• Title/Summary/Keyword: User's Need

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Construction of Information Management System for User Customized Manufacturing Process (사용자 맞춤형 제조공정 정보관리 시스템 구축 방안)

  • Kim, Tae-Hoon;Moon, Chang-Bae;Kim, Byeong-Man;Lee, Hyun-Ah;Kim, Hyun-Soo
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.2
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    • pp.45-55
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    • 2012
  • This paper suggests a way to construct an information management system for manufacturing process not by modifying existing solutions but by designing and developing its own solution, then examines its effects. To solve problems of existing systems, objects to be managed are organized and coded hierarchically so that a management system becomes more flexible and efficient in handling user's various needs and changes of equipments. We also provide user-customized reporting function where reporting forms are dynamically constructed depending on user's need. To validate our approach, we implement a real system and illustrate some useful examples.

A Efficient Key Generation and Renewal for Broadcast Encryption (브로드캐스트 암호화에서의 효율적인 키 생성과 갱신 방법)

  • Lee, Deok-Gyu;Lee, Im-Yeong
    • The KIPS Transactions:PartC
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    • v.11C no.2
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    • pp.149-156
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    • 2004
  • Broadcast encryption schemes are applied to transmit digital informations of multimedia, software, Pay-TV etc. in public network. Important thing is that only user who is permitted before only must be able to get digital information in broadcast encryption schemes. If broadcast message transfers, users who authority is get digital information to use private key given in the advance by oneself. Thus, user acquires message or session key to use key that broadcaster transmits, broadcaster need process that generation and distribution key in these process. Also, user secession new when join efficient key renewal need. In this paper, introduce about efficient key generation and distribution, key renewal method. Take advantage of two technique of proposal system. One is method that server creates key forecasting user without user's agreement, and another is method that server and user agree each other and create key Advantage of two proposal system because uses a secret key broadcast message decryption do can and renewal is available effectively using one information whatever key renewal later.

A Study on Librarians' Perception of Library User Privacy (도서관 이용자 프라이버시에 대한 사서인식 조사연구)

  • Noh, Younghee
    • Journal of the Korean Society for Library and Information Science
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    • v.47 no.3
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    • pp.73-96
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    • 2013
  • This study investigates how librarians view library user privacy. To this end, a four-part survey was conducted: respondents' opinions about the privacy of library users, the degree to which library records violate the users' privacy, the role libraries and librarians fulfill to ensure user privacy protection, and librarians' need for privacy education. Results showed that librarians were very aware of privacy issues, but they perceived that library users' privacy awareness was not high. In particular, they had little knowledge of what library records or which library tasks might have the potential to violate users' privacy. In addition, awareness efforts of librarians to ensure user privacy was very low. On the other hand, the need for library user privacy educational programs was shown to be very high, and the willingness to participate was also relatively high.

A Playlist Generation System based on Musical Preferences (사용자의 취향을 고려한 음악 재생 목록 생성 시스템)

  • Bang, Sun-Woo;Kim, Tae-Yeon;Jung, Hye-Wuk;Lee, Jee-Hyong;Kim, Yong-Se
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.3
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    • pp.337-342
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    • 2010
  • The rise of music resources has led to a parallel rise in the need to manage thousands of songs on user devices. So users are tend to build play-list for manage songs. However the manual selection of songs for creating play-list is bothersome task. This paper proposes an auto play-list recommendation system considering user's context of use and preference. This system has two separate systems: mood and emotion classification system and music recommendation system. Users need to choose just one seed song for reflection their context of use and preference. The system recommends songs before the current song ends in order to fill up user play-list. User also can remove unsatisfied songs from recommended song list to adapt user preferences of the system for the next recommendation precess. The generated play-lists show well defined mood and emotion of music and provide songs that user preferences are reflected.

Design of COS for smart card user authentication using signature (서명을 이용한 스마트카드 사용자 인증을 위한 COS 설계)

  • 송영상;신인철
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.4
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    • pp.103-112
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    • 2004
  • This paper suggests the way to realize smart card security system by using handwritten signature instead of a password which is traditionally used for user authentication. Because of the familiarity of signature we don't need to try to remember the password and signature is difficult to be used by guess or illegal forced situation. The feature data of handwritten signature is large, so we designed COS which is consist of special commands for processing user's handwritten signature data, user authentication, and basic commands based on ISO 7816-3. Also protocol among user, smart card terminal and DB server is designed. In registration process, the feature data of user signature is saved in both a DB server and a smart card. User authentication is processed by comparing the user signature and the saved feature data in a smart card and in a DB server. And the authentication result and hash value of signature data in DB server are transferred to smart card. During this process the authentication between DB server and user is finished. The proposed security system has more higher level of security in user authentication of smart card and it will Provide safer and more convenient security services.

A Study on the Structure and Characteristic of Overlapping of Storytelling about Experience Space - Focus on the Museum space - (체험 공간 스토리텔링의 중첩 구조 및 특성에 관한 연구 - 뮤지엄 공간을 대상으로 -)

  • Ahn, Hyunjeong
    • Korean Institute of Interior Design Journal
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    • v.22 no.4
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    • pp.41-51
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    • 2013
  • Lately in many cases, Spaces are designed by stimulating user's sensibility, emotion, psychological software over based on the user behavior and purpose of space. Because space is not only practical using and use purpose but also the place for expressing ourselves by experiences. But space is a physical thing. so we need to arrange a structure of abstract and formless source of design by sophisticated grammaticalization. Especially storytelling of that abstract thing have characteristics of relation, process among users and space. because storytelling is focused on the discourse of stories and relationship record of that discourses. So this is used by expression device for user's emotion things and subjects in numerous cases. And storytelling is the basic, important element for user's experience in a space. By the way, Overlapping is also basic element for being possible to make experiences by concrete thing. that is because, Overlapping is layering phenomenon of some objects. Overlapping is made distance, distance make depth, and this relations take us an experience. Finally storytelling, Overlapping and space of experience are relation of cause and effect. So in this thesis, researcher looks for the relation characteristics between storytelling and overlapping by experience. and makes the abstract source into concrete and sophisticated formular.

Application of the Affordance as User Experience Behavior Setting for Architectural Design (건축공간의 경험구조로서 지원성 적용 연구)

  • Kim Soo-Jin
    • Korean Institute of Interior Design Journal
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    • v.13 no.6
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    • pp.48-56
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    • 2004
  • The Affordance, discussed in the theory of ecological perception of environmental psychology, is the concept of perception that deals with inter-relationship between environment and human. It is a theory seeking for gradual evolution, with the change of user experience behavior and the space, by getting feed-backs from the analysis of perception of characteristics of 3-dimensional space and the user as moving entity. Although there has been many attempts to define the Affordance and apply its concept to the architecture, now there's a need to identify the Affordance in the real architectural space, represent Affordance of space and the user inter-relationship in the architecture and apply its design specifically, Thus, the purpose of this study is to present the methodology of applying Affordance in architectural space design by identifying the Affordance of space concept of human experience behavior in the architectural space and analyze its recognition process.

A ROUTE-BASED SOLUTION ALGORITHM FOR DYNAMIC USER EQUILIBRIUM ASSIGNMENT (경로기반 해법알고리즘을 이용한 동적통행배분모형의 개발)

  • Sangjin Han
    • Proceedings of the KOR-KST Conference
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    • 2002.02a
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    • pp.97-139
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    • 2002
  • The aim of the present study is to find a good quality user equilibrium assignments under time varying condition. For this purpose, this study introduces a dynamic network loading method that can maintain correct flow propagation as well as flow conservation, and it develops a novel solution algorithm that does not need evaluation of the objective function by modifying the Schittenhelm (1990)'s algorithm. This novel algorithm turns out to be efficient and convenient compared to the conventional Frank-Wolfe (1956) algorithm because the former finds solutions based on routes rather than links so that it can maintain correct flow propagation intrinsically in the time-varying network conditions. The application of dynamic user equilibrium (DUE) assignment model with this novel solution algorithm to test networks including medium-sized one shows that the present DUE assignment model gives rise to high quality discrete time solutions when we adopt the deterministic queuing model for a link performance function, and we associate flows and costs in a proper way.

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A Research on Personal Environment Services for a Smart Home Network (스마트 홈 네트워크를 위한 개인환경서비스 연구)

  • Ro, Kwang-Hyun;Kim, Seung-Cheon
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.49 no.3
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    • pp.46-55
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    • 2012
  • Recently, the concept of PES(Personal Environment Service) is being widely discussed on various standardization organizations such as ITU-R, ETSI, 3GPP, TTA and etc. The purpose of PES is to introduce the services which can dynamically, automatically and intelligently reconfigures the electronic, electrical, and mechanical equipment surrounding the user according to the user preferences included in a user's profile by using a smartphone embedding WPAN radio technologies such as bluetooth and WiFi. This research introduces an Android Platform-based PES system which consists of a PES app, PES devices and a PES server. A smartphone platform is Android 2.2(Froyo) version and 4 simulated PES devices were implemented by using Galaxy Tab. It has shown that the PES would be a killer application of M2M(Machine-to-Machine) or D2D(Device-to-Device) in the future and it would need to study how to update a user's profile based on analyzing user's behaviour for enhancing the PES user's satisfaction.

ICT Living Lab as User-driven Innovation Model: Case Analysis and Implication (사용자 주도형 혁신 모델로서 ICT 리빙랩 사례 분석과 시사점)

  • Seong, Jiun;Park, Inyong
    • Journal of Science and Technology Studies
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    • v.15 no.1
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    • pp.245-279
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    • 2015
  • The new innovation model that deals with agenda as sustainability, quality of life, societal challenges is emerging as NIS(National Innovation System) is needed to transit to post catch-up and creativity. To achieve this objective, there is a growing need for enhancing usage of ICT, end-user's needs, prolification of R&D results and social impact. Living Lab is the new innovation model that end-user's participation, co-work/network within actors and usage of user's experience and This study deal with Living Lab related R&D of ICT-based service from co-work with end-users. Example cases are Turku Archipelago Living Lab in Finland, and Living Lab projects in EU, EIT ICT Labs and ELLIOT. And the focus of case analysis is that reflection of user's needs and experience, and aspect of ICT usage.