• 제목/요약/키워드: User education

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몰입형 가상교육을 위한 입력장치 (Input Device for Immersive Virtual Education)

  • 정구철;임성민;김상연
    • 한국실천공학교육학회논문지
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    • 제5권1호
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    • pp.34-39
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    • 2013
  • 본 연구에서는 사용자에게 가상환경에 존재하는 교육컨텐츠와 자연스럽게 안터랙션 할 뿐 아니라 인터랙션 양에 따라서 사용자에게 햅틱 정보를 전달해 줄수 있는 휴대용 입력장치를 제시한다. 제안하는 시스템은 사용자의 움직임을 측정하고 움직임에 따라서 사용자에게 햅틱 정보를 되돌려 준다. 교육 컨텐츠와 사용자의 인터랙션에 따른 햅틱 감각을 생성하기 위해 제안하는 입력장치는 모션 제어기, 햅틱 액츄에이터, 무선 통신 모듈, 그리고 모션센서로 구성한다. 사용자의 모션 입력을 측정하기 위해서 가속도 선서를 사용한다. 실험을 통해 제안하는 시스템이 떨림없이 안정적이고 연속적인 햅틱 감각이 생성됨을 파악한다.

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정보품질 향상으로 인한 조직성과와 조직에 대한 사용자의 인식과의 차이에 관한 연구 (The Study on the Difference between the Organization's Performance and User's Awareness by the Improvement of Information Quality)

  • 김본영;이석준;함유근
    • 한국정보시스템학회지:정보시스템연구
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    • 제21권2호
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    • pp.1-25
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    • 2012
  • In the field of education in Korea, University Information Disclosure System was conducted forcibly in December 2008 by Ministry of Education, Science and Technology. As a result, information quality provided to the user has been improved dramatically. Based on the preceding studies of information success model, the purpose of this study was to prove empirically three facts on the organization's performance, user's attitude, and gaps between two factors by improvement in the quality of information. To accomplish the purpose, literature review and statistical analysis were done using the university evaluation data published by JoongAng Daily from 2007 to 2011. The results of this study showed that the information quality had positive effect on organization's performance, user's attitude like a reputation, and the gaps between two factors. The results of this study had a great expectation for the role of offering useful insight and information in the field of information system and education.

웹 접근성을 고려한 jQuery 유저 인터페이스 효과 플러그인 (User Interface Effect Plugin using jQuery for Web Accessibility)

  • 이선웅;문일영
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 2011년도 추계학술대회
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    • pp.866-868
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    • 2011
  • 본 논문에서는 웹 접근성을 고려한 유저 인터페이스 효과를 jQuery로 구현하는 방법은 제안하였다. jQuery는 세계에서 가장 많이 사용하고 확장하기 편한 자바스크립트 라이브러리이다. jQuery는 DOM(Document Object Model)과 이벤트, Ajax의 제어에 적합하지만 고급 효과를 나타내기에는 부족한 부분이 있다. 이를 보완하고 UI(User Interface) 효과를 쉽게 적용할 수 있는 방법을 제시한다.

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스마트폰 기반 나이스 학생·학부모서비스 제공을 위한 인식조사 (Perception Research on Providing for NEIS Student and Parent Services based on Smartphone)

  • 성영훈
    • 한국콘텐츠학회논문지
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    • 제13권4호
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    • pp.497-507
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    • 2013
  • 최근 스마트폰 사용자가 증가함에 따라 교육을 비롯한 전 분야에 걸쳐 모바일 서비스가 확대되고 있다. 학생의 학교생활정보를 제공하는 나이스 학생 학부모서비스도 늘어나는 스마트폰 수요에 맞는 서비스 제공이 절실한 형편이다. 본 연구에서는 이를 위해 학생과 학부모를 대상으로 온라인 설문조사를 실시하여 기존 서비스 제공요소에 대한 학생과 학부모의 인식 및 차이점을 콘텐츠 유용성, 서비스 활용성, 사용자 친화성의 변인들로 분석하였다. 설문자료의 신뢰성 분석, 상관분석 및 다중회귀분석 결과 통계적으로 유의하며 사용자 친화성 요인이 사용자의 만족도 및 스마트폰 서비스 이용의사에 가장 큰 영향을 주는 것으로 나타났다. 이를 통해 스마트폰 기반 나이스 학생 학부모서비스 및 교육정보서비스 제공방향을 제시하였다.

실시간 계통시뮬레이터를 이용한 송전계통 자동재폐로 교육 및 훈련 시스템 개발 (Development of Education and Training System for the Auto-Reclosing of Power Transmission System Using a Real Time Digital Simulator)

  • 박종찬;윤상윤
    • 전기학회논문지P
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    • 제59권1호
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    • pp.1-9
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    • 2010
  • This paper summarizes an education and training system for the auto-reclosing of power transmission system using a real time digital simulator. The system is developed to understand the principle of reclosing and the sequence of automatic reclosing schemes, and practice the effects of reclosing actions to power system in real-time simulator. This study is concentrated into the following two parts. One is the development of real time education and training system of automatic reclosing schemes. For this, we use the RTDS(real time digital simulator) and the actual digital protective relay. The mathematical relay model of RTDS and the actual distance relay which is equipped automatic reclosing function are also used. The other is the user friendly interface between trainee and trainer. The various interface displays are used for user handing and result display. The conditions of automatic reclosing which is a number of reclosing, reclosing dead time, reset time, and so on, can be changed by the user interface panel. A number of scenario cases are reserved for the education and training. Through the test, we verified that the proposed system can be effectively used to accomplish the education and training of automatic reclosing.

스마트 교육 지원을 위한 VR 체험학습 사례 연구 (Case study of VR experience studying for smart education support)

  • 김문석
    • 디지털산업정보학회논문지
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    • 제10권2호
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    • pp.131-141
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    • 2014
  • UX design e-learning systems in order to establish the reasonable structured modules that are based on interdisciplinary research. E-learning by focusing on technology-related education, information technology and psychology, business administration, etc. has been studied in the field. However, an important part of smart education, one of the students in the field of self-directed research is lacking UX design. UX Design the User Interface and Visual Identity is central to the success of the content of the important research areas in modern smart society. This case study is for smart education digital textbooks considered the characteristics of the study. Presented by the Ministry of Education on the basis of the standard of digital textbook content of the e-learning features, including multi-disciplinary analysis of UX design requires a structured model is proposed. Research data on the smart education and virtual education in UX design being used as the basis for studies forward.

정보화전략의 효과적 추진을 위한 교육훈련체계에 관한 실증적 연구 (An Empirical Study on Education and Training System for Effective Implementation of IT Strategies)

  • 김상훈;정해용
    • Asia pacific journal of information systems
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    • 제9권4호
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    • pp.143-161
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    • 1999
  • The objective of this research is to develop education and training systems for IS department and user department personnel, which is essential to effective implementation IT(information technology) strategies in most of organizations. In order to achieve this research objective, first this study theoretically derives six categories of education and training based on comprehensive review of the previous research, and explicates concrete items for each category. And then, with respect to each of these items, we empirically investigate the degree of necessity measured by the gap between the required level of knowledge and skills which staff members should have for effective implementation of IT strategies and the present level of them which they really have. Field survey is employed for the data collection: 270 questionnaires are distributed to the companies in private and public sectors, and 196 questionnaires are collected in useful condition and are analyzed. The findings of this research shows that six dimensions of education and training are empirically derived by factor analysis as following: (1) general knowledge for organizational overview, (2) management knowledge and skills, (3) knowledge and skills of the specific information system which IS department and user department personnel are directly involved in developing and operating, (4) knowledge and skills for strategic use of IT, (5) general knowledge and skills for IT and (6) advanced expert knowledge and skills for specific IT. And the degree of necessity turns out to be statistically significantly different among six dimensions of education and training needed by IS department and user department personnel respectively. Also for each dimension, the degree of necessity is shown to be statistically significantly different between IS department and user department personnel The results of this study can provide the theoretical basis for constructing the IT education and training system for effective implementation of IT strategies, Also they can be used as a practical guideline in developing and promoting specific IT education and training programs in real organizations.

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인터넷 웹기반 가상강의 홈페이지 자동개설 툴킷의 구현

  • 곽재홍;김정헌;최재원
    • 한국정보통신학회:학술대회논문집
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    • 한국해양정보통신학회 1999년도 추계종합학술대회
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    • pp.372-378
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    • 1999
  • The main purpose of this paper is a study on the automatically implementing a Multi user server education system and homepage via web browser from toolkit embedded Multi user server unix server Perl programming language and c language was used to make this toolkit. With using window based web browsers, the user can make they own classroom homepage. In this paper, we propose the single user server version and Multi user server version of this toolkit. With use of ftp, the Multi user server version of this toolkit can make homepage to other unix server workstation

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웹 미디어 시스템을 위한 확률 분포 함수와 사용자 프로파일에 기반 한 동적 적응 모델 (Dynamic Adaptive Model based on Probabilistic Distribution Functions and User's Profile for Web Media Systems)

  • 백영태;이세훈
    • 컴퓨터교육학회논문지
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    • 제6권1호
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    • pp.29-39
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    • 2003
  • 이 논문에서는 웹 미디어(웹 기반의 하이퍼미디어) 시스템에서 이산 확률 분포 함수와 사용자 프로파일 기반의 동적 적응 모델을 제안하였다. 이 모델은 응용 영역을 동적 적응 객체의 가중치 방향성 그래프로 표현하며, 사용자 행위를 이산 확률 함수를 동적으로 구축하는 접근 방식을 이용하여 모델링한다. 제안한 확률적 해석은 웹 미디어 구조에서 사용자의 탐색 행위를 추적하여 사용자 행위에 대한 잠재적 속성을 나타내는데 사용될 수 있다. 이러한 접근 방식은 사용자에게 가장 알맞은 프로파일을 동적으로 할당할 수 있다.

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