• Title/Summary/Keyword: User level

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A Study of the Impact of Underlying and Practical Competencies of Business Analysts on User Engagement in IS Developments Environment (IS 개발 환경에서 비즈니스 분석가의 내적 역량과 실무 역량이 사용자 참여에 미치는 영향 연구)

  • Park, Joon;Jeong, Seung-Ryul
    • The Journal of Information Systems
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    • v.27 no.3
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    • pp.161-180
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    • 2018
  • Purpose One of the success factors of information system projects is to reduce requirements uncertainty through user engagement. So, in many recent IS development environment, a business analyst or business analysts are positioned between users and developers to drive user engagement to reduce requirements uncertainty. But, there are few studies that research about the competencies of business analysts for training and staffing. So, this study analyzed which underlying and practical competencies that positively influence user engagement are required. Design/methodology/approach The level of underlying and practical competencies required for business analysts and the level of user enagement in the IS development environment are collected through the survey. And, the causal relationship between the construct concepts which are underlying competencies, practical competencies and the user participation is analzed through the PLS analysis. Findings The results of this study show that the practial competencies of business analysts that positively have a significant impact on user engaement were studied as requirements development skills. Additionally, the underlying competencies of business analysts which have a significant impact on requirements development skills were examined as business knowledge and interaction skills rather than technical knowledge and communication skills.

An Implementation Method of Improved Document DRM for Preventing Information Leakage using RBAC Approach (RBAC을 이용한 정보유출 방지를 위한 보안성이 강화된 문서 DRM 구현)

  • Choi, Young Hyun;Eom, Jung Ho;Chung, Tai Myoung
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.7 no.4
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    • pp.57-66
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    • 2011
  • We implemented the document DRM applying role based access control(RBAC) mechanism for preventing the information leakage of a document which is transmitted in network environment. It must prevent to access document not related to user role and duty, and must allow operation to document for improving security, considering user role and security level according to a document importance. We improved the security of document DRM by adding to the access control module applying RBAC for satisfying security requirements. Though the user access document, our system allows operation authorizations to document by the user's role & security level and the security attribute of RBAC. Our system prevents indiscriminate access to the documents by user who is not associated with the role, and prevents damage the confidentiality and integrity.

User-Level Delegation in Role-Based Access Control Model (역할기반 접근제어에 기초한 사용자 수준의 위임 기법)

  • 심재훈
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.10 no.3
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    • pp.49-62
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    • 2000
  • Role-Based Access Control(RBAC) has recently received considerable attention as a alternative to traditional discretionary and mandatory access control to apply variant organizations function hierarchy of commercial or govemment. Also RBAC provides a delegation that is one of control principles in organization. In general delegation occurring in real organization is performed by an user giving permissions to another user. But, RBAC cannot implement these user-level delegation correctly. And delegation result in security problem such as destroying separation of duty policy information disclosure due to inappro-priate delegation. Besides security adminsitrator directly deals with that problem. In this thesis we suggests some methods that is created by the user.

An Architecture for User Level End-to-end QoS using Overlay in NGN (NGN에서 오버레이를 이용한 사용자 관점의 End-to-end QoS 지원 구조)

  • Lee Jihyun;Lim Kyungshik;Oh Hangseok;Nam Taekyong
    • The KIPS Transactions:PartC
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    • v.12C no.6 s.102
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    • pp.781-792
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    • 2005
  • This study proposes an Architecture for user level End-to-end Quality of Service(QoS) using overlay In Next Generation Network(NGN). Inexisting NGNs, the IMS of a control plane provides user QoS through direct traffic control and resource-reservation over the IP packet transport network of a user plane. Further, a set of torrent studies are ongoing not only to maximize the QoS for users, but also to minimize the quality deterioration for supporting the user End-to-end QoS. Along with that, an extended QoS in user level must be considered, for Instance, differentiating service quality to support users' expectation, providing optimized contents by users' equipments, and so forth. Accordingly, the Overlay Service Network Architecture proposed by this study provides protocol adaptation for maximum throughput on transport layer by using the most efficient transport layer protocol to various network circumstances. Also, the Overlay Service Network Architecture on application layer distributes processing delay from the data transformation process of the user equipment to the network, and it is capable of intermediate processing depending on user service level. application service feature, and equipment circumstance as well. Thus, this study mainly proposes the Overlay Service Network Architecture for user level end-to-end QoS in NGN with the quality control features both on the transport layer and the application layer, an internal component feature, and a service scenario providing the QoS linking with 3GPP.

제품디자인에 대한 사용자의 심리적 반응프로세스모델구축에 관한 연구

  • 이진렬
    • Archives of design research
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    • v.16 no.4
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    • pp.423-432
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    • 2003
  • The purpose of this study is to build user's psychological response process model on design evaluation. Users firstly evaluate design factors such as form, structure, texture and colors which are basic elements of product design. These factors, however are affected by product's situational factors, user's individual factors and environmental factors. That is, even same design can be evaluated differently by users according to product's situational factors such as price level, brand prestige level and marketing programs, and user's individual factors such as tastes, involvement level, personality, lifestyles and demographics, and environmental factors such as culture, sub-culture, social class, reference group and family and so on. Understanding how users evaluate product design is necessary to increase the possibility to create user-preferring design and also is the starting point of user-based design and design marketing. In the future researches, it is necessary to examine more factors which are not included in the study and to find out the relationship between factors affecting user's evaluation on design and user's psychological response.

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MOnCa2: High-Level Context Reasoning Framework based on User Travel Behavior Recognition and Route Prediction for Intelligent Smartphone Applications (MOnCa2: 지능형 스마트폰 어플리케이션을 위한 사용자 이동 행위 인지와 경로 예측 기반의 고수준 콘텍스트 추론 프레임워크)

  • Kim, Je-Min;Park, Young-Tack
    • Journal of KIISE
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    • v.42 no.3
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    • pp.295-306
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    • 2015
  • MOnCa2 is a framework for building intelligent smartphone applications based on smartphone sensors and ontology reasoning. In previous studies, MOnCa determined and inferred user situations based on sensor values represented by ontology instances. When this approach is applied, recognizing user space information or objects in user surroundings is possible, whereas determining the user's physical context (travel behavior, travel destination) is impossible. In this paper, MOnCa2 is used to build recognition models for travel behavior and routes using smartphone sensors to analyze the user's physical context, infer basic context regarding the user's travel behavior and routes by adapting these models, and generate high-level context by applying ontology reasoning to the basic context for creating intelligent applications. This paper is focused on approaches that are able to recognize the user's travel behavior using smartphone accelerometers, predict personal routes and destinations using GPS signals, and infer high-level context by applying realization.

Postgraduate Students’ Use of E-Resources in Nigerian University Libraries: What is the Influence of User Education?

  • Abubakar, Daniel;Adetimirin, Airen
    • Journal of Information Science Theory and Practice
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    • v.4 no.3
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    • pp.43-56
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    • 2016
  • Introduction. Inadequate methods for acquiring user education could affect the level of library user education possessed by postgraduate students, and ultimately influence the purposes of their usage of e-resources provided in their university libraries. Despite the global acceptance that e-resources are contributing to postgraduate student’s research work, however, it has been documented that there is low use of e-resources in university libraries in Nigeria among postgraduate students. This drift could have negative consequences on their overall development. Therefore, this study determined how influential library user education is on the use of e-resources by postgraduate students in Nigerian university libraries.Methods. A survey research design and multi-stage sampling technique was adopted to select 2,726 from 54,578 postgraduate students from four faculties in 16 federal conventional universities in Nigeria. The data set was collected using a questionnaire and an interview schedule for e-resources librarians/system librarians and was analysed using percentage and Pearson’s product moment correlation.Results. The majority of the students were at the Master’s level (57.5%). The gender shows a ratio of 59.0% male and 41.0% female. Most Nigerian students enrol for postgraduate programmes in their thirties ‘30-39’ years. The use of e-resources by the postgraduates was low (weighted average of 2.45). The relationship between level of library user education and postgraduate students’ use of e-resources was positive, slightly strong, and significant (r = 318; df = 2284; p< .05).Conclusion. User education has positively inclined postgraduate students to the use of e-resources in their libraries. Therefore, libraries should employ all methods for acquiring user education for postgraduate students.

A Study on the Spatial Characteristics and the User's Satisfaction by Types of the Kids Cafes (키즈카페의 유형별 공간특성과 이용자 만족도 분석 연구)

  • Mun, Ja-Young;Shin, Kyung-Joo
    • Korean Institute of Interior Design Journal
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    • v.21 no.6
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    • pp.23-34
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    • 2012
  • There is a demand for a complex cultural space of play, leisure and education, a kids cafe, which will replace a playground just for kids as awareness for the need of a space where parents can spend leisure time with their own children and can take a rest grows, Thus, this study aims to find features for user satisfying kids cafes by conducting observations of the kids cafes and user survey. This study selected 12 kids cafes, 3 kids cafes per type (play focused, cafe or restaurant focused, education focused, multipurpose focused), in Seoul which were built after 2007 and conducted surveys on space planning and spatial characteristics by users and types and the level of satisfaction. As a result, the play focused kids cafes are used the most and the multipurpose focused kids cafes are used the second most. So the reason for using kids cafes is for the play of children. Also the overall satisfaction level for kid cafes were above the average except for the price. The result of this study showed that there was differences of satisfaction based on the type of user satisfaction, size of children space, finishes, colors, furniture and accessories, sanitary conditions. For the overall satisfaction, users were satisfied with the interior space, however, users were unsatisfied with functional parts, such as toys, foods and educational program. The results of the analysis showed that based on the types of the kids cafes, users' satisfaction rate for space size for the children, finishes, colors, furniture and accessories, sanitary conditions were different and for the functional parts, the satisfaction rate was different in all aspects. Also, in overall, the educational focused type users showed higher satisfaction rate than other users. Finally, the level of satisfaction is different by type of kids cafes and we have to consider the level of satisfaction of the users in order to plan kids cafes which meet the demand of the users.

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Performance Comparison of Virtualization Domain in User Level Virtualization (사용자 레벨 가상화에서 가상화 영역 성능 비교)

  • Jeong, Chan-Joo;Kang, Tae-Geun
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.11
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    • pp.1741-1748
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    • 2013
  • In this paper, we proposed new virtualization technology that is more convenient and stable in local computing environment, then found technique elements need to desktop virtualization which is based on clients in various virtualization technologies. After running excution of process explorer utility in user level virtualization and VMWare, we found memory capacity that is used 30.1MB in VMWare and 16.6MB in user level virtualization respectively to compare private bytes each of process. We found no significant difference of CPU utilization which is executed application program in local computing environment and user domain with user level virtualization. In this result, proposed virtualization technology is able to minimize performance degradation of local computing environment.

A Study on the Observation Method of Interaction between Users and Products - With Emphasis on the Video Ethnography of Driver Environment - (사용자-제품 간 인터랙션의 관찰 조사 체계에 관한 연구 - 운전자 환경에서의 비디오 관찰법을 중심으로 -)

  • Kim, Gang-Min;Pan, Young-Hwan;Jeong, Ji-Hong
    • Journal of the HCI Society of Korea
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    • v.4 no.2
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    • pp.1-8
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    • 2009
  • User-centered design aims to develop device naturally without the interference of user' s conscious and unconscious behavior. Accordingly, designers need to understand their user's requirements, observe user behavior and interaction in the real environment. However, existing observations suggested a vast range of analysis system and observation techniques which are often ambiguous to the designers. Therefore, this research is aimed to propose an observation system for collecting data from user's behavior. In order to do so, we define the components and behavior level within the context of driving.

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