• Title/Summary/Keyword: User study

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Development of User Interface Design Guidelines for Education Software Designers (교육용 소프트웨어 설계자를 위한 사용자 인터페이스 설계지침 개발)

  • Yun, Cheol-Ho
    • Journal of the Ergonomics Society of Korea
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    • v.22 no.3
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    • pp.45-56
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    • 2003
  • This study was conducted to develop user interface design guidelines for those who design education software products (web sites or CD-ROM titles). To establish this guideline scheme, international standards, commercial design guidelines, and research papers were surveyed. Especially, ISO 9241 was referred as a basic model of a guideline scheme. First, the research group developed draft guidelines. After that, education software developers, designers, and a user group reviewed the draft and the draft was revised with their commentations. Five components were selected as a primary class of guideline scheme: general principle, dialogue design, user guidance, visual interface, and information presentation. Each component was divided several components as a secondary class. Finally, 45 items were selected as user interface design guidelines for the education software design.

A Study of User XQuery Pattern Method based Recommender System

  • Kim, Jin-Hong;Lee, Eun-Seok
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.476-479
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    • 2005
  • The information available on the Internet has become widely used, primarily due to the ability of Web based E-Commerce and M-Commerce Retrieval Engines to find useful information for users. However, present day Commerce Retrieval Engines are far from perfect because they return results based on simple user keyword matches without any regard for the concepts in which the user is interested. In this thesis, we design and evaluate a Recommender system for web context aware based information retrieval using user profiles. Also, we designed personalization framework in ubiquitous environment based both e-commerce and m-commerce and presented the interaction of user profile including User XQuery pattern in semantic web.

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User Interface Design in Online Services (온라인 서어비스의 이용자 접속 디자인)

  • 김선호
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.7 no.1
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    • pp.147-169
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    • 1994
  • The study is to assist system developers or designers who are participated in the design of the user-computer interface on online services such as Online Public Access Catalogue and Online Search-ins. To design the optimal user interface, system developers and designers should try to complete the following process orderly: 1) they should know and understand the active and potential user's information seeking behaviors concerning online services in details as possible. 2) they should design the conceptional user model on basis of that knowledge. 3)They should design the logical and hierachical computer model adaptable to the current environment. 4) they should design the display of the computer terminal which is ease to learn and use by the users. 5) finally, they should design the optimal and practical user inter-face on basis of the above 2, 3, and 4.

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A Study for the Analysis of Domain for the Modeling of User Interface (사용자 인터페이스 모델링을 위한 도메인 분석에 관한 연구)

  • Lee, Eun-Ser
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.1
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    • pp.7-12
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    • 2016
  • User interface is important of programs collaboration. User interface error have a effect in the whole system. As a result, the system reliability will deteriorate. Therefore, we are need to methodology that user interface type is analyze for a reliable analysis in the domain analysis phase. In this paper, we are propose the methodology that extraction and standard of user interface for reliability improvement of domain analysis.

A Study on the Construction of an Efficient Text-Based User Interface (효율적 문자 기반의 사용자 인터폐이스 구축에 관한 연구)

  • 허진석;서장춘
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.289-289
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    • 2000
  • In this paper, a new text-based method is suggested for the user-system interaction. The use of text-based user interface is mote efficient under situation which don't be introduced the GUI because of the limitation of hardware cost or improvement of system performance. The dialogical method using suggested hierarchical structure is the easier for a convenience of usage and the method in this paper is the more useful as considering knowledgeable background and environment of task for user As a practical example, the method for the proposed text-based user interface construction is applied to Double-Lift Open Shedding Electronic Jacquard.

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User Interface Styles for Different Office Tasks (사무업무 형태에 따른 적정 컴퓨터 사용자 인터페이스)

  • 최필성;곽지영;한성호
    • Proceedings of the ESK Conference
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    • 1994.04a
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    • pp.7-18
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    • 1994
  • Many office tasks have been automated by using computers to increase task productivity. The productivity of performing office tasks is dependent not only upon automating the task procedures, but also upon the usability of user interfaces. However, the literature lacks human factors research on evaluating the usability of user interface styles when they are used for performing different office tasks. This study evalu- ated the usability of user interfaces styles when performing various office tasks. User interface styles considered include menu-selection, command language, form fill-in, iconic styles, etc. A task analysis was conducted toclassify representative office tasks. A variety of analysis techniques such as brainstorming, analytic hierarchy process, prototyping, and expert opinions were used to evaluate the usability of the interfaces. The analysis procedures and results are described along with guidelines for selecting user interfaces in terms of subjective preferences and performance measures.

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A Study on An Real-time Identifying User Location System based on AP in Wireless LANs (무선랜 AP를 기반으로 한 실시간 위치추적시스템에 관한 연구)

  • Choi, Jae-Hyun;Park, Jae-Won;Shin, Young-Woo;Lee, Nam-Yong
    • Journal of Information Technology Services
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    • v.9 no.3
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    • pp.145-161
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    • 2010
  • Recently, identifying user locations is becoming important as the society evolves into an ubiquitous society with the innovation of information technology. Particularly, many researches on identifying user locations are headed in direction to identify locations of users in the indoors, because a GPS that is widely used to identify the locations of users in the outdoors is inapplicable in the indoors. However, those researches are mostly not useful to general indoor environment because they are performed in a specific environment with specialized or customized devices such as UWB, RFID. Therefore, in this paper we propose a effective method to identify user locations in general indoor environments with wireless local network access points. Our approach enables to identify user location efficiently by measuring signal power of access points around the user and using the FRIIS formula which is used to calculate the distance among the things.

A Configuration Methods of Sensor Reflecting User's Behaviors in the Ubiquitous House (유비쿼터스 주택에서의 사용자 행위에 따른 센서 기기 구성방법에 관한 연구 - 시나리오에 따른 사용자 행위 분석을 기반으로 -)

  • Lee, Dong-Hwa;Park, Sung-Jun;Lee, Hyun-Soo
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.10a
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    • pp.111-114
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    • 2005
  • The purpose of this study is to suggest configuration methods of sensor according to user's behaviors in the ubiquitous house. Recently, with appearing the concept of 'Ubiquitous', the applications of ubiquitous technologies on the our environment adopt a new paradigm. This new paradigm leads to the possibility of creating more intellectual dwelling environment according to user's behaviors. This paper suggests to change our dwelling by considering both engineering technology and considering the character of dwelling, because the house should provide causes humans with comfortability. Therefore, we need to understand user's behaviors in the dwelling, towards user friendly environment.

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Continuous Human Activity Detection Using Multiple Smart Wearable Devices in IoT Environments

  • Alshamrani, Adel
    • International Journal of Computer Science & Network Security
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    • v.21 no.2
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    • pp.221-228
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    • 2021
  • Recent improvements on the quality, fidelity and availability of biometric data have led to effective human physical activity detection (HPAD) in real time which adds significant value to applications such as human behavior identification, healthcare monitoring, and user authentication. Current approaches usually use machine-learning techniques for human physical activity recognition based on the data collected from wearable accelerometer sensor from a single wearable smart device on the user. However, collecting data from a single wearable smart device may not provide the complete user activity data as it is usually attached to only single part of the user's body. In addition, in case of the absence of the single sensor, then no data can be collected. Hence, in this paper, a continuous HPAD will be presented to effectively perform user activity detection with mobile service infrastructure using multiple wearable smart devices, namely smartphone and smartwatch placed in various locations on user's body for more accurate HPAD. A case study on a comprehensive dataset of classified human physical activities with our HAPD approach shows substantial improvement in HPAD accuracy.

Analysis of User Experiences to Improve Elementary Learner's Interactivity in the Exhibition Appreciation Class through Metaverse platform : Focusing on Zepeto (메타버스 플랫폼을 활용한 전시 감상수업에서 초등 학습자의 상호작용성 향상을 위한 UX 분석: 제페토를 중심으로)

  • Kim, Youbin;Nam, Yanghee
    • Journal of Korea Multimedia Society
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    • v.25 no.3
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    • pp.476-492
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    • 2022
  • This study explored at the potentials of exhibition appreciation classes using the metaverse platform, and identified what types of interactions could occur when elementary students participate in the exhibition appreciation education using metaverse platform. We had a user observation research and FGI through implementation of actual elementary class and we analyzed problematic experiences from the viewpoint of user to content and user to user interaction. As a result, fifteen UX improvements were derived by Delphi technique for solving the problematic experiences and improving learner's interactivity.