• Title/Summary/Keyword: User Input

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A Fire Detection System Using Fuzzy Logic with Input Variables of Temperature and Smoke Density (열과 연기농도를 입력변수로 갖는 퍼지로직을 이용한 화재감지시스템)

  • Hong Sung-Ho;Kim Doo-Hyun;Kim Sang-Chul
    • Fire Science and Engineering
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    • v.18 no.4
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    • pp.42-51
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    • 2004
  • This paper presents a study on the analysis of fire detection system using fuzzy logic with input variables of temperature and smoke density. The input variables for the fuzzy logic algorithm are measured by fire experiment of small scale with temperature detector and smoke detector. The antecedent part of fuzzy rules consists of temperature and smoke density, and the consequent part consists of fire possibility. Also the triangular fuzzy membership function is chosen for input variables and fuzzy rules to simplify computation. In order to calculate fuzzy values of such fuzzy system, a computer program is developed with Matlab based on graphics user interface. The experiment was conducted with paper and ethanol to simulate flaming fire and with plastic and sawdust to model smoldering fire. The results showed that the fire detection system presented here was able to diagnose fire very precisely. With the help of algorithms using fuzzy logic we could distinguish whether fire or not.

A Method to Predict the Feasible Region of Geometric Centroid for Closed Hull Form Area Using Regression Analysis (회귀분석을 통한 선형 단면의 변환가능 중점영역 예측)

  • Nguyen, Si Bang;Nam, Jong-Ho;Lee, Minkyu
    • Journal of the Society of Naval Architects of Korea
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    • v.54 no.5
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    • pp.387-392
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    • 2017
  • There is a constant demand for hull variation related to ship design. Various input variables are generally given to achieve the objective functions assigned by each variation process. When dealing with geometric shapes accompanied by nonlinear operations during the variation process, vague relationships or uncertainties among input variables are commonly observed. Therefore, it is strongly recommended to identify those uncertainty factors in advance. A method to modify the shape of a closed hull form with a new area and a centroid had been introduced as a new process of hull variation. Since uncertainty between input variables still existed in the method, however, it was not easy for the user to enter the area and the corresponding centroid. To overcome this problem, a method is presented in this paper to provide the feasible region of centroids for a given area. By utilizing the concept and techniques used in the statistics such as the number of samples, probability, margin error, and level of confidence, this method generates the distribution of possible centroids along the regression curve. The result shows that the method helps the user to choose an appropriate input value following his or her design intention.

Control Method of BIFS Contents for Mobile Devices with Restricted Input Key (제한적 키 입력을 갖는 휴대 단말에서의 BIFS 콘텐츠 제어방법)

  • Kim, Jong-Youn;Moon, Nam-Mee;Park, Joo-Kyung
    • Journal of Broadcast Engineering
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    • v.15 no.3
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    • pp.346-354
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    • 2010
  • T-DMB is using MPEG-4 BIFS standard format for broadcasting interactive data service. BIFS enables us to represent contents as a scene which consists of various objects such as AV, image, graphic, and text. It also enables us to control objects by using user interaction. BIFS was designed to be adapted to multimedia systems with various input devices. Today, however, we are in lack of considering about mobile device with restricted input unit. The problem is that a consistent user control of interactive data contents is not possible due to the limitations of input units in T-DMB terminals. To solve the problem, we defined KeyNavigator node that provides a means to select or navigate objects (like menu) in BIFS contents by arrow keys and enter key of mobile terminal. By using KeyNavigater node, not only BIFS contents providers can make BIFS contents as they want, but also users can get a way to control BIFS contents consistently and easily.

Data Stream Allocation for Fair Performance in Multiuser MIMO Systems (다중 사용자 MIMO 환경에서 균등한 성능을 보장하는 데이터 스트림 할당 기법)

  • Lim, Dong-Ho;Choi, Kwon-Hue
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.12A
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    • pp.1006-1013
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    • 2009
  • This paper proposes a data stream allocation technique for fair capacity performance in multiuser multiple-input multiple-output (MIMO) systems using block diagonalization (BD) algorithm. Conventional studies have been focused on maximum sum capacity. Thus, there is a very large difference of capacity among users, since user capacity unfairly distributed according to each user channel environment. In additional, poor channel user has very small capacity, since base station allocates the power by using water-filling technique. Also, almost studies limited itself to obtain the additional gain by using the same number of data streams for all users. In this paper, we propose the technique for maximizing sum capacity under the fair performance constraint by allocating data stream according to user channel environment. Also, proposed algorithm has more gain of sum capacity and transmit power than conventional equal allocation via computer simulation.

User Authentication Method using Vibration Cue on Smartphone (진동 큐를 이용한 스마트폰 사용자 인증 방식)

  • Lee, Jong-Hyeok;Choi, Ok-Kyung;Kim, Kang-Seok;Yeh, Hong-Jin
    • The KIPS Transactions:PartC
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    • v.19C no.3
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    • pp.167-172
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    • 2012
  • Mobile phone devices and memory card can be robbed and lost due to the carelessness that might be caused to leak personal information, and also company's confidential information can be disclosed. Therefore, the importance of user authentication to protect personal information is increasing exponentially. However, there are the limitations that criminals could easily obtain and abuse information about individuals, because the input method of personal identification number or the input method of password might not be safe for Shoulder Surfing Attack(SSA). Although various biometric identification methods were suggested to obstruct the SSA, it is the fact that they also have some faults due to the inconvenience to use in mobile environments. In this study, more complemented service for the user authentication was proposed by applying Keystroke method in the mobile environments to make up for the faults of existing biometric identification method. Lastly, the effectiveness and validity of this study were confirmed through experimental evaluations.

User Interface Experiment Model Design for Touch-Screen Based on Navigation System (터치스크린 기반 항해 시스템을 위한 사용자 인터페이스 실험 모델 설계)

  • Jeon, Hyun-Min;An, Jae-Yong;Oh, Seung-Yup;Park, Peom
    • KIPS Transactions on Software and Data Engineering
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    • v.3 no.11
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    • pp.503-510
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    • 2014
  • With the development of electronic communication technology, the ship's navigational equipment is being digitized, and it has being studied touch-screen-based navigation user interface. However, due to the influence of environmental factors such as waves, it has a potential problem hazardous marine accident occurs due to incorrect operation, the systematic research in consideration of this be done do not. In this paper, we provide a user interface experimental model to verify the stability that takes into account the external environment of the touch-screen input on. Further, we simulated to verify that the interface of the touch screen, the effect of applying the input delay time and the size of the button is obtained through the experimental model proposed. It will be able to greatly contribute to studies of the interface robust touch screen user errors that can be analyzed by the experimental model is proposed to improve the ship, the overall system stability.

A study on user experience design research of interactive TV for children. (사용자경험 리서치를 통한 유아용 인터렉티브 TV 연구)

  • Jeon, Eun-Yong;Eune, Ju-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.818-825
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    • 2009
  • Edutainment is the one of important factors to study interactive TV for children, and it is a big portion in kid's marketing and education market as well. The aim of this study is to design interactive TV for children to maximize edutainment effects by researching children's behaviors. The analysis of children's behaviors with educational effects should be focused to apply designing user experience to propose new ideas of interactive TV. Through observing children's behaviors and interaction with other media, such as books, CD players, digital camera, and so on, TV can be reanalyzed as reliable media, which is creative interactive TV for children with proposals of user experience structure and interaction solution. TV has been changed from analog TV to IPTV and it will be different with network and interactive solution.

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A User Study on Information Searching Behaviors for Designing User-centered Query Interface of Content-Based Music Information Retrieval System (내용기반 음악정보 검색시스템을 위한 이용자 중심의 질의 인터페이스 설계에 관한 연구)

  • Lee, Yoon-Joo;Moon, Sung-Been
    • Journal of the Korean Society for information Management
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    • v.23 no.2
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    • pp.5-19
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    • 2006
  • The purpose of this study is to observe and analyze information searching behaviors of various user groups in different access modes for designing user-centered query interface of content-based Music Information Retrieval System(MIRS). Two expert groups and two non-expert groups were recruited for this research. The data gathering techniques employed in this study were in-depth interviewing, participant observation, searching task experiments, think-aloud protocols, and post-search surveys. Expert users, especially majoring in music theory, preferred to input exact notes one by one using the devices such as keyboard and musical score. On the other hand, non-expert users preferred to input melodic contours by humming.

The Effects of Multi-Modality on the Use of Smart Phones

  • Lee, Gaeun;Kim, Seongmin;Choe, Jaeho;Jung, Eui Seung
    • Journal of the Ergonomics Society of Korea
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    • v.33 no.3
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    • pp.241-253
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    • 2014
  • Objective: The objective of this study was to examine multi-modal interaction effects of input-mode switching on the use of smart phones. Background: Multi-modal is considered as an efficient alternative for input and output of information in mobile environments. However, there are various limitations in current mobile UI (User Interface) system that overlooks the transition between different modes or the usability of a combination of multi modal uses. Method: A pre-survey determined five representative tasks from smart phone tasks by their functions. The first experiment involved the use of a uni-mode for five single tasks; the second experiment involved the use of a multi-mode for three dual tasks. The dependent variables were user preference and task completion time. The independent variable in the first experiment was the type of modes (i.e., Touch, Pen, or Voice) while the variable in the second experiment was the type of tasks (i.e., internet searching, subway map, memo, gallery, and application store). Results: In the first experiment, there was no difference between the uses of pen and touch devices. However, a specific mode type was preferred depending on the functional characteristics of the tasks. In the second experiment, analysis of results showed that user preference depended on the order and combination of modes. Even with the transition of modes, users preferred the use of multi-modes including voice. Conclusion: The order of combination of modes may affect the usability of multi-modes. Therefore, when designing a multi-modal system, the fact that there are frequent transitions between various mobile contents in different modes should be properly considered. Application: It may be utilized as a user-centered design guideline for mobile multi modal UI system.

Wearable User Interface based on EOG and Marker Recognition (EOG와 마커인식을 이용한 착용형 사용자 인터페이스)

  • Kang, Sun-Kyoung;Jung, Sung-Tae;Lee, Sang-Seol
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.6 s.44
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    • pp.133-141
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    • 2006
  • Recently many wearable computers have been developed. But they still have many user interface problems from both an input and output perspective. This paper presents a wearable user interface based on EOG(electrooculogram) sensing circuit and marker recognition. In the proposed user interface, the EOG sensor circuit which tracks the movement of eyes by sensing the potential difference across the eye is used as a pointing device. Objects to manipulate are represented human readable markers. And the marker recognition system detects and recognize markers from the camera input image. When a marker is recognized, the corresponding property window and method window are displayed to the head mounted display. Users manipulate the object by selecting a property or a method item from the window. By using the EOG sensor circuit and the marker recognition system, we can manipulate an object with only eye movement in the wearable computing environment.

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