• 제목/요약/키워드: Users' convenience

검색결과 1,097건 처리시간 0.027초

모바일 VR 디바이스의 사용편의성 평가도구 개발에 관한 연구 (Study On the Development of Convenience Evaluation Tool for Mobile VR Device)

  • 서지영;장중식
    • 한국융합학회논문지
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    • 제12권11호
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    • pp.221-228
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    • 2021
  • 본 연구는 모바일 폰을 결착하는 방식으로 사용되는 모바일 VR 디바이스의 디자인 사용편의성 향상을 위해 진행되었다. 기존의 모바일 VR 디바이스에 대한 연구는 미비한 실정이며 모바일 VR 디바이스 사용자 100을 대상으로 1차 설문조사를 진행하여 모바일 VR 디바이스의 현황, 실태를 파악하고자 하였다. 그 결과 사용편의성에 대한 만족도가 크게 떨어지는 것으로 나타났으며 이에 대한 대책이 필요한 것으로 나타났다. 그 뒤 30명의 Heavy User를 대상으로 2차 설문조사를 실시하여 구체적인 모바일 VR 디바이스의 사용성과 문제점을 알아보고자 하였다. 이를 통해 모바일 VR 디바이스의 문제점, 모바일 VR 디바이스의 사용편의성, 기타 의견 등을 도출하였다. 설문조사 결과는 기술통계법을 통해 분석하였으며, 착용 만족성과 네트워크에 대한 만족도가 크게 떨어져 개선이 시급한 것으로 나타났다. 또한 2차 설문조사 이후 같은 응답자들로 실시간 비대면 화상을 통한 심층면접을 진행하였다. 심층 면접을 통해 2차 설문조사에서 도출된 문제점과 같이 착용 만족성에 대한 문제와 장시간 이용에 무리한 헤드 무게, 트레킹 방식의 개선, VR 체험시 발열 문제, 컨텐츠 부족 등의 문제점을 발견할 수 있었다. 앞선 연구들을 기반으로 6명의 전문가로 구성된 초점집단인터뷰(Focus Group Interview)를 통해 사용편의성 평가항목을 도출하였다. 조작성, 착용 만족성, 네트워크, 형태성, 학습성, 공간성에 대한 모바일 VR 디바이스의 사용편의성을 충족 할 수 있는 항목으로 구성하였으며 총 26가지이다. 최종적으로 도출된 모바일 VR 디바이스 사용편의성에 대한 평가항목을 이용하여 모바일 VR 디바이스를 이용하게 될 사용자에게 더 나은 사용편의성을 제공하고자 한다.

The Effect of Characteristics of Mobile Shopping on Perceived Value and Intention to Use

  • Kim, Jong Lak
    • Asia Pacific Journal of Business Review
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    • 제6권1호
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    • pp.49-59
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    • 2021
  • This study was conducted to explore the causal relationship between the characteristics of mobile shopping mall use and the effect on the intention to use mobile shopping malls through perceived value (hedonic value and utilitarian value). Specifically, this study defined the usage characteristics of mobile shopping malls as accessibility, convenience, and enjoyment, respectively, and attempted to explain the relationship on the intention of use through perceived value. The research results are as follows. First, it was found that enjoyment had a positive (+) effect on hedonic value. However, it was found that convenience did not affect hedonic value. On the other hand, contrary to expectations, accessibility was found to have a negative (-) effect on hedonic value. Second, it was found that accessibility and convenience had a positive (+) effect on utilitarian value. However, it was found that pleasure did not affect utilitarian value. Third, it was found that utilitarian value had a positive (+) effect on the intention to use mobile shopping, while hedonic value did not affect the intention to use mobile shopping. Through this, it is meaningful to provide mobile shopping users with solutions to improve their restrictions in the shopping process.

A Study of Effect of SNS News Consumption on Social Engagement and Government Transparency in Cambodia

  • Chhaya, PhalPheaktra;Cho, Wan-Sup;Kwon, Sun-Dong
    • Journal of Information Technology Applications and Management
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    • 제22권3호
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    • pp.19-33
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    • 2015
  • SNS is perceived as an effective tool for sharing news and enabling news content to reach many more users than before. And some users think that SNS is an important source to get news. This study's purpose is to understand the key factors contributing to behavior of news consumption on social network sites in Cambodia and its influence. We identified three key factors including convenience, recency, and variety; however, recency showed less significant effect on news consumption on SNS. Besides the key factors, it also seeks to understand the impact of news consumption on social engagement and government's transparency in Cambodia. The analytical results achieved through the Partial Least Squares (PLS) approach.

쉬운 키패드 - 스마트 기기에서 사용하는 로그인 정보 입력만을 위한 소프트키보드 (Easy Keypad - Soft Keyboard for Login Information Input in Smart Devices)

  • 고형대
    • 디지털산업정보학회논문지
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    • 제10권2호
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    • pp.107-120
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    • 2014
  • In this paper, we suggest a soft keyboard, called easy keypad, that we use only for login information input in smart devices. Especially, as easy keypad is applied to MTS(Mobile Trading System) we suggest easy keypad in MTS. Easy keypad UI in MTS represents 20 letters and users input login information by using 20 letters. We suggest protocol which decides letters represented in easy keypad UI, which is code for users to input login information by using 20 letters. We analyze easy keypad's safe degree for soft keyboard security threat, especially when it comes to point hacking, we suggest comparison among original soft keyboard's safe degree. Also we suggest mathematical fomula for measuring soft keyboard's convenience and then we analyze the result of soft keyboard's convenience by the presented mathematical formula.

신경망을 이용한 직류 스텝모터의 속도제어 (Speed Control of DC Step Motor using Neural Networks)

  • 손준혁;박성욱;서보혁;이상철
    • 대한전기학회논문지:시스템및제어부문D
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    • 제53권4호
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    • pp.212-220
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    • 2004
  • The present DC Motor or STEP Motor have been used in electronic work and products. There are many papers that let those Motor improved more conveniently in controlling and measuring those than before. By controlling and measuring those, the convenience of users and the functions of products can be improved. In addition, the responding speed of whole system can be increased by improving it of controlling and measuring. Therefore it is necessary that we develop motor motion application. Because of this necessity, neural networks was used to improve the responding speed of controlling and measuring, and a new application was developed for the convenience of users. This paper showed that efficiency of controlling methodology by neural-network is superior to others in correctness and speed. We are intend to verify its practical usefulness though experimentations.

새로운 LCD 구동회로의 PLD 설계 (The PLD Design of New Scheme LCD Driver Circuit)

  • 이주현;이승호
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 1999년도 추계종합학술대회 논문집
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    • pp.947-950
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    • 1999
  • The PLD design of new scheme LCD driver circuit is described in this paper. A new scheme LCD driver circuit doesn't used microprocessor for the convenience of users. A new scheme LCD driver circuit consists of 4 main parts, that is, a serial/parallel communication control block part, a LCD controller part, a LCD driver part and a RAM/ROM control block part. The validity and efficiency of the proposed LCD driver circuit have been verified by simulation and by ALTERA EPM7192SQC160-15 PLD implementation in VHDL. After comparing this LCD driver circuit to specify it was verified that the developed LCD driver circuit showed has good performances, such as low cost, convenience of users.

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무선 홈네트워크 환경에서 양방향 기기 인증에 관한 연구 (A Study on Interactive Device Authentication Mechanism in Wireless Home)

  • 오세웅
    • 한국콘텐츠학회논문지
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    • 제6권5호
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    • pp.9-13
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    • 2006
  • 가정의 정보가전기기의 소형화, 네트워크화에 따라 사용자에게 네트워크의 유연성, 이동성, 사용의 편리성을 제공해 주는 무선 홈네트워크에 대한 요구가 증대되고 있다. 이러한 홈네트워크 시스템에서 기기들간의 양방향 인증이 필요하며 관련 연구가 진행되고 있지만 사용성면에서 문제점이 지적되고 있다. 본 논문에서는 무선 홈네트워크 환경에서 홈로봇을 이용한 양방향 기기 인증 메커니즘을 제안하고 이를 설계 및 구현한다.

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신경망을 이용한 직류.스텝모터의 속도제어 (Speed Control of DC.STEP Motor Using Neural Networks)

  • 손준혁;서보혁
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2003년도 하계학술대회 논문집 D
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    • pp.2245-2247
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    • 2003
  • The present DC Motor or STEP Motor have been used in electronic work or products. There have been researches that let those Motor improved more conveniently in controlling and measuring those than before. By controlling and measuring those, the convenience of users and the functions of products can be improved. In addition, the responding speed of whole system can be increased by improving it of controlling and measuring. Therefore it is necessary that we develop motor motion application. Because of this necessity, Neural-Network was used to improve the responding speed of controlling and measuring, and a new application was developed for the convenience of users. This thesis showed efficiency of controlling methodology by Neural-Network superior to others in correctness and speed. We are intend to verify its appropriateness though experimentations.

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"Least Gain or Wrist Pain": A comparative study about performance and usability of mouse, trackball, and touchpad

  • Yunsun Alice Hong;Kwanghee Han
    • International Journal of Advanced Culture Technology
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    • 제11권2호
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    • pp.298-309
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    • 2023
  • The mouse as an input device has undoubtedly brought convenience to users due to its intuitiveness and simplicity, but it also brought unprecedented issues such as carpal tunnel syndrome (CTS). As a result, the necessity of alternative input devices that put less strain on the wrist, while still providing the convenience of a conventional mouse, has emerged. Unfortunately, there have been several research about alternative devices to replace a mouse, however, they showed inconsistent results. This study suggests that those inconsistent results may stem from the type and the difficulty of tasks used in previous studies. Therefore, we designed this study to compare the performance and perceived workload of three input devices (Mouse/Trackball/Touchpad) in each condition in terms of task type (Targeting/Tracking) and difficulty level (Easy/Hard). The results indicated that there were significant performance differences and no significant workload differences among the three devices, and the interactions were observed in some conditions. These results can provide users with practical guidelines to choose the optimal input device according to their needs or purpose.

파싱 알고리즘을 이용한 편의점 정보 검색 시스템 구현 (Implementation of The Shopping Information Retrieval System using Parsing Algorithm)

  • 김승욱;유희경;정인철;김태우
    • 사물인터넷융복합논문지
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    • 제2권4호
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    • pp.1-8
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    • 2016
  • 소비자가 각 편의점에서 제공하는 제품과 행사 상품 등을 값싸게 구매하기 위해서는 해당 편의점의 홈페이지를 들어가거나 직접 방문하여 찾아야 한다. 본 연구에서는 각 편의점에서 어떤 제품이 행사 상품이며, 어떤 편의점에서 어떤 서비스를 제공하는지 여부를 검색하는 앱 프로그램을 개발한다. 본 앱을 사용하여 사용자는 여러 편의점에서 제공하는 행사 정보를 비롯한 각종 서비스를 실시간을 검색할 수 있다.