• 제목/요약/키워드: User Test

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통합 해석 모델을 활용한 사용성 평가 -모바일 인터페이스 디자인의 시선추적 분석을 중심으로- (Usability Test by Integrated Analysis Model - With Emphasis on Eyegaze Analysis of Mobile Interface Design)

  • 성기원;이건표
    • 디자인학연구
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    • 제17권3호
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    • pp.245-254
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    • 2004
  • 본 연구는 제품과 사용자의 관계를 직접 관찰할 수 있는 방법으로써 시선추적 장비를 활용하여 기존의 사용성 평가 기법들의 한계를 보완하는 것이 목적이다. 이를 위해, 시선추적 분석을 위한 이론을 기반으로 새로운 평가기법 '시선추적 사용검사와 휴리스틱 평가'를 제안하였다. 그리고, 모바일 폰에 대한 사용성 평가를 통해 시선의 경로와 고정점을 통해 사용자의 관심을 확인하고, 동공크기의 기록을 통해 사용자의 인지과정을 이해하기 위한 단서를 효과적으로 얻을 수 있었다. 그 결과, 디자인의 시각적인 속성을 활용하기 위해 시선추적 기록을 분석하고, 동공의 확대를 관찰하여 사용자의 감정상태를 유추함으로써 디자인의 사용성 분석을 효과적으로 평가할 수 있었다.

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중학생에서 휴대폰의 중독적 사용 정도와 사회.심리적 특성 (Middle School Students' Addicted Use of Cellular Phone and their Psychosocial Characteristics)

  • 손현경;이해정;안숙희
    • 지역사회간호학회지
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    • 제17권4호
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    • pp.552-562
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    • 2006
  • Purpose: This study was conducted to describe the state of middle school students' addicted use of a cellular phone and their psychosocial characteristics and to examine differences in psychosocial factors as impulsivity, stress, anxiety and classroom attitudes according to the level of addiction. Method: As the subjects of this study, 747 middle school students who use a cellular phone in B Metropolitan City were selected through stratified random sampling, and they were asked to answer a self-administered study questionnaire. Data were analyzed using frequency, descriptive statistics, $x^2-test$, t-test, and one-way ANOVA. Results Among the respondents, 15.7% fell into the addicted user group while 56.0% fell into the dependent user group and 28.3% turned out to be non-addicted users. The levels of impulsivity, stress and anxiety were higher in the addicted user group than in the dependent user group and the non-addicted user group. The addicted user group also showed a very bad learning attitude. Conclusion: Addiction to the use of a cellular phone, which may have negative influences on the users' psychosocial characteristics, needs to be detected earlier, and preventive education should be offered in order to prevent such addiction.

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O2O 서비스의 지속이용의도에 관한 연구 : 이용자 혁신성의 조절효과를 중심으로 (A Study on the Intention of Continuous Usage of O2O Service: Focusing on the Moderating Effect of User Innovation)

  • 이옥;이문봉
    • 한국정보시스템학회지:정보시스템연구
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    • 제29권2호
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    • pp.51-69
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    • 2020
  • Purpose Today, the increasing of internet use and the expansion of internet range provide us with many opportunities. Therefore, this study examine relation of perceived ease of use, perceived playfulness, perceived risk, perceived usefulness based on previous studies. And we examine the effect of O2O service satisfaction on continuous use intention. Also, we studied the relationship between perceived ease of use, perceived playfulness, perceived risk, perceived usefulness according to user innovation. Design/Methodology A Structural Equation Model(SEM) method was used to test the theoretical framework based on a sample of 451 respondents who have experienced the O2O service. Factor analysis and confirmation factor analysis was conducted to check the reliability, convergency validity and discriminant validity. To test moderating effect of the user innovation, multi group analysis was conducted. Findings First, perceived ease of use, perceived playfulness, perceived risk have significant effects on perceived usefulness. Second, perceived usefulness of O2O service have a positive effect on satisfaction. Third, satisfaction of O2O service have a positive effect on continuous use intention. The relationship that perceived ease of use, perceived playfulness, perceived risk affect perceived usefulness is differ depending on user innovation. Based on these findings, this study suggested to marketing practitioners the need for different approach by a user innovation.

복수의 프로그램 속성 값 지정을 통한 EPG User Interface (EPG User Interface Via Multiple Programmable Attribute Values Specified)

  • 윤정식
    • 반도체디스플레이기술학회지
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    • 제14권4호
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    • pp.61-66
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    • 2015
  • With the start of digital broadcasting, TV screen, there is provided a new broadcast service is called EPG (Electronic Program Guide) that can be retrieved directly to a channel or program. However, a study considering the EPG of the user interface on the viewer position is so far insufficient. TV is because everyone watching the media, rather than a specific layer is necessary in order to find easy, intuitive user interface for the program to the viewer. That is, it is possible to quickly find the program to select the attributes that the TV viewer can be easily understood by using the EPG. To this end, this paper first genres which are representative of the properties that distinguish a TV program, time, rating, etc. were systematically classified. So viewers the values of the properties but to specify organized by the EPG, the order of attributes that specify the value we design a user interface that can be selected as having easy. And compare the superiority of the function evaluation of the two through the EPG in the EPG Usability Test proposed by the EPG with the existing commercial paper.

마이크로프로세서 데이터 처리 시험을 위한 최적시험명령어 (Optimal Test Instruction Set for Microprocessor Data Processing Testing)

  • 안광선
    • 대한전자공학회논문지
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    • 제21권1호
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    • pp.57-61
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    • 1984
  • 본 논문에서는 마이크로프로세서의 데이터 처리부 시험을 위한 최적시험명령어 \ulcorner을 구하는 방법을 제시하였다. 기본 자료로는 user's manual로부터 얻을 수 있는 명령어 \ulcorner을 이용하였다. 최적시험명령어 선정 과정은 3단계로 설명된다: 1) 기능적으로 분리된 명령어에 대한 시험처리선도의 구성, 2) 필수선도, 제거선도 및 적임선도의 결정, 3) 최적시험명령어 \ulcorner의 확정 INTEL 8048인 경우, 최적의 시험명령어는 명령어 레퍼터리(96개의 명령어) 중 50개이다.

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Discernment of Android User Interaction Data Distribution Using Deep Learning

  • Ho, Jun-Won
    • International Journal of Internet, Broadcasting and Communication
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    • 제14권3호
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    • pp.143-148
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    • 2022
  • In this paper, we employ deep neural network (DNN) to discern Android user interaction data distribution from artificial data distribution. We utilize real Android user interaction trace dataset collected from [1] to evaluate our DNN design. In particular, we use sequential model with 4 dense hidden layers and 1 dense output layer in TensorFlow and Keras. We also deploy sigmoid activation function for a dense output layer with 1 neuron and ReLU activation function for each dense hidden layer with 32 neurons. Our evaluation shows that our DNN design fulfills high test accuracy of at least 0.9955 and low test loss of at most 0.0116 in all cases of artificial data distributions.

스마트폰 채택 및 지속사용에 있어 사용자 저항과 사회적 영향력의 역할에 대한 탐색연구 (Exploring the Roles of User Resistance and Social Influences on Smartphone Acceptance and Continuous Usage)

  • 최새솔;유재흥
    • Journal of Information Technology Applications and Management
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    • 제19권4호
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    • pp.41-59
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    • 2012
  • This study examines the roles of user resistance and social influences on the acceptance and continuous usage of smartphones at different stages of adoption. The respondents were classified into three groups according to their innovation adoption stage : non-user group, the potential user group and the trial user group. Theories relevant to user resistance, social influences including normative social influences and informational social influences, as well as user adoption and continuance behavior were reviewed and integrated into our research model. In order to verify the proposed structured equation model, we conducted an online survey by targeting mobile phone users and collected data to be analyzed through a partial least squares (PLS) test. This study tested whether there exists differences in the effects of user resistance and different types of social influence on user's adoption or continuance intetion among these three groups. The results showed that user resistance exists in all adopter groups and that it has significant negative influences on intention to use a smartphone. The findings also revealed that user resistance can be enhanced or resolved by two types of social influence; informational social influence resolves user resistance regardless of the adopter category, while normative social influence enhances the user resistance of potential users. Furthermore, the findings show that social influence regardless of the type positively affects user intention. Several theoretic and practical implications pertaining to the results are discussed.

PLM 시스템 활용도 향상 방안의 중요도에 관한 연구 (A Study on the Importance of Measures for Improving PLM System Usage)

  • 유종광;임성택;민대환
    • 한국정보시스템학회지:정보시스템연구
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    • 제31권1호
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    • pp.239-269
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    • 2022
  • Purpose This paper attempts to identify items for improving the usage of PLM(Product Lifecycle Management) systems and suggests ways to prioritize improvement items on the basis of importance. It also tries to find out differences in the importance of improvement items due to the company size, the industry, the job, or the PLM solution. Design/methodology/approach Through a survey from participants to a PLM System Conference, data were collected from a sample of 181 users who had the previous experience in using a PLM system. In order to figure out the differences in the importance among user groups, the F-test with the Scheffe test as a post-hoc analysis was used in case of equal variances and the Welch test with the Dunnett T3 test was used in case of unequal variances. Findings This study sorted out 25 improvement ideas according to their importance assessed by the PLM system users. The top five ideas are improving data consistency, error minimization, fast system response time, enhancing user recognition, and business process improvement. The support group puts higher importance than the general user group in data consistency, fast system response time, enhancing user recognition, business process improvement, dedicated team for data consistency, continuous support from management, hardware performance upgrade, output linkage to other systems, and shortening problem solving duration. The largest company group attaches significantly higher weights than the smallest company group to data consistency, error minimization, fast system response time, business process improvement, dedicated team for data consistency, security with proper access management, output linkage to other systems, and better user interface.

사용자 만족도 관점에서의 정보화 시범사업평가 (An Evaluation on Pilot Informatization Projects : A View of User Satisfaction)

  • 양경식;김현수
    • Journal of Information Technology Applications and Management
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    • 제9권3호
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    • pp.31-46
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    • 2002
  • The objective of this paper is to develop an evaluation model for pilot informatization projects. There are relatively many researches on evaluation models for information systems. These previous researches, however, lack of comprehensive view of informatization Projects and pilot systems. We apply and test a hybrid evaluation model for to measure the success of pilot informatization projects. A user satisfaction model has been used and hypotheses are developed to find relationships of evaluation factors. The hypotheses have been tested with 51 user surveys. The result of this research can give an insight for the evaluation of pilot informatization projects.

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VxD를 이용한 GUI환경에서의 실시간 제어기법에 관한 연구 (A Study on the Control technique of the Real-Time over the Environment of Graphic User Interface Using VxD.)

  • 장성욱;이진걸
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.120-120
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    • 2000
  • In this study, in order to control real system under the environment of graphic user interface, study on the technique which can control real system without additional hardware drivers using virtual machine driver operated on the windows operating system. Consider the problem which is the error and the delay of a sampling time on the multi task processing through the load test of the experiment using graphic user interface.

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