• Title/Summary/Keyword: User Input

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Code Development for Two-Dimensional Flow Visualization (객체지향형 2차원 유동 가시화 코드 개발)

  • Sah Jong-Youb;Huh Jun-Sung
    • Journal of computational fluids engineering
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    • v.8 no.1
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    • pp.30-37
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    • 2003
  • The post-processor for two-dimensional flow visualization has been developed by using OOP(object-oriented programming) of Visual C++. User-friendly GUI(graphic user interface) has been built on the base of MFC(Microsoft Foundation Class). The number and order of variables can be specified by user because the input style is the free-format. The new variable can be defined and added to the variable list by using the various operators and functions.

The human factors in user interface design of computer graphics (컴퓨터 그래픽 User Interface 설계에서의 Human Factor)

  • 최윤철
    • Journal of the Ergonomics Society of Korea
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    • v.6 no.2
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    • pp.29-37
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    • 1987
  • This paper discusses the gereral principles to be considered in the design of usef interfaces of graphics packages and presents a top-down design process in systematic way. The effective and convenient user interfaces are analyzed based on human factors criteria and we discuss the properties and application requirements of typical interaction techniques which support primitive tasks. The choice of an interaction technique has a set of input device prerequisites to be met.

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An Arrangement Method of Voice and Sound Feedback According to the Operation : For Interaction of Domestic Appliance (조작 방식에 따른 음성과 소리 피드백의 할당 방법 가전제품과의 상호작용을 중심으로)

  • Hong, Eun-ji;Hwang, Hae-jeong;Kang, Youn-ah
    • Journal of the HCI Society of Korea
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    • v.11 no.2
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    • pp.15-22
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    • 2016
  • The ways to interact with digital appliances are becoming more diverse. Users can control appliances using a remote control and a touch-screen, and appliances can send users feedback through various ways such as sound, voice, and visual signals. However, there is little research on how to define which output method to use for providing feedback according to the user' input method. In this study, we designed an experimental study that seeks to identify how to appropriately match the output method - voice and sound - based on the user input - voice and button. We made four types of interaction with two kinds input methods and two kinds of output methods. For the four interaction types, we compared the usability, perceived satisfaction, preference and suitability. Results reveals that the output method affects the ease of use and perceived satisfaction of the input method. The voice input method with sound feedback was evaluated more satisfying than with the voice feedback. However, the keying input method with voice feedback was evaluated more satisfying than with sound feedback. The keying input method was more dependent on the output method than the voice input method. We also found that the feedback method of appliances determines the perceived appropriateness of the interaction.

An Analysis on the Human Cognition of Weight in the Virtual Environment Including the Force Input (근력을 포함한 가상환경하에서 사용자가 느끼는 무게감에 관한 분석)

  • Kim, Pil-Joo;Nam, Ki-Seon;Sim, Song-Yong;Moon, Gyu;Song, Chang-Geun
    • Science of Emotion and Sensibility
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    • v.5 no.1
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    • pp.1-7
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    • 2002
  • This paper studies on the human cognition of object's weight in virtual environment. We design the force input device which consists of a 3D mouse and a simple spring. It provides users with force feedback. The user can measure the weight of an object by the grasping force to move or lift it up in the virtual environment. Three kinds of experiments are performed. The first one is performed to analyze the relationships between the object's weight and its volume. The second one is to find the relationships between the object's weight and the its texture and finally the third one is to find the relationships between the object's weight and the force used to move an object. We conclude from the analysis of the experiment that object's volume or texture are not the critical factor for user to realize its weight. But the grasping force is critical and meaningful in realizing its weight so that the virtual environment with force cue provides users with more immersive environments. And, also the force input device is effective enough for user to feel the weight of the object.

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User Adaptive Variable Keyboard for Smart Devices (스마트 기기 사용자 적응형 가변 키보드)

  • Jeoung, You-Sun;Choi, Dong-Min
    • The Journal of the Korea institute of electronic communication sciences
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    • v.12 no.6
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    • pp.1167-1172
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    • 2017
  • Desktop computers, which were the main means of Internet use and information activity, were pushed out by smart devices that emphasized mobility and simplicity. The recent information production and consumption activities are performed through smart devices, but there is no input device for smart devices that can fully replace traditional input devices such as full-size PC compatible keyboards. Because of the small size of the virtual keyboard that uses the touch screen of the smart device, typographical error occurs at a high rate. In this paper, we propose a variable virtual keyboard that minimizes the typographical errors of the conventional virtual keyboards. The proposed method minimizes the user 's input error by adjusting the size of each key of the virtual keyboard based on accumulated dataset of position and pressure of the user' s input error even though there is no difference in the key position arrangement of the conventional virtual keyboards.

1.5-factor Authentication Method using Secure Keypads and Biometric Authentication in the Fintech (핀테크 환경에서 보안 키패드와 생체인증을 이용한 1.5-factor 인증 기법)

  • Mun, Hyung-Jin
    • Journal of Industrial Convergence
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    • v.20 no.11
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    • pp.191-196
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    • 2022
  • In the fintech field, financial transactions with smart phones are actively conducted. User authentication technology is essential for safe financial transactions. PIN authentication through the existing security keypads is convenient to input but has weaknesses in security and others. The biometric authentication technique is secure, but there is a possibility of false positive and false negative authentication. To compensate for this, two-factor authentication is used. In this paper, we propose the 1.5-factor authentication that can increase convenience and security through PIN input with biometric authentication. It provides the stability of fingerprint authentication and convenience of two or three PIN inputs, and this makes safe financial transaction possible. Since biometric authentication is performed at the same time when entering PIN, while security is required by applying fingerprint authentication to the area touched while entering PIN. The User authentication is performed while ensuring convenience to input through additional PIN input in situations where high safety is required, and Safe financial transactions are possible.

A method to maintain templates in open source-based authoring tool for e-learning assessment items (오픈 소스 기반의 이러닝 평가문항 저작 도구를 위한 템플릿 유지 기법)

  • Han, Sungjae;Choi, Byung-Uk;Cha, Jaehyuk
    • Journal of Digital Contents Society
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    • v.15 no.1
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    • pp.101-112
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    • 2014
  • Existing tools using in the standard e-learning contents authoring were used a method to provide users contents template produced in advance. In order to use resources of the template in a common web-based authoring tool, there is problem to overcome. If the resource of template is inserted within the contents on the authoring tool, the deformation of the template by the user's input that may occur during the edit process cannot be controlled. In this paper, we propose an effective maintenance method to prevent deformation of the resource of template inserted into any WYSIWYG-based HTML authoring tool by user's discretion. We added a template plug-in that can create the IMS-QTI standard resource in tynyMCE the web-based open source editor of representative examples. And the plug-in for tinyMCE was realized as a module of directly respond to the action of limited user input. So, in response to the action of user's input, the structure of the template can be sustained possibly.

Performance of ZF Precoder in Downlink Massive MIMO with Non-Uniform User Distribution

  • Kong, Chuili;Zhong, Caijun;Zhang, Zhaoyang
    • Journal of Communications and Networks
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    • v.18 no.5
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    • pp.688-698
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    • 2016
  • In this paper, we investigate the achievable sum rate and energy efficiency of downlink massive multiple-input multiple-output antenna systems with zero-forcing precoding, by taking into account the randomness of user locations. Specifically, we propose two types of non-uniform user distributions, namely, center-intensive user distribution and edge-intensive user distribution. Based on these user distributions, we derive novel tight lower and upper bounds on the average sum rate. In addition, the impact of user distributions on the optimal number of users maximizing the sum rate is characterized. Moreover, by adopting a realistic power consumption model which accounts for the transmit power, circuit power and signal processing power, the energy efficiency of the system is studied. In particular, closed-form solutions for the key system parameters, such as the number of antennas and the optimal transmit signal-to-noise ratio maximizing the energy efficiency, are obtained. The findings of the paper suggest that user distribution has a significant impact on the system performance: for instance, the highest average sum rate is achieved with the center-intensive user distribution, while the lowest average sum rate is obtained with the edge-intensive user distribution. Also, more users can be served with the center-intensive user distribution.

Machine Learning-based model for predicting changes in user evaluation reflecting the period of the product (제품 사용 기간을 반영한 기계학습 기반 사용자 평가 변화 예측 모델)

  • Boo Hyunkyung;Kim Namgyu
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.19 no.1
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    • pp.91-107
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    • 2023
  • With the recent expansion of the commerce ecosystem, a large number of user evaluations have been produced. Accordingly, attempts to create business insights using user evaluation data have been actively made. However, since user evaluation can change after the user experiences the product, it is difficult to say that the analysis based only on reviews immediately after purchase fully reflects the user's evaluation of the product. Moreover, studies conducted so far on user evaluation have overlooked the fact that the length of time a user has used a product can affect the user's product evaluation. Therefore, in this study, we build a model that predicts the direction of change in the user's rating after use from the user's rating and reviews immediately after purchase. In particular, the proposed model reflects the product's period of use in predicting the change direction of the star rating. However, since the posterior information on the duration of product use cannot be used as input in the inference process, we propose a structure that utilizes information about the product's period of use using an auxiliary classifier. As a result of an experiment using 599,889 user evaluation data collected from the shopping platform 'N' company, we confirmed that the proposed model performed better than the existing model in terms of accuracy.

Discretization Effects of Real-Time Input Shaping in Residual Vibration Reduction for Precise XY Stage (정밀 XY 스테이지 잔류진동 억제를 위한 실시간 입력성형에서의 이산화 효과에 관한 연구)

  • Park, Sang-Won;Choi, Hun-Seok;Singhose, William;Hong, Seong-Wook
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.16 no.4
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    • pp.71-78
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    • 2007
  • Input shaping is known to be a very effective tool for suppressing residual vibration without introducing any complicated sensors and feedback control. Real-time input shaping schemes necessitate a process such that the input command is discretized to deal with non-prescribed, real-time input. Thus parameters associated with input command discretization, such as time spacing and duration time, are unknowns which affect the performance of input shaping schemes, especially for small and fast XY stages. This paper investigates the effects of input command discretization parameters, such as time spacing and duration time, on the dynamic performance of XY stages subjected to real-time input shaping. An experimental system is developed which is equipped with an XY stage driven by servo-motors and real-time user command. Experiments are performed to investigate the dynamic performance of XY stage by changing these parameters and to yield a strategy to gain better performance.