• 제목/요약/키워드: User Analysis

검색결과 7,795건 처리시간 0.045초

유한요소해석을 이용한 형상기억합금의 열적/기계적 거동 연구 (Thermomechanical Behaviors of Shape Memory Alloy Using Finite Element Analysis)

  • 윤성호
    • 한국정밀공학회:학술대회논문집
    • /
    • 한국정밀공학회 2001년도 춘계학술대회 논문집
    • /
    • pp.833-836
    • /
    • 2001
  • The thermomechanical behaviors of the shape memory alloy were conducted through the finite element analysis of ABAQUS with UMAT user subroutine. The unified thermomechanical constitutive equation suggested by Lagoudas was adapted into the UMAT user subroutine to investigate the characteristics of the shape memory alloy. The three cases were solved to investigate the thermomechanical characteristics of the shape memory alloy. The material properties for the analysis were obtained by DSC and DMA techniques. According to the results, the thermomechanical characteristics, such as a shape memory effect and a pseudoelastic effect, could be obtained through the finite element analysis and the analysis results were revealed to agree well with the experimental results. Therefore, the finite element analysis using UMAT user subroutine is one of prominent analysis techniques to investigate the thermomechnical behaviors of the shape memory alloy quantitatively.

  • PDF

이용자 연구에 관한 연구동향 분석 (An Analysis of the Research Trend on The Information User studies)

  • 한복희
    • 한국문헌정보학회지
    • /
    • 제23권
    • /
    • pp.107-125
    • /
    • 1992
  • The purpose of this study is to investigate the research trend of information user studies. The following findings are made. The literature on information user studies during 1980-1990 reveals 120 titles. The faculty members of university tend to publish their results in scientific journals and university publication while non-faculty members are more likely to represent their research papers in unpublished master thesis and bulletin. Subject distribution of research were classified into ten: user studies, material use studies, information needs and uses, user education, library use pattern, citation analysis, journal use, catalog use, information system, non-use study. Survey research, literature research, survey reserch and literature research use jointly, experimental research and citation analysis were employed for information user studies.

  • PDF

사무업무 형태에 따른 적정 컴퓨터 사용자 인터페이스 (User Interface Styles for Different Office Tasks)

  • 최필성;곽지영;한성호
    • 대한인간공학회:학술대회논문집
    • /
    • 대한인간공학회 1994년도 춘계학술대회논문집
    • /
    • pp.7-18
    • /
    • 1994
  • Many office tasks have been automated by using computers to increase task productivity. The productivity of performing office tasks is dependent not only upon automating the task procedures, but also upon the usability of user interfaces. However, the literature lacks human factors research on evaluating the usability of user interface styles when they are used for performing different office tasks. This study evalu- ated the usability of user interfaces styles when performing various office tasks. User interface styles considered include menu-selection, command language, form fill-in, iconic styles, etc. A task analysis was conducted toclassify representative office tasks. A variety of analysis techniques such as brainstorming, analytic hierarchy process, prototyping, and expert opinions were used to evaluate the usability of the interfaces. The analysis procedures and results are described along with guidelines for selecting user interfaces in terms of subjective preferences and performance measures.

  • PDF

제품디자인 방향설정을 위한 사용자 자아개념의 언어적 분석방법 (The verbal analysis method of user′s self-concept for the design direction of product development)

  • 강범규;김성현
    • 디자인학연구
    • /
    • 제15권4호
    • /
    • pp.399-408
    • /
    • 2002
  • 오늘날 소비자들은 생활수준의 향상과 더불어 제품 구매시, 그 제품이 가지는 가치 중에서 제품이 '사용자의 이미지를 얼마나 잘 대변해 주고 있는지' 하는 상징적인 이미지가 중요한 구매결정 요소가 되고 있다. 이러한 맥락에서 제품 디자인 개발에 있어서 사용자의 상징적 이미지에 관한 정보가 절대적으로 중요하나, 그 구체적인 사용자의 정성적(Qualitative) 정보를 조사하고 분석하는 방법의 개발은 무척 미약한 편이다. 이러한 점에서 사용자의 자아개념 추출 틀(framework)의 개발을 통한 사용자 이미지 정보의 제공은 디자이너에게 유용한 사용자를 이해 할 수 있는 가이드라인(Guideline)정보로써의 궁극적으로 디자인 방향설정에 도움을 줄 수 있을 것이다. 이러한 목적을 위하여 본 연구에서는 사용자군의 자아개념 추출을 위한 21개 언어적 항목을 개발하여 제시했으며, 본 연구에서 사례조사를 통해 개발된 21개 언어적 사용자 자아개념 이미지 평가척도와 사회과학분석 툴(인구통계학적 data분석과 인자분석, 군집분석)의 보완적 활용방안을 모색해 보았다.

  • PDF

제품 사용 기간을 반영한 기계학습 기반 사용자 평가 변화 예측 모델 (Machine Learning-based model for predicting changes in user evaluation reflecting the period of the product)

  • 부현경;김남규
    • 디지털산업정보학회논문지
    • /
    • 제19권1호
    • /
    • pp.91-107
    • /
    • 2023
  • With the recent expansion of the commerce ecosystem, a large number of user evaluations have been produced. Accordingly, attempts to create business insights using user evaluation data have been actively made. However, since user evaluation can change after the user experiences the product, it is difficult to say that the analysis based only on reviews immediately after purchase fully reflects the user's evaluation of the product. Moreover, studies conducted so far on user evaluation have overlooked the fact that the length of time a user has used a product can affect the user's product evaluation. Therefore, in this study, we build a model that predicts the direction of change in the user's rating after use from the user's rating and reviews immediately after purchase. In particular, the proposed model reflects the product's period of use in predicting the change direction of the star rating. However, since the posterior information on the duration of product use cannot be used as input in the inference process, we propose a structure that utilizes information about the product's period of use using an auxiliary classifier. As a result of an experiment using 599,889 user evaluation data collected from the shopping platform 'N' company, we confirmed that the proposed model performed better than the existing model in terms of accuracy.

메타버스 이용자 경험요인이 만족도에 미치는 영향: 텍스트 마이닝과 계량 분석 혼합방법론 (Unraveling the relationship between the dimensions of user experience and user satisfaction in metaverse: A Mixed-methods Approach)

  • 정다현;김희웅;윤상혁
    • 한국정보시스템학회지:정보시스템연구
    • /
    • 제32권3호
    • /
    • pp.19-39
    • /
    • 2023
  • Purpose This study aims to identify user experience factors that can enhance both metaverse utilization and satisfaction based on the honeycomb model. For this we presented two research questions: first, what are the experience factors of metaverse users? Second, do metaverse user experience factors impact satisfaction? Design/methodology/approach To address these questions, a mixed-methodology approach is employed, including text mining techniques to analyze online reviews and quantitative econometric analysis to reveal the relationship between user experience factors and satisfaction. A total of 69,880 reviews and ratings data were collected. Findings The analysis revealed eight metaverse user experience factors: entertainment, operability, virtual reality, immersion, economic activity, visual performance, avatar, and sociality, all of which were found to have a positive impact on user satisfaction.

지식정보자원시스템의 이용자 경험요인에 관한 연구 (A Study on the User Experience Factors for The Knowledge and Information Resource System)

  • 전정현;이지연
    • 정보관리학회지
    • /
    • 제37권2호
    • /
    • pp.353-379
    • /
    • 2020
  • 본 연구에서는 정보매체 및 정보서비스 연구영역에서 새로운 분석기준으로 대두되고 있는 이용자 경험의 관점에서 지식정보자원시스템을 분석하기 위한 경험요인을 개발하였다. 문헌분석을 통해 선정한 분석 기준을 기반으로 이용자 경험 샘플링 방법을 적용한 실험연구를 통해 지식정보자원시스템 이용에 영향을 미치는 시스템 지각요인과 이용자 경험요인을 도출하였다. 수행결과 총 9개의 경험요인에 대한 55개의 세부 경험요인, 138개의 시스템 지각요인으로 구성된 이용자 경험요인이 도출되었다. 본 연구는 추상적 개념인 이용자 경험을 실험을 통해 실제적이고 구체적인, 측정 가능한 요인으로 도출하여 제시하였다는데 의의가 있다. 도출된 이용자 경험 요인은 지식정보자원시스템 이용자들이 지각하는 이용자 경험 정도를 측정하기 위한 기준으로 활용될 수 있을 것으로 예상한다.

A Model-based Collaborative Filtering Through Regularized Discriminant Analysis Using Market Basket Data

  • Lee, Jong-Seok;Jun, Chi-Hyuck;Lee, Jae-Wook;Kim, Soo-Young
    • Management Science and Financial Engineering
    • /
    • 제12권2호
    • /
    • pp.71-85
    • /
    • 2006
  • Collaborative filtering, among other recommender systems, has been known as the most successful recommendation technique. However, it requires the user-item rating data, which may not be easily available. As an alternative, some collaborative filtering algorithms have been developed recently by utilizing the market basket data in the form of the binary user-item matrix. Viewing the recommendation scheme as a two-class classification problem, we proposed a new collaborative filtering scheme using a regularized discriminant analysis applied to the binary user-item data. The proposed discriminant model was built in terms of the major principal components and was used for predicting the probability of purchasing a particular item by an active user. The proposed scheme was illustrated with two modified real data sets and its performance was compared with the existing user-based approach in terms of the recommendation precision.

획득단계 분석평가 결과가 사용자 만족 및 활용에 미치는 요인에 관한 연구 (A Study of the effect of Analysis & Evaluation in acquisition phase on user satisfaction and usage)

  • 전남희;정중구;김광용
    • 한국국방경영분석학회지
    • /
    • 제35권3호
    • /
    • pp.101-117
    • /
    • 2009
  • 본 연구는 국방 분석평가와 유사한 경영컨설팅 분야의 선행연구 사례를 분석하고, 분석평가를 하나의 프로젝트로 인식하여, 프로젝트 성공요인을 독립변수로 활용하여, 결과에 대한 사용자 만족 및 결과활용에 미치는 관계에 대해서 알아보았다. 실증적 분석 결과 획득단계 분석 평가 시 사용자 만족에 미치는 요인은 명확한 요구사항과 계획수립의 적정성 측면이었으며, 분석평가 결과의 활용에는 계획수립의 적정성, 분석평가 수행자의 전문성, 사용자 만족이 영향을 미치는 것으로 분석되었다.

User Requirement Analysis on Risk Management of Architectural Heritage in Virtual Reality

  • Lee, Jongwook
    • 한국컴퓨터정보학회논문지
    • /
    • 제24권9호
    • /
    • pp.69-75
    • /
    • 2019
  • We propose a method to analyze user requirements to design a virtual reality-based risk management system. This paper presents surveys, interviews, prototype evaluation methods, and implementation process. Architectural heritage is easily exposed to natural and artificial dangers caused by various material combinations and structural features. So, risk management of cultural heritage plays a key role in preserving and managing cultural heritage. However, risk management has been carried out through empirical methods using distributed data. This study analyzes user requirements for designing functions and interfaces of VR-based risk management system and evaluates prototypes to overcome the above problems. As a result, most heritage managers wanted a system function to support risk analysis and response. They also found that they prefer 2D information such as existing drawings and photos rather than 3D information. The results of the user requirements analysis derived from this study will be used to create risk management applications.