• Title/Summary/Keyword: User-made targets

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Performance evaluation of Terrestrial Laser Scanner over Calibration Baseline (표준거리측정 시설을 이용한 지상라이다 성능 평가)

  • Lee, In-Su;Lee, Jae-One
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.28 no.3
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    • pp.329-336
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    • 2010
  • This study deals with the measurement of reflectivity as well as the distance accuracy with Terrestrial Laser Scanner(TLS) using time of flight methods and near infrared wave length, for a variety of user-made targets. Especially, point clouds' reflection to several targets was measured with Gretag Macbeth il spectrophotometer in the office. And the distance accuracy in comparison to reference distance for TLS performance evaluation, was tested after scanning the user-made targets and measuring the inter-pillars distances over the precise EDM calibration baseline. The results of test was shown that except white resin objects, with approx. 10m and 170m inter-pillar distances, other targets achieved the distance accuracy of several millimeters(mm) with respect to standard distances. Future work should be concentrate on a few parameters influencing on the distance accuracy such as atmospheric correction, instrument correction, the additive constant or zero/index correction, etc.

A Study on Developing Navigation for a Moving Destination Target

  • Jang, Eun-Gyeom;Lee, Won Joo
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.9
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    • pp.65-72
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    • 2016
  • Vehicle and marine navigation which are currently being commercialized provide route guidance service by specifying a fixed position as a destination. In the route guidance service of existing navigation, if the destination has to be changed in the middle, a new destination must be designated again to obtain the navigation service. However, if the destination can't be designated, it is difficult to clearly use it. In this paper, in order to overcome the difficulties of directions in the existing navigation, a new navigation specifying moving targets as the destination has been developed to get the directions. A proposed system is that a group is made and a group manager is appointed as a destination and then a user can get the route guidance based on location of the group manager. In the service way, relationship between the group manager and user is one-to-many and relationship between the user and group manager is one-to-one. The proposed technology is able to provide services that the user can easily find the moving targets such as the positioning surrogate drivers, tracking routes and location among travelers and finding children.

Deep Learning Based Tank Aiming line Alignment System (딥러닝 기반 전차 조준선 정렬 시스템)

  • Jeong, Gyu-Been;Park, Jae-Hyo;Seok, Jong-Won
    • Journal of IKEEE
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    • v.25 no.2
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    • pp.285-290
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    • 2021
  • The existing aiming inspection use foreign-made aiming inspection equipment. However, the quantity is insufficient and the difficult to maintain. So it takes a lot of time to inspect the target. This system can reduces the time of aiming inspection and be maintained and distributed smoothly because it is a domestic product. In this paper, we develop a system that can detect targets and monitor shooting results through a target detection deep learning model. The system is capable of real-time detection of targets and has significantly increased the identification rate through several preprocessing of distant targets. In addition, a graphical user interface is configured to facilitate user camera manipulation and storage and management of training result data. Therefore the system can replace the currently used aiming inspection equipment and non-fire training.

Automatic Target Recognition for Camera Calibration (카메라 캘리브레이션을 위한 자동 타겟 인식)

  • Kim, Eui Myoung;Kwon, Sang Il
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.36 no.6
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    • pp.525-534
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    • 2018
  • Camera calibration is the process of determining the parameters such as the focal length of a camera, the position of a principal point, and lens distortions. For this purpose, images of checkerboard have been mainly used. When targets were automatically recognized in checkerboard image, the existing studies had limitations in that the user should have a good understanding of the input parameters for recognizing the target or that all checkerboard should appear in the image. In this study, a methodology for automatic target recognition was proposed. In this method, even if only a part of the checkerboard image was captured using rectangles including eight blobs, four each at the central portion and the outer portion of the checkerboard, the index of the target can be automatically assigned. In addition, there is no need for input parameters. In this study, three conditions were used to automatically extract the center point of the checkerboard target: the distortion of black and white pattern, the frequency of edge change, and the ratio of black and white pixels. Also, the direction and numbering of the checkerboard targets were made with blobs. Through experiments on two types of checkerboards, it was possible to automatically recognize checkerboard targets within a minute for 36 images.

Gifticon, an Innovative New Service Standing at Crossroads

  • Kim, Sang-Hoon;Kim, Heejin
    • Asia Marketing Journal
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    • v.14 no.2
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    • pp.1-22
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    • 2012
  • Gifticon is an innovative new service of SK Marketing & Company. Launched in the end of 2006 for the first time in the world, the mobile gift certificate is in the form of a SMS message that bears a bar code to exchange with real products sent to the intended recipient through internet portal, messenger or/and mobile phones. The service started by connecting individuals (B2C business) and was expanded to the new marketing tools of companies (B2B business). While the business took off with soft progress in the initial year of launch, Gifticon business finally gained its momentum in the growth of sales in its second and third year. Yet, the data showed that the growth of user-base was getting stagnant that the number of users remained flat for the past few months. Moreover, competition from latecomers such as Giftishow from KTF and Heartcon from LG Telecom gets fierce. Particularly in B2B sector where Gifticon has made minimal profit, competitors started aggressive promotional activities, taking away shares from Gifticon. Under these circumstances, team is facing tough strategic decisions for its long-term growth; How can they further grow the business? Should they go after more massive targets for broader user-base? Should they pursue B2B business more aggressively? This case study asks students to come up with solutions for these questions by understanding concepts, theories and models for diffusion of innovations and strategies to overcome a chasm.

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A Framework for Designing Closed-loop Hand Gesture Interface Incorporating Compatibility between Human and Monocular Device

  • Lee, Hyun-Soo;Kim, Sang-Ho
    • Journal of the Ergonomics Society of Korea
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    • v.31 no.4
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    • pp.533-540
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    • 2012
  • Objective: This paper targets a framework of a hand gesture based interface design. Background: While a modeling of contact-based interfaces has focused on users' ergonomic interface designs and real-time technologies, an implementation of a contactless interface needs error-free classifications as an essential prior condition. These trends made many research studies concentrate on the designs of feature vectors, learning models and their tests. Even though there have been remarkable advances in this field, the ignorance of ergonomics and users' cognitions result in several problems including a user's uneasy behaviors. Method: In order to incorporate compatibilities considering users' comfortable behaviors and device's classification abilities simultaneously, classification-oriented gestures are extracted using the suggested human-hand model and closed-loop classification procedures. Out of the extracted gestures, the compatibility-oriented gestures are acquired though human's ergonomic and cognitive experiments. Then, the obtained hand gestures are converted into a series of hand behaviors - Handycon - which is mapped into several functions in a mobile device. Results: This Handycon model guarantees users' easy behavior and helps fast understandings as well as the high classification rate. Conclusion and Application: The suggested framework contributes to develop a hand gesture-based contactless interface model considering compatibilities between human and device. The suggested procedures can be applied effectively into other contactless interface designs.

Learning efficiency checking system by measuring human motion detection (사람의 움직임 감지를 측정한 학습 능률 확인 시스템)

  • Kim, Sukhyun;Lee, Jinsung;Yu, Eunsang;Park, Seon-u;Kim, Eung-Tae
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • fall
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    • pp.290-293
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    • 2021
  • In this paper, we implement a learning efficiency verification system to inspire learning motivation and help improve concentration by detecting the situation of the user studying. To this aim, data on learning attitude and concentration are measured by extracting the movement of the user's face or body through a real-time camera. The Jetson board was used to implement the real-time embedded system, and a convolutional neural network (CNN) was implemented for image recognition. After detecting the feature part of the object using a CNN, motion detection is performed. The captured image is shown in a GUI written in PYQT5, and data is collected by sending push messages when each of the actions is obstructed. In addition, each function can be executed on the main screen made with the GUI, and functions such as a statistical graph that calculates the collected data, To do list, and white noise are performed. Through learning efficiency checking system, various functions including data collection and analysis of targets were provided to users.

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A Study on the Visual Experience of Users about Corporate Image and Design Identity from the Perspective of Design Management Strategy - Focus on Design Management Case of KT Communication Service Corporation - (디자인 경영전략 관점에서 디자인 아이덴티티를 통한 기업이미지에 대한 사용자의 시각적 경험 연구 -통신서비스기업 KT의 디자인경영 사례를 중심으로-)

  • Heo, Jin Ju;Ko, Hye Young;Kang, Leehwan
    • Journal of Korea Multimedia Society
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    • v.19 no.5
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    • pp.957-969
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    • 2016
  • The corporate image is one of the key elements improving competitiveness of the business, and is conveyed to the public through a design management strategy and its activities with design identity. Therefore, it is important to enhance the corporate image through systematic design management. Recently, in the field of communication services, as a technical gap between corporations has been narrowed, and the importance of design has been magnified, more and more corporations have adopted the design management. It is, however, not easy to build and convey the corporate image to the public systematically, because not only do the corporations run a communication service, the corporations face various business areas and targets. In this study, we analyzed the relationship between the intended image of the corporate and users' visual experiences based on the surveys on the case of KT, which pioneered design management and has made outstanding design results. According to the result, KT's strategic image concepts have positive effects on users' visual experience in each subarea of its design identity. In conclusion, it is necessary to narrow the gap between users' experiences and images that a corporate intends to convey through continuous research on users' experiences and improvement in a design management system.

Development of a Python-based Algorithm for Image Analysis of Outer-ring Galaxies (외부고리 은하 영상 분석을 위한 파이썬 기반 알고리즘 개발)

  • Jo, Hoon;Sohn, Jungjoo
    • Journal of the Korean earth science society
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    • v.43 no.5
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    • pp.579-590
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    • 2022
  • In this study, we aimed to develop a Python-based outer-ring galaxy analysis algorithm according to the data science process. We assumed that the potential users are citizen scientists, including students and teachers. In the actual classification studies using real data of galaxies, a specialized software called IRAF is used, thereby limiting the general public's access to the software. Therefore, an image analysis algorithm was developed for the outer-ring galaxies as targets, which were compared with those of the previous research. The results of this study were compared with those of studies conducted using IRAF to verify the performance of the newly developed image analysis algorithm. Among the 69 outer-ring galaxies in the first test, 50 cases (72.5%) showed high agreement with the previous research. The remaining 19 cases (27.5%) showed differences that were caused by the presence of bright stars overlapped in the line of sight or weak brightness in the inner galaxy. To increase the usability of the finished product that has undergone a supplementary process, all used data, algorithms, Python code files, and user manuals were loaded in GitHub and made available as shared educational materials.

A Study on Universal Design Using PSD (Preference Set-Based Design) Method (PSD법을 이용한 유니버설 디자인에 관한 연구)

  • Nahm, Yoon-Eui;Ishikawa, Haruo
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.38 no.3
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    • pp.127-135
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    • 2015
  • Universal design is defined as the design process of products and environments usable by all people to the greatest extent possible, without the need for adaptation or specialized design. The benefits of universal design have been promoted primarily through illustrative 'success stories' of public, residential and occupational environments and products. While case examples may be informative, they may unfortunately be limited in terms of generality to other designs or tasks. Therefore, design methods and criteria that can be applied systematically in a range of situations to encourage universal design are needed. In addition, the seven principles of universal design are intended to guide the design process. The principles provide a framework that allows a systematic evaluation of new or existing designs and assists in educating both designers and consumers about the characteristics of more usable products and environments. However, exactly how these principles are incorporated into the design process has beenleft up to the designer. Since the introduction of universal design, designers have become familiar with the principles of universal design, and they have developed many products based on universal design. However, the principles of universal design are qualitative, which means designers cannot quantitatively evaluate their designs. Some have worked to develop more systematic ways to evaluate products and environments by providing design guidelines for each of the principles. However, recommendations have not yet been made regarding how to integrate performance measures of universal design into the product design process before the product is mass produced. Furthermore, there are sets of requirements regarding each user group that has different age and ability. Consequently, there is an urgent need for design methods, based on a better understanding of age and ability related factors, which will lead to a universally designed product or environment. The authors have proposed the PSD (Preference Set-Based Design) method that can generate a ranged set of feasible solutions (i.e., robust and flexible solution set) instead of single point solution that satisfies changing sets of design targets. The objective of this paper is to develop a general method for systematically supporting the universal design process. This paper proposes the applicability of PSD method to universal design. Here, the proposed method is successfully illustrated with a universal design problem.