• 제목/요약/키워드: Use experience

검색결과 4,127건 처리시간 0.033초

인구통계학적 특성 및 외식행동에 따른 대학생의 소셜커머스 외식상품 이용 현황 (Use of Social Commerce Restaurant Products by College Students According to Demographic Characteristics and Eating Out Behavior)

  • 조미나;허지환
    • 한국식품조리과학회지
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    • 제30권3호
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    • pp.291-306
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    • 2014
  • The purpose of this study was to examine the use of social commerce restaurant products by college students according to demographic characteristics and eating out behavior. The questionnaire for the survey was distributed to 450 college students, who have experiences of purchasing a restaurant product on social commerce, with 286 responses used for analysis. From the result, college students frequently use smart phones and SNS for making such purchases. While the awareness of social commerce was high, they sometimes visited the websites and purchased products. The awareness and purchase experience of Coupang and Ticket Monster turned out to be the highest. The most frequently purchased product was restaurant discount coupons, followed by fashion/accessories, movie or concert tickets, food products, and beauty shop discount coupons. The discount rate was mostly 30 to 40% on average. The most significantly considered matter in purchasing products and services was product quality, followed by discount rate and consumer review. The respondents ate out at least 3 to 5 times a week, spent $100,000{\leq}200,000$ won, and were generally satisfied with the restaurant products from social commerce sites. The main satisfaction reason was price, whereas the dissatisfaction reason was false and puffy advertising. Service quality improvement and variety of category were the most necessary factors for improvement. Among the demographic characteristics, there was a difference in purchase expenditure of social commerce restaurant products, as well as purpose, companion, time used and word-of-mouth experience according to gender. According to grade, there was a difference in purchase expenditure, companion, area of use and impulsive purchase. Among the eating out behavior, there was a difference in purpose, companion and word-of-mouth experience according to the eating out frequency. Meanwhile, there was a difference in purchase expenditure, companion, time used, word-of-mouth experience and tool according to the eating out cost.

집단지성 발현의 선행요인 검토 (An Examination of Preconditions for the Creation of Collective Intelligence)

  • 추철호;류수영
    • 지식경영연구
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    • 제23권3호
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    • pp.213-229
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    • 2022
  • 본 연구는 기존 연구들에서 언급된 집단지성 발현의 선행요인들을 검증함으로써 관련분야 발전에 기여하는 것을 연구 목적으로 한다. 이를 위해 집단지성 발현의 선행요건으로 과업의 복잡성과 의미성, 다양성, 경험에 대한 개방성, 커뮤니케이션 독립성, 의사결정의 분권화, ICT(Information and Communication Technologies) 활용을 검토하였다. 연구가설 검증을 위해 연구개발 사업부에 속한 구성원을 대상으로 200부의 설문지를 배포하였고, 회수된 198부 중에서 불성실한 13개를 제외한 185개의 데이터를 최종 분석하였다. 분석결과, 과업의 의미성, 경험에 대한 개방성, 의사결정 분권화, ICT활용이 각각 집단지성 발현에 긍정적인 영향을 미치는 것을 확인하였다. 그리고 지각된 비유사성과 가치 다양성은 각각 집단지성 발현에 부정적인 영향을 미쳤으며, 모든 변수들을 함께 고려했을 때, ICT 활용, 과업의 의미, 경험에 대한 개방성, 인지된 비유사성과 가치 다양성 순서로 집단지성 발현에 영향을 미치는 것을 발견하였다. 본 연구결과의 이론 및 실무적 시사점은 토의부분에서 자세히 분석하였다.

생성형 인공지능 초기 단계의 사용자경험(UX): Q-방법론을 통해 살펴본 30-40대 직장인의 편의와 우려 (User Experience (UX) in the Early Days of Generative AI : The benefits and concerns of employees in their 30s and 40s through the Q-methodology)

  • 이은주;윤지찬;이준식;박도형
    • 한국정보시스템학회지:정보시스템연구
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    • 제33권1호
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    • pp.1-30
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    • 2024
  • Purpose The purpose of this study is to examine the customer experience of generative AI among office workers aged 30 to 40, investigating usability, usefulness, and affect, and understanding concerns and expectations. Design/Methodology/Approach This research used Q methodology to assess the customer experience of generative AI. Users are engaged in a problem-solving journey, and data is collected by having participants rank 36 statements based on usability, usefulness, and affect, referred to as the three goals of User Experience. Participants use a forced distribution table with a scale from -5 to +5 to indicate the subjective importance of each statement. The results identified four groups, reflecting different perspectives and attitudes toward generative AI. Findings Participants express overall comfort with generative AI, perceive AI as more knowledgeable in unfamiliar domains, but harbor doubts about AI's understanding. Disagreements emerge on AI replacing humans, the value of unique human roles, data confidentiality, fears of AI advancement, and emotional impacts. Identified four groups: Users who treat AI as a soulless assistant and are active in business use, Uncle users who want to use new technologies properly and are not afraid of technology, users who recognize the limits of AI despite its efficiency, and users who require strong verification in the future. It has the potential to guide future guidelines, ethical codes, and regulations for the appropriate use of AI. In addition, this approach lays the groundwork for future empirical analyses of generative AI.

스마트폰 사용이 고객의 대기경험 및 서비스 품질 평가에 미치는 영향에 대한 연구 (A Study on the Effects of Customers' Smartphone Use on their Waiting Experience and Service Quality Evaluation)

  • 정준형;이종오;이선로
    • Journal of Information Technology Applications and Management
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    • 제21권4호
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    • pp.15-33
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    • 2014
  • Recently, the service providers are making various attempts to provide smartphone applications for waiting information in order for customers to perceive waiting time short. This research, therefore, investigates the impact of smartphone use on the waiting experience and provide service organizations with effective measures for managing customers' waiting. As a result of this study, utilization of smartphone during the waiting period shows the positive impact on perceived waiting time, acceptability, and emotional response. Among these, the largest impact appears on the acceptability of waiting that has the largest impact on the perceived service quality. In addition, results reveal that smartphone users shows more positive waiting experience than non-users who read newspapers or magazines, watch TV, or do nothing.

환경영향평가: GIS 기법을 이용한 공간분석의 러시아 경험 (Environmental Impact Assessment: Russian Experience of Spatial Analysis for GIS Technologies)

  • Tikunov, Vladimir S.;Krasovskaia, Tatiana M.
    • 환경영향평가
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    • 제3권1호
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    • pp.69-76
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    • 1994
  • GIS 기법을 이용한 환경영향평가 방법론을 설명한다. 도시(Kirovsk, Apaity, Murmank, 북극지역)에서의 생태적 갈등영역의 탐지에 대한 작가의 경험 뿐 아니라 모스크바 지역에서의 금속성 비료이용의 결과평가의 경험에 대한 특성을 단수하게 설명한다.

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옥외휴양공간에서의 사회적 수용능력연구: 국립공원에서의 혼잡지각의 경로모형 분석 (A Study on Social Carrying Capacity in Outdoor Recreation Setting: An Exploratory Analysis on the Perceived Crowding Path Model in National Park)

  • 박청인
    • KIEAE Journal
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    • 제5권1호
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    • pp.35-42
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    • 2005
  • The primary concerns of recreation plan are to provide visitors with quality of recreational experience and to protect of recreation resources. The quality of recreational experience is often defined in terms of social carrying capacity. The carrying capacity is revealed as perceived crowding. In this respects, measuring perceived crowding is useful tool of social carrying capacity determination. This study is to test the structural equation model that includes variables affecting perceived crowding. Through an on-site questionnaire survey, 467 visitors on Naejangsan national park were collected. The results of the study are follows. The encounter level on facility area is higher evaluated as crowding factor than other area in the park. It can be concluded that visitor perceived crowding when facility area situates high density use level rather than other areas expose high density use level. In the path analysis, the input variables(attitude, experience, encounter level) on the structural equation model affect significantly on perceived crowding. Especially, the attitude on the park management polocy is the most affecting factor on perceived crowding.

모바일 소셜플랫폼 기반 SNG 이용자의 지속적 사용의도에 영향을 미치는 요인에 관한 연구 (A Study on the Determinant to User's Continuous Usage of SNG Based Mobile Social-Platform)

  • 한아름;이재신
    • 한국IT서비스학회지
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    • 제12권2호
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    • pp.85-101
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    • 2013
  • The wide spread of smartphones and the growth of the number of internet users are reshaping the SNS (Social Network Service). Merging into other service areas and creating new business models with high profits, SNS is no more a service simply providing personal connections. Now SNS has positioned itself as a service platform. SNG (Social Network Game) is a new outcome utilizing SNS as a game platform and showing a rapid growth rate in a short period of time. The number of SNG users is expected to increase steadily. In this study, we examine whether SNG user motivations lead to flow experience and future intention to use. For that purpose, we conducted a survey with smartphone users. The results indicate that flow experience functions as a mediator and user motivations indirectly affect intention to use through flow experience. This paper concludes with discussions on findings and suggestions for future research.

여성의 구두 구매 및 착용에 관한 연구 (A Study on Purchase and Use of Women's Dress Shoes)

  • 천종숙;최선희
    • 한국의류학회지
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    • 제24권2호
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    • pp.185-191
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    • 2000
  • This survey was carried out to clarify the consumers' behavior related the purchase and use of women's dress shoes. The subjects participated in this study were 386 Korean women. Their age were ranged from 18 to 86 years. The results of this study were as following; 1. The most popular women's dress shoe sizes were 235 and 240. 2. 82.6% of subjects had experienced uncomfortable fit when they wore dress shoes. 3. The subjects aged over 30 years preferred low heel shoes. They valued wearing comfort above fashion trend in shoe design consideration. 4. The subjects aged under 30 years gave more emphasis on fashion trend than comfort and fit when they purchase dress shoes. 5. Consumer's experience of unfit with dress shoes was different with age. The younger subjects complained improper bottom sole shape. The older subjects had experience of unfit with outshell design and material. The subjects aged over 60 years thought that their dress shoe design was too narrow at the toe and lack for flexiblity of shoe material.

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A Study on Google Classroom as a Tool for the Development of the Learning Model of College English

  • Lee, Jeong-Hwa;Cha, Kyung-Whan
    • International Journal of Contents
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    • 제17권2호
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    • pp.65-76
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    • 2021
  • The aim of this study was to explore the use of Google Classroom as a learning management system for College English. The study targeted 34 university students. They took part in various activities, such as writing reactions to video lectures, peer-editing essays, and recording video presentations, et cetera. For the study, a t-test was conducted to evaluate the English development of the students. The two essays that each student wrote were used as the data sources. The result (t=-5.854, p=.000) indicated an improvement in their English writing proficiency. In addition, a survey was conducted to gather students' feedback regarding their perceptions towards the course. The study covered five aspects of their experience: Google Classroom, language development, Quizlet, classroom experience, and essay-writing experience. From the results, students indicated a positive response to the program. The use of Google Classroom in an online learning setting accomplishes two things; it helped the students in the development of their English proficiency, and provided activities that students find interesting, which in turn stimulates their self-learning spirit.

치위생과 스켈링 실습실 내원자의 구강건강에 영향을 미치는 요인 분석 (Related Factors of Oral health of scaling Patients in Dental hygiene department)

  • 이윤희;최성숙
    • 한국학교ㆍ지역보건교육학회지
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    • 제13권1호
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    • pp.55-64
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    • 2012
  • Objectives: The purpose of this study was related factors of oral health of scaling patients in dental hygiene department. Methods: The sample consisted of 218 at the scaling practice room of dental hygiene department in D College from March to November 2011. Chi-square test was used to analyze the relation the oral health behavior or oral hygiene and oral health, and losistic regression analysis was performed to analyze the factors asociated with oral health. Results: Scaling patients was 43.6% of the male and 56.4% of the women. Their age group was 79.8% of the twenty. Lately they was smoking status 69.7%. Brushing three times a day, 55.8% in male and female were 74.0% with significant differences(p=0.019). Kind of toothbrush "normal" the response was the highest, 45.3% male, 62.6% women were significantly higher in women(p=0.012). Toothbrushing educational experienced 33.7% men, women's educational experience rate of 52.8% was significantly higher(p=0.006), use of oral hygiene products education experienced 15.8% of the men and women 27.6% had significant difference(p=0.049). Scaling experience is not in the Dental plaque index the number of "bad" was significantly higher(p=0.035), toothbrushing educational experience is not in the Dental plaque index the number of "bad" and significantly higher(p=0.008) and Gingival bleeding index was significantly higher(p=0.033). Use of oral hygiene products educational experience if you do not have the number of the Dental plaque index "bad" were higher(p=0.011). Gingival bleeding index, affecting demographic variables were smoking(p=0.024). Dental plaque index the influence of experience with oral hygiene products factors(p=0.044) and gingival bleeding index was influenced Toothbrushing of educational experience(p=0.029). Conclusion: The results reported here confirm the factors associated with the oral health were education of oral hygiene products factors and Toothbrushing experience.

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