• Title/Summary/Keyword: User Modeling

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Hierarchy Structure of Situation based on Event for Effective Game Development (효율적인 게임 개발을 위한 사건 기반의 상황 계층 구조)

  • Park, Jung-Yong
    • Journal of Korea Multimedia Society
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    • v.10 no.4
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    • pp.483-491
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    • 2007
  • This paper proposes a Situation Simulation Framework for implementing computer game and describes the possibility of analyzing game with unfolding situation. In last few years game systems have been evolving from the performance of physical engine, network traffic in the on line game to the representation of rendering physical phenomena. In computer game, a situation hierarchy structure which allows the designer for simulating high-level specifications of game structure. Logically simulated environment is created by defining situations and events based on hierarchy structure of the situation. We classify events into explicit event is occurred by user and implicit event is occurred by system. Our study defines the existence of objects is the most prevalent factor applied to any event in game world. The advantages of this approach are able to allow for providing the conceptual design for simulation game and analyzing the situation in the game world. And this method allows us to decrease the complexity of system design and abstraction modeling for the simulation game. Specially, the introduction of the definition of events allows us to approach game design in a structural manner rather than by their classification. The proposed method was implemented in the "Shooting BaDuk" among games.

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Hough Transform-based Semi-automatic Vertex Detection Algorithm on a Touch Screen Mobile Phone (모바일 폰 터치스크린에서 허프변환 기반의 반자동식 정점 검출 알고리즘)

  • Jang, Young-Kyoon;Woo, Woon-Tack
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.5
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    • pp.596-600
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    • 2010
  • This paper proposes hough transform-based semi-automatic vertex detection algorithm for object modeling on a mobile phone supporting touch-screens. The proposed algorithm shows fast processing time by searching the limited range of parameters for computing hough transform with a small range of ROI image. Moreover, the proposed algorithm removes bad candidates among the detected lines by selecting the two closest candidate lines from the position of user's input. After that, it accurately detects an interesting vertex without additionally required interactions by detecting an intersection point of the two lines. As a result, we believe that the proposed algorithm shows a 1.4 pixel distance error on average as a vertex detection accuracy under such conditions as a 5.7 pixel distance error on average as an inaccurate input.

GUI construction for 3D visualization of ocean hydrodynamic models (해수유동모델의 3차원 가시화를 위한 GUI 구축)

  • Lee, Won-Chan;Park, Sung-Eun;Hong, Sok-Jin;Oh, Hyun-Taik;Jung, Rea-Hong;Koo, Jun-Ho
    • Proceedings of KOSOMES biannual meeting
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    • 2006.11a
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    • pp.213-215
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    • 2006
  • This study presents an application of GIS technologies to construct the graphic user interface for 3-dimensional exhibition of the results obtained by ocean hydrodynamic model. In coastal management studies, GIS provide a receptacle for scattered data from diverse sources and an improvement of the 3D visualization of such data. Within the frame of a GIS a variety of analytical, statistical and modeling tools can be applied to transform data and make them suitable for a given application. A 3D hydrodynamic model was driven by time-dependent external forcing such as tide, wind velocity, temperature, salinity, river discharge, and solar radiation under the open boundary condition. The Jinhae Bay was selected as a case study. Here, we have used GeoMania v2.5 GIS software and its 3D Analyst extension module to visualize hydrodynamic model result that were simulated around the Jinhae Bay.

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An extended finite element method for modeling elastoplastic FGM plate-shell type structures

  • Jrad, Hanen;Mars, Jamel;Wali, Mondher;Dammak, Fakhreddine
    • Structural Engineering and Mechanics
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    • v.68 no.3
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    • pp.299-312
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    • 2018
  • In this paper, an extended finite element method is proposed to analyze both geometric and material non-linear behavior of general Functionally Graded Material (FGM) plate-shell type structures. A user defined subroutine (UMAT) is developed and implemented in Abaqus/Standard to study the elastoplastic behavior of the ceramic particle-reinforced metal-matrix FGM plates-shells. The standard quadrilateral 4-nodes shell element with three rotational and three translational degrees of freedom per node, S4, is extended in the present study, to deal with elasto-plastic analysis of geometrically non-linear FGM plate-shell structures. The elastoplastic material properties are assumed to vary smoothly through the thickness of the plate-shell type structures. The nonlinear approach is based on Mori-Tanaka model to underline micromechanics and locally determine the effective FGM properties and self-consistent method of Suquet for the homogenization of the stress-field. The elasto-plastic behavior of the ceramic/metal FGM is assumed to follow Ludwik hardening law. An incremental formulation of the elasto-plastic constitutive relation is developed to predict the tangent operator. In order to to highlight the effectiveness and the accuracy of the present finite element procedure, numerical examples of geometrically non-linear elastoplastic functionally graded plates and shells are presented. The effects of the geometrical parameters and the volume fraction index on nonlinear responses are performed.

Expanding and Improving FRBR Conceptual Model through FRBRoo (FRBRoo 분석을 통한 FRBR 개념모형의 확장과 개선)

  • Park, Zi-young
    • Journal of the Korean Society for information Management
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    • v.34 no.4
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    • pp.201-225
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    • 2017
  • In this study, based on the analysis of FRBRoo, we tried to propose suggestions to expand and improve the FRBR family conceptual model. FRBRoo is a plug-in ontology of CIDOC CRM with cooperation of museum field. As FRBR family models also revised and integrated into IFLA Library Reference Model, the additional analysis on IFLA LRM was performed. If bibliographic information is required to support the technical and user services of the library, the way to analyze the bibliographic information should be improved in order to cope with the new challenges faced by the library. To do this, time-related event concepts should be reflected in the modeling of bibliographic information. It is also necessary to expand the creation and exchange unit of bibliographic information to smaller units or larger units than legacy bibliographic records. Using FRBRoo as a linkage tool for the sharing of bibliographic information is also suggested.

Implementation and Memory Performance Analysis of a Service Mobility Agent System to Support Service Mobility in Home Network (홈 네트워크 환경에서 서비스 이동성 지원을 위한 에이전트 구현 방안 및 메모리 성능 분석)

  • Nam, Jong-Wook;Yu, Myung-Ju;Choi, Seong-Gon
    • The Journal of the Korea Contents Association
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    • v.10 no.6
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    • pp.80-90
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    • 2010
  • In this paper, we introduce some issues to implement an agent system to support service mobility in home network environment, and describe detailed design method in terminal as well as server agent. Specifically, we describe user recognition module, signaling message receiving/parsing module of terminal agent and signaling message receiving/parsing module, multimedia switching module, memory management module of server agent. We define several parameters managed in IP sharing device and design binding table structure to support mobility. And we utilize M/M/1/K queueing theory to obtain relations between memory size, blocking probability and memory utilization. From the obtained results, we show that memory size can be predicted in server agent mounted on IP sharing device.

The Study of Visual Immersion of Interactive Type of VR Action Contents (VR체감형 액션콘텐츠의 시각적 몰입감)

  • Lee, Young-Woo
    • The Journal of the Korea Contents Association
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    • v.20 no.7
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    • pp.525-533
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    • 2020
  • In recent years, the VR-interactive action contents industry, which utilizes five senses of human bodies, has continued to grow through areas such as games, tourism, movies, performances and exhibitions, but it has reached to breaking point by unrealistic visual elements. Therefore, the purpose of this study is to analyze the effect of each evaluation factor based on visual immersion of interactive type of VR action contents to overcome the limitations. For this study, firstly, prior research is reviewed. Secondly, the evaluation factors of visual immersion of interactive type of VR action contents and hypothesis are to be derived. Research finding is that there is no difference to recognize proximity, three-dimensionality, visibility and immersion by gender. Also, in order to influence visual immersion, it is important that 3D modeling of characters and objects must be sophisticated to be fit in with their surroundings and lighting. This makes user to be confused where they are actually in.

A Study on the Development of the Project Management System based on Augmented Reality (BIM 데이터를 적용한 증강현실 기반의 건설관리시스템 개발에 관한 연구)

  • An, Ji-Yean;Choi, Jeong-Min;Kwon, Soon-Ho;Song, Doo-Hyung;Ock, Jong-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.11 no.8
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    • pp.3083-3093
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    • 2010
  • The number of Free-Form construction projects are increased by development of 3D parametric modeling technology. The reason of Free-Form Architecture's appearance is advance of digital technology. BIM simulation decision making support is inefficient because it is used in virtual reality. In this study, we developed "AR naviX" which is the digital contents of construction management based on AR for effective decision making support to Free-Form construction project. It reflects construction site by using site picture and video, or Laser scanning data. User feel high reality and is absorbed in augmented reality. So they can reduce the time of decision.

A Study of a Knowledge Inference Algorithm using an Association Mining Method based on Ontologies (온톨로지 기반에서 연관 마이닝 방법을 이용한 지식 추론 알고리즘 연구)

  • Hwang, Hyun-Suk;Lee, Jun-Yeon
    • Journal of Korea Multimedia Society
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    • v.11 no.11
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    • pp.1566-1574
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    • 2008
  • Researches of current information searching focus on providing personalized results as well as matching needed queries in an enormous amount of information. This paper aims at discovering hidden knowledge to provide personalized and inferred search results based on the ontology with categorized concepts and relations among data. The current searching occasionally presents too much redundant information or offers no matching results from large volumes of data. To lessen this disadvantages in the information searching, we propose an inference algorithm that supports associated and inferred searching through the Jess engine based on the OWL ontology constraints and knowledge expressed by SWRL with association rules. After constructing the personalized preference ontology for domains such as restaurants, gas stations, bakeries, and so on, it shows that new knowledge information generated from the ontology and the rules is provided with an example of the domain of gas stations.

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An Analysis of the Discourse Topics of Users who Exhibit Symptoms of Depression on Social Media (소셜미디어를 통한 우울 경향 이용자 담론 주제 분석)

  • Seo, Harim;Song, Min
    • Journal of the Korean Society for information Management
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    • v.36 no.4
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    • pp.207-226
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    • 2019
  • Depression is a serious psychological disease that is expected to afflict an increasing number of people. And studies on depression have been conducted in the context of social media because social media is a platform through which users often frankly express their emotions and often reveal their mental states. In this study, large amounts of Korean text were collected and analyzed to determine whether such data could be used to detect depression in users. This study analyzed data collected from Twitter users who had and did not have depressive tendencies between January 2016 and February 2019. The data for each user was separately analyzed before and after the appearance of depressive tendencies to see how their expression changed. In this study the data were analyzed through co-occurrence word analysis, topic modeling, and sentiment analysis. This study's automated data collection method enabled analyses of data collected over a relatively long period of time. Also it compared the textual characteristics of users with depressive tendencies to those without depressive tendencies.