• 제목/요약/키워드: User's Motivation

검색결과 148건 처리시간 0.023초

Social Network Service (SNS) 지속사용에 관한 연구 : 사용자의 SNS 리터러시 조절효과를 중심으로 (A Study on Continued Use of Social Network Services : Focused on the Moderating Effect of User's SNS Literacy)

  • 박경자;유일;김재전
    • 한국정보시스템학회지:정보시스템연구
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    • 제22권1호
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    • pp.65-87
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    • 2013
  • The development and expansion of communication technology in the field of information technology (IT) have changed the method and culture of communication, mediating communication among people. In particular, since social network service (SNS) has the attributes of information delivery and processing, it has a more powerful dissipating effect and influence than other existing communication methods. The role of users in SNS is important because it has the communication structure of producer-consumer, which consists of sharing, connection and participation of users. In this line, the purpose of this study is to investigate the intention for continued use of SNS by user ability. In order to explain the motivation and behavior for continued use of SNS by users, this study employed the motivation theory and post-adaptation model. The study applied 'media literacy' to the characteristics of SNS media and environment and expanded it into the concept of 'SNS literacy' to identify the moderating effect by user ability. Referred to as 'user's ability that is required to use SNS,' the SNS literacy was verified for its moderating effect with the three sub-dimensions: 'technical accessing ability,' 'understanding ability' and 'creative ability.' The major findings of this study are as follows. First, the perceived usefulness and playfulness were found to have a significant effect on the intention for continued use of SNS, showing the same result with previous studies on technology acceptance. In other words, usefulness and playfulness are variables with an explanatory power in the SNS environment as well. Second, the conceptualization of SNS literacy with accessing ability, understanding ability and creative ability was found to be valid. Third, it was verified that there was a significant difference in the SNS literacy between perceived usefulness and continued use, indicating that users with higher ability respond sensitively to usefulness and affect continued behavior. The moderating effect of SNS literacy was also verified in the relationship between perceived playfulness and intention for continued use. The results above confirm the difference in post-adaptation behavior of individuals, and are expected to provide several implications.

< Modeling Study for Developing Motivational and Cognitive Adaptive Agent >

  • Lee, Woo-Gul;Lee, Myung-Jin;Lim, Ka-Ram;Han, Cheon-Woo;So, Yeon-Hee;Hwang, Su-Young;Ryu, Ki-Gon;Yun, Sung-Hyun;Choi, Dong-Seong;Kim, Sung-Il
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.918-925
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    • 2006
  • Recent development of teachable agent provides learners with active roles as knowledge constructors and focuses on the individualization. The aim of this adaptive agent is not only to maximize the learner's cognitive functions but also to enhance the interests and motivation to learn. In order to establish the relationships among user characteristics and response patterns and to extract the algorithm among variables, we measured the individual characteristics and analyzed logs of the teachable agent named KORI (KORea university Intelligent agent) through the student modeling. A correlation analysis was conducted to identify the relationships among individual characteristics, user responses, and learning outcomes. Among hundreds of possible relationships between numerous variables in three dimensions, nine key user responses were extracted, which were highly correlated with either individual characteristics and learning outcomes. The results suggest that certain type of learner responses or the combination of the responses would be useful indices to predict the learners' individual characteristics and ongoing learning outcome. This study proposed a new type of dynamic assessment for individual differences and ongoing cognitive/motivational learning outcomes through the computation of responses without measuring them directly. The construction of individualized student model based on the ongoing response pattern of the user that are highly correlated with the individual differences and learning outcome may be the useful methodology to understand the learner's dynamic change during learning.

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패션 브랜드 이미지 기반 SNS가 플로우, 브랜드 태도에 미치는 영향 : 즐거움 감정의 매개변수를 중심으로 (The Effects of Image Based Fashion Brands' SNS Toward Flow and Brand Attitude : Focus on Pleasure Emotion as Mediator)

  • 고전미;신지예;고은주;채희주
    • 한국의류산업학회지
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    • 제16권6호
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    • pp.908-920
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    • 2014
  • As social networking service (SNS) users' needs and wants have become more diverse, SNS is designed to provide various services and functions. As a result, an image based SNS with the purpose of sharing various interests has emerged. More and more fashion companies are using image based SNS to use it as a medium to better communicate with their customers. This study investigates the effect of usage motivation of image based SNS with the emotion of pleasure as the mediator and its impact towards flow and brand attitude. In order to verify the research model and to test the proposed hypotheses, we conducted a pilot test on 8 image based SNS heavy users, and followed through with 215 questionnaires which were collected via online survey. The results of this study are as follows. Each usage motivation of image based SNS had significant effect on each pleasure. The visual impact had a positive effect on sensory pleasure and the common interest significantly influenced on user's affective preference. Curating, simplicity and interconnecting had a positive effect on cognitive pleasure. Affective and cognitive pleasures except sensory pleasure positively impacted the user on flow. The cognitive pleasure had a positive effect on the brand attitude. Lastly, flow had a positive effect on the brand attitude. This study is the foundation of the image based SNS academically in the new media research. Furthermore, it suggests managerial implications of a company to provide effective marketing strategy to make the best use of image based SNS.

대응일치분석을 이용한 SNS 이용 행태 조사 연구 (A Study on SNS Usage Behavior using Correspondence Analysis)

  • 김민정
    • 디지털융복합연구
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    • 제14권6호
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    • pp.395-403
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    • 2016
  • 본 연구는 SNS 이용환경의 변화 및 사용자 증가에 따라 SNS 사용자들을 대상으로 이용 행태를 조사하였다. 사회인구변인에 따른 사용자의 SNS 이용 동기, 선호하는 SNS 유형, 주로 이용하는 SNS 서비스에 대해서 교차 분석을 통해 살펴보았고 SNS 사용자의 특성과 주로 이용하는 SNS 서비스에 대하여 대응일치분석을 실시하였다. 분석 결과 국내 SNS 사용자들의 이용 동기는 관계형이 가장 많은 빈도를 차지했으며 선호하는 SNS 유형은 폐쇄형 SNS이고 주로 이용하는 SNS는 카카오스토리인 것으로 나타났다. 또한 연령별, 직업별로 SNS 이용 동기에 유의한 차이가 있었으며 성별, 연령별로 선호하는 SNS 유형에 유의한 차이가 있는 것으로 나타났다. 마지막으로 SNS 사용자 특성별 주로 이용하는 SNS에 대한 이미지 맵을 시각적으로 고찰하기 위해 대응일치분석을 실시한 결과 연령별, 직업별, 선호하는 SNS 유형별로 주로 이용하는 SNS 서비스에는 차이가 있는 것을 발견하였다. 또한 대응일치분석 결과 SNS 서비스간의 경쟁관계가 어떠한 구도로 형성되어 있는지를 확인하였다. 이러한 결과를 바탕으로 시사점과 향후 연구 과제를 제시하였다.

Design of Query Processing System to Retrieve Information from Social Network using NLP

  • Virmani, Charu;Juneja, Dimple;Pillai, Anuradha
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권3호
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    • pp.1168-1188
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    • 2018
  • Social Network Aggregators are used to maintain and manage manifold accounts over multiple online social networks. Displaying the Activity feed for each social network on a common dashboard has been the status quo of social aggregators for long, however retrieving the desired data from various social networks is a major concern. A user inputs the query desiring the specific outcome from the social networks. Since the intention of the query is solely known by user, therefore the output of the query may not be as per user's expectation unless the system considers 'user-centric' factors. Moreover, the quality of solution depends on these user-centric factors, the user inclination and the nature of the network as well. Thus, there is a need for a system that understands the user's intent serving structured objects. Further, choosing the best execution and optimal ranking functions is also a high priority concern. The current work finds motivation from the above requirements and thus proposes the design of a query processing system to retrieve information from social network that extracts user's intent from various social networks. For further improvements in the research the machine learning techniques are incorporated such as Latent Dirichlet Algorithm (LDA) and Ranking Algorithm to improve the query results and fetch the information using data mining techniques.The proposed framework uniquely contributes a user-centric query retrieval model based on natural language and it is worth mentioning that the proposed framework is efficient when compared on temporal metrics. The proposed Query Processing System to Retrieve Information from Social Network (QPSSN) will increase the discoverability of the user, helps the businesses to collaboratively execute promotions, determine new networks and people. It is an innovative approach to investigate the new aspects of social network. The proposed model offers a significant breakthrough scoring up to precision and recall respectively.

개발주체별 자연휴양림 시설물의 차이 (Differences in Facilities of Natural Recreation Forests Developed by Public and Private Bodies)

  • 장병문;서정희
    • 한국조경학회지
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    • 제28권3호
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    • pp.39-52
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    • 2000
  • The purpose of this paper is to investigate the difference in facilities of natural recreation forests developed by public and private body to answer the research that what is the difference in development of natural recreation forest between public and private developer\ulcorner After reviewing the literatures, developer's decision-making and motivation of investment, and the planning process of natural recreation forest, we had constructed th conceptual framework and have found the hypothesis of this research. Using data on development status of natural recreation forests and questionnaire surveying of 625 visitors from 9 among 72 natural recreation forests in Korea, We analyzed the data through the comparison of quantity of facilities per 1000 visitors and logistic regression method for quality of facilities. We have found that 1) the six facilities have been turned out to be statistically significant in determining the difference of public and private recreation forests. i.e., infrastructure including roads, maintenance and information and lodging and evacuation, indoor education, outdoor education, and shopping, 2) public recreation forests are well equipped such basic facility as roads, maintenance and information, lodging and evacuation while private recreation forests are well equipped such facility as indoor education, outdoor education, and shopping, and 3) the importance of such facility as roads, maintenance and information, lodging and evacuation, outdoor education, and shopping have been turned out to have 1.99, 2.26, 1.99, 3.01 and 2.24 times more important than that of indoor education, respectively. We can conclude that public recreation forest seems to be equipped with the facilities for sound recreational opportunities for general public, and private recreation forest turned out to have more facilities for pursuit of profits, installed basic facilities for user convenience and service, and special facilities for attracting user and raising revenue. Using the results of this research, we can make a guideline for a market positioning, and standards and provisions of natural recreation forests. We suggest that the relationship between user-satisfaction and recreation facility is needed to be examined in the future research.

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Streamer Motives and User-Generated Content on Social Live-Streaming Services

  • Friedlander, Mathilde B.
    • Journal of Information Science Theory and Practice
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    • 제5권1호
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    • pp.65-84
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    • 2017
  • Three most popular information services, Periscope, Ustream, and YouNow, vicarious for all Social Live-Streaming Services (SLSSs), are investigated to analyze their streamers' motivations and the user-generated content. Additionally, we collected demographic data (gender and age). More than 7,500 streams by users from the U.S., Germany, and Japan were observed. Main streamer motivations on SLSSs are boredom, socializing, the need to reach a specific group, the need to communicate, and fun. Important content categories on all three SLSSs are chatting, sharing information, 24/7, and 'slice of life.' We were able to identify differences between users from the U.S., Germany, and Japan as well as between the users of Periscope, Ustream, and YouNow. The main motive to stream in the U.S. is to reach a specific group, while in Japan it is socializing, and in Germany boredom. The top content category for both, YouNow as well as Periscope, is to chat; on Ustream it is 24/7 (i.e., webcams).

모바일 소셜플랫폼 기반 SNG 이용자의 지속적 사용의도에 영향을 미치는 요인에 관한 연구 (A Study on the Determinant to User's Continuous Usage of SNG Based Mobile Social-Platform)

  • 한아름;이재신
    • 한국IT서비스학회지
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    • 제12권2호
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    • pp.85-101
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    • 2013
  • The wide spread of smartphones and the growth of the number of internet users are reshaping the SNS (Social Network Service). Merging into other service areas and creating new business models with high profits, SNS is no more a service simply providing personal connections. Now SNS has positioned itself as a service platform. SNG (Social Network Game) is a new outcome utilizing SNS as a game platform and showing a rapid growth rate in a short period of time. The number of SNG users is expected to increase steadily. In this study, we examine whether SNG user motivations lead to flow experience and future intention to use. For that purpose, we conducted a survey with smartphone users. The results indicate that flow experience functions as a mediator and user motivations indirectly affect intention to use through flow experience. This paper concludes with discussions on findings and suggestions for future research.

음성채팅서비스사용자의이용동기와만족감 (Study on Motivation and Satisfaction of Voice Chat Service)

  • 이은지
    • 문화기술의 융합
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    • 제10권1호
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    • pp.205-210
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    • 2024
  • 오늘날 온라인 메신저는 현대인의 주요한 의사소통 도구라 해도 과언이 아니다. 텍스트와 이미지를 기반으로 소통하는 메신저는 물론, 현재는 음성이나 화면 공유를 통해 실시간으로 상호작용할 수 있는 서비스가 MZ 세대에게 활발히 이용되고 있다. 본 연구는 새로운 커뮤니케이션 형태인 음성채팅 서비스 사용자의 이용 동기를 알아보기 보고, 사용자의 경험을 결정하는 요인 중 하나인 만족감에 대한 이용 동기들의 영향을 탐색적으로 알아보고자 하였다. 그 결과, 음성채팅 서비스에 대한 5가지 주요 이용 동기(관계 형성, 유용성, 관계 유지, 의사소통 보완, 거리감 극복)를 추출하였고, 이 중 유용성과 관계 유지 동기가 사용자의 만족감에 정적인 영향을 미쳤다. 본 연구는 비대면 환경에서 소통하는 사용자들의 다양한 니즈는 물론, 그들의 긍정적인 경험을 위해 충족 시켜야 할 요인을 조명하였으며, 이러한 결과는 온라인 커뮤니케이션 시장에 적절하게 활용되어야 할 것이다.

몽골 소비자들의 인터넷 이용 특성에 따른 구매집단 비교연구 (The Comparative Study between Purchasers and Non-Purchasers by the Consumers' Internet Using Characteristics in Mongolia)

  • 유호종
    • 통상정보연구
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    • 제11권3호
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    • pp.101-123
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    • 2009
  • This research which applied with Uses and Gratification Theory tried the comparative analysis between internet purchasers and internet non-purchasers by the user's motivation, attitudes, and behavior in Mongolia, By utilizing the two-group discriminant analysis method, which tested the hypotheses of this study. In Internet Market of Mongolia, This research classifies all internet consumers into internet purchasers, and non-internet purchasers and examines the differences in motivations, behaviors, and attitudes between the two groups; based on the assumption that these two groups have different needs and expectations while using the internet. The two group discriminant analysis was conducted to identify a lot of differences between the two groups. Research results show that important differences are found in motivations for using the Internet, attitudes toward the Internet, amount of Internet usage, and frequency of visiting a certain type of Web site. In the practical aspect, This result provides an understanding of the Mongolia Internet shopping, also it could give some valuable implication for the Internet company marketers who are trying to find out how to penetrate into Mongolia internet market.

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