• Title/Summary/Keyword: User education

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Combination of an adaptive hypermedia system and an external application using a message hooking mechanism (메시지 후킹 메커니즘을 이용한 적응형 하이퍼미디어 시스템과 외부 응용 프로그램의 결합)

  • Jung, Hyosook;Park, Seongbin
    • The Journal of Korean Association of Computer Education
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    • v.8 no.4
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    • pp.107-114
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    • 2005
  • While a user is using an adaptive hypermedia system, the user can also use an external application. If the user accesses the information which is related to the contents provided by the adaptive hypermedia system, it can affect a user profile that contains the information about the knowledge or interests of the user. However, the adaptive hypermedia system understands user's behavior based on whether a page is accessed or not and it is difficult for the system to recognize user's behavior that can occur outside the adaptive hypermedia system. In this paper, we propose an approach that can detect user's behavior using a message hooking mechanism so that both user's behavior inside an adaptive hypermedia system and behaviors that occur outside the system can be reflected in a user profile. We analyze user events using a hooking mechanism and update a user profile using an XML parser.

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Influencing Factors for the Information Commons User Satisfaction: An Analysis of School Libraries (Information Commons 이용자 만족의 영향요인: 학교도서관 분석)

  • Kim, Ji-Sun;Park, Ji-Hong
    • Journal of Information Management
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    • v.42 no.2
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    • pp.121-149
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    • 2011
  • The purpose of this study is to analyze influencing factors for the user satisfaction of information commons(IC) in school libraries. Relevant previous studies inform four candidate factors that could affect the user satisfaction. Based upon these factors and user interviews, a questionnaire are constructed to form 29 items in total. As the main data, 412 samples are collected from the IC users from 3 high schools in Seoul. Analyses lead to these findings: factors affecting the user satisfaction are identified. They are IC facilities, human services, and achievement level of self-directed learning. It seems that, in ICs, users prefer using space and facilities by themselves to accessing contents. This study suggests ways to improve user satisfaction. It would be essential to introduce IC facilities to current and potential users, to install instruments to enhance achievement level of self-directed learning, and to train users through library education programs.

English Word Game System Recognizing Newly Coined Words (신조어를 인식할 수 있는 영어단어 게임시스템)

  • Shim, Dong-uk;Park, So-young;Kim, Ki-sub;Kang, Han-gu;Jang, Jun-ho;Kim, Dae-woong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.521-524
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    • 2009
  • Everyone can easily acquire learning materials on web environment that rapidly develops. Because the importance of English education has been emphasized day by day, many English education systems are introduced. However, previous most English education systems support only single user mode, and cannot deal with a newly coined word such as 'WIKIPEDIA'. In order to lead a user's learning ability with interest and enjoyment, this paper propose an online English word game system implementing a 'scrabble' board game. The proposed English word game system has the following characteristics. First, the proposed system supports both single user mode and multi user mode with a virtual user based on artificial intelligence. Second, the proposed system can recognize newly coined words such as 'WIKIPEDIA' by using NEVER Open API dictionary. Third, the proposed system offers familiar user interface so that a user can play the game without any manual. Therefore, it is expected that the proposed system can help users to learn English words with interest and enjoyment.

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Design and implementation of User Interface for Elementary School Students (초등학생을 위한 사용자 인터페이스의 설계 및 구현)

  • Lee, Yeong-Wha;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.11 no.1
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    • pp.119-130
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    • 2007
  • Although online education has many advantages such as providing huge information and overcoming time and space limit over the traditional education, its effects may not be good unless proper user interface is not provided. Only well-designed interface can allow students to learn correct information quickly and study creatively and actively. The purpose of this study is to design and implement user interface suitable for elementary school students. In this study, in order to design proper user interface for elementary school students, factors affecting human-computer interaction have been analyzed and adopted. Also, design and structure of existing educational portal sites are analyzed so that the most common design elements are adopted. Finally, extensive survey is carried out in order to examine preference and navigation style of elementary school students and teachers. The survey results are reflected on the design principles of this work.

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Patterns in User Requests for Facility Management Services in Higher Education Facilities (대학 시설물 유지관리 서비스 사용자 요청 패턴 분석)

  • Uhm, Miyoung;Lee, Ghang
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2015.11a
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    • pp.95-96
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    • 2015
  • This paper aims to identify patterns in users' requests for facility management (FM) services in higher education facilities. We analyzed data collected from 309 service request forms, made available via a department office and an enterprise resource planning system, at a private university in Seoul between May 2009 and February 2015. We found that the number of user requests were the highest in September and October. Requests for electronic and communication (E/C) services outnumbered those for architectural services and mechanical and plumbing (M/P) services. Repair requests for doors and windows were the most common under architectural services; repairs for air-conditioners and radiators were the most commonly under M/P services; and installation of electrical outlets, telephone wires, and internet services were the most sought-after E/C services. Maintenance requests were received every three months, while repair requests were received every six or seven months.

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Multimodal Interface Control Module for Immersive Virtual Education (몰입형 가상교육을 위한 멀티모달 인터페이스 제어모듈)

  • Lee, Jaehyub;Im, SungMin
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.5 no.1
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    • pp.40-44
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    • 2013
  • This paper suggests a multimodal interface control module which allows a student to naturally interact with educational contents in virtual environment. The suggested module recognizes a user's motion when he/she interacts with virtual environment and then conveys the user's motion to the virtual environment via wireless communication. Futhermore, a haptic actuator is incorporated into the proposed module in order to create haptic information. Due to the proposed module, a user can haptically sense the virtual object as if the virtual object is exists in real world.

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Library User Education using HyperCard (하이퍼 카드를 응용(應用)한 도서관 이용자(利用者) 교육(敎育))

  • Tak, Hae-Kyung
    • Journal of Information Management
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    • v.25 no.3
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    • pp.1-27
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    • 1994
  • HyperCard used the concept of hypertext not only is the database management program and the educational medium used hypermedia but also provides the environment able to develop the educational software. In this paper, the concept and characteristics of HyperCard are reviewed, and the example applied HyperCard program to library user education are given.

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The Practical Use of Web-based Reading System in the Public Libraries (공공도서관에서 웹을 통한 독서교육 실제 및 활성화 - 광주.전남지역을 중심으로 -)

  • 이명규
    • Journal of Korean Library and Information Science Society
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    • v.34 no.3
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    • pp.193-210
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    • 2003
  • For the sake of activating web-based reading education in the public libraries, This study examine the practical use of web-based reading education and research into its activation. Web-based reading, red the book at any time/where with librarian and user, is to achieve the goal of reading education. The methods are to set up Home page of reading education through Internet, to guide user in various web-based reading materials and reading planning at any time. In addition, It is to be completed interactive action such as book review, reading dicussion through E-mail, a bulletin board, chatting etc. with librarian or user.

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Implementation of User Interface for ZigBee Wireless Network (ZigBee 무선 네트워크를 위한 사용자 인터페이스의 구현)

  • Lee, Hye-rim;Kim, Yu-doo;Kang, Cheol-gyu;Oh, Chang-heon;Moon, Il-young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.05a
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    • pp.752-755
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    • 2009
  • Recently, the production process system is largely composed automatic system using the wired network. The production process system using wired network has disadvantages that take place expense when the installed and inspected production of equipment was replaced. The each equipment happens to repair cost for control and management in production processes. In this paper, the industrial equipment that applied for IEEE 802.15.4(ZigBee) technology solves a complicated space at the plant. And then when the industrial equipments replace wired network with wireless network, this paper studied its user interface.

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Implementation of Smart Learning Web Site in terms of UXD(User eXperience Design) (UXD 관점에서 스마트 러닝 웹사이트 구현)

  • Song, Seung-Hun;Kang, Shin-Cheon;Kim, Chang-Suk;Chung, Jong-In;Kim, Eui-Jeong
    • Proceedings of The KACE
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    • 2017.08a
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    • pp.25-28
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    • 2017
  • 웹 2.0시대의 도래는 데이터의 소유자나 독점자 없이 누구나 손쉽게 데이터를 생산하고 공유할 수 있고, 서비스 받을 수 있는 환경이 마련되었다. 인터넷의 급속한 발전으로 인해 스마트 교육시장이 유망 분야로 주목받는 가운데 교육현장에서도 스마트 러닝에 대한 관심도 또한 높아지고 있다. 기존의 데스크톱, 태블릿 PC를 통해 학습을 하던 환경에서 벗어나 이제는 스마트폰을 기반으로 하는 스마트 러닝이 교육환경을 보편적으로 접하게 되었다. 본 연구에서는 사용자 경험의 UX(User eXperience) 디자인을 바탕으로 어떠한 환경에서도 스마트 러닝이 가능한 웹사이트를 워드프레스 플랫폼으로 구현하고자 한다. 또한 본 웹사이트를 다양한 디바이스에서 테스트를 통해 스마트 러닝이 가능한 환경인지를 검증해 본다.

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