• Title/Summary/Keyword: User's movements

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Analysis User Action in Web Pages using Ajax technique (Ajax 를 이용한 사용자의 웹 페이지 이용 행태 분석)

  • Lee, Dong-Hoon;Yoon, Tae-Bok;Kim, Kun-Su;Lee, Jee-Hyong
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.528-533
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    • 2008
  • Web page evaluation is important issue in the Internet. Web pages are increasing extremely fast. The web page evaluation based on frequency, like the count of the page view (PV), is not sufficient way even it is used variously. Because users never use the unnecessary or irrelevant web pages for a long time. We concentrated on user's visiting duration time for the evaluation web pages. And we can collect user actions. Users do some action when users using the web page in the web browser. The movements of mouse pointer, mouse button click, page scrolling and so on are produced in the web browser. JavaScript can collect user action and Ajax can send collected data to server when user using the web browser without no user notification.

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Development of a Mouse for Alternative Computer Access Using Smart Device (스마트기기를 이용한 컴퓨터 대체접근 마우스 개발)

  • Jang, U.H.;Hong, W.K.;Kim, C.G.;Song, B.S.
    • Journal of rehabilitation welfare engineering & assistive technology
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    • v.8 no.1
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    • pp.47-55
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    • 2014
  • Almost of alternate computer access devices which assist people with disabilities to utilize the computer connected to computer by some cables or installed in as a S/W program. These devices have some spatial limitations to the people with disabilities, it can't guarantee the free and diverse access to the computer. For these reasons, in this paper, an Android-based mouse program for alternative computer access was developed. A people with physical disabilities who has some limitation of hand movements can use it in anywhere and anytime using only the fine motor skill of the upper limbs. The developed device recognizes the user's point touch and transforms it into the location of mouse cursor. The location information transferred to the computer via Bluetooth communication module equipped in smart devices. Also the group scanning method which can reduce the user's fatigue degree was employed and click, double click, drag & drop functions by hand's movements were equipped. The developed device will help the people with disabilities to use computer with brief touch and convenient operation without spatial limitation.

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A Photo Viewing Interface in a Ubiquitous Display Environment (유비쿼터스 디스플레이 환경에서의 사진 감상 인터페이스)

  • Ryu, Han-Sol;Choi, Soo-Mi
    • Journal of Korea Multimedia Society
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    • v.12 no.10
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    • pp.1363-1373
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    • 2009
  • In a ubiquitous computing environment, people more and more become to use multiple displays. When using such ubiquitous displays, it is needed for users to seamlessly interact with the displays for a certain content. In this paper, we propose a seamless interface that allows users to see photos across multiple displays. Many photos can be displayed on a screen at the same time because they are shown in 3D space. And a group of photos is represented using a cube metaphor. A user can manipulate photos directly using a touch screen and also see the photos continuously using PDAs when the user moves to other places. In addition, the user can interact with the photos seamlessly using another display. The developed system was designed to interact according to user's movements and not to draw user's attention too much as a kind of ambient display. Using RFID and ultrasonic sensors it recognizes a user and the user's proximity to the display, and then automatically determines the screen image and the user interface accordingly.

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Generating a Ball Sport Scene in a Virtual Environment

  • Choi, Jongin;Kim, Sookyun;Kim, Sunjeong;Kang, Shinjin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.11
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    • pp.5512-5526
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    • 2019
  • In sports video games, especially ball games, motion capture techniques are used to reproduce the ball-driven performances. The amount of motion data needed to create different situations in which athletes exchange balls is bound to increase exponentially with resolution. This paper proposes how avatars in virtual worlds can not only imitate professional athletes in ball games, but also create and edit their actions effectively. First, various ball-handling movements are recorded using motion sensors. We do not really have to control an actual ball; imitating the motions is enough. Next, motion is created by specifying what to pass the ball through, and then making motion to handle the ball in front of the motion sensor. The ball's occupant then passes the ball to the user-specified target through a motion that imitates the user's, and the process is repeated. The method proposed can be used as a convenient user interface for motion based games for players who handle balls.

Development of e-textiles using LED and application of sports wear (LED를 이용한 e-textiles 개발과 스포츠웨어의 적용에 관하여)

  • Park, Jinhee;Kim, Jooyong
    • Journal of the Korea Fashion and Costume Design Association
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    • v.21 no.1
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    • pp.103-113
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    • 2019
  • The purpose of this study was to develop an e-textile using LEDs that can enhance visual and functional effects, and to identify their applicability to sportswear. By applying the design elements of fashion design concretely with LEDs, an e-textile design module is developed and that module is applied to the product, so LED application design can be proposed for use in a practical product. E-textiles have been divided into five categories, and their usefulness were verified by applying e-textiles to men's and women's sportswear. The product beign considered has a built-in tilt sensor, which illuminates the LEDs according to the user's movements, and allows the LEDs to be turned on or off in accordance to the user's preference. E-tatoo is a type of LED application that enhances the appearance by placing LEDs on a small area, emphasizing origin points, just like an actual tattoo. Designed with LEDs arranged in a straight line and various curved forms, e-strips can provide a function that matches the characteristics of each section of clothing or fashion item. E-wappen uses about 7-10 LEDs to give motifs a strong sense of visibility, thus adding to their vibrancy. E-panels and e-clothes were able to produce creative and high-value textures. It is also expected to be used for special purposes or bags as it is possible to produce high value-added textures that are creative and aesthetically beautiful. For instance, a progressive LED string on the straight line of female leggings can further emphasize rhythmic movements during exercise, and e-wappen also serves the purpose of nighttime protection. It is also believed that the application of dance or dance-related sportswear will make the movement of the performance more intense and lively.

Estimation of the User's Location/Posture for Mobile Augmented Reality (모바일 증강현실 구현을 위한 사용자의 위치/자세 추정)

  • Kim, Jooyoung;Lee, Sooyong
    • Journal of Institute of Control, Robotics and Systems
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    • v.18 no.11
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    • pp.1011-1017
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    • 2012
  • Augmented Reality is being widely used not only for Smartphone users but also in industries such as maintenance, construction area. With smartphone, due to the low localization accuracy and the requirement of special infrastructure, current LBS (Localization Based Service) is limited to show P.O.I. (Point of Interest) nearby. Improvement of IMU (Inertial Measurement Unit) based deadreckoning is presented in this paper. Additional sensors such as the magnetic compass and magnetic flux sensors are used as well as the accelerometer and the gyro for getting more movement information. Based on the pedestrian movement, appropriate sensor information is selected and the complementary filter is used in order to enhance the accuracy of the localization. Additional sensors are used to measure the movements of the upper body and the head and to provide the user's line of sight.

A Study on Kitchen Use Behaviors through User Observation - Focused on Small-sized Apartments in Shanghai, China - (사용자 관찰을 통한 부엌 사용 행태 연구 - 중국 상해 소형아파트를 중심으로 -)

  • Kim, Myoung;Choi, Kyung-Ran
    • Korean Institute of Interior Design Journal
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    • v.24 no.3
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    • pp.121-128
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    • 2015
  • As a neighboring country belonged to the same cultural sphere with the Northeast Asia, China is recently emerging as a center of the world's economy. The social transformations caused by the rapid economic growth are bringing changes in the Chinese housing culture and thus, it is considered that the identification of a user's need concerning a new housing space and social and cultural understanding on China are necessary. Accordingly, this research intended to conduct the basic research on the Chinese housing space design by observing the small apartment users in Shanghai area in terms of not only the tangible element of the residential space type but also the intangible elements such as lifestyle, values, behaviors, etc. The research range was limited to the kitchen area at the center of a house as a place where the exchanges among the family members are most frequently occur, and the research was carried out in the following methods. First, the effective user research method for the analysis of the Chinese small apartment kitchen users was studied through the literature investigation. Second, the 6 families of a research target were selected focused on the small apartments in Shanghai, China and the user research was performed using three methods of User observation, Video ethnography, and Contextual inquiry. Third, the research results were analyzed focused on the flow of human traffic in the kitchen area and user's behaviors. What were identified as a result take account of the human traffic movements in the kitchen areas around the sink-counter-cook top, cooking behaviors and meal areas outside of the kitchen. Through this, the need for the effective organization of the sink-counter-cook top, arrangement of meal area, and placement of storage by section for the kitchen space of China were drawn based on the understanding of the cooking process, and it was identified that such results require comprehensive understanding of Chinese housing culture.

Magnetic Particle Separation by an Optimized Coil: A Graphical User Interface

  • Rouhi, Kasra;Hajiaghajani, Amirhossein;Abdolali, Ali
    • Journal of Magnetics
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    • v.22 no.2
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    • pp.214-219
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    • 2017
  • Magnetic separators that clean the fluid stream from impurities, protect the installations in numerous industries. This paper introduces a graphical user interface (GUI) which proposes an optimized coil separating magnetic particles with a radius from 1 up to 500 µm. High gradient magnetic fields are employed in an arbitrary user defined fluidic channel which is made of a nonmetallic material. The effects of coil parameters are studied and adjusted to design an optimum coil with a minimum Ohmic loss. In addition, to design the coil scheme based on the particle movements, a mathematical particle-tracing model within the fluid channels has been utilized. In comparison to conventional magnetic separators, this model is reconfigurable by the user, produces a weaker magnetic field, allows for continuous purifying and is easy to install, with high separation efficiency. The presented GUI is simple to use, where the coil's manufacturing limitations can be specified.

A Study on the Conceptual Thesis of Eco-Fashion Design & A Practical Process in User′s Participations

  • Seo, Moon-Jung;Kim, Young-In
    • Proceedings of the Korea Society of Costume Conference
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    • 2003.10a
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    • pp.47-47
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    • 2003
  • Movements an environment problem is recognized, and to solve have originated from fashion design scope during the time that is not short of the last couple of years. If it was an opening for that kind of activity to let recognize an eco-fashion design, now it is a purpose of this study to present a realistic practice plan to follow by a real eco-fashion design and production activity, and will be done.

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The development of VR Simulator MMI for Kori #1 NPP (고리원자력 1호기 운전용 가상 시뮬레이터 MMI 개발)

  • 김은정;서인용;이용관
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.11a
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    • pp.165-171
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    • 2003
  • We have developed Virtual Reality Simulator MMI for operator training. MMI communicates with server model and client PC through OPCServer. We used Dataplant for Soft Panel and Simdiagram which shows more sophisticated and reality colors. We used vector method for MCR images instead of conventional bit-map method to protect images during zoom in and zoom out. VBScript and Components were used for real movements and images of instruments. VRMCR panel is consisted of 12 groups and designed to accommodate user's convenience.

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