jeong, In-Cheol;Kim, Tai-Woo
    • Journal of Internet of Things and Convergence
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    • v.2 no.4
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    • pp.1-8
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    • 2016
  • In order for consumers to purchase products and event products offered at each convenience store at a low price, visitors should visit the convenience store's homepage or visit the store directly. In this study, we developed an app program for each convenience store to find out which products are event products and which services are provided at certain convenience stores. Using this app, users can search real-time on various services including event information provided by various convenience stores.