• Title/Summary/Keyword: User Feedback Information

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Codebook-Based Interference Alignment for Uplink MIMO Interference Channels

  • Lee, Hyun-Ho;Park, Ki-Hong;Ko, Young-Chai;Alouini, Mohamed-Slim
    • Journal of Communications and Networks
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    • v.16 no.1
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    • pp.18-25
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    • 2014
  • In this paper, we propose a codebook-based interference alignment (IA) scheme in the constant multiple-input multiple-output (MIMO) interference channel especially for the uplink scenario. In our proposed scheme, we assume cooperation among base stations (BSs) through reliable backhaul links so that global channel knowledge is available for all BSs, which enables BS to compute he transmit precoder and inform its quantized index to the associated user via limited rate feedback link. We present an upper bound on the rate loss of the proposed scheme and derive the scaling law of the feedback load to maintain a constant rate loss relative to IA with perfect channel knowledge. Considering the impact of overhead due to training, cooperation, and feedback, we address the effective degrees of freedom (DOF) of the proposed scheme and derive the maximization of the effective DOF. From simulation results, we verify our analysis on the scaling law to preserve the multiplexing gain and confirm that the proposed scheme is more effective than the conventional IA scheme in terms of the effective DOF.

Design of Bi-directional RDM-DMX512 Converter for LED Lighting Control

  • Hung, Nguyen Manh;Lee, Chang-Hoon
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.13 no.2
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    • pp.106-115
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    • 2013
  • LED lighting control system using unidirectional DMX512 (digital multiplex with 512 pieces of information)) protocol has been the most popular. Nowadays, the user's consumption has been upgrading to the more intelligent system but the upgrading process does not affect the existing infrastructure. There were many researches use the additional communication for the feedback communication way such as WiFi, Controller Area Network (CAN), Power Line Communication (PLC), etc but all researches had inherent disadvantages that created the independent feedback with the existing DMX512 system. Our paper represents the novel method that uses the remote device management (RDM) protocol to associate the additional feedback with existent DMX512 infrastructure in the one system. The data in DMX512 frame sending to the DMX512 client is split and repacked to become the RDM packet. This RDM packet is transferred to the RDM monitor console and the response RDM packet is converted to the DMX512 frame for control DMX512 client devices. This is the closed loop control model which uses the bidirectional convertibility between RDM packet and DMX512 frame. The proposed method not only upgrades the feedback control function for the old DMX512 system without changing the existent infrastructure, but also solves compatible problems between new RDM devices and old DMX512 devices and gives the low cost solution for extending DMX512 universe.

Unstructured Data Quantification Scheme Based on Text Mining for User Feedback Extraction (사용자 의견 추출을 위한 텍스트 마이닝 기반 비정형 데이터 정량화 방안)

  • Jo, Jung-Heum;Chung, Yong-Taek;Choi, Seong-Wook;Ok, Changsoo
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.41 no.4
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    • pp.131-137
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    • 2018
  • People write reviews of numerous products or services on the Internet, in their blogs or community bulletin boards. These unstructured data contain important emotions and opinions about the author's product or service, which can provide important information for future product design or marketing. However, this text-based information cannot be evaluated quantitatively, and thus they are difficult to apply to mathematical models or optimization problems for product design and improvement. Therefore, this study proposes a method to quantitatively extract user's opinion or preference about a specific product or service by utilizing a lot of text-based information existing on the Internet or online. The extracted unstructured text information is decomposed into basic unit words, and positive rate is evaluated by using existing emotional dictionaries and additional lists proposed in this study. This can be a way to effectively utilize unstructured text data, which is being generated and stored in vast quantities, in product or service design. Finally, to verify the effectiveness of the proposed method, a case study was conducted using movie review data retrieved from a portal website. By comparing the positive rates calculated by the proposed framework with user ratings for movies, a guideline on text mining based evaluation of unstructured data is provided.

Annotation Method based on Face Area for Efficient Interactive Video Authoring (효과적인 인터랙티브 비디오 저작을 위한 얼굴영역 기반의 어노테이션 방법)

  • Yoon, Ui Nyoung;Ga, Myeong Hyeon;Jo, Geun-Sik
    • Journal of Intelligence and Information Systems
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    • v.21 no.1
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    • pp.83-98
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    • 2015
  • Many TV viewers use mainly portal sites in order to retrieve information related to broadcast while watching TV. However retrieving information that people wanted needs a lot of time to retrieve the information because current internet presents too much information which is not required. Consequentially, this process can't satisfy users who want to consume information immediately. Interactive video is being actively investigated to solve this problem. An interactive video provides clickable objects, areas or hotspots to interact with users. When users click object on the interactive video, they can see additional information, related to video, instantly. The following shows the three basic procedures to make an interactive video using interactive video authoring tool: (1) Create an augmented object; (2) Set an object's area and time to be displayed on the video; (3) Set an interactive action which is related to pages or hyperlink; However users who use existing authoring tools such as Popcorn Maker and Zentrick spend a lot of time in step (2). If users use wireWAX then they can save sufficient time to set object's location and time to be displayed because wireWAX uses vision based annotation method. But they need to wait for time to detect and track object. Therefore, it is required to reduce the process time in step (2) using benefits of manual annotation method and vision-based annotation method effectively. This paper proposes a novel annotation method allows annotator to easily annotate based on face area. For proposing new annotation method, this paper presents two steps: pre-processing step and annotation step. The pre-processing is necessary because system detects shots for users who want to find contents of video easily. Pre-processing step is as follow: 1) Extract shots using color histogram based shot boundary detection method from frames of video; 2) Make shot clusters using similarities of shots and aligns as shot sequences; and 3) Detect and track faces from all shots of shot sequence metadata and save into the shot sequence metadata with each shot. After pre-processing, user can annotates object as follow: 1) Annotator selects a shot sequence, and then selects keyframe of shot in the shot sequence; 2) Annotator annotates objects on the relative position of the actor's face on the selected keyframe. Then same objects will be annotated automatically until the end of shot sequence which has detected face area; and 3) User assigns additional information to the annotated object. In addition, this paper designs the feedback model in order to compensate the defects which are wrong aligned shots, wrong detected faces problem and inaccurate location problem might occur after object annotation. Furthermore, users can use interpolation method to interpolate position of objects which is deleted by feedback. After feedback user can save annotated object data to the interactive object metadata. Finally, this paper shows interactive video authoring system implemented for verifying performance of proposed annotation method which uses presented models. In the experiment presents analysis of object annotation time, and user evaluation. First, result of object annotation average time shows our proposed tool is 2 times faster than existing authoring tools for object annotation. Sometimes, annotation time of proposed tool took longer than existing authoring tools, because wrong shots are detected in the pre-processing. The usefulness and convenience of the system were measured through the user evaluation which was aimed at users who have experienced in interactive video authoring system. Recruited 19 experts evaluates of 11 questions which is out of CSUQ(Computer System Usability Questionnaire). CSUQ is designed by IBM for evaluating system. Through the user evaluation, showed that proposed tool is useful for authoring interactive video than about 10% of the other interactive video authoring systems.

A Congestion Control Scheme for transmittiing Connectionless Data Traffic in ATM Network (ATM망에서 비연결형 데이터 트래픽 전달을 위한 폭주 제어 방안)

  • Park, Chun-Kwan;Jeon, Byung-Chun;Kim, Young-Sun
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.10
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    • pp.42-51
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    • 1998
  • This paper suggests a congestion control scheme for CL (ConnectionLess) overlay network using the feedback loops between CL user and CL server, between CL servers, and between end-to-end CL users, and the header translation table of CL server. The CL overlay network for CBDS(Connectionless Broadhand Data Service) defined by ITU-T((International Telecommunication Union-Telecommunication) consists of CL servers which route frames and links which connect between CL user and CL server or between CL servers. In the CL overlay network, two kinds of congestion, CL link congestion and CL server congestion, may occur. We considered the schemes to solve the congestion. link-by-link method[18] has used the ABR feedback loops of ATM layer between CL user and CL server or between CL servers, and the congestion table using header translation table of CL server. As in congestion of output virtual channel this method has an effect on all the traffic transmitting through the link, then it has an effect on the traffic that has not caused the congestion. As a result, the link utilization of output virtual channel that does not bring the congestion and outputs the traffic is decreased. To overcome this drawback of link-by-link, we proposed the hybrid method that are using the ABR feedback loops of link-by-link method, the feedback loop between CL users in end-to-end, the congestion table using and the header translation table. This scheme deals with teh congestion immediately by link-by-link loops and the header translation table, and then regulates the sending rate of CL user that causes the congestion by end-to-end loop.

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A Study of Designing the Han-Guel Thesaurus Browser for Automatic Information Retrieval (자동정보검색을 위한 한글 시소러스 브라우저 구축에 관한 연구)

  • Seo, Whee
    • Journal of Korean Library and Information Science Society
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    • v.31 no.2
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    • pp.279-302
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    • 2000
  • This study is to develop a new automatic system for the Korean thesaurus browser by which we can automatically control all the processes of searching queries such as, representation, generation, extension and construction of searching strategy and feedback searching. The system in this study is programmed by Delphi 4.0(PASCAL) and consists of database system, automatic indexing, clustering technique, establishing and expressing thesaurus, and automatic information retrieval technique. The results proved by this system are as follows: 1)By using the new automatic thesaurus browser developed by the new algorithm, we can perform information retrieval, automatic indexing, clustering technique, establishing and expressing thesaurus, information retrieval technique, and retrieval feedback. Thus it turns out that even the beginner user can easily access special terms about the field of a specific subject. 2) The thesaurus browser in this paper has such merits as the easiness of establishing, the convenience of using, and the good results of information retrieval in terms of the rate of speed, degree, and regeneration. Thus, it t m out very pragmatic.

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A New Reduction Method of the Uplink Information for an Adaptive Modulation and Coding OFDM/FDD System (다중 사용자를 위한 적응형 OFDM/FDD 시스템의 상향링크 정보 축소 방안)

  • 장일순;유병한;조경록
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.29 no.2A
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    • pp.140-146
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    • 2004
  • In this paper we proposed the reducing method of feedback information for transmitting of adaptable data rate in multi-user OFDMA/FDD systems. In order to transmit downlink channel information to Base-Station(BS) through the limited uplink control channel, the proposed algorithm exploits the channel variation level which describes the similarity among the adjacent clusters and uses just one modulation and coding scheme(MCS) level representing channel information of all clusters'. We investigated the performance in single cell environment. It has a similar overhead for feedback information with conventional algorithm and has better performance in that bandwidth efficiency and outage probability than the conventional algorithms.

DANCE : Small AP On/Off Algorithms in Ultra Dense Wireless Network (DANCE : 초고밀도 통신망에서의 소형기지국 온-오프 알고리즘)

  • Lee, Gilsoo;Kim, Hongseok;Kim, Young-Tae;Kim, Byoung-Hoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38A no.12
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    • pp.1135-1144
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    • 2013
  • Deploying small cells is a reliable and influential solution to handle the skyrocketing traffic increase in the cellular network, and the small cell technology is evolving to ultra-dense network (UDN). In this paper we propose a small cell on/off algorithm with a simple but essential framework composed of access point (AP), user equipment (UE), and small cell controller (SCC). We propose Device-Assisted Networking for Cellular grEening (DANCE) algorithms that save the energy consumption by tying to minimize the number of turned-on APs while maintaining the network throughput. In doing so, SCC firstly gathers the feedback messages from UEs and then makes a decision including a set of turned-on APs and user association. DANCE algorithm has several variations depending on the number of bits of the UE's feedback message (1 bit vs. N bit), and is divided into AP-first, UE-first, or Proximity ON according to the criteria of selecting the turned-on APs. We perform extensive simulations under the realistic UDN environment, and the results confirm that the proposed algorithms, compared to the baseline, can significantly enhance the energy efficiency, e.g., more than a factor of 10.

Adaptive Cooperation for Bidirectional Communication in Cognitive Radio Networks

  • Gao, Yuan;Zhu, Changping;Deng, Zhixiang;Tang, Yibin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.3
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    • pp.1279-1300
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    • 2017
  • In the interweave cognitive networks, the interference from the primary user degrades the performance of the cognitive user transmissions. In this paper, we propose an adaptive cooperation scheme in the interweave cognitive networks to improve the performance of the cognitive user transmissions. In the proposed scheme for the bidirectional communication of two end-source cognitive users, the bidirectional communication is completed through the non-relay direct transmission, the one-way relaying cooperation transmission, and the two-way relaying cooperation transmission depending on the limited feedback from the end-sources. For the performance analysis of the proposed scheme, we derive the outage probability and the finite-SNR diversity multiplexing tradeoff (f-DMT) in a closed form, considering the imperfect spectrum sensing, the interference from the primary user, and the power allocation between the relay and the end-sources. The results show that compared with the direct transmissions (DT), the pure one-way relaying transmissions (POWRT), and the pure two-way relaying transmissions (PTWRT), the proposed scheme has better outage performance. In terms of the f-DMT, the proposed scheme outperforms the full cooperation transmissions of the POWRT and PTWRT.

Performance analysis of Downlink Multi-user MIMO based on TM9 in Rel.10 (Rel.10 의 TM9 기반 다운링크 Multi-user MIMO 성능분석)

  • Song, Hua Yue;Choi, Seung Won
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.1
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    • pp.47-53
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    • 2014
  • LTE-Advanced is the evolved version of LTE which is currently in progress at the 3GPP. At present, as the number of smart phone users is rapidly increasing, the demand for ever more capacity is driven largely by video usage and high quality data communication and so on, this let more researchers study about LTE-A all over the world. LTE-A aims to achieve improved service and communication quality over 3G system at the aspect of throughput, peak data rate, latency, and spectral efficiency. Among various features in LTE-A, the multi-user MIMO(MU-MIMO), in which the base station transmits several streams to multiple receivers, has expected to give better quality for system. In this paper, we investigate performances of various types of downlink receivers with fixed number of antennas. we first review the development process from LTE to LTE-A. Second we introduce TM9 which is adopted in Rel.10 for MU-MIMO system, including the MU-MIMO system model and the explanation on the algorithm used in system. We also have brief introduction about sub-blocking in turbo decoding, finally we compare the performance between the uncoded case and coded case which is using turbo encoding.