• 제목/요약/키워드: User Focused

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사용자 중심의 어린이전문병원 계획을 위한 사용자 평가 - 어린이 환자의 보호자와 간호사를 중심으로 - (User Evaluation for User-Oriented Children's Hospital Design - Focused on the Mothers of Child Inpatients and the Nurses -)

  • 하지민;박수빈
    • 한국실내디자인학회논문집
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    • 제25권1호
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    • pp.192-200
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    • 2016
  • This study aims to design user-oriented children's hospital by examining the user needs, especially the mothers of child inpatients and the nurses. The subjects participated in a questionnaire survey including the user's characteristics, awareness of patient's room, the preference on ward size, demands, satisfaction and hospital environment assessment. The survey was conducted of the mothers of child inpatients and the nurses in A children's hospital, and the data were analyzed by the SPSS WIN 18.0 Version software. A total of 115 copies of the questionnaire were finally analyzed. The results and conclusions are as follows. 1) The mothers' demand on family-centered space and private spaces were higher than the nurses. 2) The mothers preferred 1-bed-room to 4-bed-room due to safety and privacy. 3) The items of hospital environment assessment was categorized into four factors; 'Aesthetics', 'Accessibility', 'Comfort', and 'Lighting'. The most positive factor was 'Aesthetics', whereas 'Comfort' was the negative factor. 4) The mother's satisfaction was lower than the nurse's. The most influential factors on the satisfaction was 'Accessibility'. To improve the satisfaction of the mothers of child inpatients and the nurses, safety, privacy, accessibility should be considered.

서비스 가치 관점에서의 e-정보서비스 사용 의도에 관한 연구 (Determinants of the intention to use information services)

  • 한정희;장활식
    • 한국정보시스템학회지:정보시스템연구
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    • 제13권1호
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    • pp.97-119
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    • 2004
  • Recently, many e-business companies started to charge fees to the use of information contents service. However, little is known about how users evaluate and determine to purchase information services. Past technology adoption research has focused primarily on the positive utility gains side, focusing on usefulness and ease of use. Purchase of e-service, however, involves not only the position utilities but also negative utilities. This research uses the service value model(SVM) and explains user's intention of purchasing a new information service. Based on the Perceived Value Framework, this research investigates the impacts of the service quality and the fee charge on the user's perceived service value and further on user's intention of adopting the e-service. One of the most important postulations of this research is that both service quality and the fee charge influence user's intention through affecting the user's perceived service value. This research presences a conceptual model of users' e-service evaluation process. The conceptual framework provides a basis for understanding how perceptions of quality and sacrifice influence value perceptions and purchase intentions. The results of an empirical research suggest that the both service quality and fee charge have influences on the perceived service value. However, they do not directly affect user's intention to purchase the e-service. They affect user's intention to purchase through affecting the perceived service value. In conclusion, this research provides a base to build on for other research studying use intention model of new e-service.

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사용자 참여형 학교공간혁신의 교육적 효과 분석 - 인천광역시를 중심으로 - (Analysis of Educational Effect of User Participation School Space Innovation - Focused on Incheon Metropolitan City -)

  • 윤미정;이용환
    • 교육시설 논문지
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    • 제27권1호
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    • pp.11-19
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    • 2020
  • The purpose of this study is to think about the educational effect of school space innovation project through user participation, to investigate and analyze the actual situation of user participation school space innovation project of elementary, middle and high schools of Incheon Metropolitan Office of Education, The educational effect was analyzed. After the students and teachers participated in the improvement of the school space, the students' skills were improved. Overall, emotional abilities were most cultivated, and elementary school students were most physically cultivated. The intimacy created by participation and activities and play-oriented projects may have helped to develop students' abilities. In addition, the school became fun after user participation, and there was a positive effect of increasing a sense of apathy and belonging. The expansion of user participation has resulted in not only the satisfaction of space but also the friendship and emotional part of students. As a result of this study, the school space constructed through the user participation process brought about significant educational changes in school life and individual quality of life in the learning activities and school life of teachers and students, the main users of the school space.

구성주의에 기반한 이용자교육 교수학습지도안 개발에 관한 연구: 공공도서관 어린이 이용자를 대상으로 (A Study on the Development of Lesson Plan for User Education Based on Constructivist Learning Environments: Focused on Children Using Public Libraries)

  • 박현정;박성재
    • 정보관리학회지
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    • 제34권2호
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    • pp.97-114
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    • 2017
  • 본 연구는 이용자교육의 활성화를 위하여 공공도서관 어린이 이용자교육 교수학습지도안을 개발하는데 목적이 있다. 교수학습지도안 개발을 위해 문헌조사를 통하여 초등학교 3, 4학년을 이용자교육 대상으로 선정하고 이용자교육 내용으로 오리엔테이션 교육을 도출하였다. 교수학습지도안에 적용할 학습모형으로 학습자의 자발적이고 주체적인 교육 참여와 교수자의 역할을 구체적으로 설계할 수 있는 Jonassen의 구성주의 학습환경 모형을 선정하였다. 교수학습지도안 개발을 위해 먼저 구성주의 학습환경 모형을 분석하고 이용자교육에 적용하여 이용자교육 학습환경과 교수활동을 설계하였다. 이를 바탕으로 교수학습지도안을 작성하여 유용성과 적합성 평가를 진행하였으며 평가에서 제안된 사항을 반영하여 공공도서관 어린이 이용자교육 교수학습지도안을 개발하였다.

디지털 공간에서 나타나는 사용자 경험의 확장을 위한 적용 요소에 관한 연구 (A Study on Applied Elements fo the Extension of User Experience in Digital Space)

  • 김세영
    • 한국실내디자인학회논문집
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    • 제23권1호
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    • pp.52-60
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    • 2014
  • The purpose of this study is to analyze about the extension of user experience in the digital space. Through the digital technology and virtual space, the city's new environment is being changed. it makes people activate their aesthetic experience. Simultaneously, it elevates satisfaction levels regarding people's aesthetic experience. Research methods and settings of the range to study on the Extension of User Experience are as follows: First, establish digital space's characteristics comparing digital space at the structural change-points in modern society. Second, experience's approch way through the digital media in the contemporary space. And understand the concept about a variety of User Experience. Third. to classify the elements of access control for the user experience. Experience is being expanded through the generation process. Fourth, investigate analysis of the case studies, focused on the architecture and space design_Media installations that appear in the city park, the city's landmark buildings facade, the building facade by offering commercially applied for brand marketing_ announced through the media recently. Also, it is to look at the physical elements through digital media and to analyze the applicability of the public space. Therefore, the new approach to digital implementation shall be determined by looking in the direction of the user approaches.

O2O 서비스 구전의도에 영향을 미치는 요인에 대한 연구: 중국 스마트 오더 서비스를 중심으로 (A Study on Factors Affecting Consumer's Word-of-Mouth Intention of O2O service: Focused on Chinese Smart Order Service)

  • ;유재현
    • 한국정보시스템학회지:정보시스템연구
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    • 제32권2호
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    • pp.1-24
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    • 2023
  • Purpose The aim of this study is to investigate how system quality, privacy concerns, and usefulness impact user satisfaction and word-of-mouth intention towards smart order services among Chinese consumers. The study also seeks to provide both theoretical and practical implications based on the findings. Design/methodology/approach This study conducted an empirical study on Chinese consumers through an online survey on 274 users of smart order service in China. To analyze the data, frequency analysis, reliability analysis, and confirmatory factor analysis were performed using SPSS 26.0 and AMOS 26.0 statistical programs, and structural equation model was used for hypothesis testing. Findings The study results are as follows. First, system quality was found to have a positive effect on usefulness and user satisfaction. Second, privacy concerns were found to have a positive effect on user satisfaction, but not on usefulness. Third, user satisfaction was found to have a positive effect on consumers' word-of-mouth intention of the smart order service. Finally, mediating effects were found between system quality and user satisfaction through usefulness, as well as between system quality, perceived privacy concern, and usefulness through user satisfaction.

이용자 정보추구 모형에 관한 메타적 연구 (A Meta-Research on User Information Seeking Models)

  • 서은경
    • 한국정보관리학회:학술대회논문집
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    • 한국정보관리학회 1995년도 제2회 학술대회 논문집
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    • pp.25-28
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    • 1995
  • Whereas earlier research on information seeking efforts focused on system related concepts and observer constructs. the recent literature reflects a move toward user consturcts. The purpose of the study is to review, analyze and synthesize the various models on information seeking. The study suggests that the practice of intermediares can be both more efficient and effective if it is based on the conceptual assumptions that undergird the cognitive factors: systems designs or software access will also benefit if these cognitive factors are built into the information system as centeral design features.

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IBM PC VGA용 화상처리 소프트웨어(IMAPRO) (Image Processing Software Package(IMAPRO) for IBM PC VGA)

  • 徐在榮;智光薰
    • 대한원격탐사학회지
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    • 제8권1호
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    • pp.59-69
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    • 1992
  • The IMAPRO sotfware package was mainly focused to provide an algorithm which is capable of displaying various color composite images on IBM PC, VGA(Video Graphic Array) card with no special hardware. It displays the false color images using a low-cost eight-bit place refresh buffer. This produces similar quality to the one obtained from image board with three eight-bit plane. Also, it provides user friendly menu driven method for the user who are not familier with technical knowladge of image processing. It may prove useful for universities, institute and private company where expensive hardware is not available.

The Effects of Training for Computer Skills on Outcome Expectations, Ease of Use, Self-Efficacy and Perceived Behavioral Control

  • Lee, Min-Hwa
    • 한국정보시스템학회:학술대회논문집
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    • 한국정보시스템학회 1996년도 추계학술발표회 발표논문집
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    • pp.29-48
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    • 1996
  • Previous studies on user training have largely focused on assessing models which describe the determinants of information technology usage or examined the effects of training on user satisfaction, productivity, performance, and so on. Scant research efforts have been made, however, to examine those effects of training by using theoretical models. This study presented a conceptual model to predict intention to use information technology and conducted an experiment to understand how training for computer skill acquisition affects primary variables of the model. The data were obtained from 32 student subjects of an experimental group and 31 students of a control group, and the information technology employed for this study was a university's electronic mail system. The study results revealed that attitude toward usage and perceived behavioral control helped to predict user intentions; outcome expectations were positively related to attitude toward usage; and self - efficacy and perceived behavioral control. The changes in those variables suggest more causal effects of user training than other survey studies.

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