• Title/Summary/Keyword: User-Computer interface

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The Development of the Mobile HomeNetwork Components (모바일 홈네트워크 컴포넌트 개발)

  • Kim, Chi-Su;Kim, Young-Tae;Kong, Heon-Tag;Lim, Jae-Hyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.8
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    • pp.1860-1868
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    • 2009
  • As general use of Mobile devices, the integration operations between the Home network is active. For popularization of Home network interface of normalizing in user's use convenience offer must, and developer must be able to cope sensitively in change development and requirement, hereafter such as maintenance with normalized interface environment. In the case of Home network, because several terminal information devices have to be used to a Home server, user establishment and exclusion should be easy and should adapt fast in requirement alteration and maintenance. In this paper, we designed and implemented mobile home network components with applied efficient information transmission interface that can be applied to the various application of OSGi platform. These components can respond quickly of user requirements and maintenance and that can be reuse and evolved.

Remote Dynamic Control of AM1 Robot Using Network (네트워크를 이용한 AM1 로봇의 원격 동적 제어)

  • Kim, Seong-Il;Yoon, Sin-Il;Bae, Gil-Ho;Lee, Jin;Han, Seong-Hyeon
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2002.04a
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    • pp.556-560
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    • 2002
  • In this paper, we propose a remote controller for robot manipulator using local area network(LAN) and internet. To do this, we develope a server-client system as used in the network field. The client system is in any computer in remote place for the user to log-in the server and manage the remote factory. the server system is a computer which controls the manipulator and waits for a access from client. The server system consists of several control algorithms which is needed to drive the manipulator and networking system to transfer images that shows states of the work place, and to receive a Tmp data to run the manipulator The client system consists of 3D(dimension) graphic user interface for teaching and off-line task like simulation, external hardware interface which makes it easier for the user to teach. Using this server-client system, the user who is on remote place can edit the work schedule of manipulator, then run the machine after it is transferred and monitor the results of the task.

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The BIOWAY System: A Data Warehouse for Generalized Representation & Visualization of Bio-Pathways

  • Kim, Min Kyung;Seo, Young Joo;Lee, Sang Ho;Song, Eun Ha;Lee, Ho Il;Ahn, Chang Shin;Choi, Eun Chung;Park, Hyun Seok
    • Genomics & Informatics
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    • v.2 no.4
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    • pp.191-194
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    • 2004
  • Exponentially increasing biopathway data in recent years provide us with means to elucidate the large-scale modular organization of the cell. Given the existing information on metabolic and regulatory networks, inferring biopathway information through scientific reasoning or data mining of large scale array data or proteomics data get great attention. Naturally, there is a need for a user-friendly system allowing the user to combine large and diverse pathway data sets from different resources. We built a data warehouse - BIOWAY - for analyzing and visualizing biological pathways, by integrating and customizing resources. We have collected many different types of data in regards to pathway information, including metabolic pathway data from KEGG/LIGAND, signaling pathway data from BIND, and protein information data from SWISS-PROT. In addition to providing general data retrieval mechanism, a successful user interface should provide convenient visualization mechanism since biological pathway data is difficult to conceptualize without graphical representations. Still, the visual interface in the previous systems, at best, uses static images only for the specific categorized pathways. Thus, it is difficult to cope with more complex pathways. In the BIOWAY system, all the pathway data can be displayed in computer generated graphical networks, rather than manually drawn image data. Furthermore, it is designed in such a way that all the pathway maps can be expanded or shrinked, by introducing the concept of super node. A subtle graphic layout algorithm has been applied to best display the pathway data.

Text to Speech System from Web Images (웹상의 영상 내의 문자 인식과 음성 전환 시스템)

  • 안희임;정기철
    • Proceedings of the IEEK Conference
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    • 2001.06c
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    • pp.5-8
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    • 2001
  • The computer programs based upon graphic user interface(GUI) became commonplace with the advance of computer technology. Nevertheless, programs for the visually-handicapped have still remained at the level of TTS(text to speech) programs and this prevents many visually-handicapped from enjoying the pleasure and convenience of the information age. This paper is, paying attention to the importance of character recognition in images, about the configuration of the system that converts text in the image selected by a user to the speech by extracting the character part, and carrying out character recognition.

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A Research on EEG Synchronization of Movement Cognition for Brain Computer Interface (뇌 컴퓨터 인터페이스를 위한 뇌파와 동작 인지와의 동기화에 관한 연구)

  • Whang, Min-Cheol;Kim, Kyu-Tae;Goh, Sang-Tae;Jeong, Byung-Yong
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.2
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    • pp.167-171
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    • 2007
  • Brain computer interface is the technology of interface for next generation. Recently, user intention has been tried to be recognized for interfacing a computer. EEG plays important role in developing practical application in this area. Much research has focused on extracting EEG commander generated by human movement. ERD/ERS has generally accepted as important EEG parameters for prediction of human movement. However, There has been difference between initial movement indicated by ERD/ERS and real movement. Therefore, this study was to determine the time differences for brain interface by ERD/ERS. Five university students performed ten repetitive movements. ERD/ERS was determined according to movement execution and the significant pattern showed the difference between movement execution and movement indication of ERD/ERS.

UML-ITS Usability Evaluation of Intelligent Tutoring System

  • Sehrish Abrejo;Amber Baig;Mutee U Rahman;Adnan Asghar Ali
    • International Journal of Computer Science & Network Security
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    • v.23 no.3
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    • pp.123-129
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    • 2023
  • The most effective tutoring method is one-on-one, face-to-face in-person human tutoring. However, due to the limited availability of human tutors, computer-based alternatives have been developed. These software based alternatives are called Intelligent Tutoring Systems (ITS) which are used to tutor students in different domains. Although ITS performance is inferior to that of human teachers, the field is growing and has recently become very popular. User interfaces play key role in usability perspective of ITS. Even though ITS research has advanced, the majority of the work has concentrated on learning sciences while mostly disregarding user interfaces. Because of this, the present ITS includes effective learning modules but a less effective interface design. Usability is one approach to gauge a software's performance, while "ease of use" is one way to assess a software's quality. This paper measures the usability effectiveness of an ITS which is designed to teach Object-Oriented (OO) analysis and design concepts using Unified Modeling Language (UML). Computer Supported Usability Questionnaire (CSUQ) survey was conducted for usability evaluation of UML-ITS. According to participants' responses to the system's usability survey, all responses lie between 1 to 3 scale points which indicate that the participants were satisfied and comfortable with most of the system's interface features.

Design and Implementation of NUI-based Athletic Scene Generation System

  • Choi, Jong-In
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.1
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    • pp.115-120
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    • 2019
  • In this paper, we propose a system and an intuitive interface that can create an athletic scene among athletes. We allow you to enter motion as if you were playing a game, so that the user's action becomes the player's action. The user can take various actions in front of the motion sensor and control the object flying to him. When a user specifies an opponent to pass or attack, and takes appropriate action in front of the motion sensor, the movement trajectory of the object is automatically generated by the physical optimization technique in accordance with the motion. In this way, you can create scenes where multiple players play together in a virtual environment. The method of this paper will be very useful for rapid prototyping for cinematic trailers of based on athletics games or animations.

Implementation user interface of groundwater well base on the analysis pattern of object-oriented (객체지향 유형적 분석에 의한 지하수 관정 인터페이스 구현)

  • 박민식;장진수;이재봉
    • Journal of the Korea Computer Industry Society
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    • v.5 no.4
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    • pp.461-470
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    • 2004
  • This paper is to design the user interface of the groundwater well based on an object oriented. In order to implementation geographic data base of the an complex geo-object of the real world, this paper is the study of analysis pattern at the level By specifying the pattern appropriate to the application domain and designing the analysis pattern using the UML based on the object oriented methodology, this paper shall contribute to enhance the reuse of components that can develop and distribute a large scale open system.

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English Input Keypad Method Using Picker -Based Interface

  • Kwon, Soon-Kak;Kim, Heung-Jun
    • Journal of Korea Multimedia Society
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    • v.18 no.11
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    • pp.1383-1390
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    • 2015
  • By according to the development of the mobile devices, a touch screen provides the variety of inputting character and the flexibility of user interface. Currently, the physically simple touch method is widely used for English input but this simple touch is not increasing the variety of inputs and flexibility of the user interfaces. In this paper, we propose a new method to input English characters continuously by recognizing gestures instead of the simple touches. The proposed method places the rotational pickers on the screen for changing the alphabetical sequence instead of the keys and inputs English characters through the flick gestures and the touches. Simulation results show that the proposed keypad method has better performance than the keypad of the conventional methods.

Development of a CAT System for Measuring and Analysing the Ride and Handling Performances of Vehicle under Windows GUI Environment (윈도우즈 GUI 환경을 이용한 자동차의 주행성능 측정.분석용 CAT 시스템의 개발)

  • 양희구;김석일;김동룡;김건상
    • Transactions of the Korean Society of Automotive Engineers
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    • v.5 no.4
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    • pp.21-28
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    • 1997
  • The vehicle handling performances have a close relation with the driver's safety. And the CAT(Computer aided testing) system has been introduced as a powerful tool for improving the handling performances. In this study, a CAT system for effectively measuring and analysing the handling performances is developed based on the windows GUI(Graphic user interface) environment. Especially, in order to derive a lot of significant handling performance parameters from a series of proving ground tests, the CAT system has various functions related to real time measurement, time domain analysis, frequency domain analysis, steady state analysis and so on.

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