• Title/Summary/Keyword: User level

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Association Service Mining using Level Cross Tree (레벨 교차 트리를 이용한 연관 서비스 탐사)

  • Hwang, Jeong Hee
    • Journal of Digital Contents Society
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    • v.15 no.5
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    • pp.569-577
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    • 2014
  • The various services are required to user in time and space. It is important to provide suitable service to user according to user's circumstance. Therefore it is need to provide services to user through mining by latest information of user activity and service history. In this paper we propose a mining method to search association rule using service history based on spatiotemporal information and service ontology. In this method, we find the associative service pattern using level-cross tree on service ontology. The proposed method is to be a basic research to find the service pattern to provide high quality service to user according to season, location and age under the same context.

Eager Data Transfer Mechanism for Reducing Communication Latency in User-Level Network Protocols

  • Won, Chul-Ho;Lee, Ben;Park, Kyoung;Kim, Myung-Joon
    • Journal of Information Processing Systems
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    • v.4 no.4
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    • pp.133-144
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    • 2008
  • Clusters have become a popular alternative for building high-performance parallel computing systems. Today's high-performance system area network (SAN) protocols such as VIA and IBA significantly reduce user-to-user communication latency by implementing protocol stacks outside of operating system kernel. However, emerging parallel applications require a significant improvement in communication latency. Since the time required for transferring data between host memory and network interface (NI) make up a large portion of overall communication latency, the reduction of data transfer time is crucial for achieving low-latency communication. In this paper, Eager Data Transfer (EDT) mechanism is proposed to reduce the time for data transfers between the host and network interface. The EDT employs cache coherence interface hardware to directly transfer data between the host and NI. An EDT-based network interface was modeled and simulated on the Linux-based, complete system simulation environment, Linux/SimOS. Our simulation results show that the EDT approach significantly reduces the data transfer time compared to DMA-based approaches. The EDTbased NI attains 17% to 38% reduction in user-to-user message time compared to the cache-coherent DMA-based NIs for a range of message sizes (64 bytes${\sim}$4 Kbytes) in a SAN environment.

Determination of the Optimal Design Parameters for Search Task with VDT Screen Written in Korean (탐색작업에서 한글 VDT를 화면의 최적설계 모수의 결정)

  • 황우상;이동춘
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.20 no.42
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    • pp.39-47
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    • 1997
  • There are four parameters (i.e. overall density, local density, grouping, layout complexity) to consider in designing screen of a visual display terminal. Among these, only the optimum level of overall density is known to be about 25~30% by some studies. Therefore, the present experiment is conducted to define the optimum levels of the other parameters to achieve the user's best performance in visual search task. The results are as follows; (1) The function related to the levels of local density and user's search times is shown to be U -shaped. When the level of local density is about 40%, the search time is shorter than those of any other levels. (2) In the experiment of grouping, user's performance is best when the number of group is 5, and the size of group does not exceed visual angle $5^{\circ}$ (0,088rad). (3) The user performance is improved as the layout becomes less complex.

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A Novel Security Scheme with Message Level Security for Hybrid Applications

  • Ma, Suoning;Joe, Inwhee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.04a
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    • pp.215-217
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    • 2016
  • With the popularity of smart device, mobile applications are playing more and more important role in people's daily life, these applications stores various information which greatly facilitate the user's daily life. However due to the frequent transmission of data in the network also increases the risk of data leakage, more and more developers began to focus on how to protect user data. Current mainstream development models include Native development, Web development and Hybrid development. Hybrid development is based on JavaScript and HTML5, it has a cross platform advantages similar to Web Apps and a good user experience similar to Native Apps. In this paper according to the features of Hybrid applications, we proposed a security scheme in Hybrid development model implements message-level data encryption to protect user information. And through the performance evaluation we found that in some scenario the proposed security scheme has a better performance.

Performance Evaluation of the WiMAX Network under a Complete Partitioned User Group with a Traffic Shaping Algorithm

  • Akhter, Jesmin;Islam, Md. Imdadul;Amin, M.R.
    • Journal of Information Processing Systems
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    • v.10 no.4
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    • pp.568-580
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    • 2014
  • To enhance the utilization of the traffic channels of a network (instead of allocating radio channel to an individual user), a channel or a group of channels are allocated to a user group. The idea behind this is the statistical distribution of traffic arrival rates and the service time for an individual user or a group of users. In this paper, we derive the blocking probability and throughput of a subscriber station of Worldwide Interoperability for Microwave Access (WiMAX) by considering both the connection level and packet-level traffic under a complete partition scheme. The main contribution of the paper is to incorporate the traffic shaping scheme onto the incoming turbulent traffic. Hence, we have also analyzed the impact of the drain rate of the buffer on the blocking probability and throughput.

An Examination of an Efficient UI of Smartphone Home Screen Structure (스마트폰의 홈 화면구조에 따른 효율적 UI 방안 모색)

  • Choi, Jinhae
    • Journal of the Ergonomics Society of Korea
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    • v.36 no.5
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    • pp.437-446
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    • 2017
  • Objective: This study aims to draw an efficient UI design by comparing the usability of App drawer and single-layered home screens, which are smartphone home screens. Background: Because smartphone home screen is frequently used including the installation, deletion, and editing of APPs, it should be designed with easily controllable information structure. There is a need to seek a user-friendly UI by comparing the usability of App drawer and single-layered home screens, of which methods to search Apps are different. There is also a need to examine an efficient UI and the factors to improve from the user perspective. Method: This study targeted 30 Android OS and iOS users to evaluate the App drawer and single-layered home screens, of which UI structures are different. Each participant was instructed to carry out an App searching task and App deleting task, and the execution time and the number of errors were measured. After the tasks were completed, they evaluated satisfaction through a questionnaire survey. Results: In the App searching task with low task level, there was no difference in execution level between the App drawer and single-layered home screens. However, the single-layered home screen showed higher efficiency and accuracy in the App deleting task with high task level. As for the group difference according to use experience, there was no difference in satisfaction among Android OS users, but iOS user satisfaction with single-layered home screen with which they were familiar was higher. Conclusion: As for home screen usability, the single-layered home screen UI structure can be advantageous, as task level is higher. Repulsion was higher, when users, who had used easier UI, used complex UI in comparison with user satisfaction, when users familiar with complex UI used easier UI. A UI indicating the current status with clear label marking through a task flow chart-based analysis, and a UI in which a user can immediately recognize by exposing hidden functions to the first depth were revealed as things to improve. Application: The results of this study are expected to be used as reference data in designing smartphone home screens. Especially, when iOS users use Android OS, the results are presumed to contribute to the reduction of predicted barriers.

The study on user satisfaction at Military Hospital Information System (군병원정보시스템 사용자의 만족도에 관한 연구)

  • Chung, Woo-Jin;Lee, Soo-Kyung;Shin, Seung-Ho;Cho, Woo-Hyun;Ryu, Si-Won;Lee, Sun-Mi
    • Korea Journal of Hospital Management
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    • v.7 no.2
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    • pp.80-98
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    • 2002
  • The purpose of this study was to investigate user satisfaction at Defense Medical Information System as it has been utilized as a part of National Defense Information Strategies since Aug. 2000. The subjects of this study were nurse officers and army surgeons of a hospital with 1,000 beds. The results of this study are as follows; First, according to the characteristics of the subjects, there was statistically significant difference in system satisfaction, job satisfaction and information satisfaction at Military Hospital Information System. Second, according to the intention of participation, there was a statistically significant difference in user satisfaction at Military Hospital Information System. Third, according to a level of dexterity at Military Hospital Information System, there was statistically significant difference only in job satisfaction. Fourth, factors to influence system satisfaction were one's duty, using period of Military Hospital Information System, and a level of dexterity at Military Hospital Information System. Factors to influence job satisfaction were a level of dexterity at Military Hospital Information System, one's duty and intention of participation. Factors to influence information satisfaction were one's duty, a level of dexterity at Military Hospital Information System, and intention of participation. As the first study on user satisfaction at Military Hospital Information System, this study suggests the followings. First, a plan to inspire users with intention of participating in information system should be prepared. Second, it is necessary to provide policy activities for job standardization of Military Hospital Information System and legal system improvement.

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Availability Performance Analysis of Korean Wide Area Differential GNSS Test Bed (한국형 광역보정시스템 테스트베드 가용성 성능 분석)

  • Yun, Ho;Kee, Chang-Don;Kim, Do-Yoon
    • Journal of Advanced Navigation Technology
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    • v.15 no.4
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    • pp.510-516
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    • 2011
  • For using Global Navigation Satellite System(GNSS) in the civil aviation, it should satisfies the Required Navigation Performances(RNPs) which are defined by International Civil Aviation Organization(ICAO). RNP defines the required accuracy, integrity, availability, continuity of each flight procedure. In order to guarantee user's integrity, user's protection level has to be overestimated. On the other hand, for improving user's availability, user's protection level has to be estimated tightly. Therefore protection level should be estimated as tight as possible while it assuring the user's integrity. This paper describes the current integrity function of Korean WAD GNSS test bed, and predicts the availability performance of Korean WAD GNSS by simulation.

Effectiveness of Self-Monitoring on User Experience about Website (웹사이트 사용자 경험 평가에 대한 자기모니터링의 영향)

  • Kim, Se-Hwa
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.47-54
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    • 2015
  • The following research analyzes that the level of self-monitoring have an influence on user experience about website. For this research, university students participated in a survey where they evaluated user experience -usability, aesthetics, pleasure- about the new screen images of two homepages of differences in brand recognizability. The "self-monitoring(high/low, except for middle)" and the "brand recognizability(high/low, except for middle)" were set as independent variables and the "usability | deviation |", the "aesthetics | deviation |", the "pleasure | deviation |" were set as the dependent variables. Results, as with new screen images of homepage, there were significant differences in the usability and aesthetics based on the level in self-monitoring. Especially, when level of brand recognizability is low, there was more differences in the usability and aesthetics based on the level in self-monitoring. However, the influence of pleasure on self-monitoring was insignificant.

The Method for Recommend of Contact Area According to the User's SLA(S-RCA) based on a Moving Path Prediction Service (이용자의 과거 위치 정보와 이용자별 SLA(Sevice Level Agreement)를 지원하는 동적 예측서비스 기반의 접촉 지역 추천(S-RCA) 기법)

  • Cho, Kyeong Rae;Lee, Jee Hyong
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.2
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    • pp.41-54
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    • 2013
  • In this paper, We collected location based services of the user's past moving paths through the GPS. Using the collected by location-based services through the analysis of the similarity between the user's of service level agreement recommended of mobile contact area(SLA) proposed that can be. S-RCA method based on Service Level Agreement of the users in order to provide the service user's path distance, time, and to predict the direction of the movement paths and collect. The data collected by the interests and requirements of users through classification with the same interests and the needs of users to move between the analysis of the similarity between the path is used to analyze the results of analysis of the path-specific tolerance range (distance, time, and space) is determined according to the difference in the contact area. From a small area of the error range for users first to recommended and through their smartphones recommended contact area (S-RCA) to meet with the other party to make a choice of recommended methods. We verify through experiments that proposed method(S-RCA) a valid and reliable mobile contact area were recommended.