• Title/Summary/Keyword: Users' Utility

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An Empirical Study on Effectiveness of Hospital Information System and Its Influencing Factors (With Emphasis on the Order Communication System) (병원정보시스템의 유효성 평가와 영향요인에 관한 실증적 연구 - 처방전달시스템(OCS : Order Communication System)을 중심으로 -)

  • Rim, Bae-Man;Yoo, Kyu-Soo
    • Korea Journal of Hospital Management
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    • v.6 no.2
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    • pp.115-137
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    • 2001
  • The purpose of this study is to find out the successful way of the hospital management focusing on the OCS. More than 40 educational hospitals have OCS. However, only five of them were chosen for the research. Questionnaires are collected from more than 750 persons working in five educational hospitals and some of them were interviewed. The major conclusions of the study can be summarized as follows: o The OCS has simplified the treatment procedure for outpatients, and the outpatients' waiting time has been shortened. o Higher rate of satisfaction was found among the personnel in general. o The number of patients who visited outpatients clinics has increased, so as the hospital profits: the personnel are rescheduled or sent to other departments the number of employees in hospitals have decreased. o The system has the positive effect on large hospitals with over 1000 beds, highly invested hospitals, well computerized hospitals and where the personnel are much interested in the system. o The managers' and the doctors' intention to utilize the OCS is the most important factor influencing the patients' convenience, the simplification of the work and the rate of the employees' satisfaction about their duties. The suggestions for more efficient hospital management through the OCS are as follows ; o The managers and the doctors are need to decide to make active use of the OCS. o The hospital can be run more effective under the clear management purpose. o The work in the hospital must be standardized based on patients' needs. o The OCS must be built and developed mainly for the users' utility. o The education of the personnel and the inspection of the program are necessary before the OCS is introduced. o The hardware should be thoroughly benchmarked before the purchase.

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Asymmetric Joint Scheduling and Rate Control under Reliability Constraints in Cognitive Radio Networks (전파인지 네트워크에서 신뢰성 보장 비대칭 스케줄-데이터율 결합제어)

  • Nguyen, Hung Khanh;Song, Ju-Bin
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.49 no.7
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    • pp.23-31
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    • 2012
  • Resource allocation, such as joint rate control and scheduling, is an important issue in cognitive radio networks. However, it is difficult to jointly consider the rate control and scheduling problem due to the stochastic behavior of channel availability in cognitive radio networks. In this paper, we propose an asymmetric joint rate control and scheduling technique under reliability constraints in cognitive radio networks. The joint rate control and scheduling problem is formulated as a convex optimization problem and substantially decomposed into several sub-problems using a dual decomposition method. An algorithm for secondary users to locally update their rate that maximizes the utility of the overall system is also proposed. The results of simulations revealed that the proposed algorithm converges to a globally optimal solution.

The effect of 'Optimal Solution' factor in utility of online sandbox game (옵티멀솔루션 요소가 온라인 샌드박스 게임효용성에 미치는 영향)

  • Tak, Yeon-Suk
    • Journal of Korea Game Society
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    • v.17 no.3
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    • pp.107-116
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    • 2017
  • Sandbox game users can double their satisfaction by re-creating a variety of play patterns. This creative process is due to the expansion of play through 'customizing' and 'action autonomy'. The purpose of this study is to investigate the structural limitations of freedom of online game. In a standalone game, the scalability due to the degree of freedom gives the user a strong motivation for world persistence. On the other hand, in online sandbox games such as MMORPG, it is confirmed that the goal-oriented tendency to gain advantage is the inherent limit of the freedom and expandability of the sandbox game. In this study, it is suggested that the cause and limit of growth of online-based sandbox game can be offset by the optimal solution factor.

A Study of the Structural Relationship of Corporate e-Learning in Quality, Users' Learning Characteristics and Customer Orientation in Hotel Industry (호텔 e-Learning의 품질 및 사용자 학습특성과 고객지향성과의 구조적 관계에 관한 연구)

  • Ji, Yun Ho;Park, Tae Soo;Kim, Minsun;Moon, Yun Ji
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.575-577
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    • 2013
  • The research was aimed at the hotel industry's employees in order to test the efficiency of e-Learning, which is emerging as the alternative training system to the conventional one. The independent variables are the quality of e-Learning, including the qualities of the system, contents, and service of e-Learning, and the learning characteristic factor, including the quality factor of e-Learning, the self-efficacy of the user, learning motivation, and the flow of learning. Furthermore, the intervening variables are its perceived usefulness and the satisfaction factor of the user known as the so-called utility of e-Learning, continuous intention to use in terms of efficaciousness, and the spread of education and training. The dependent variable is customer orientation, known as the ultimate efficaciousness of corporate e-Learning.

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Development of Taekwondo Trainer System for Improvement of Training Effects (훈련효과 향상을 위한 태권도 트레이너 시스템의 개발)

  • Song, Y.R.;Lee, S.M.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.4 no.1
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    • pp.43-51
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    • 2010
  • In this paper, we developed a digital Taekwondo trainer system based on the electronic protector was authorized by the World Taekwondo Federation for the improvement of user's training effects and athletic performances. Our system consists of E-Kick Bag with sensors for sensing hits, taekwondo trainer program and receiver for interconnection of E-kick Bag to program. Taekwondo trainer system also has an advantage to improve training effects and athletic performances such as hit-accuracy and reaction velocity by appointing a hitting target for users with 6 LED indicators. The taekwondo trainer program is a user interface to provide training courses such as progress training of response time and stamina, preparation training for real sparring by training scenario. It has also characteristics which are to strengthen and supplement user's pros and cons by analyzing hitting intensity and accuracy from training. In this paper, we implemented a test targeting eight taekwondo players on the playing list include a member of the Korea national team and conducted a survey in order to evaluate the utility of our system.

A Study of Call Admission Control Scheme using Noncooperative Game under Homogeneous Overlay Wireless Networks (동종의 중첩 무선 네트워크에서 비협력적 게임을 이용한 호수락 제어기법의 연구)

  • Kim, Nam Sun
    • Journal of Korea Society of Industrial Information Systems
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    • v.20 no.4
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    • pp.1-9
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    • 2015
  • This paper proposes CAC method that is more efficient for RRM using game theory combined with Multiple Attribute Decision Making(MADM). Because users request services with different Quality of Service(QoS), the network preference values to alternative networks for each service are calculated by MADM methods such as Grey Relational Analysis(GRA), Simple Additive Weighting(SAW) and Technique for Order Preference by Similarity to Ideal Solution(TOPSIS). According to a utility function representing preference value, non-cooperative game is played, and then network provider select the requested service that provide maximum payoff. The appropriate service is selected through Nash Equilibrium that is the solution of game and the game is played repeated. We analyze two overlaid networks among four Wireless LAN(WLAN) systems with different properties. Simulation results show that proposed MADM techniques have same outcomes for every game round.

A Study on the Reform of the Evacuation Planning in the Nursing home for the Elderly (노인요양시설 피난계획 제도적 개선방안 연구)

  • Kim, Yoon-Jeong;Kim, Seok-Jun;Yoon, Miong-O
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.15 no.1
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    • pp.13-22
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    • 2009
  • The nursing home for the elderly has a weak point for evacuation from the fire because most of all the users are suffering from a dementia or paralysis. When it comes to night shift, it is much difficult to get them evacuated due to the lack of staffs. In addition to that, the nursing home for the elderly has such a strict control system for access that does not have a utility for escape opening. That is why they need the differentiated evacuation planning. This study is to consider the point at issues on the present conditions of law, system, and evacuation plans for the nursing home for the elderly that has some difficulties because of impaired functions of residences. This study dealt with the point at facilities and operations of the emergency evacuation system. First of all, for the point at the facilities, I found that it need to be considered on the characteristics of the elderly who has any difficulties of the self evacuation. And the established regulation did not reflect the characteristics of closed area of the nursing home for the elderly. The second, for the point at the operation of the institutions, it is pointed that there seems to be a lack of ways to manage to a emergency situation and educations on the operation staff. And the last, for the point at the operation, the requirement for the managers of fire prevention facilities are similar to that of a normal building. Furthermore there is a lack of corporation with the fire station.

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An Educational Effect on the Process of Design for 3D Simulation of Disaster Response System (재난 대응 3D 시뮬레이션 설계과정을 통한 교육적 효과)

  • Song, Eun-Jee;Suh, Don-Hee
    • Journal of Practical Engineering Education
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    • v.8 no.1
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    • pp.23-29
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    • 2016
  • Our society is endemic in safety insensitivity, yet we have been concerned for safety education and disaster drill since the Sewol Ferry accident. However, the practical training costs very high, and it has its limit to increase reality. Recently, industry fields put emphasis on virtual reality (VR) as alternatives, so various contents are invented by using advantages of VR. The paper explores crucial application in 3-dimensional simulation for fire drill, suggests novel design, and contemplates about educative result through designing process. In order to construct and materialize the suggested system, practical 3D spatial information model and various disaster-drill scenarios are necessary. Also, to apply game elements for augmentation in users' utility, educations based on computer science and visual art are inevitable, which requires skills in programing and modeling respectively. Thus, this study investigates educational effect of convergence field through the suggested system designing process.

Price-based Resource Allocation for Virtualized Cognitive Radio Networks

  • Li, Qun;Xu, Ding
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.10
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    • pp.4748-4765
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    • 2016
  • We consider a virtualized cognitive radio (CR) network, where multiple virtual network operators (VNOs) who own different virtual cognitive base stations (VCBSs) share the same physical CBS (PCBS) which is owned by an infrastructure provider (InP), sharing the spectrum with the primary user (PU). The uplink scenario is considered where the secondary users (SUs) transmit to the VCBSs. The PU is protected by constraining the interference power from the SUs. Such constraint is applied by the InP through pricing the interference. A Stackelberg game is formulated to jointly maximize the revenue of the InP and the individual utilities of the VNOs, and then the Stackelberg equilibrium is investigated. Specifically, the optimal interference price and channel allocation for the VNOs to maximize the revenue of the InP and the optimal power allocation for the SUs to maximize the individual utilities of the VNOs are derived. In addition, a low‐complexity ±‐optimal solution is also proposed for obtaining the interference price and channel allocation for the VNOs. Simulations are provided to verify the proposed strategies. It is shown that the proposed strategies are effective in resource allocation and the ±‐optimal strategy achieves practically the same performance as the optimal strategy can achieve. It is also shown that the InP will not benefit from a large interference power limit, and selecting VNOs with higher unit rate utility gain to share the resources of the InP is beneficial to both the InP and the VNOs.

P2P Based Collision Solving Technique for Effective Concurrency Control in a Collaborative Development Environment (협업개발 환경에서의 효율적 동시성 제어를 위한 P2P기반 충돌해결 기법)

  • Park, Hyun-Soo;Kim, Dae-Yeob;Youn, Cheong
    • The KIPS Transactions:PartD
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    • v.16D no.4
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    • pp.571-582
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    • 2009
  • This paper provides a way to overcome limitations of general collaborative software development tools that completely restrict co-ownership of resources among individuals in a team oriented developmental environment. It also provides a solution for users to co-own resources and at the same time manage version control and collision problems that may occur due to the co-ownership of resources.The cooperative development support tool of developed software uses the conventional optimistic technique but employs the algorithm which is improved to reduce costs and efforts required for solving collision. The collaborative software development tool presented in this paper is made up of the classical client/server structure with the P2P(peer to peer) method which supports information exchange among individuals. This tool is developed based on open source software CVS(Concurrent Version System). Functional efficiency was confirmed by comparing it to the utility of prior existing collaborative software development tools.