• Title/Summary/Keyword: User Clustering

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Non-hierarchical Clustering based Hybrid Recommendation using Context Knowledge (상황 지식을 이용한 비계층적 군집 기반 하이브리드 추천)

  • Baek, Ji-Won;Kim, Min-Jeong;Park, Roy C.;Jung, Hoill;Chung, Kyungyong
    • Journal of the Institute of Convergence Signal Processing
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    • v.20 no.3
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    • pp.138-144
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    • 2019
  • In a modern society, people are concerned seriously about their travel destinations depending on time, economic problem. In this paper, we propose an non-hierarchical clustering based hybrid recommendation using context knowledge. The proposed method is personalized way of recommended knowledge about preferred travel places according to the user's location, place, and weather. Based on 14 attributes from the data collected through the survey, users with similar characteristics are grouped using a non-hierarchical clustering based hybrid recommendation. This makes more accurate recommendation by weighting implicit and explicit data. The users can be recommended a preferred travel destination without spending unnecessary time. The performance evaluation uses accuracy, recall, F-measure. The evaluation result was shown 0.636 accuracy, 0.723 recall, and 0.676 F-measure.

TRIB : A Clustering and Visualization System for Responding Comments on Blogs (TRIB: 블로그 댓글 분류 및 시각화 시스템)

  • Lee, Yun-Jung;Ji, Jung-Hoon;Woo, Gyun;Cho, Hwan-Gue
    • The KIPS Transactions:PartD
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    • v.16D no.5
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    • pp.817-824
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    • 2009
  • In recent years, Weblog has become the most typical social media for citizens to share their opinions. And, many Weblogs reflect several social issues. There are many internet users who actively express their opinions for internet news or Weblog articles through the replying comments on online community. Hence, we can easily find internet blogs including more than 10 thousand replying comments. It is hard to search and explore useful messages on weblogs since most of weblog systems show articles and their comments to the form of sequential list. In this paper, we propose a visualizing and clustering system called TRIB (Telescope for Responding comments for Internet Blog) for a large set of responding comments for a Weblog article. TRIB clusters and visualizes the replying comments considering their contents using pre-defined user dictionary. Also, TRIB provides various personalized views considering the interests of users. To show the usefulness of TRIB, we conducted some experiments, concerning the clustering and visualizing capabilities of TRIB, with articles that have more than 1,000 comments.

Priority Demand Assessment for Overseas Construction Information Using Clustering Method (클러스터링 기법을 활용한 해외건설 필요정보 우선순위 수요 조사 평가)

  • Choi, Wonyoung;Kwak, Seing-Jin
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.29 no.4
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    • pp.57-68
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    • 2018
  • In a situation when domestic construction market is expected to be stagnant, Overseas Information System for Construction Engineering (OVICE) is operated to support the construction SMEs that advance to the global market. In this study, we aimed to improve the quality of information service by providing direction of information provision, by comparing expert questionnaire with information system user statistics. For statistical analysis of information systems, to improve the efficiency of statistical analysis that is difficult to prioritize, K-means clustering is used for more efficient analysis. As a result, analyzing the difference between the survey results and the information system statistics, we were able to identify improvement point of information provision in the system and important contents that were not highlighted during the survey.

A Modeling Methodology for Analysis of Dynamic Systems Using Heuristic Search and Design of Interface for CRM (휴리스틱 탐색을 통한 동적시스템 분석을 위한 모델링 방법과 CRM 위한 인터페이스 설계)

  • Jeon, Jin-Ho;Lee, Gye-Sung
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.4
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    • pp.179-187
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    • 2009
  • Most real world systems contain a series of dynamic and complex phenomena. One of common methods to understand these systems is to build a model and analyze the behavior of them. A two-step methodology comprised of clustering and then model creation is proposed for the analysis on time series data. An interface is designed for CRM(Customer Relationship Management) that provides user with 1:1 customized information using system modeling. It was confirmed from experiments that better clustering would be derived from model based approach than similarity based one. Clustering is followed by model creation over the clustered groups, by which future direction of time series data movement could be predicted. The effectiveness of the method was validated by checking how similarly predicted values from the models move together with real data such as stock prices.

A Study on Clustering of Core Competencies to Deploy in and Develop Courseworks for New Digital Technology (카드소팅을 활용한 디지털 신기술 과정 핵심역량 군집화에 관한 연구)

  • Ji-Woon Lee;Ho Lee;Joung-Huem Kwon
    • Journal of Practical Engineering Education
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    • v.14 no.3
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    • pp.565-572
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    • 2022
  • Card sorting is a useful data collection method for understanding users' perceptions of relationships between items. In general, card sorting is an intuitive and cost-effective technique that is very useful for user research and evaluation. In this study, the core competencies of each field were used as competency cards used in the next stage of card sorting for course development, and the clustering results were derived by applying the K-means algorithm to cluster the results. As a result of card sorting, competency clustering for core competencies for each occupation in each field was verified based on Participant-Centric Analysis (PCA). For the number of core competency cards for each occupation, the number of participants who agreed appropriately for clustering and the degree of card similarity were derived compared to the number of sorting participants.

A Performance Improvement Scheme for a Wireless Internet Proxy Server Cluster (무선 인터넷 프록시 서버 클러스터 성능 개선)

  • Kwak, Hu-Keun;Chung, Kyu-Sik
    • Journal of KIISE:Information Networking
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    • v.32 no.3
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    • pp.415-426
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    • 2005
  • Wireless internet, which becomes a hot social issue, has limitations due to the following characteristics, as different from wired internet. It has low bandwidth, frequent disconnection, low computing power, and small screen in user terminal. Also, it has technical issues to Improve in terms of user mobility, network protocol, security, and etc. Wireless internet server should be scalable to handle a large scale traffic due to rapidly growing users. In this paper, wireless internet proxy server clusters are used for the wireless Internet because their caching, distillation, and clustering functions are helpful to overcome the above limitations and needs. TranSend was proposed as a clustering based wireless internet proxy server but it has disadvantages; 1) its scalability is difficult to achieve because there is no systematic way to do it and 2) its structure is complex because of the inefficient communication structure among modules. In our former research, we proposed the All-in-one structure which can be scalable in a systematic way but it also has disadvantages; 1) data sharing among cache servers is not allowed and 2) its communication structure among modules is complex. In this paper, we proposed its improved scheme which has an efficient communication structure among modules and allows data to be shared among cache servers. We performed experiments using 16 PCs and experimental results show 54.86$\%$ and 4.70$\%$ performance improvement of the proposed system compared to TranSend and All-in-one system respectively Due to data sharing amount cache servers, the proposed scheme has an advantage of keeping a fixed size of the total cache memory regardless of cache server numbers. On the contrary, in All-in-one, the total cache memory size increases proportional to the number of cache servers since each cache server should keep all cache data, respectively.

User Interface Design Model for Improving Visual Cohesion (가시적 응집도 향상을 위한 사용자 인터페이스 설계 모델)

  • Park, In-Cheol;Lee, Chang-Mog
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.12
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    • pp.5849-5855
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    • 2011
  • As application development environment changes rapidly, importance of user interface design is increasing. Usually, most of designers are clustering by subjective method of individual to define objects that have relativity in design interface. But, interface which is designed without particular rules just adds inefficiency and complexity of business to user who use this system. Therefore, in this paper, we propose an object oriented design model that allows for flexible development by formalizing the user interface prototype in any GUI environment. The visual cohesion of the user interface is a new set of criteria which has been studied in relation to the user interface contents, and is founded on the basis of the cohesion of the interface as defined using basic software engineering concepts. The visual cohesion includes the issue of how each unit is arranged and grouped, as well as the cohesion of the business events which appear in the programming unit. The interface will become easier to understand and use if the business events are grouped by their inter-relevance within the user interface.

Power Re-Allocation for Low-Performance User in Cell-free MIMO Network (셀프리 다중안테나 네트워크에서 하위 성능 사용자를 위한 전력 재할당 기법)

  • Ryu, Jong Yeol;Ban, Tae-Won;Lee, Woongsup
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.9
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    • pp.1367-1373
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    • 2022
  • In this paper, we consider a power re-allocation technique in order to enhance the frequency efficiency of the low performance user in a cell-free multiple input multiple output (MIMO) network. The AP first allocates transmit power to the user to be proportional to the large-scale fading coefficients of the connected users. Then, the AP reduces the power of the users who were allocated power greater than the threshold ratio of total allocated power to be equal to the threshold ratio of the allocated power. Finally, the AP re-allocates the reduced power from the strong channel user to the user who has the worst channel condition, and thus, the frequency efficiency of the low performance user can be enhanced. In the simulation results, we verify the performance of the power re-allocation technique in terms of the spectral efficiency of the low performance user.

Hierarchical Visualization of the Space of Facial Expressions (얼굴 표정공간의 계층적 가시화)

  • Kim Sung-Ho;Jung Moon-Ryul
    • Journal of KIISE:Computer Systems and Theory
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    • v.31 no.12
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    • pp.726-734
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    • 2004
  • This paper presents a facial animation method that enables the user to select a sequence of facial frames from the facial expression space, whose level of details the user can select hierarchically Our system creates the facial expression space from about 2400 captured facial frames. To represent the state of each expression, we use the distance matrix that represents the distance between pairs of feature points on the face. The shortest trajectories are found by dynamic programming. The space of facial expressions is multidimensional. To navigate this space, we visualize the space of expressions in 2D space by using the multidimensional scaling(MDS). But because there are too many facial expressions to select from, the user faces difficulty in navigating the space. So, we visualize the space hierarchically. To partition the space into a hierarchy of subspaces, we use fuzzy clustering. In the beginning, the system creates about 10 clusters from the space of 2400 facial expressions. Every tine the level increases, the system doubles the number of clusters. The cluster centers are displayed on 2D screen and are used as candidate key frames for key frame animation. The user selects new key frames along the navigation path of the previous level. At the maximum level, the user completes key frame specification. We let animators use the system to create example animations, and evaluate the system based on the results.

Implementation of User Adapt ive Game Characters Using Fuzzy Clustering (퍼지 클러스터링을 이용한 사용자 적응형 게임 캐릭터의 구현)

  • 윤태복;이지형
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2004.04a
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    • pp.345-348
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    • 2004
  • 플레이어의 상대 역할을 수행하는 NPC(Non-Player Character)의 구현은 게임에서 재미요소를 좌우하는 중요한 부분이다. 일반적인 NPC는 설정된 값에 따라, 동일한 조건에 대해 동일하게 반응하므로 플레이어로 하여금 예측 가능하게 하여 게임의 재미를 저하시키는 요인이 된다. 따라서 플레이어의 행동과 수준에 대하여 지능적으로 적절히 반응하는 NPC 기술이 필요하다. 본 논문은 퍼지 플러스터링을 이용한 플레이어의 게임 성향을 기반으로 NPC의 행동 반응을 조절함으로써 게임에 동적인 반응을 보이며 플레이어의 수준에 적절히 반응하도록 하는 NPC 기법을 제안한다.

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