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http://dx.doi.org/10.7583/JKGS.2016.16.4.25

Design and Implementation of a Stealth Game featuring Avoidance  

Choi, Yoonji (Soongsil University, Global School of Media)
Han, Sang-Goo (Soongsil University, Global School of Media)
Moon, Gyu-Song (Soongsil University, Global School of Media)
Paik, Doowon (Soongsil University, Global School of Media)
Oh, Kyoungsu (Soongsil University, Global School of Media)
Abstract
Recent stealth games are mainly action games with frontal confrontation or combat features. In this paper, we designed and implemented an stealth game, where characters are weak person and play is conducted by avoiding the situation, not by frontal confrontation. We chose the light as the key factor for the avoidance. The players can survive and fulfill the missions by blocking the enemy's vision. After implementing the first version, we found that the game using only the avoidance is not as fun as expected. To make the game more interesting, we added limited attack function, provided mini map for better user interface, and this paper describes the options we had and experiences of the decision making process to make the better game.
Keywords
Game plan; Stealth game; Action game; avoidance; prototype; wiimote; mini map;
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Times Cited By KSCI : 1  (Citation Analysis)
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