• Title/Summary/Keyword: User Device

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A Study on User Authentication Model Using Device Fingerprint Based on Web Standard (표준 웹 환경 디바이스 핑거프린트를 활용한 이용자 인증모델 연구)

  • Park, Sohee;Jang, Jinhyeok;Choi, Daeseon
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.30 no.4
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    • pp.631-646
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    • 2020
  • The government is pursuing a policy to remove plug-ins for public and private websites to create a convenient Internet environment for users. In general, financial institution websites that provide financial services, such as banks and credit card companies, operate fraud detection system(FDS) to enhance the stability of electronic financial transactions. At this time, the installation software is used to collect and analyze the user's information. Therefore, there is a need for an alternative technology and policy that can collect user's information without installing software according to the no-plug-in policy. This paper introduces the device fingerprinting that can be used in the standard web environment and suggests a guideline to select from various techniques. We also propose a user authentication model using device fingerprints based on machine learning. In addition, we actually collected device fingerprints from Chrome and Explorer users to create a machine learning algorithm based Multi-class authentication model. As a result, the Chrome-based Authentication model showed about 85%~89% perfotmance, the Explorer-based Authentication model showed about 93%~97% performance.

IoT based User Remote Control Analysis Algorithm (IoT 기반 사용자 원격 제어 분석 알고리즘)

  • Jeong, Dohyeong;Yu, Donggyun;Lee, Kyouhwan;Kim, Hosung;Jung, Hoekyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.10a
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    • pp.725-726
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    • 2017
  • Recently, IoT (Internet of Things) has been applied to various fields, not limited to places, through continuous research. However, the existing IoT system is based on the surrounding environment rather than the user-oriented operation of the device. therefore, there is a problem in that the efficiency and accuracy of the work are low. In this paper, we propose a user remote control analysis algorithm to solve these problems. When the user performs the remote control, the command is collected and the data is sorted according to the device and time. Analyze time-dependent behavior of devices based on sorted data. based on the results of the analysis, the environment is controlled by operating the device inside the home. Therefore, it is expected that the accuracy and convenience of device operation will be increased by providing customized service to users.

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DEVS Modeling for Interactive Motion-based Mobile Contents Authoring Tool (모바일 기기 환경의 인터렉티브 모션 기반 콘텐츠 개발 도구와 DEVS 모델링)

  • Ju, Seunghwan;Choi, Yohan;Lim, Yongsoo;Seo, Heesuk
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.121-129
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    • 2015
  • Interactive media is a method of communication in which the output from the media comes from the input of the users. The interactive media lets the user go back with the media. Interactive media works with the user's participation. The media still has the same purpose but the user's input adds the interaction and brings interesting features to the system for a better enjoyment. We need a digital content using a dynamic motion and gesture of the mobile device. We made an authoring tool for content producers to easily create interactive content. We have tried to take advantage of the interaction by using a touch screen and a gravity sensor of the mobile device. This interaction may lead to allow the user to participate in the content, it can be used as a key device to assist in engagement. Furthermore, our authoring tool can be applied to various fields of publishing content.

Design and Implementation of Mobile Platform for Personalized Media Streaming Service (사용자 맞춤형 미디어 스트리밍 서비스를 위한 모바일 플랫폼 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.360-363
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    • 2010
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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Design of the Adaptive SIP Application Server System Architecture supporting SIP-based Session Mobility over the Home Network configured with Private IP (사설IP 기반 홈네트워크에서 세션이동성 지원의 적응적인 SIP 응용서버 시스템 구조 설계)

  • Oh, Yeon-Joo;Beom, Min-Jun;Kim, Dong-Hee;Paik, Eui-Hyun
    • IEMEK Journal of Embedded Systems and Applications
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    • v.1 no.2
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    • pp.73-81
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    • 2006
  • The home network is generally separated from the Internet, as it is made up of a private network due to security issues and the lack of IPv4 addresses space. Also, a user may want to move from a terminal to another terminal connected in the home network during communicating with people outside the home. In this case, people connected in the Internet, or another home network could not communicate the user at the home. These limitations prevent a SIP-capable device connected in the home network from communicating with another SIP-capable device connected in the Internet or the outside of the home network. To overcome the limitations, This paper proposes the Adaptive SIP Application Server System as a software architecture that a user inside of the home can communicate with people outside of the home when the home is composed of a private IP-based network. Moreover, the proposed architecture provides the session mobility that allows the user to maintain a media session even if changing the terminal inside of the home during the session established. The proposed system was implemented over a home server device which acts functionality as a connection point for transmitting IP packets between a home network and the Internet.

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Input Device for Immersive Virtual Education (몰입형 가상교육을 위한 입력장치)

  • Jeong, GooCheol;Im, SungMin;Kim, Sang-Youn
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.5 no.1
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    • pp.34-39
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    • 2013
  • This paper suggests an input device that allows a user not only to naturally interact with education contents in virtual environment but also to sense haptic feedback according to his/her interaction. The proposed system measures a user's motion and then creates haptic feedback based on the measured position. To create haptic information in response to a user's interaction with educational contents in virtual environment, we develop a motion input device which consists of a motion controller, a haptic actuator, a wireless communication module, and a motion sensor. To measure a user's motion input, an accelerometer is used as the motion sensor. The experiment shows that the proposed system creates continuous haptic sensation without any jerky motion or vibration.

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Design and Implementation of a Device Virtualization Framework to control Virtual Desktop (가상데스크탑 제어를 위한 디바이스 가상화 프레임워크의 설계 및 구현)

  • Kang, Sang-Woo;Park, Se-Jin;Park, Chan-Ik
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.6
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    • pp.702-706
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    • 2010
  • In this paper, we propose a framework to change local devices to networked devices by using web browser. Network devices will be used in the virtual desktop. Management software maintains a pool of devices to manage network devices. Whenever user's request is occured, virtual desktop s/w which manages desktop's I/O access device pool. Then virtual desktop s/w selects proper device and forwards I/O to desktop. In this paper, we choose RIA solution for install-free environment. Consequently, user easily enrolls and revokes their devices. User easily commands virtual desktop s/w. In the second half of this paper, we explain usage scenario and evaluate our framework to show efficiency and flexibility of the framework.

A Study on the Relationship Between Smart Mobile Devices Use and Work Performances of Public Agencies: Focused on verification of the relationship between performances using TAM (공공기관 근무자의 스마트 모바일기기 사용과 업무성과의 관계에 관한 연구: TAM 모형을 활용한 업무성과와의 관계 검증을 중심으로)

  • Lim, Sung-Jin;Han, Kyeong-Seok;Jung, Mi-Ra
    • Journal of Digital Contents Society
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    • v.18 no.7
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    • pp.1465-1474
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    • 2017
  • The study analyzed how the user uses the smart mobile device to assess the effects of the user's acceptance factor and user-factors affecting the work performance of Public Agencies. And Prove that leveraging smart devices can improve your business performance, It was aimed at making strategic recommendations to improve the suitability of smart mobile devices and Tasks. Smart mobile devices User Innovation has affected Usefulness, such as B=.296. p.000, it also affected Perceived Ease-of-Use, such as B=.326, p.000. job fitness has affected Perceived Ease-of-Use, such as B=.261, p.001. Usefulness and Ease-of-Use had a positive affect on work performance. Each of affect on much of B=.382 and B=.488(p.000). At the conclusion, it has been validated that the effects of smart mobile devices user Innovation and job fitness on work performances are mediated by perceived usability and perceived ease of use of the smart mobile device.

QR Code Based Mobile Dual Transmission OTP System (QR 코드를 이용한 모바일 이중 전송 OTP 시스템)

  • Seo, Se Hyeon;Choi, Chang Yeol;Lee, Goo Yeon;Choi, Hwang Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.5
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    • pp.377-384
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    • 2013
  • In order to improve the security strength in the password based user authentication, in which the security vulnerability is increased while the same password is repeatedly used, the OTP(One-Time Password) system has been introduced. In the OTP systems, however, the user account information and OTP value may be hacked if the user PC is infected by the malicious codes, because the user types the OTP value, which is generated by the mobile device synchronized with the server, directly onto the user PC. In this paper, we propose a new method, called DTOTP(Dual Transmission OTP), to solve this security problem. The DTOTP system is an improved two-factor authentication method by using the dual transmission, in which the user performs the server authentication by typing the user account and password information onto the PC, and then for the OTP authentication the mobile device scans the QR code displayed on the PC and the OTP value is sent to the server directly. The proposed system provides more improved security strength than that of the existing OTP system, and also can adopt the existing OTP algorithm without any modification. As a result, the proposed system can be safely applied to various security services such like banking, portal, and game services.

Analysis on Coexistence between Unlicensed Wireless Device based on 802.11ah and LTE User Equipment (802.11ah 기반 비면허 무선기기와 LTE 단말기 간 공존 분석)

  • Lee, Il-Kyoo;Park, Yeon-Gyu
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.11
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    • pp.2015-2021
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    • 2017
  • Recently, a lot of attention is fallen to IoT(Internet of Things) for hyper-connected society and the number of unlicensed wireless device has been increasing. Thus, this paper analyzed the impact of unlicensed wireless device on the basis of 802.11ah on licensed LTE user equipment in 900 MHz frequency band for efficient frequency use. As the interference analysis method, Minimum Coupling Loss (MCL) method and Monte Carlo (MC) method were used. In case of one interferer, minimum separation distance between interferer and victim was calculated as about 22 m through the MCL method under the assumption of the worst case. The maximum number of interferer to meet the interference probability of 5% below within a cell radius of the victim was computed as about 3000 by using MC method based on statistical technique. The analysis method and results in this paper are expected to be used for the coexistence between unlicensed wireless device and licensed wireless device.