• Title/Summary/Keyword: User interface Design

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The Effect of Features and Motivators of Mobile Phone on Repurchasing Intention: Focusing on Difference Between Korea and Indonesia (휴대폰의 재구매 동기에 관한 국가간 비교 연구 : 한국과 인도네시아를 중심으로)

  • Lee, Jong-Oh;Whang, Jae-Hoon
    • Journal of Information Technology Applications and Management
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    • v.14 no.4
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    • pp.159-174
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    • 2007
  • The purpose of this research is to investigate the relationships among the perceived satisfaction, the perceived the trust, the commitment, the key features for mobile phone, the brand image, the switching cost and the repurchasing intention. We also examine the differences between Korean and Indonesian markets concerning the relationships of these key successfactors. The structural model is tested with the data form each of the sub-samples (i. e. Korean and Indonesian users taken separately). Properties of the casual paths, including standardized path coefficients, the significance of difference, and variance explained for trust, satisfaction, commitment and repurchasing in the hypothesized model, are presented. This study indicated that hardware (sound quality, LCD display, design) user interface (GUI, Menu, Key pad) and extra functions (camera phone, wireless internet, MP3 player) are the three important factors effecting the trust and the satisfaction. The proposed model has been newly tested from the technological prospective in order to get the more practical result. Following the model test, we conduct a test of the differences in path coefficients between Korean and Indonesian users. MSEM show that, compared to Korean market, Indonesian had more emphasized on extra-function for the mobile phone as well as giving more influence to the satisfaction from the brand image. It means Korean market consider the extra-function as basic or no-premium points. And the satisfaction has been effected by switching-cost in Korea but the trust in Indonesia. Other interesting result from the structural weight invariance indicate that, compared to Korean market, the brand-image has effected the satisfaction in addition to placing more the trust on determining the commitment in Indonesia.

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Design and Implementation of FPGA-based High Speed Multimedia Data Reassembly Processor (FPGA 기반의 고속 멀티미디어 데이터 재조합 프로세서 설계 및 구현)

  • Kim, Won-Ho
    • Journal of the Institute of Convergence Signal Processing
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    • v.9 no.3
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    • pp.213-218
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    • 2008
  • This paper describes hardware-based high speed multimedia data reassembly processor for remote multimedia Set-Top-Box(MSTB) of interactive satellite multimedia communication system. The conventional multimedia data reassembly scheme is based on software processing of MSTB. As increasing of transmission rate for multimedia data services, the CPU load of remote MSTB is increased and reassembly performance of MSTB is limited. To provide high speed multimedia data service to end user, we proposed hardware based high speed multimedia data reassembly processor. It is implemented by using an FPGA, a PCI interface chip, and RAMs. And it is integrated in MSTB and tested. It has been confirmed to meet required all functions and processing rate up to 116Mbps.

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Design and Implementation of a Stealth Game featuring Avoidance (회피를 이용한 잠입 액션 게임의 기획 및 구현)

  • Choi, Yoonji;Han, Sang-Goo;Moon, Gyu-Song;Paik, Doowon;Oh, Kyoungsu
    • Journal of Korea Game Society
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    • v.16 no.4
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    • pp.25-34
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    • 2016
  • Recent stealth games are mainly action games with frontal confrontation or combat features. In this paper, we designed and implemented an stealth game, where characters are weak person and play is conducted by avoiding the situation, not by frontal confrontation. We chose the light as the key factor for the avoidance. The players can survive and fulfill the missions by blocking the enemy's vision. After implementing the first version, we found that the game using only the avoidance is not as fun as expected. To make the game more interesting, we added limited attack function, provided mini map for better user interface, and this paper describes the options we had and experiences of the decision making process to make the better game.

Middleware on Hanuri/C as a Multimedia Client-Server Application Development Tool (멀티미디어 클라이언트-서버 응용 개발 도구인 한우리/C의 미들웨어)

  • Im, Chae-Deok
    • The Transactions of the Korea Information Processing Society
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    • v.2 no.5
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    • pp.797-806
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    • 1995
  • The Client-Server model is a computing technique that efficiently uses distributed resources via networks. But, generating an application using Client- Server model requires many different expertises to developers in comparison to that of using the centralized computing method. That is, and application developer must be familiar with network programming and GUI(Graphical User Interface) techniques in addition to conventional programming skills. Accordingly, the time and man power have been issued for building a Client-Server system. To alleviate these problem, the Client-Server applications development tools are needed To meet such a need, we developed a GUI based tool, called Hanuri/C, for generating Client-Server application programs. In comparison to existing Client-Server tools, Hanuri/C is reinforced Multimedia facilities, Hanuri/C is reinforced Multimedia facilities. Hanuri/C is considered as a front-end part of distributed system software. That is, Hanuri/C is a Client-Server tool similar to Forth Generation Language(4GL) supporting multimedia application on top of the Distributed Computing environment(DCE). In this paper, we present the design and implementation method of the middleware part of Hanuri/c.

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A Study on a Two-Axis Solar Tracking System Based on Fuzzy Logic Control (퍼지 논리 제어를 기반으로 한 2축 태양광 추적시스템에 관한 연구)

  • Ahn, Byeongwon;Lee, Hui-Bae;Bae, Cherl-O
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.21 no.5
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    • pp.531-537
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    • 2015
  • In order to maximize power output from the solar panels, one needs to keep the panels aligned with the sun. So solar tracker having high reliability must be designed. This paper cares about the design and evaluation of a two-axis solar tracker system based on fuzzy logic control with LabVIEW. The research focus on planning mechanical parts, making an intelligent controller which controls and monitors all parameters via user interface implemented of a fuzzy decision support system for control of photovoltaic panel movement. We also develop a real solar tracker system and analyze the influence indexes such as environment, weather, season, and light condition. The solar tracker is tested in real condition and all parameters related to the system operation are recorded and analyzed. The developed solar tracking system got a much higher efficiency about 38 % compare to fixed solar panel although the weather condition is affected a lot to the solar panel. So we confirmed the our auto tracking system is more effective and can allow more energy to be produced.

Implementation of Embedded Educational Router System (임베디드 교육용 라우터 실습장비의 구현)

  • Park, Gyun Deuk;Chung, Joong Soo;Jung, Kwang Wook
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.5
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    • pp.9-17
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    • 2013
  • This paper presents the design of the educational router system. This system is designed and implemented to support network configuration and embedded programming technology of the user on Internet. Not only Static routing protocol but also a kind of dynamic routing protocols such as OSPF and RIP and firewall have been programmed for education based on ethernet interface. ADS 1.2 as debugging environment, uC/OS-ii as RTOS and C language as development language are used. The educational procedures is compile, loading of static routing protocol, a kind of dynamic routing protocols such as OSPF and RIP and firewall program already supplied. Thereafter the verification is checked by using "ping" test to allow for demo operation such as hands-on training procedure. Finally programming procedure similar with demo operation of static routing protocol, a kind of dynamic routing protocols such as OSPF and RIP and packet filtering function is educated step by step.

THE DESIGN AND IMPLEMENTATION OF A EFFECTIVE WEB-BASED ELECTRONIC SYSTEM ( 효율적인 웹기반 전자 시스템의 설계 및 구현)

  • SyungOgAn;SungJungYoo
    • Journal of the Korean Geophysical Society
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    • v.4 no.3
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    • pp.145-162
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    • 2001
  • With the rapid advance of internet service and the corresponding migration of service environment from the text-based one to WWW (World Wide Web) environment, the number of internet users is growing rapidly due to its easy usage. Accordingly, usage of internet as services for sending electronic mails to the other patry over the network is becoming increasingly prevalent. Web-based electronic mailing system is comprised of a server and a client The former provides the users with e-mail accounts and services, while the latter serves as a user interface. In other words, it enales those public users who dos not own e-mail accounts on the existing mail server to have an access to hte mailing service through the web. In this paper, we designed a effective web-based electronic mailing system which is based on the internet explorer and linux operating system, which overcomes limitations of the existing e-mail systes and this facilitates the development of a stable e-mail system by being able to avoiding the low system performance due to the bursty characteristics of e-mail messages and the increasing number of users.

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Design and Implementation of Optimal Path Search Service Using GPS Information in Photo File (사진에 포함된 GPS정보를 이용한 최적화된 경로탐색 서비스 설계 및 구현)

  • Kim, Jun-Yeong;Kim, Seog-Gyu
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.12
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    • pp.199-207
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    • 2012
  • In this paper, we designed and implemented path search system using GPS information in photo. The system extracts EXIF information included in a photo to get path information and performs path search by applying the shortest path algorithm with the use of GPS information out of information, which was extracted in this way. And then it shows the obtained path information on web by utilizing Yahoo Map API. For this, the system is designed using a method of extracting location information in a photo and path sorting through applying the shortest path algorithm. UI(User Interface) was implemented using Yahoo Map API. Based on that, we implemented path search service using photo file that is included GPS information.

A Design of an OLED/TFT LCD controller based on Embedded System (임베디드 시스템 기반의 OLED/TFT LCD 컨트롤러 설계)

  • Cho, Young-Sung;Shin, Kyung-Wook;Lee, Yong-Hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.1030-1033
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    • 2005
  • Today's most equipments that contain embedded system only support simple menus and background graphics. However, as the embedded system is applied for much more various fields and the user's needs for graphical interface become higher, the support for multimedia and moving pictures became an important criterion to evaluate the performance of a equipment. Because the present embedded system uses software to construct display environment, it is difficult to meet the bandwidth for multimedia contents and moving pictures. Using software for graphic also lowers the performance of the main function by overloading the processor. In this paper, we present an OLED/TFT-LCD controller suitable for embedded systems. The architecture we propose is described in HDL and the performance is evaluated in comparison with the existing embedded systems.

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A Design and Implementation of a Web-based Ship ERP(SHERP) (웹기반 선박용 ERP (SHERP) 설계 및 구현)

  • Kim, Sang-Rak;Bae, Jae-Hak J.
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.6B
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    • pp.710-719
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    • 2011
  • Shipping companies have become interested in the development of strategic ship assets management systems which are implemented for high competitiveness and business rationalization to meet the tough business environment of high oil prices and decrease in cargo. In this paper we introduce a ship assets management system that is suitable for the SAN(Ship Area Network) environment. This system is designed to execute business strategy of ship owners giving consideration to requirements of shipping stakeholders. In addition we have implemented it in a web-based ERP system (SHERP) which separates user interface and business logic. The SHERP is based on STEP and PLIB, which are international standards for data exchange of mechanical devices and parts. It also adopts a ship ontology to manage the ship information and knowledge during its life-cycle. The SHERP will be a concrete example of servitization of shipbuilding, as an information system which is used in ships and ship groups.