• Title/Summary/Keyword: User-customized design

검색결과 142건 처리시간 0.034초

노인층의 근력향상 애플리케이션을 위한 디자인 제안 : S시 사례를 중심으로 (Proposal of Muscular Strength Improvement Application Design for the Elderly : Focusing on the Case of S city)

  • 조영란;최민주;백진경
    • 한국멀티미디어학회논문지
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    • 제25권7호
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    • pp.953-963
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    • 2022
  • We suggest the development of a mobile muscular savings account application as a more effective and consistent strategy to avoid sarcopenia, one of the elderly diseases, based on the researcher's experience conducting a handwritten 'muscle saving account' in the S city of the metropolitan area. The analysis of currently existent healthcare-related applications shows that muscle strength improvement and maintenance applications are needed to improve easy use and access without burden for elderly users because there are many functions, and it can be difficult for the elderly to use the application. A survey of participants who used handwritten 'muscle savings accounts' was conducted before the design development to measure user satisfaction. Based on this, the suggested application's design is similar to the handwritten type, functionalities are modified for easy usage by the elderly, and information is intuitively comprehended and presented properly using color contrast and Sans serif font. We plan to conduct a survey of the elderly who did not participate in the project as part of follow-up research, and afterward continue the research on the development of customized applications optimized for the prevention of sarcopenia in the elderly for muscle strength improvement and maintenance based on the results.

배리어 프리 문화예술 콘텐츠 애플리케이션에 관한 연구 (A Study on Barrier-Free Culture and Art Content Applications)

  • 정혜경;고장혁
    • 반도체디스플레이기술학회지
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    • 제21권1호
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    • pp.56-61
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    • 2022
  • The purpose of this study is to provide a cultural and artistic content guide service that can provide customized guides according to the disability status of the disabled who consume cultural and artistic contents. It is designed to provide a more individualized service through user input of disability information including the type and degree of disability of the disabled, the type of cultural and artistic content desired by the disabled, and information on the cultural and artistic level of the disabled. In addition, it is not limited by time and place, and it has the distinction of providing appreciation of cultural and artistic contents and commentary information of the corresponding cultural and artistic contents in various ways on the application. In particular, to provide cultural and artistic contents differently by identifying the type or degree of disability of the user, or to provide cultural and artistic contents with different expertise in consideration of the user's cultural level and taste, and to improve the cultural level. The most special feature is that it provides recommended content in consideration of the difficulty of art content. User analysis was conducted through in-depth interviews and persona techniques. As a result of the analysis, the needs for the enjoyment of culture and arts are also increasing among the disabled, while the services that reflect those needs are very insufficient. Therefore, all interviewees stated that they are willing to actively utilize these services if they are released. In the future, it is necessary to increase the accessibility of the disabled to culture and arts by developing various services using new ICT technologies.

Over the Rainbow: How to Fly over with ChatGPT in Tourism

  • Taekyung Kim
    • Journal of Smart Tourism
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    • 제3권1호
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    • pp.41-47
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    • 2023
  • Tourism and hospitality have encountered significant changes in recent years as a result of the rapid development of information technology (IT). Customers now expect more expedient services and customized travel experiences, which has intensified competition among service providers. To meet these demands, businesses have adopted sophisticated IT applications such as ChatGPT, which enables real-time interaction with consumers and provides recommendations based on their preferences. This paper focuses on the AI support-prompt middleware system, which functions as a mediator between generative AI and human users, and discusses two operational rules associated with it. The first rule is the Information Processing Rule, which requires the middleware system to determine appropriate responses based on the context of the conversation using techniques for natural language processing. The second rule is the Information Presentation Rule, which requires the middleware system to choose an appropriate language style and conversational attitude based on the gravity of the topic or the conversational context. These rules are essential for guaranteeing that the middleware system can fathom user intent and respond appropriately in various conversational contexts. This study contributes to the planning and analysis of service design by deriving design rules for middleware systems to incorporate artificial intelligence into tourism services. By comprehending the operation of AI support-prompt middleware systems, service providers can design more effective and efficient AI-driven tourism services, thereby improving the customer experience and obtaining a market advantage.

XML에 기반한 EDI 문서교환 시스템 설계 및 구현 (Design and Implementation of EDI Document Exchange system based on XML)

  • 임영태;한우용;정회경
    • 한국정보처리학회논문지
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    • 제7권11S호
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    • pp.3603-3612
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    • 2000
  • 본 논문에서는 XML(eXxtensible Markup Language)을 이용하여 고정적이고 정형화된 EDI(Electronic Data Interchange) 문서를 유동적이고 효율적으로 처리하기 위한 시스템을 설계 및 구현하였다. 본 시스템에서는 사용자가 원하는 문서를 직접 생성할 수 있도록 트랜잭션(Transaction) 처리기와 템플리트(Template) 관리기를 설계 및 구현하였으며, 기존 EDI와의 호환을 위해 변환기를 설계하였다. 또한, 본 시스템의 경우 변환에 반드시 필요한 EDI 메시지 구조를 XML 형식으로 저장하고, 이것을 DOM API로 관리하도록 하여 XML의 구조정보를 이용하여 기존 시스템과의 호환성을 고려하였으며, 사용자가 변환기를 이용하여 템플리트 파일을 생성할 수 있고 필요한 구성요소(elements)를 선택 전송할 수 있도록 해당 인터페이스를 제공하도록 하여, 사용자가 전송할 엘리먼트를 선택할 수 있는 인터페이스를 제공하였다. 그리고 아직까지 다른 시스템에서는 문서의 변환에 관한 적절한 해법을 제시하지 못하고 있지만 본 시스템에서는 기존의 시스템이 제공하지 못하는 XML기반의 EDI문서 변환 기법 및 구조정보를 제공하여 그 해법을 제안하고 있다.

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Self-adaptive sampling for sequential surrogate modeling of time-consuming finite element analysis

  • Jin, Seung-Seop;Jung, Hyung-Jo
    • Smart Structures and Systems
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    • 제17권4호
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    • pp.611-629
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    • 2016
  • This study presents a new approach of surrogate modeling for time-consuming finite element analysis. A surrogate model is widely used to reduce the computational cost under an iterative computational analysis. Although a variety of the methods have been widely investigated, there are still difficulties in surrogate modeling from a practical point of view: (1) How to derive optimal design of experiments (i.e., the number of training samples and their locations); and (2) diagnostics of the surrogate model. To overcome these difficulties, we propose a sequential surrogate modeling based on Gaussian process model (GPM) with self-adaptive sampling. The proposed approach not only enables further sampling to make GPM more accurate, but also evaluates the model adequacy within a sequential framework. The applicability of the proposed approach is first demonstrated by using mathematical test functions. Then, it is applied as a substitute of the iterative finite element analysis to Monte Carlo simulation for a response uncertainty analysis under correlated input uncertainties. In all numerical studies, it is successful to build GPM automatically with the minimal user intervention. The proposed approach can be customized for the various response surfaces and help a less experienced user save his/her efforts.

Augmented Reality Framework for Data Visualization Based on Object Detection and Digital Twins

  • Pham, Hung;Nguyen, Linh;Huynh, Nhut;Lee, Yong-Ju;Park, Man-Woo
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.1138-1145
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    • 2022
  • While pursuing digitalization and paperless projects, the construction industry needs to settle on how to make the most of digitized data and information. On-site workers, who currently rely on paper documents to check and review design and construction plans, will need alternative ways to efficiently access the information without using any paper. Augmented Reality is a potential solution where the information customized to a user is aligned with the physical world. This paper proposes the Augmented Reality framework to deliver the information on on-site resources (e.g., workers and equipment) using head-mounted devices. The proposed framework was developed by interoperating Augmented Reality-supported devices and a digital twin platform in which all information related to ongoing tasks is accumulated in real-time. On-site resources appearing in the user's field of view are automatically detected by an object detection algorithm and then assigned to the corresponding information by matching the data in the digital twin platform. Preliminary experiments show the feasibility of the proposed framework. Worker detection results can be visualized on HoloLens 2 in near real-time, and the matching process obtained the accuracy greater than 88%.

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덤벨 이코노미 현상을 반영한 스마트 애슬레저 패션 개발 -상·하체의 각도별 근력운동을 중심으로- (Development of Smart Athleisure Fashion for Dumbbell Economy -Focused on the Analysis of Upper and Lower body muscle strength by angle-)

  • 김가연;김윤희
    • 한국융합학회논문지
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    • 제12권3호
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    • pp.165-176
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    • 2021
  • 최근 홈트레이닝에 대한 관심과 라이프스타일의 변화에 따른 헬스케어 분야의 시장이 확대되고 있으며, 덤벨이 코노미 현상을 반영한 고부가가치의 패션 상품들이 출시되고 있다. 이에, 본 연구의 목적은 시간과 장소에 상관없이 상·하체 근력운동을 원하는 운동 초보자를 위한 스마트폰 앱의 UI/UX 개발 및 덤벨 이코노미 현상에 활용 가능한 스마트 애슬레저 패션을 개발하는 것이다. 연구의 내용은 첫째, 상·하체의 각도별 근력운동 자세 고찰을 통해 운동 초보자를 위한 운동방법, 호흡법, 운동범위에 대한 요소를 추출하고 이를 바탕으로 근력운동 전문가를 대상으로 사용자 요구조사를 실시하여 연구의 필요성 검증으로 활용하였다. 둘째, 카운팅, 운동 자세, 운동 캘린더 기능의 3가지 콘텐츠로 구성된 스마트폰 앱 UI/UX 개발과 사용자 중심의 기술적·디자인적 측면에서 필요한 콘셉트와 특성을 분석하고 이를 바탕으로 탈·부착 커스터마이징 형태의 스마트 애슬레저 패션을 개발하였다.

사용자 맞춤형 스마트폰 어플리케이션 추천 시스템 설계 (Design of Recommendation System about User Customized Smart Phone Application)

  • 송주홍;김영환;문남미
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2010년도 하계학술대회
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    • pp.156-159
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    • 2010
  • 최근 스마트 폰은 사용의 편리성과 용도의 다양성 때문에 크게 확산 되고 있다. 또 스마트폰의 기능과 용도를 확장 시켜주기 위한 어플리케이션 역시 매일 수십 개씩 쏟아져 나오고 있다. 이미 나와 있는 수 만개의 어플리케이션과, 매일 업데이트 되는 어플리케이션들 사이에서 선호 어플리케이션을 찾기는 쉽지 않은 일이다. 이에 본 연구에선 협력 필터링 기반의 사용자 맞춤형 모바일 어플리케이션 추천시스템을 설계 및 제안한다. 사용자가 선호하는 어플리케이션을 추천 받을 수 있도록 함으로써 사용자에게 선호 정보를 보여 줄 수 있을 뿐만 아니라, 어플리케이션의 구매를 유도하여 새로운 가치 창출과 양방향성 마켓플레이스에 일조 할 수 있을 것이다.

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삼중 버퍼링 방법을 이용한 실시간 소나 신호 디스플레이를 위한 FPGA 임베디드 시스템의 구현 (An Implementation of FPGA Embedded System for Real-Time SONAR Signal Display Using the Triple Buffering Method)

  • 김동진;박영석
    • 대한임베디드공학회논문지
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    • 제9권3호
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    • pp.173-182
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    • 2014
  • The CRT monitor display system for SONAR signal that are commonly used in ships or naval vessels uses vector scanning method. Therefore the processing circuits of the system are complex. Also the purchase of parts is difficult as well as high-cost because the production had been shut down. FPGA-based embedded system is flexible to various digital applications because it can be able to simplify processing circuits and to make a easy customized design for end user, and it provides low-cost high-speed performance. In this paper, we describe an implementation of FPGA embedded system for real-time SONAR signal display using the triple buffering method to overcome some weakness of existing CRT system. Our system provides real-time acquisition and display capability of SONAR signal, and removes afterimage effect that is a critical problem of the system proposed in the preceding study.

도커 컨테이너 기반 사용자 맞춤형 CCTV 서비스 설계 및 구현 (Design and Implementation of Docker Container based User Customized CCTV Service)

  • 염성웅;권태용;김경백
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2018년도 추계학술발표대회
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    • pp.136-138
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    • 2018
  • 최근 네트워크 서비스의 발달과 카메라 장치의 소형화에 따라 다양한 스트리밍 서비스들이 각광을 받고 있다. 특히, 특정구역을 모니터링 하는 CCTV 서비스의 경우 다양한 사용자의 요구사항을 만족시키기 위해 오픈소스 CCTV 플랫폼들이 개발되고 있다. 본 논문에서는 네트워크 카메라를 사용하는 사용자 맞춤형 CCTV 서비스를 제공하기 위한 도커 컨테이너 가반 CCTV 서비스 관리 프레임워크 설계 및 구현에 대한 내용을 기술한다. 제안하는 프레임워크는 다양한 사용자 요구를 충족시킬 수 있도록 오픈소스 CCTV 플랫폼들을 도커 컨테이너 기반으로 관리하는 서버를 포함하고, 해당 관리 서버에 접근하기 위한 Restful API를 제공한다. 또한, 네트워크 카메라는 RSTP 기반의 스트리밍 데이터를 오픈소스 CCTV 플랫폼에 제공함으로써 스트리밍 서비스의 확장성을 확보할 수 있다.