• Title/Summary/Keyword: User's Emotion

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A PROPOSAL OF SEMI-AUTOMATIC INDEXING ALGORITHM FOR MULTI-MEDIA DATABASE WITH USERS' SENSIBILITY

  • Mitsuishi, Takashi;Sasaki, Jun;Funyu, Yutaka
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2000.04a
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    • pp.120-125
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    • 2000
  • We propose a semi-automatic and dynamic indexing algorithm for multi-media database(e.g. movie files, audio files), which are difficult to create indexes expressing their emotional or abstract contents, according to user's sensitivity by using user's histories of access to database. In this algorithm, we simply categorize data at first, create a vector space of each user's interest(user model) from the history of which categories the data belong to, and create vector space of each data(title model) from the history of which users the data had been accessed from. By continuing the above method, we could create suitable indexes, which show emotional content of each data. In this paper, we define the recurrence formulas based on the proposed algorithm. We also show the effectiveness of the algorithm by simulation result.

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A Study on the Emotion-Responsive Interior Design centered on a Color Coordinate Digital Wall (감성반응형 실내디자인에 관한 연구 - 감성어휘별 색채배색에 의한 디지털 벽면을 중심으로 -)

  • 김주연;이현수
    • Science of Emotion and Sensibility
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    • v.6 no.2
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    • pp.1-7
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    • 2003
  • The objectives of this study is to develop an adaptable digital wall model whose color can be changed dynamically according to the identified emotional state of a user. This study addresses how to capture a specific user's emotion through the web and use it for modifying VR model mainly for color adaptation. This adaptation process of a VR model consists of three phases: 1) identification of the user's emotional state projected onto the list of emotional keywords 2) translation of those captured emotional keywords into a pertinent set of color coordinations, and finally, 3) automated color adaptation process for the given model. This process derives an on-line viewer's emotional state, which can be utilized to find a new color scheme reflecting the identified emotion.

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Effects of Emotion on User Loyalty in a Mobile Messenger Service (모바일 메신저 서비스 충성도 형성에 있어 감정이 미치는 영향)

  • Kim, Byoungsoo;Kang, Young Sik
    • The Journal of the Korea Contents Association
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    • v.14 no.4
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    • pp.287-296
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    • 2014
  • Given rapid growth of mobile messenger services (MMSs) such as KakaoTalk, Line, and Wechat, it has become critical to understand the mechanisms that lead to user loyalty in the MMS context. In this regard, this study examined key factors of user loyalty in the MMS environment. We posit attitudinal loyalty and IT expertise as key drivers of behavioral loyalty. In addition, the impacts of perceived usefulness and emotion on attitudinal loyalty were examined. Data collected from 235 KakaoTalk users who have used more than 1 year were empirically tested against a research model using partial least squares. The analysis results found that both attitudinal loyalty and IT expertise play an important role in enhancing behavioral loyalty in the MMS context. The findings of this study indicate that perceived usefulness and positive emotion significantly influence attitudinal loyalty, whereas negative emotion negatively affects it. The analysis results provide several insights that can help MMS providers understand the role of emotion in enhancing user loyalty.

An Image Retrieval Method based on Quantitative Emotion Evaluation on Color Harmony (색채조화의 정량적 감성평가에 기초한 이미지 검색법)

  • Kim, Don-Han;Jeong, Jae-Wook
    • Science of Emotion and Sensibility
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    • v.15 no.1
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    • pp.87-96
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    • 2012
  • This paper proposes a Image retrieval system that searches the closest images to the user's emotional need and displays images with higher ratings of color harmony from Moon-Spencer's Color Harmony Theory first. Once an emotional adjective is placed, the system searches for images with colors that contain more elements derived from Aesthetic Measure results and displays in such order. In order to test reliability of the proposed emotion retrieval method based on Moon-Spencer's Color Harmony Theory, this study compared the order of Aesthetic Measure results with the user satisfaction ratings using 200 sample images. The analysis demonstrated that the participants' average satisfaction on 15 emotion adjectives selected for the study was 5.0 on a 7-point Likert scale. Correlation analyses were performed to test the consistency the orders between Aesthetic Measure values and user satisfaction ratings. Positive correlations above R=.5 were observed in all 14 emotion words except "Clear". These findings prove the potential of the proposed emotion retrieval system based on Moon-Spencer's Color Harmony Theory to effectively reflect user emotion in such visual stimulus search as image database.

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The Method to Build Knowledge-Base for User's Preference Retrieval (감성정보검색을 위한 지식베이스 구축방법)

  • Kim, Don-Han
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2008.10a
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    • pp.5-8
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    • 2008
  • This study proposed the Knowledge Base Building method reflecting the user's preferences based on the fuzzy set theory to develop information contents which support pedestrian's navigation. This research evaluated subject's preferences on the commercial spaces set to the hypothetical destination. Also it surveyed the causal relationship between the visual characteristics and the emotional characteristics to propose the methods of Navigation Knowledge Base (NKB). The NKB was composed by three elements; 1.the correlation model between emotional characteristics, 2.the causal relationship between visual characteristics and emotional characteristics, 3.the transformation model between visual characteristics and the physical characteristics.

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Emotion sharing system of RESTful-based using emotion information and location information of the users (사용자의 위치정보와 감성정보를 이용한 RESTful방식의 감성공유 시스템)

  • Jung, Junho;Kim, Dong Keun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.1
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    • pp.162-168
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    • 2014
  • In this study, we propose a emotion sharing system that is sharing users emotion change according to the location of the user where users was shared his emotion information and to the emotion. The system consists of a emotion sharing server and mobile smartphone apps. Emotion smartphone app represent status of emotion and location of users who wants to share emotion at map services based the Google Map API. Emotion sharing server was implemented using a RESTful way to allow emotion sharing between different variety platform besides mobile platforms. Emotion information that is exchanged on a emotion sharing server is stored in an XML fromat. We were confirm emotion sharing system that it could be sharing moving emotion change according to the user's location through map service.

An NLP-based Mixed-method Approach to Explore the Impact of Gratifications and Emotions on the Acceptance of Amazon Go

  • Arghya Ray;Subhadeep Jana;Nripendra P. Rana
    • Asia pacific journal of information systems
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    • v.33 no.3
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    • pp.541-572
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    • 2023
  • Amazon Go is a cashierless convenience store concept, which is seen as a disruption in the grocery retail segment. Although Amazon Go has the ability to disrupt the retail segment, there are speculations on how Amazon Go will be perceived by users. Existing studies have not utilized user-generated content to understand the factors that affect customer behaviour in case of Amazon Go. Additionally, in case of phygital retail, studies have not attempted at understanding the effect of emotions and gratifications on user behaviour. To address the gap of exploring user perspectives based on their experience, we have examined the impact of gratifications and emotions on the acceptance of phygital retail using user-generated-content. A mixed-method approach has been utilized using only user-generated content. Utilizing topic-modelling based content analysis and emotion analysis on 30 articles related to Amazon Go, we found themes like, convenience, technology, experience, personalization, enjoyment and emotions like, bad, good, annoyance, success. In the empirical analysis, we have utilized 522 reviews about Amazon Go from the cognition and emotion theory stance, and found that hedonic gratifications have a positive impact on challenge emotions. We also found a significant impact of emotions on customer's favourite behaviour.

Visualization using Emotion Information in Movie Script (영화 스크립트 내 감정 정보를 이용한 시각화)

  • Kim, Jinsu
    • Journal of the Korea Convergence Society
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    • v.9 no.11
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    • pp.69-74
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    • 2018
  • Through the convergence of Internet technology and various information technologies, it is possible to collect and process vast amount of information and to exchange various knowledge according to user's personal preference. Especially, there is a tendency to prefer intimate contents connected with the user's preference through the flow of emotional changes contained in the movie media. Based on the information presented in the script, the user seeks to visualize the flow of the entire emotion, the flow of emotions in a specific scene, or a specific scene in order to understand it more quickly. In this paper, after obtaining the raw data from the movie web page, it transforms it into a standardized scenario format after refining process. After converting the refined data into an XML document to easily obtain various information, various sentences are predicted by inputting each paragraph into the emotion prediction system. We propose a system that can easily understand the change of the emotional state between the characters in the whole or a specific part of the various emotions required by the user by mixing the predicted emotions flow and the amount of information included in the script.