• Title/Summary/Keyword: User's Interest

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Development of Collaborative Filtering based User Recommender Systems for Water Leisure Boat Model Design (수상레저용 보트 설계를 위한 협력적 필터링 기반 사용자 추천시스템 개발)

  • Oh, Joong-Duk;Park, Chan-Hong;Kim, Chong-Soo;Seong, Hyeon-Kyeong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.413-416
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    • 2014
  • Recently, demand for various leisure sports gradually increases, as people's sense of values changes into leisure-centered one according to the change of given social circumstance and the change of customer needs all over the world. The actual condition is that an interest and participation rate especially in water leports during the summer increases. And needs for various hull design of standardized boat for water leisure increase. Therefore, this paper is intended to develop a recommendation system to design a boat for water leisure by using the collaborative filtering technique in order to make it possible to actively cope with the change of various customer needs for hull design. To this end, emotion relating to kayak design was selected through consumer survey, and emotion was derived by factor analysis and assessment, and then a kayak design layout in the aspect of customer's emotional preference was presented. Besides, an analysis was made according to the elements such as hull, body, and propulsion system of kayak in order to select emotional words according to the kayak design reflecting user's preference, and then a boat model for water leisure in conformance with user's preference was presented.

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Machine Learning-Based Programming Analysis Model Proposal : Based on User Behavioral Analysis

  • Jang, Seonghoon;Shin, Seung-Jung
    • International journal of advanced smart convergence
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    • v.9 no.4
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    • pp.179-183
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    • 2020
  • The online education platform market is developing rapidly after the coronavirus infection-19 pandemic. As school classes at various levels are converted to non-face-to-face classes, interest in non-face-to-face online education is increasing more than ever. However, the majority of online platforms currently used are limited to the fragmentary functions of simply delivering images, voice and messages, and there are limitations to online hands-on training. Indeed, digital transformation is a traditional business method for increasing coding education and a corporate approach to service operation innovation strategy computing thinking power and platform model. There are many ways to evaluate a computer programmer's ability. Generally, piecemeal evaluation methods are used to evaluate results in time through coding tests. In this study, the purpose of this study is to propose a comprehensive evaluation of not only the results of writing, but also the execution process of the results, etc., and to evaluate the programmer's propensity habits based on the programmer's coding experience to evaluate the programmer's ability and productivity.

A Comparative Study of the Usability differences in accordance with Information Architecture in the Social commerce app (소셜커머스 앱에서 정보구조(IA)의 차이에 따른 사용성 비교연구 -쿠팡, 티몬, 위메프 앱을 중심으로-)

  • Oh, Moonseok;Won, Jongwook;Lee, Boyong;Han, Gyuhoon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.3
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    • pp.113-124
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    • 2015
  • As the development of new media and smart phone, more and more people are using social commerce application to shop on-line. Comfort and easiness of the UX design of the application directly affect the social commerce user's searching and buying the merchandise. This study analyzes the effect of social commerce application, especially focusing on the lay-out of the GUI, on the consumer's interest and we suggest an attractive application design of the UX. The material of this study is the lay-out of the GUI of 3 major social commerce - Wemakeprice, Coupan and Ticket monster. We asked questions to the university students who are skillful smart phone users to select frequent on-line shoppers and performed in-depth interview with them to draw a conclusion. As a result of study, differences of main screen layout and information architecture of each social commerce applications has confirmed that indicates a significant difference in usability.

Power Allocation Schemes For Downlink Cognitive Radio Networks With Opportunistic Sub-channel Access

  • Xu, Ding;Feng, Zhiyong;Zhang, Ping
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.7
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    • pp.1777-1791
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    • 2012
  • This paper considers a downlink cognitive radio (CR) network where one secondary user (SU) and one primary user (PU) share the same base station (BS). The spectrum of interest is divided into a set of independent, orthogonal subchannels. The communication of the PU is of high priority and the quality of service (QoS) is guaranteed by the minimum rate constraint. On the other hand, the communication of the SU is of low priority and the SU opportunistically accesses the subchannels that were previously discarded by the PU during power allocation. The BS assigns fractions ?? and 1 ?? of the total available transmit power to the PU and the SU respectively. Two power allocation schemes with opportunistic subchannel access are proposed, in which the optimal values of ??'s are also obtained. The objective of one scheme is to maximize the rate of the SU, and the objective of the other scheme is to maximize the sum rate of the SU and the PU, both under the PU minimum rate constraint and the total transmit power constraint. Extensive simulation results are obtained to verify the effectiveness of the proposed schemes.

A Development of Healthcare Monitoring System Based on Internet of Things Effective

  • KIM, Song-Eun;MUN, Ji-Hui;KIM, Kyoung-Sook;KANG, Min-Soo
    • Korean Journal of Artificial Intelligence
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    • v.8 no.1
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    • pp.1-6
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    • 2020
  • The Recently there has been a growing interest in health care due to the COVID-19 situation. In this paper, we intend to develop a healthcare monitoring system to provide users with smart healthcare systems in line with the healthcare 3.0 era. The system consists of a wireless network between various sensors, Android smartphones, and OLEDs using Bluetooth, and through this, a health care monitoring system capable of collecting user's biometric information and managing health by receiving data values of sensors connected to Arduino. In conclusion, the user's BPM value was calculated using the heart rate sensor, and the exercise intensity can be adjusted through this. In addition, a step derivation algorithm is implemented using an acceleration sensor, and calorie consumption can be measured using the step and weight values. As such, the heart rate, step count, calorie consumption data can be transmitted to a smartphone application through a Bluetooth module and output, and can be output to an OLED for users who are not easy to access the smartphone. This healthcare monitoring system can be applied to various groups and technologies.

On the Distribution of the Movement Speed of Smartphone Users (스마트폰으로 측정된 사용자의 이동속도분포에 관한 연구)

  • Kim, Woojin;Jang, Woncheol;Song, Ha Yoon
    • KIISE Transactions on Computing Practices
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    • v.22 no.11
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    • pp.567-575
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    • 2016
  • With the popularity of smartphone, user's location information is of great interest as mobile apps based on the location information are increasing. In this paper, we are interested in analyzing user's speed data based on the location information. It is not uncommon to observe locations with great measurement errors, removing them is necessary. The distribution of speed can be considered as a mixture model in accordance with transportation means. We identify a tail part as a component of a mixture model and fit a simple parametric model to the tail part of the speed distribution.

A Study on the Color Planning of the Community Center (구민회관의 실내 색채계획에 관한 연구)

  • 김명선;주서령
    • Korean Institute of Interior Design Journal
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    • no.41
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    • pp.226-235
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    • 2003
  • The importance of the community centers has been increased throughout the decade. With the interest on the centers, the quality of the architectural design of the centers have been much improved. But the importance of the interior design and color' design of the centers have been ignored. It is quite sure that the quality of the interior design impact on the satisfaction degree of the users. And color is the important element which can control the quality of the interior design economically. This study surveyed the three community centers in Seoul to investigate the status of the color usages. And to consider the user's need, and preference in color design, this study performs the questionnaire about the color image and color pallette preference of the users and interior design professionals. Mainly highly bright and low chromatic YR colors were used, giving rigid and monotonous atmosphere. The most preferred color image were warm, bright and secondly friendly, simple, soft, open. And the preference for pallette were various but we can find the difference of color preference and color combination type according to the user's group. As a result, This study proposes the basic guidelines for color design, such as ideal color Image and color and color combination type and color pallette. This proposals can be applied as a basic guideline for color design of the community centers.

A Push Agent System for Personalizing e-Mails using Extraction of User Preference Mail Formatn (사용자 선호 메일 형식을 통한 개인화 이메일 푸쉬 에이전트 시스템)

  • 이광형;박재표;이종희;전문석
    • The Journal of Society for e-Business Studies
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    • v.9 no.2
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    • pp.109-121
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    • 2004
  • In this paper, we propose a system that generates a new customizing information for customer with classification and analysis in detail and provides customized information to individual customers automatically. A proposed system generate preference information and preference e-mail format as analysis and calculate that e-mail open rate and mouse event information. Using generated interesting information and preference e-mail format, individual customer's interest information according to e-mail standard and format that customer prefers through agent automatically recompose and push to customer. From experiment, the designed and implemented system showed high e-mail open ratio and user's satisfaction in performance assessment.

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A Fuzzy Rule-based System for Automatically Generating Customized Training Scenarios in Cyber Security

  • Nam, Su Man
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.8
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    • pp.39-45
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    • 2020
  • Despite the increasing interest in cyber security in recent years, the emergence of new technologies has led to a shortage of professional personnel to efficiently perform the cyber security. Although various methods such as cyber rage are being used to cultivate cyber security experts, there are problems of limitation of virtual training system, scenario-based practice content development and operation, unit content-oriented development, and lack of consideration of learner level. In this paper, we develop a fuzzy rule-based user-customized training scenario automatic generation system for improving user's ability to respond to infringement. The proposed system creates and provides scenarios based on advanced persistent threats according to fuzzy rules. Thus, the proposed system can improve the trainee's ability to respond to the bed through the generated scenario.

A Study on Personalized Mobile Web News Contents Creation using Keyword Analysis (키워드 분석을 이용한 개인화 모바일 웹 뉴스 컨텐츠 생성에 관한 연구)

  • Han, Seugn-Hyun;Lim, Young-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.12 no.3
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    • pp.277-285
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    • 2007
  • This research proposes a personalized mobile web contents creation method that uses web news channel contents-based analysis. It promptly acquires data through the RSS and RSS-linked web pages which have been supplied by the existing web sites for a news search. And then It applies a personalization method using analysis in contents filtering and generation. The proposed method will make creating mobile web contents easier while lowering wireless contents production costs. Moreover, It can be improved a user satisfaction for contents filtering and access with using analysis that fits in with a matter of user's specific interest.

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