• Title/Summary/Keyword: User association

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Analysis of Elementary Students' Smartphone Addiction Level by Demographic Features (인구통계학적 특성에 따른 초등학생의 스마트폰 중독 수준 분석)

  • Lee, Soojung
    • The Journal of Korean Association of Computer Education
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    • v.17 no.6
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    • pp.1-8
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    • 2014
  • Recently, use of smartphones has increased so sharply at all ages that addiction problems have emerged. This study analysed factors, focusing on demographic variables, that impact on smartphone addiction of elementary students. First, differences between distributions of addicted groups and those between distributions of most frequently used smartphone functions per variable are analyzed. As a result, grade and academic achievements yield the biggest differences between distributions of addicted groups and gender, grade, and academic achievements yield differences between distributions of most frequently used smartphone functions. Also, differences between distributions of most frequently used smartphone functions per addicted user group are regarded significant. Furthermore, factors affecting smartphone addiction are analysed through the logistic regression analysis and decision trees, where grade, academic achievements, dual-income parents, and residential areas are found affecting in that order.

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A New Similarity Measure using Fuzzy Logic for User-based Collaborative Filtering (사용자 기반의 협력필터링을 위한 퍼지 논리를 이용한 새로운 유사도 척도)

  • Lee, Soojung
    • The Journal of Korean Association of Computer Education
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    • v.21 no.5
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    • pp.61-68
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    • 2018
  • Collaborative filtering is a fundamental technique implemented in many commercial recommender systems and provides a successful service to online users. This technique recommends items by referring to other users who have similar rating records to the current user. Hence, similarity measures critically affect the system performance. This study addresses problems of previous similarity measures and suggests a new similarity measure. The proposed measure reflects the subjectivity or vagueness of user ratings and the users' rating behavior by using fuzzy logic. We conduct experimental studies for performance evaluation, whose results show that the proposed measure demonstrates outstanding performance improvements in terms of prediction accuracy and recommendation accuracy.

Field Survey on Construction and Utilization of Home Network - Focusing on Pangyo New Town - (홈네트워크 구축현황 및 이용실태 조사연구 - 판교신도시를 중심으로 -)

  • Yim, Mi-Sook
    • Journal of the Korean housing association
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    • v.27 no.5
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    • pp.25-35
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    • 2016
  • he objective of this study was to investigate home network systems presently applied in multi-housing complexes and resident's usage to improve the utilization of these systems and services as well as maintenance methods. Subjects were 27 housing complexes equipped with home network systems in west Pangyo area. The investigation methods of communal network systems were observed and photographed. Unit systems were investigated through photography, interviews, and observation focusing on the utilization of Wall-Pads by visiting one unit of each housing complex. The results are as follows: (1) Most housing complexes that we investigated were built with high-grade IT infrastructure. Also, remote meter reading, electronic security, vehicle access, and building access systems were established. Wall-Pads with similar functions were installed in 23 housing complexes, excluding private rental housing complexes. (2) Even though people were well aware of the need for common systems within their housing complexes, only 10~20% of Wall-Pad menus were used. (3) Low utilization rates of home network stem from Wall-Pad menus which were user-unfriendly, and a lack of user training for the complex's common system and unit system. Therefore, to promote active use of home network systems, the systems must be diversified in accordance with user characteristics. In addition, the Wall-Pad menus should be reorganized to be user-friendly.

A Study on the Prototype System for the 3D Digital Archive of Cultural Heritage (문화유산의 3차원 디지털 아카이브 열람 시스템에 관한 연구)

  • Oh Soo-Yeon;Yeo Wook-Hyun
    • Proceedings of the Korea Contents Association Conference
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    • 2005.05a
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    • pp.203-207
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    • 2005
  • We will describe the function of interactive 3D digital archive prototype system that uses VR technology. This system allows the user or viewer to automatically control the viewpoint by selecting content based on the user's particular area of interest. However, it is not enough simply to look at the content. The user also needs to understand it. Therefore, we need systems that support the user's understanding of the content. An effective method to aid in understanding is comparison. In this paper, we are constructing a prototype system using the 3D digital archive of the ruins of a church on Gemiler Island in the Turkish Republic.

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Design of Interactive Teleprompter (인터렉티브 텔레프롬프터의 설계)

  • Park, Yuni;Park, Taejung
    • The Journal of the Korea Contents Association
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    • v.16 no.3
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    • pp.43-51
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    • 2016
  • This paper presents the concept of "interactive teleprompter", which provides the user with interaction with oneself or other users for live television broadcasts or smart mirrors. In such interactive applications, eye contacts between the user and the regenerated image or between the user and other persons are important in handling psychological processes or non-verbal communications. Unfortunately, it is not straightforward to address the eye contact issues with conventional combination of normal display and video camera. To address this problem, we propose an "interactive" teleprompter enhanced from conventional teleprompter devices. Our interactive teleprompter can recognize the user's gestures by applying infra-red (IR) depth sensor. This paper also presents test results for a beam splitter which plays a critical role for teleprompter and is designed to handle both visual light for RGB camera and IR for Depth sensor effectively.

A Research on the Intelligent E-mail System Using User Patterns (사용자 패턴을 이용한 지능형 e-메일 시스템의 연구)

  • Lim Yang-Won;Lim Han-Kyu
    • The Journal of the Korea Contents Association
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    • v.6 no.1
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    • pp.64-71
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    • 2006
  • Electronic mail (E-mail) is an integral part of communication for the recent Internet users. However, e-mail has also come to serve as a means to support flood of unwanted spam mails and junk mails having bad purposes. This paper was conducted in order to develop an intelligent e-mail system using user behavior pattern that can prevent these unnecessary information and enable the user to enjoy communication via e-mail in a cleaner environment. The concentrated analysis of the user behavior in terms of using e-mail functions has resulted in better classification between unnecessary and necessary information, thereby facilitating faster disposal of spam mails.

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Deep Analysis of Question for Question Answering System (질의 응답 시스템을 위한 질의문 심층 분석)

  • Shin Seung-Eun;Seo Young-Hoon
    • The Journal of the Korea Contents Association
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    • v.6 no.3
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    • pp.12-19
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    • 2006
  • In this paper, we describe a deep analysis of question for question answering system. It is difficult to offer the correct answer because general question answering systems do not analyze the semantic of user's natural language question. We analyze user's question semantically and extract semantic features using the semantic feature extraction grammar and characteristics of natural language question. They are represented as semantic features and grammatical morphemes that consider semantic and syntactic structure of user's questions. We evaluated our approach using 100 questions whose answer type is a person in the web. We showed that a deep analysis of questions which are comparatively short but enough to mean can analysis the user's intention and extract semantic features.

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A Situation-Aware based Personalized Resource Sharing System (상황인지 기반 사용자 맞춤 자원 공유 시스템)

  • Lee, Yong-Dae;Park, Won-Ik;Kim, Young-Kuk;Kang, Ji-Hoon
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.484-488
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    • 2008
  • In ubiquitous environments, there are a large number of various mobile devices everywhere. Recently, many studies have been research on distributed resources sharing in this ubiquitous environments. However, the problems with this researches are no considering user's situation and preference. Therefore in this paper, we suggest the personalized resource sharing system considering user's situation and preference. Our system is aware of user's situation by using user's schedule information and a context information such as the time and location information and recommends personalized resources by using the simple weighted scheme. We prove our situation-aware based personalized resource sharing system by using a meeting scenario.

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User Authentication Mechanism based on Authentication Information using One-time Sessions (일회용 세션을 활용한 인증정보 기반의 사용자 인증 방안)

  • Park, Yeong Su;Lee, Byoung Yup
    • The Journal of the Korea Contents Association
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    • v.19 no.7
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    • pp.421-426
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    • 2019
  • Nowadays, various type of technologies are used for user authentication, such as knowledge based(ID/PW, etc.) authentication, biometric based(Iris/fingerprint/vein recognition) authentication, ownership based(OTP, security card, etc.) authentication. ID/PW authentication technology, a knowledge based authentication, despite the advantages of low in implementation and maintenance costs and being familiar to users, there are disadvantages of vulnerable to hacking attacks, Other authentication methods solve the vulnerability in ID/PW authentication technology, but they have high initial investment cost and maintenance cost and troublesome problem of reissuance. In this paper, we proposed to improve security and convenience over existing ID/PW based authentication technology, and to secure user authentication without restriction on the devices used for authentication.

Development of Web-based User Script Linking System for Three-dimensional Robot Simulation (3차원 로봇 시뮬레이션 환경을 위한 웹 기반의 사용자 스크립트 연동 시스템 개발)

  • Yang, Jeong-Yean
    • The Journal of the Korea Contents Association
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    • v.19 no.2
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    • pp.469-476
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    • 2019
  • Robotic motion is designed by the rotation and the translation of multiple joint coordinates in a three-dimensional space. Joint coordinates are generally modeled by homogeneous transform matrix. However, the complexity of three dimensional motions prefers the visualization methods based on simulation environments in which models and generated motions work properly. Many simulation environments have the limitations of usability and functional extension from platform dependency and interpretation of predefined commands. This paper proposes the web-based three dimensional simulation environment toward high user accessibility. Also, it covers the small size web server that is linked with Python script. The non linearities of robot control apply to verify the computing efficiency, the process management, and the extendability of user scripts.