• Title/Summary/Keyword: User preferences

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Web Search Personalization based on Preferences for Page Features (문서 특성에 대한 선호도 기반 웹 검색 개인화)

  • Lee, Soo-Jung
    • Journal of The Korean Association of Information Education
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    • v.15 no.2
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    • pp.219-226
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    • 2011
  • Web personalization has focused on extracting web pages interesting to users, to help users searching wanted information efficiently on the web. One of the main methods to achieve this is by using queries, links and users' preferred words in the pages. In this study, we surveyed from the web users the features of pages that are considered important to themselves in selecting web pages. The survey results showed that the content of the pages is the most important. However, images and readability of the page are rated as high as the content for some users. Based on this result, we present a method for maintaining relative weights of major page features differently in the profile for each user, which is used for personalizing web search results. Performance of the proposed personalization method is analyzed to prove its superiority such that it yields as much as 1.5 times higher rate than the system utilizing both queries and preferred words and about 2.3 times higher rate than a generic search engine.

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A Recommender System Model Combining Collaborative filtering and SOM Neural Networks (협동적 필터링과 SOM 신경망을 결합한 추천시스템 모델)

  • Lee, Mi-Hee;Woo, Young-Tae
    • Journal of Korea Multimedia Society
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    • v.11 no.9
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    • pp.1213-1226
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    • 2008
  • A recommender system supports people in making recommendations finding a set of people who are likely to provide good recommendations for a given person, or deriving recommendations from implicit behavior such as browsing activity, buying patterns, and time on task. We proposed new recommender system which combined SOM(Self-Organizing Map) neural networks with the Collaborative filtering which most recommender systems hat applied First, we segmented user groups according to demographic characteristics and then we trained the SOM with people's preferences as ito inputs. Finally we applied the classic collaborative filtering to the clustering with similarity in which an recommendation seeker belonged to, and therefore we didn't have to apply the collaborative filtering to the whose data set. Experiments were run for EachMovies data set. The results indicated that the predictive accuracy was increased in terms of MAE(Mean-Absolute-Error).

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A Handover Scheme for Seamless Service Support between Wired and Wireless Networks over BcN (BcN 환경에서 유선망과 무선망간의 끊김없는 서비스를 지원하기 위한 핸드오버 절차)

  • Yang, Ok-Sik;Choi, Seong-Gon;Choi, Jun-Kyun
    • The KIPS Transactions:PartC
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    • v.12C no.6 s.102
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    • pp.799-808
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    • 2005
  • This paper proposes low latency handover procedure for seamless connectivity and QoS support between wired (e.g. Ethernet) and wireless (e.g. WLAN, WiBro(802.16-compatible), CDMA) networks by the mobile-assisted and server-initiated handover strategy. It is assumed that the server decides the best target network considering network status and user preferences. In this algorithm a mobile terminal associates with the wireless link decided at the server In advance and receives CoA as well. When handover occurs without the prediction in wired networks, the server performs fast binding update using physical handover trigger through the MIH(media independent handover) function. As a result, a mobile terminal does not need to perform L2 and L3 handover during handover so that this procedure decreases handover latency and loss.

Factors Affecting Women's Satisfaction with Hospital Environment Following Childbirth (분만 후 여성의 의료환경 만족도에 미치는 요인)

  • Choi, Young Soon;Jung, Mi Sook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.11
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    • pp.5627-5635
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    • 2013
  • The purpose of this study was to determine factors of women's satisfaction of hospital environment following childbirth. Data were collected using a structured questionnaire from 783 women visited at 101 hospitals for delivery and frequencies, t-test, ANOVA, Pearson's correlation, and multiple regression analyses were performed. Women's satisfaction was significantly related with personal and environmental factors. Specifically, a kind of patient room, using a shared room regardless of their preference, using family delivery room, planned hospitalization, gestational week at delivery, and hospital locations significantly predicted the variance of women's satisfaction. Therefore, hospital user satisfaction should be carefully understood as a consequence of interaction of person and environment and the level of satisfaction can be represented by the degree of congruency between personal and environmental characteristics. Furthermore, healthcare providers should develop strategies to reduce gaps between personal preferences/will/control and environmental situations, contributing to women's satisfaction with hospital following childbirth.

A Group Modeling Strategy Considering Deviation of the User's Preference in Group Recommendation (그룹 추천에서 사용자 선호도의 편차를 고려한 그룹 모델링 전략)

  • Kim, HyungJin;Seo, Young-Duk;Baik, Doo-Kwon
    • Journal of KIISE
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    • v.43 no.10
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    • pp.1144-1153
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    • 2016
  • Group recommendation analyzes the characteristics and tendency of a group rather than an individual and provides relevant information for the members of the group. Existing group recommendation methods merely consider the average and frequency of a preference. However, if the users' preferences have large deviations, it is difficult to provide satisfactory results for all users in the group, although the average and frequency values are high. To solve these problems, we propose a method that considers not only the average of a preference but also the deviation. The proposed method provides recommendations with high average values and low deviations for the preference, so it reflects the tendency of all group members better than existing group recommendation methods. Through a comparative experiment, we prove that the proposed method has better performance than existing methods, and verify that it has high performance in groups with a large number of members as well as in small groups.

A Study Consumers Preference for Kimchi Refrigerator Design Development (김치냉장고 디자인 개발을 위한 소비자 선호도 분석 연구)

  • Lee Seung-Yong
    • Journal of Science of Art and Design
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    • v.8
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    • pp.185-210
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    • 2005
  • Closely connecting Well-Being culture with our traditional eating culture. we can predict next generation Kimchi refrigerator trend with this research. In the highly developing industrial society, design has been playing the central role in the managerial strategy of a company and has been one of the central agendas in determining the economical competence of a country, and has also been regarded as a means to acquire sustainable superior competence. Thus, these trends suggest that the aesthetic value of product has become more important than its technological function. In this study we reviewed theoretically esthetic factors influencing the preference and the evaluation of a product and made a list of eight esthetic factors based on various referential studies which include simplicity, balance, unity, rhythm, style, novelty, typicality, and proportion. Also on the point of view of design, it is necessary to find out definitely the consumer preference frame the relationship among design preference design image design attribute. Will give you guidelines on which designers can select and design some more objective and reliable design factors, finding out the relation of cause and effect by which they can know what kind of product designs their consumers like and how the popular image which that product offer is composed of. We investigated the esthetic factors affecting consumers preferences and the basis for evaluating a product. Aimed at providing materials for developing product design by presenting an ,esthetic guideline product design by presenting an esthetic guideline and to put these materials to practical use. Investigated other considered elements classified by manufactures and importance of esthetic factors and its influence on consumer tastes . All of these result, It could not conclude all of the adjective design image and design factors of every consumer, but through consumer reaction framework consumer are response and prefer the products which design image have. and then understand prefered design image are influenced to design factor's and could be apply to new design development.

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A Robust Mobile Video Streaming in Heterogeneous Emerging Wireless Systems

  • Oh, Hayoung
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.9
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    • pp.2118-2135
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    • 2012
  • With the rapid development of heterogeneous emerging wireless technologies and numerous types of mobile devices, the need to support robust mobile video streaming based on the seamless handover in Future Internet is growing. To support the seamless handover, several IP-based mobility management protocols such as Mobile IPv6 (MIPv6), fast handover for the MIPv6 (FMIPv6), Hierarchical MIPv6 (HMIPv6) and Proxy Mobile IPv6 (PMIPv6) were developed. However, MIPv6 depreciates the Quality-of-Service (QoS) and FMIPv6 is not robust for the video services in heterogeneous emerging wireless networks when the Mobile Node (MN) may move to another visited network in contrast with its anticipation. In Future Internet, the possibility of mobile video service failure is more increased because mobile users consisting of multiple wireless network interfaces (WNICs) can frequently change the access networks according to their mobility in heterogeneous wireless access networks such as 3Generation (3G), Wireless Fidelity (Wi-Fi), Worldwide Interoperability for Microwave Access (WiMax) and Bluetooth co-existed. And in this environment, seamless mobility is coupled according to user preferences, enabling mobile users to be "Always Best Connected" (ABC) so that Quality of Experience is optimised and maintained. Even though HMIPv6 and PMIPv6 are proposed for the location management, handover latency enhancement, they still have limit of local mobility region. In this paper, we propose a robust mobile video streaming in Heterogeneous Emerging Wireless Systems. In the proposed scheme, the MN selects the best-according to an appropriate metric-wireless technology for a robust video streaming service among all wireless technologies by reducing the handover latency and initiation time when handover may fail. Through performance evaluation, we show that our scheme provides more robust mechanism than other schemes.

Millennial Generation's Mobile News Consumption and the Impact of Social Media (밀레니얼세대의 모바일 뉴스소비와 소셜미디어의 영향)

  • Seol, Jinah
    • Journal of Internet Computing and Services
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    • v.19 no.4
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    • pp.123-133
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    • 2018
  • This paper examined how the millennial generation consumes mobile news through social networking sites with regards to user patterns, preference topics and news values, and whether news topics and news values may influence their overall mobile SNS news consumption and interactivity. The findings show that more than 2/3 of respondents consumed mobile SNS news at least once everyday for 30minutes to one-hour. Male millennials tended to use Facebook and Kakao-talk more than female. While the portal site was the most accessed channel for consuming mobile news, SNS was the second, more than the combined use of national daily papers, TV, and internet newspapers. The respondents' demographic characteristics and news topics also affect the form and degree of news interactivity. With regards to their preferences and prioritization of news values, millennials tend to perceive 'impact' and 'usefulness' as being most important, despite the differences of their demographic characteristics. They also preferred those news values most. There were significant differences in terms of preferred news topics according to the demographics' characteristics.

A Data Service of Managing Favorite Broadcasting Programs for helping Viewer's Program Searching Task (시청자의 방송프로그램 탐색 작업을 지원하는 디지털방송의 선호방송프로그램 관리 데이터 서비스)

  • Ko, Kwangil;Lee, Chang-Jo
    • Convergence Security Journal
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    • v.14 no.5
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    • pp.9-15
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    • 2014
  • Although the increase in number of the programs provides rich entertainment to viewers, it also has caused a negative of making it hard for viewers to find out their favorite programs. To address the problem, several researches have been performed mainly focusing on the technologies to analyze a viewer's TV watching-patterns and to recommend a program (or a channel) based on the analysis when a viewer changes channels. The researches, however, have the trouble of frequently failing to choose proper programs because, in the real-world broadcasting circumstance, the programs are re-broadcast over a number of the channels and a set of programs of a genre are usually playing in the overlapped times. To avoid the trouble, the data service, proposed in the paper, allows a viewer to book "explicitly" his/her favorite programs and provides a set of functions of listing up the booked program's broadcasting schedules and reserving viewing or recording the booked programs.

A Study on Preference for Graphic Basic Elements of the UI/UX Design of Game Application (게임 어플리케이션의 UI/UX 디자인의 그래픽 기본요소 선호도 연구)

  • Cho, Hyun seung
    • Journal of Digital Convergence
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    • v.15 no.12
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    • pp.573-579
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    • 2017
  • The game industry using Smart phones and related market is rapidly growing every year and a graphical view of the game fun and games player is in a diverse environment improvement. Game visuals in the design of the application of the user's perspective, very simple tricks, unlike such as the game's environment is pc, but more sophisticated and to improve the quality of the game, planning is required. Ranking the top rankings, game downloads this study, therefore, has recently structured questionnaire based on the case in existing research conducted a survey. The surveyed more than 200 million people downloaded the Onmyoji game users in China was limited to the preferences of each gui survey analyzed. Preference shown in graphic identify success factors should be improved to lighting of the basic elements of design / ux ui and applications should be taken into account when designing the game. A Study on Design Factors for research purposes. The results verification the importance of visual elements, information elements, manipulation, and rapid response.