• Title/Summary/Keyword: User-scenario

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A Study of Virtual Home Environment Implementation Scenario for Subscriber Privacy (가입자 정보보호를 위한 Virtual Home Environment 시나리오 보안 취약점 분석)

  • Jeong, Jong-Min;Lee, Goo-Yeon;Lee, Yong
    • Journal of Industrial Technology
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    • v.21 no.A
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    • pp.117-122
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    • 2001
  • Currently, the VHE (suggested for global roaming user to provide personal service environment) implementation scenario is being proposed to realize 3G network requirements. However, developing VHE scenarios are focused on signal flow between node and network, and network and network. this case may result in weakness to protect subscriber's privacy in 3G network which commonly uses visited network. In this paper, we reanalyze a several VHE implementation scenarios for user profile protection, indicate a problem concerning user privacy, and finally, design a procedure to cope with vulnerability in VHE implementation scenario.

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Scenario-Based Design of The Next Generation Information Appliances (시나리오 기반 차세대 정보가전 신제품 개발)

  • 박지수
    • Archives of design research
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    • v.16 no.2
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    • pp.35-48
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    • 2003
  • Home networking technology connects individual home appliances through a wired or wireless network and makes possible new functions that were impossible when they were used independently. However, the new functions must not simply be confusing arrays of functions that are possible to implement, but those absolutely necessary to the users. To develop innovative information appliances with such functions, scenarios were used and played guiding roles in suggesting new product ideas, making design mockups, and producing videos to show natural situations where the products would be used in home of the future. In the phase of suggesting new product ideas, user action scenarios in the home, generated by a team consisting of experts in the fields of cognitive engineering, user interface, computer science, cultural anthropology, interaction design, and product design, helped the team identify user needs and design factors necessary to fulfill those needs and suggest new product ideas from the design factors. In the phase of making design mockups, the procedures of using the products were described in the scenario format. Based on the scenarios the s쇼les and the user interfaces of them were designed. In the phase of producing videos, the interactions between the user and the product were embodied in the course of professional writers'arranging the scenarios of using the products for the scripts of the videos. Videos were produced to show the actual situations where the design mockups would be used in home of the future and the dynamic aspects of interaction design.

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Multimedia Synchronization Scenario Method for Synchronization Anomaly (동기이상을 위한 멀티미디어 동기시나리오방법)

  • 전병호;김태균
    • Journal of the Korean Institute of Telematics and Electronics A
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    • v.31A no.9
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    • pp.44-52
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    • 1994
  • When a constructed multimedia application system transfers a various media of which quality of service is different, a previously constituted synchronization at source site generates the synchronization anomaly that the synchronization relation is broken by a delay or a data loss at destination. To solve the synchronization anomaly, we propose the “Multimedia synchronization scenario method : MSSM” which defines as one(1) event all objects generated at multimedia application and creates the optimal scenario of multimedia presentation under temporal constraints. The characteristics of MSSM can minimize the delay effect, guarantee the media stream continuity for preventing the media stretch, and provide the synchronization information to a user and/or a system. After deciding a synchronization possibility. MSSM confirm user its information. If there is a synchronization possibility. MSSM products optimal multimedia presentation scenario, and can present multimedia adaptively.

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Development of a Scenario-based GIS Tool for Planning and Design of Eco-Village (시나리오 기반의 생태마을 계획 및 설계 지원 GIS도구 개발)

  • Park, Sung-Woo;Kim, Doo-Soon;Ahn, Kyung-Mo
    • KIEAE Journal
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    • v.13 no.3
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    • pp.41-49
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    • 2013
  • A tool to assist in designing an eco-village was developed using GIS(Geographical Information System) and RS(Remote Sensing) data and images. The difficulties of using GIS by untrained designers are resolved by simplifying the usage and making it a user friendly scenario-based tool, so that the designers with limited knowledge in GIS can use as a design tool. For this task, Da-Mu-Po, a village in Pohang, Gyeongbuk was picked as a site to test the design tool; through planning and designing as an eco friendly village, we tested the flexibility and usability of our newly developed design tool. From this experiment we also introduced test version of stand-alone GIS design tool by constructing program scenario and GUI(Graphic User Interface).

Vehicle Location Data Generator based on a User (사용자 지정 시나리오에 기반한 차량 위치 데이터 생성기)

  • Jung Young-Jin;Cho Eun-Sun;Ryu Keun-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.2 s.40
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    • pp.101-110
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    • 2006
  • ADevelopment of various geographic observations, GPS, and Wireless Communication technologies make it easy to control many moving objects and to build an intelligent transport system and transport vehicle management system. However it is difficult to make a suitable system in the real world with a variety of tests to evaluate the performance fairly because real vehicle data are not enough as evaluating and testing the transport plan in the system. Therefore some moving object data generator would be used in most researches. However they can not generate vehicle trajectory according to a user scenario defined to be applied to transport plan, because the existing data generators consider only a gauss distribution, road network. In this paper we design and implement a vehicle data generator for creating vehicle trajectory data based on the user-defined scenario. The designed data generator could make the vehicle location depending on user's transport plan. Besides we store the scenario as patterns and reutilize the used scenario.

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Automatic Control System Design and Implementation for a Miniaturized DNA Extraction System using Magnetic Beads (자성 비드를 이용한 소형 유전자 추출기의 자동제어 시스템의 설계 및 구현)

  • Kim, S.;Kim, J.D.;Kim, H.C.;Kim, J.
    • Journal of Biomedical Engineering Research
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    • v.30 no.4
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    • pp.311-317
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    • 2009
  • An automatic control system is proposed and implemented for a miniaturized DNA extraction system using magnetic bead. A host-local system is employed for the accommodation of the graphical user interface and the basic control function. The functional partitioning into the local and the host system is discussed. The control functions are classified and formalized for the flexible control scenario, which is the input of the proposed system. As the proposed scenario is consists of the sequence of the user-centric actions, the user goal can be easily programmed and modified. The DNA extraction performance of the implemented system was compared with the existing silica-membrane-based method, resulting in the comparable concentration and purity of the extracted DNA. The proposed system is currently being utilized for the development of the DNA extraction system only changing scenario, without any alteration of the system.

User Intervention for Controllable Engagement Simulation System (교전급 시뮬레이션 시스템의 통제를 위한 사용자 개입)

  • Ham, Won K.;Chung, Yongho;Park, Sang C.
    • Journal of Korean Institute of Industrial Engineers
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    • v.39 no.6
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    • pp.473-479
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    • 2013
  • This paper introduces user intervention to control simulation states during the execution of a simulation for military engagements. In an engagement simulation, it covers both a discrete event system and a continuous state system. Thus a system for the engagement simulation can have numerous simulation states, because there are lots of factors to decide states of an engagement that are derived during an execution of the simulation (e. g. detection probability, moving speed, moving path, and so on). It means both a result and progression of simulations are important outputs. Configuration of an engagement simulation scenario and expectation of simulation states, though, is hindered by the number of generate-able states. In order to solve the obstacle, the engagement simulation system should be controllable by user intervention during a simulation execution. This paper is to define objects of user intervention, and to design control processes of defined objects.

Design and Implementation of HD-Map based Scene Search System (HD-Map기반 주행환경 검색 시스템 구현)

  • Ji-Yoen Lee;Min-Ji Koh;Seung-Neo Son
    • IEMEK Journal of Embedded Systems and Applications
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    • v.19 no.2
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    • pp.115-121
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    • 2024
  • Each ADS must have a validation and evaluation scenario for ODD. This requires a large number of scenarios, so a scenario library must be developed. In order to effectively utilize the scenario library, a system that supports testing in the ODD of the user's choice is required. In other words, in order to develop a scenario library, it is necessary to build a database on actual driving road conditions (geometry, etc.). Accordingly, in this study, we establish a domestic driving environment database based on HD-Map for driving safety testing, design a system that can search test target sections in connection with the ODD of the scenario, and present the implementation results. In the future, it is expected that the domestic driving environment database will be able to create scenarios through linking with the scenario library and directly utilize them for scenario-based evaluation of various demand sources.

Intelligent Contents Curation(ICCuration) model for Smart Device based on Scenario (시나리오 기반 스마트 단말기 대상의 지능형 콘텐츠 큐레이션 모델)

  • Song, Sumi;Yoon, Yong-Ik
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.11
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    • pp.117-123
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    • 2012
  • Smart devices are great tool to get a lot of information of user by variety sensors, application, web. The information is good clue to seize pattern of user. So, we can expect that customized content-service will be possible based on utilizing information of user. This expectation alters the type of content-service from just providing lots of contents to smart devices to recommendation contents which wanted, needed, favorite looking by user. For this customized content-service, a system model like a curator in galleries or museums is required. So, in this paper, we suggest Intelligent Contents Curation(ICCuration) model which has 3 sub modules with sensing, analysis and filtering information of user. The collected information of user are processed up to scenarios and the scenario is a clue for selecting contents which will be recommended to users. In the scenario has user's preferences and behaviors as well as devices informations as elements. So, contents can be optimized not only domain category but type of media for devices.