• Title/Summary/Keyword: User behavior

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A study on user scenario design using remote user behavior analysis tool - Case : online news service project (원격 사용자 행동 분석 툴을 활용한 사용자 시나리오 도출에 관한 연구-온라인 뉴스 서비스 프로젝트를 중심으로)

  • Hong, Sae-Ro-Na;Lee, Rick;Shim, Min-Jung;Oh, Ki-Tae;Lee, Kun-Pyo
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.313-319
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    • 2006
  • 쇼핑, 음악, 영화 등 오프라인에서 즐기던 많은 서비스가 이제는 온라인화 되어 일상화되었다. 그 중 뉴스의 경우도 미국의 리서치업체가 조사한 결과에 따르면, 인터넷 사용자의 21%가 온라인 뉴스를 오프라인보다 더 선호할 뿐만 아니라 온라인에 대한 선호도가 비약적으로 늘고 있다고 밝혔다. 종이 페이퍼로 뉴스를 제공할 때는 정보를 제공하는 공간이 제한적이기 때문에 사용자의 행위를 어느 정도 예상할 수 있다. 그러나 상대적으로 온라인 뉴스와 같은 컨텐츠 서비스는 하이퍼텍스트를 기본으로 하기 때문에 사용자의 패턴을 정확히 파악하기가 쉽지 않다. 컨텐츠 서비스 사용 행위를 분석하기 위해 아이트랙킹, 인뎁스인터뷰 등 여러 방법론을 적용할 수 있으며, 아이트랙킹 연구는 Poynter Institute 에서 2004년도에 진행한 사례가 있지만 여전히 컨텐츠 서비스에서의 핵심 이슈인 컨텐츠 영역에 대한 관심도, 영역별 연관성 파악 등에 대한 객관적 데이터가 부족하다. 따라서 본 논문은 컨텐츠 서비스 사용자의 유저 시나리오 도출을 위해 온라인 뉴스를 대상으로 한 분석 케이스를 소개한다. 본 사용자 행동 분석 리서치 수행을 위해 원격툴을 개발하였으며, 이 툴을 실제로 적용해봄으로써 컨텐츠 서비스 분석시 가능성과 고려사항들을 함께 살펴본다.

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Implementation of a system to analyze user behavior patterns based on vital signs and user locations (생체신호와 위치인식기반 사용자 행동패턴 분석 시스템 개발)

  • Joo, Moon-Il;Chung, Gi-Soo;Kim, Hee-Cheol
    • Smart Media Journal
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    • v.3 no.4
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    • pp.35-40
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    • 2014
  • As small sized bio-sensors and digital yarns are developed, digital wear measuring vital signs can be used for individuals' health, the elderly care and sports activities. This paper discusses a database structure for analyzing stress state, pulses, positions, exercise amount of user based on vital signs measured for 24 hours measured by the wear and GPS information, and a storage for storing XML documents following a standard HL7 meta-model. By analyzing the stored information, the system identifies the stress state and exercise amount of users. Pulses, exercise intensity and emergency situations can be also detected by the system in real time. This paper discusses the implementation of a system enabling to acquire and analyze vital signals to understand user behavior patterns.

A Study on Recommendation Systems based on User multi-attribute attitude models and Collaborative filtering Algorithm (다속성 태도 모델과 협업적 필터링 기반 장소 추천 연구)

  • Ahn, Byung-Ik;Jung, Ku-Imm;Choi, Hae-Lim
    • Smart Media Journal
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    • v.5 no.2
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    • pp.84-89
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    • 2016
  • For a place-recommendation model based on user's behavior and multi-attribute attitude in this thesis. We focus groups that show similar patterns of visiting restaurants and then compare one and the other. We make use of The Fishbein Equation, Pearson's Correlation Coefficient to calculate multi-attribute attitude scores. Furthermore, We also make use of Preference Prediction Algorithm and Distance based method named "Euclidean Distance" to provide accurate results. We can demonstrate how excellent this system is through several experiments carried out with actual data.

A Study on the Space Design of Public library Based on User Behavior (도서관 이용자 행태에 따른 공공도서관 공간 구성에 관한 연구)

  • Kim, Tea-Seung;Kim, Eun-Ja
    • Journal of the Korean Society for Library and Information Science
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    • v.42 no.4
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    • pp.311-328
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    • 2008
  • New library building construction and the remodeling of old one is growing tendency is nation-wide recently. But there is no reflection of library user's view in the field of library construction. For the completion of the research the data was collected by bar-code scanner with user ID cards. Collected data was analysed by using crosstabulation and t-test. Around 2:00PM is peak time for library visit and the reading room for children is most frequent use space in library.

An Analysis of Game Strategy and User Behavior Pattern Using Big Data: Focused on Battlegrounds Game (빅데이터를 활용한 게임 전략 및 유저 행동 패턴 분석: 배틀그라운드 게임을 중심으로)

  • Kang, Ha-Na;Yong, Hye-Ryeon;Hwang, Hyun-Seok
    • Journal of Korea Game Society
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    • v.19 no.4
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    • pp.27-36
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    • 2019
  • Approaches to find hidden values using various and enormous amount of data are on the rise. As big data processing becomes easier, companies directly collects data generated from users and analyzes as necessary to produce insights. User-based data are utilized to predict patterns of gameplay, in-game symptom, eventually enhancing gaming. Accordingly, in this study, we tried to analyze the gaming strategy and user activity patterns utilizing Battlegrounds in-game data to detect the in-game hack.

Study on Recognizing User Intention Using User Behavior State Transition Model (사용자 행동 상태 전이 모델을 이용한 사용자 의도 파악 방법 연구)

  • Jung, Hanmin;Lee, Hyejin;Lee, Seok-Hyoung;Choi, Heeseok
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.123-125
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    • 2020
  • 정보 서비스를 포함한 웹 서비스에서 사용자 의도를 파악하는 것은 해당 사용자에게 맞춤형 서비스를 제공하기 위한 중요한 단서가 된다. 본 연구는 과학기술 대표 정보 서비스인 ScienceON에 맞춤형 서비스를 도입하기 위해 사용자가 해당 서비스를 사용하는 과정에서 발생시키는 사용자-서비스 간 상호작용인 사용자 행동을 분석하고 사용자 의도를 파악하여 동적으로 맞춤형 서비스를 제공하는 방식을 제안한다. 특히, 사용자 행동 상태 전이 모델을 도입하여 사용자가 반복적으로 행하는 검색 행동과 내비게이션 행동을 추적하고 의도를 파악할 수 있도록 한다. 288,200 건의 웹 로그 분석을 통해 만들어진 상태 전이 모델과 특정 사용자 로그를 분석하여 본 연구가 어떻게 사용자 의도를 파악할 수 있는 지를 보여준다.

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A Deterministic User Optimal Traffic Assignment Model with Route Perception Characteristics of Origins and Destinations for Advanced Traveler Information System (ATIS 체계 구축을 위한 출발지와 도착지의 경로 인지 특성 반영 확정적 사용자 최적통행배정 모형)

  • Shin, Seong-Il;Sohn, Kee-Min;Lee, Chang-Ju
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.7 no.1
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    • pp.10-21
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    • 2008
  • User travel behavior is based on the existence of complete traffic information in deterministic user optimal principle by Wardrop(1952). According to deterministic user optimal principle, users choose the optimal route from origin to destination and they change their routes arbitrarily in order to minimize travel cost. In this principle, users only consider travel time as a factor to take their routes. However, user behavior is not determined by only travel time in actuality. Namely, the models that reflect only travel time as a route choice factor could give irrational travel behavior results. Therefore, the model is necessary that considers various factors including travel time, transportation networks structure and traffic information. In this research, more realistic deterministic optimal traffic assignment model is proposed in the way of route recognizance behavior. This model assumes that when users decide their routes, they consider many factors such as travel time, road condition and traffic information. In addition, route recognizance attributes is reflected in this suggested model by forward searching method and backward searching method with numerical formulas and algorithms.

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An Adaptive Recommendation System for Personalized Stock Trading Advice Using Artificial Neural Networks

  • Kaensar, Chayaporn;Chalidabhongse, Thanarat
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.931-934
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    • 2005
  • This paper describes an adaptive recommendation system that provides real-time personalized trading advice to the investors based on their profiles and trading information environment. A proposed system integrates Stochastic technical analysis and artificial neural network that incorporates an adaptive user modeling. The user model is constructed and updated based on initial user profile and recorded user interactions with the system. The information presented to each individual user is also tailor-made to fit the user's behavior and preference. A system prototype was implemented in JAVA. Experiments used to evaluate the system's performance were done on both human subjects and synthetic users. The results show our proposed system is able to rapidly learn to provide appropriate advice to different types of users.

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Simulation Model for User-Perceived Service Availability (사용자 인지 서비스 가용도의 시뮬레이션 모델)

  • Ham, Young-Marn;Lee, Kang-Won
    • Journal of the Korea Society for Simulation
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    • v.21 no.2
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    • pp.103-112
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    • 2012
  • Traditional system-oriented measures are no longer adequate to describe the availability perceived by the user. In this paper we investigate the service availability model and the user behavior graph. And we propose the simulation model, which determines the sevice availability considering user model, system model and service model at the same time. Through the example, we show how to construct the UBG of user model, system model and service model. And we investigate the effect of the parameters of system model and UBG on the service availability.

A Configuration Methods of Sensor Reflecting User's Behaviors in the Ubiquitous House (유비쿼터스 주택에서의 사용자 행위에 따른 센서 기기 구성방법에 관한 연구 - 시나리오에 따른 사용자 행위 분석을 기반으로 -)

  • Lee, Dong-Hwa;Park, Sung-Jun;Lee, Hyun-Soo
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.10a
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    • pp.111-114
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    • 2005
  • The purpose of this study is to suggest configuration methods of sensor according to user's behaviors in the ubiquitous house. Recently, with appearing the concept of 'Ubiquitous', the applications of ubiquitous technologies on the our environment adopt a new paradigm. This new paradigm leads to the possibility of creating more intellectual dwelling environment according to user's behaviors. This paper suggests to change our dwelling by considering both engineering technology and considering the character of dwelling, because the house should provide causes humans with comfortability. Therefore, we need to understand user's behaviors in the dwelling, towards user friendly environment.

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