• Title/Summary/Keyword: User Friendliness

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A Study on the Ease of Use of Open Source-based Knitting Machine User Interface Design (오픈소스기반 니팅기 사용자 인터페이스 디자인 사용편의성에 관한 연구)

  • Jo, Jae-Yoon;Nam, Won-Suk;Jang, Joong-Sik
    • Journal of the Korea Convergence Society
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    • v.11 no.3
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    • pp.187-194
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    • 2020
  • This paper is a study to improve the usability due to the commercialization of open source-based knitting machines. Based on the analysis, FGD was conducted to derive considerations and to evaluate the evaluation factors based on the derived contents. Based on the evaluation principles derived, tasks were created for each UI (user interface) situation to measure execution time and error frequency. The analysis results show that model C has the highest user-friendliness in terms of learning, conciseness, cognitive fitness, convenience, state maintainability, and intuition. Ease of use will be improved.

Evaluation of Smart Lighting User Experience in Smart Safety Living Lab (스마트안전 리빙랩에서의 스마트 조명 사용자경험 평가)

  • Jo, Eun-Ji;Ryu, Do-Hyeon;Kim, Kwang-Jae;Lee, Gi-Hyun;Yun, Jung-Min;Cho, Jung-Hyun;Jeon, Kwang-sik;Lee, Ji-Yeon
    • Journal of Korean Society for Quality Management
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    • v.50 no.4
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    • pp.679-700
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    • 2022
  • Purpose: Smart lighting adjusts brightness and color temperature according to weather, the user's activity, mood, etc. This study performed user experience(UX) evaluation of smart lighting in a living lab. The purpose of evaluating UX and analyzing the evaluation results is to improve user-friendliness and market competitiveness of smart lighting Methods: A living lab is a virtual or physical space where various stakeholders participate to develop, verify, and evaluate products, services, or systems in a real-life environment. In this study, an environment of using smart lighting was established in the Smart Safety Living Lab. Subjects performed UX evaluation after interacting freely with smart lighting in the Smart Safety Living Lab. Results: As a result of UX evaluation, it was confirmed that UX was overall excellent and subjects were satisfied with setting a desired indoor mood through smart lighting. However, operating the switch of smart lighting may be difficult due to its complexity, and it is needed to improve some functionalities such as the brightness range provided by smart lighting. Conclusion: This study is expected to contribute to establishing the way of UX improvement of smart lighting. This study is also expected to contribute to developing smart lighting as a high-quality product by reflecting the subjects' needs and UX derived in a real-life environment.

The Factors Affecting Smartphone User's Intention to use Mobile Anti-Malware SW (스마트폰 이용자의 악성코드용 모바일 백신 이용 의도에 영향을 미치는 요인)

  • Jang, Jaeyoung;Kim, Jidong;Kim, Beomsoo
    • Journal of Information Technology Services
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    • v.13 no.2
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    • pp.113-131
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    • 2014
  • Smartphone security threat has become an important issue in Information Science field following the wide distribution of smartphones. However, there are few studies related to such. Therefore, this study examined the factors affecting the intention of smartphone users to use the mobile vaccine against malware with the Protection Motivation Theory. To secure the reliability of the study, a surveying agency was commissioned. A total of 263 respondents, excluding 37 respondents who are users of iOS, which does not have mobile vaccine in the smart phone, or who gave invalid responses, were surveyed. The results showed that perception of the installed mobile vaccine significantly affected the Response Efficacy and Self-efficacy, and that the Perceived Severity, Perceived Vulnerability, Response Efficacy, and Self-efficacy significantly influenced the intention to use the mobile vaccine. On the other hand, Installation Perception of mobile vaccine itself did not affect the Perceived Severity and Perceived Vulnerability. This study is significant since it presented the new evaluation model of threat evaluation and response evaluation in the Protection Motivation Theory in accepting the security technology and raised the need for the promotion and exposure of mobile vaccine, since perception of mobile vaccine installation affects the response evaluation. It also found that the promotion must consider the seriousness of smartphone security, outstanding attribute of mobile vaccine, and user-friendliness of mobile vaccine above all.

Design and Implementation of the Payment System using One-time Credit Information (일회용 신용정보를 이용한 전자지불 시스템의 설계 및 구현)

  • Sin, Jong-Cheol;Park, Jong-Yeol;Lee, Hyeong-Hyo;Lee, Dong-Ik;Yun, Seok-Hwan
    • The KIPS Transactions:PartC
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    • v.9C no.3
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    • pp.351-358
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    • 2002
  • Recently, personal business styles have been rapidly changed into e-business due to the rapid progress and deployment of Internet. As a result of the change, new and safe ways of payment such as electronic wallet, electronic money and electronic check have been developed and introduced. In this paper a secure and user-friendly payment method is addressed. One of most important reasons why newly developed safe payment methods are not widely used in e-business is lack of convenience for the users. On the other hand credit card based payment, which is traditional one, is the most prevailing due to the user-friendliness. However this payment also has some problem in sense of security. In this paper, we design and implement a secure credit card-based payment system using one-time credit information. The main features are "payment information must be new", "can use the old credit system", and "do not require client software".

A Study on the Development of a 2-axis Stage with Sequence Control for Micro Particle Blast Machining (미세입자 분사가공용 시퀸스 제어가 가능한 2축 스테이지 개발에 관한 연구)

  • Hwang, Chul-Woong;Lee, Sea-Han;Wang, Duck Hyun
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.19 no.8
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    • pp.81-87
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    • 2020
  • A stable rotational-to-linear motion transformation structure using a driving mechanism with 2 degrees of freedom was developed for an orthogonal mechanism to prevent the interference of each axis in 2D motion. In this mechanism, a step motor was used for precise position control. This structure was developed to maneuver workparts in micro particle blast machining experiments. To determine the real-time performance of micro particle blast machining, the control, input, and output were operated simultaneously and precise position control was implemented, using a timer interrupt with multiple execution codes. The two step motors obtained precise position control by removing backlash with a ball-screw mechanism. The device has menu-type control codes for user-friendliness, and real-time sequence control was simultaneously adopted for user control input.

A Study on Features of Smart Phone Users (스마트 폰 사용자 특성에 관한 탐색적 연구)

  • Ha, Tai-Hyun
    • Journal of Digital Convergence
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    • v.8 no.4
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    • pp.177-184
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    • 2010
  • Mobile phones users are not only able to use smart phone services in real time whenever and wherever they desire, but also they can acquire appropriate information that they need. The features of smart phone services and users are examined in this study because there are not enough studies on such unique features of smart phone services. In accordance with the results of the study the features of smart phone services and users can be categorized as follows: 1) the requisite features of smart phone services are immediate connectivity and. 2) The requisite features for smart phone users are user friendliness and user innovation. 3) The requisite features of smart phone technology are security and linkage.

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A Impact of Technological Regime of Game Engine upon Game Development Performance (게임 엔진의 기술 체제에 따른 게임 개발 성과 차이에 관한 연구)

  • Chang, Yong-Ho;Joung, Won-Jo
    • Journal of Korea Game Society
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    • v.10 no.1
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    • pp.79-91
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    • 2010
  • The research empirically analyzes the impact of technological regime of game engine upon game development performance. The results indicate that, first, technological regime of game engine determines game's genre distribution. Secondly, user friendly game engine regime(modular, generic and integrated API engine) induces higher genre diversity and lower genre concentration ratios. Thirdly, user friendly game engine regime(modular, generic and integrated API engine) is becoming more applied recently. Fourthly, innovation types and price types of game engine do not influence upon game engine trades. Those results point out that game engine's technological regime influences directly game development application and user friendly regime is increasingly more standardized.

Design and Implementation of Peer-to-Peer Electronic Commerce Systems based on the File Sharing Method between Users (이용자간 파일공유방식에 기반한 P2P 전자상거래 시스템 설계 및 구현)

  • Kim Chang-Su;Seo Young-Suk
    • The Journal of Information Systems
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    • v.15 no.1
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    • pp.1-20
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    • 2006
  • Peer-to-peer systems (P2P) are rapidly growing in importance on the Internet environment, quickly extending the range of their usage. However, peer-to-peer systems have not been widely applied in electronic commerce because they have not been established as an appropriate business model. Therefore, we firstly review the previous research relevant to peer-to-peer systems, and then analyze the business models for P2P systems presented by previous researchers. Furthermore, this study categorizes major issues in terms of the technical and business model aspects. On the basis of these reviews, we develop P2P electronic commerce systems based on the file sharing method between users, focusing on user interface friendliness. A developed P2P electronic commerce systems are programmed by using the C# based on the Microsoft.net solution. A database is implemented using the MSSQL2000. A main application technology is designed that P2P electronic commerce systems make it possible. for user to extend into BtoB Solution by using WSDL (Web Services Description Language), UDDI (Universal Description, Discovery, and Integration) and the XML that is a document for users. User interface is made as form of Internet messenger for a user's convenience and is possible to develop into a commodity transaction system based on XML. In this study, it is possible for the P2P electronic commerce system to have extended application to fields such as Internet shopping mall and property transaction in a nonprofit organization, a public institution and a large scale nonprofit institution that have a similar structure as compared with a structure of a nonprofit educational institution.

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Mission Analysis and Planning System for Korea Multipurpose Satellite-I

  • Won, Chang-Hee;Lee, Jeong-Sook;Lee, Byoung-Sun;Eun, Jong-Won
    • ETRI Journal
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    • v.21 no.3
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    • pp.29-40
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    • 1999
  • The Mission Analysis and Planning System (MAPS) has been developed for a low earth orbiting remote sensing satellite, Korea Multipurpose Satellite-I (KOMPSAT-I), to monitor and control the orbit and the attitude as well as to generate mission timelines and command plans. The MAPS has been designed using a top-down approach and modular programming method to ensure flexibility in modification and expansion of the system. Furthermore, a graphical user interface has been adopted to ensure friendliness. Design, Implementation, and testing of the KOMPSAT is discussed in this paper.

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Knowledge-based System for Power Generator Annual Maintenance Scheduling (발전기 연간 정기보수계획을 위한 지식 베이스 시스템)

  • Ahn, Byong-Hun;Kim, Chul;Shin, Jae-Yeong;Lee, Kyung-Jae;Kwon, Tae-Won;Lee, Byung-Ha;Ham, Wan-Kyun
    • Proceedings of the KIEE Conference
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    • 1991.11a
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    • pp.47-50
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    • 1991
  • This paper discusses a knowledge-based system being developed by KAIST and KEPCO to assist planning the annual maintenance schedule of power units. To meet users' requirements, we have designed the system with several features: man-machine interaction, catalog system, user-friendliness, the hybrid-system of math-model and knowledge-base. In this paper, we introduce the outline of our system.

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