• 제목/요약/키워드: Use experience

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미디어 교육 경험과 미디어 리터러시가 비판적 사고 성향에 미치는 영향 : 중고등학생의 사례를 중심으로 (The Effects of the Experience of Media Education and the Media Literacy on Critical Thinking Disposition)

  • 이원섭
    • 한국콘텐츠학회논문지
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    • 제14권10호
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    • pp.795-809
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    • 2014
  • 이 연구는 청소년의 미디어 소비가 급증하고 있는 상황에서 미디어 교육 경험과 미디어를 제대로 이해하고 활용할 수 있는 능력인 미디어 리터러시가 비판적 사고 성향에 어떠한 영향을 주는지에 초점을 맞추고 있다. 연구 결과, 미디어 교육 경험은 비판적 사고 성향에 긍정적 영향을 미치는 것으로 나타났다. 특히 학교에서의 미디어 교육 경험은 비판적 사고 성향의 모든 하위 영역에 긍정적인 영향을 미쳤고, 가정에서의 미디어 교육 경험도 진실 추구성을 제외한 모든 영역에 긍정적인 영향을 미쳤다. 그리고 미디어 리터러시 구성 요소 중에서 산업적 동기는 비판적 사고 성향의 모든 하위 영역에 영향을 주는 것으로 나타났다. 기술적 활용 능력은 체계성을 제외한 나머지 영역에 영향을 미치는 것으로 나타났고, 자아 표현은 탐구성, 객관성, 체계성, 자기 신뢰성에 영향을 주었다. 수용자는 개방성, 체계성, 자기 신뢰성에 영향을 미치고 있었으며, 미디어 언어는 진실 추구성, 개방성, 객관성에 영향을 주는 것으로 나타났다.

환경교육의 장(場)에 대한 교사들의 인식에 관한 연구 (Study on the Awareness of Teachers about the Fields for Environmental Education)

  • 김인호;김귀곤
    • 한국환경교육학회지:환경교육
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    • 제11권1호
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    • pp.195-216
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    • 1998
  • This study was planned to define the concept and the patterns of the fields for environmental education through the theory review about the fields for environmental education that were important at school environmental education for field-experience learning, and to survey the using status of the fields for environmental education and the awareness of teachers who have been teaching practically students environmental education in school through the questionnaire. The results derived from this study were as follows ; First, the use of the fields for environmental education in environmental education is necessary aspect of the importance of field-experience learning and the environmental education strategy through personalization of environment and is essential to the substantiality of school environmental education. The concept of the fields for environmental education is defined that it is used as place(space) for environmental education, is located most outdoor space, promote students the concern and consciousness about environment. The patterns of the fields for environmental education may be classified the field for nature observation learning surrounding, the fields for nature observation and field survey, the fields for visit and field trip, and the fields for experience and participation by the contents and the purpose of educational program. Second, according to the results of the teacher's awareness survey, most responded teachers gave an affirmative answer about the necessity of practical use of the fields for environmental education, and it was used mainly in special lecture, weekend, and legal holiday. Also, it was surveyed that time for using the fields was brought as the most serious obstacle by teachers. In particular, teachers preferred the environmental education fields for experience and participation above all others. Third, from the results about the using status of the fields for environmental education, school environmental education mostly have been taught in indoor classroom, school landscape(school grounds) was evaluated the most easily useful the fields for environmental education in formal lecture, because it can solve the lack of time. Also, it was proved that eco-park, stream, and river were fit for the field-experience learning with small students group.

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멀티 디바이스 환경에서 반응형 웹의 사용자 경험 (User experience of responsive web on multi-device environment)

  • 강재신;이영주
    • 디지털융복합연구
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    • 제16권11호
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    • pp.465-470
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    • 2018
  • 본 연구는 멀티 디바이스 환경에서 반응형 웹의 크기 변화에 따른 사용자 경험 향상을 위한 레이아웃을 배치 할 수 있는 방법을 알아보았다. 반응형 웹의 레이아웃 요소는 크게 콘텐츠에 따른 레이아웃 형식을 헤더, 메인 콘셉트 이미지, 그리고 메인 콘텐츠와 서브 콘텐츠, 푸터로 구분하였다. 헤더요소는 화면이 작아지면 세로 메뉴 배치보다는 드로워의 활용과 스클롤링 메뉴를 사용하는 것이 사용자 경험 향상에 도움이 된다. 메인 콘셉트 이미지는 일관성을 유지하고 시스템 폰트의 사용으로 가독성을 잃지 않아야 한다. 메인 콘텐츠와 서브 콘텐츠는 세로 스크롤이 길어지지 않도록 해 주어야 하며 그를 위해 카드 UI와 테이블 리스트 그리고 그리드 리스트를 대안으로 제시할 수 있었다. 또 그 밖에 세로 스크롤의 문제는 더 보기나 새 콘텐츠 고침 등의 사용자 선택 메뉴를 배치하는 것이 사용자 경험 향상을 위해 도움이 된다는 것을 알 수 있었다.

부분자율주행 체험환경에서 에이전트 인터랙션 방식이 운전자 경험에 미치는 영향 - 자기효능감과 에이전트 체화 효과를 중심으로 - (Effects of Agent Interaction on Driver Experience in a Semi-autonomous Driving Experience Context - With a Focus on the Effect of Self-Efficacy and Agent Embodiment -)

  • 이정명;주혜화;최준호
    • 문화기술의 융합
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    • 제5권1호
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    • pp.361-369
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    • 2019
  • ADAS 기능의 상용화에 따라 자율주행 시스템 체험에 대한 필요성이 높아지면서, 인공지능 에이전트의 역할이 주목받고 있다. 이 연구는 자기효능감 자극과 에이전트 체화 효과를 검증하기 위한 자율주행 체험 실험이다. 시뮬레이터 실험을 통해 자기효능감 자극의 유무, 에이전트 체화의 유무에 따른 사회적 실재감, 인지된 위험, 그리고 인지된 용이성 요인의 효과를 측정하였다. 분석 결과, 자기효능감 자극은 사회적 실재감, 인지된 위험에 긍정적 영향을 주고, 에이전트 체화는 인지된 용이성에 부정적 영향을 주는 것으로 확인되었다. 연구결과에 기반하여 부분자율주행 시스템의 수용도를 높일 수 있는 에이전트 설계 가이드라인을 제안하였다.

Didactic Principles Of Education Students 3D-printing

  • Lukianchuk, Iurii;Tulashvili, Yurii;Podolyak, Volodymyr;Horbariuk, Roman;Kovalchuk, Vasyl;Bazyl, Serhii
    • International Journal of Computer Science & Network Security
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    • 제22권7호
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    • pp.443-450
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    • 2022
  • The method of studying 3D-technologies abroad and in Ukraine is considered. The analysis of educational resources and experience of use of the equipment in branch is carried out. The didactic principles of the educational process for 3D-printing specialists are determined. The use of FDM technology and the ability to minimize the occurrence of defects in the future have been studied. An analysis of the international experience of the educational process of relevant specialists in the field. The content of training for 3D printing specialists has been developed. The experience of using 3D-technologies is described and the list of recommendations for elimination of defects during production of products by means of additive technologies is made. The recommendations will be useful not only for beginners, but also for experienced professionals in additive technologies. The need to study such experience is the main condition for the development of enterprises in Ukraine that plan to automate their own production. A 3D printing engineer must know the basics of economics and marketing, because his responsibilities include optimizing workflows to reduce the cost and speed up printing. Therefore, the knowledge gained from practical experience presented and in building for learning 3D printing engineers by the authors will be important.

스마트 관광 애플리케이션 서비스의 효과와 지속 사용 의도를 위한 디자인 컨셉에 대한 연구 (A Study on the Impact of Smart Tourism Application Service and Design Concept on the Intention to Continue Using)

  • 왕탁;동호;짱신단;배기형
    • 한국콘텐츠학회논문지
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    • 제22권10호
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    • pp.279-290
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    • 2022
  • 모바일 인터넷 애플리케이션의 대중화는 스마트 관광 산업의 발전을 가속화 하였다. 본 논문은 TAM과 VAM 이론을 바탕으로 복합 네트워크와 데이터 분석 방법을 통해 관광 애플리케이션 사용자의 지속적인 이용 의지의 영향 요인을 연구한다. 연구를 통해 스마트 관광 애플리케이션의 서비스 수준 및 디자인 개념의 개선이 복합 네트워크의 통합을 가속화하고 사용자의 참여를 향상시킬 수 있음을 발견하였으며, 동시에 합리적 가격 서비스 경험 가치, 편의 서비스 경험 가치, 상호작용 서비스 경험 가치, 감성적 디자인 인식, 사용 편의성 디자인 인식, 엔터테인먼트 디자인 인식 및 기타 요소는 사용자의 지속 사용 의도에 영향을 미치며 상당한 상관 관계가 있다는 것을 확인하였다. 스마트 관광 앱의 경쟁력의 근원은 편리성과 가격의 우위이다. 디자인 컨셉은 사용자의 감성적 경험과 지각적 경험에 영향을 줄 수 있으며, 스마트 관광 앱이 사용자의 만족도를 높이는 데 도움이 된다.

A Study of Fashion Brand Experience and Consumer Behavior

  • LEE, Jaemin
    • 웰빙융합연구
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    • 제3권2호
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    • pp.13-20
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    • 2020
  • The purpose of this study was to empirically investigate the relationship among fashion brand experience, brand loyalty, relationship quality, and repurchase intention. The 420 survey questionnaires were distributed among the consumers in their 30s and 40s who had experience buy fashion brands products through convenience sampling in Seoul. Due to the reliability of data, 120 samples were discarded and 300 samples were put to actual analysis. By using SAS 9.4, data were analyzed for frequency analysis, reliability analysis, correlation analysis. The results of the study are as follows. First, the fashion brand experience which is consist of sensory, affective, behavioral and intellectual experience had positive effects on brand satisfaction and brand trust. Second, brand trust and brand commitment and the relationship quality of brand satisfaction, only satisfaction and commitment affects brand loyalty significantly. Lastly, brand loyalty had significantly effect on repurchase intention. It presented the potential to use the brand as a strategic tool to build strong brand assets, along with providing specific ways to secure differentiated competitiveness in the fashion brand market. It is also thought to be meaningful in that we presented a practical strategy to build and strengthen a lasting bond with consumers by looking at the impact on the quality of the relationship.

체험 공간 스토리텔링의 중첩 구조 및 특성에 관한 연구 - 뮤지엄 공간을 대상으로 - (A Study on the Structure and Characteristic of Overlapping of Storytelling about Experience Space - Focus on the Museum space -)

  • 안현정
    • 한국실내디자인학회논문집
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    • 제22권4호
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    • pp.41-51
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    • 2013
  • Lately in many cases, Spaces are designed by stimulating user's sensibility, emotion, psychological software over based on the user behavior and purpose of space. Because space is not only practical using and use purpose but also the place for expressing ourselves by experiences. But space is a physical thing. so we need to arrange a structure of abstract and formless source of design by sophisticated grammaticalization. Especially storytelling of that abstract thing have characteristics of relation, process among users and space. because storytelling is focused on the discourse of stories and relationship record of that discourses. So this is used by expression device for user's emotion things and subjects in numerous cases. And storytelling is the basic, important element for user's experience in a space. By the way, Overlapping is also basic element for being possible to make experiences by concrete thing. that is because, Overlapping is layering phenomenon of some objects. Overlapping is made distance, distance make depth, and this relations take us an experience. Finally storytelling, Overlapping and space of experience are relation of cause and effect. So in this thesis, researcher looks for the relation characteristics between storytelling and overlapping by experience. and makes the abstract source into concrete and sophisticated formular.

Technological Experience and Crop Production in Dryland Farming Systems in Africa : The Case of Draught Animal Power in Ghana

  • Panin, Anthony
    • 한국농업기계학회:학술대회논문집
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    • 한국농업기계학회 1993년도 Proceedings of International Conference for Agricultural Machinery and Process Engineering
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    • pp.591-600
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    • 1993
  • Considerable controversy exists about the trend of animal traction effects on crop production in dryland farming systems in sub-Saharan Africa (SSA). This problem arises on account of the failure of the few available empirical studies to recognise the important of technological experience of the individual adopting farmers. This study hence addresses this issue by examining the effects of experience in animal traction technology (ATT) on farm size, cropping emphasis, total crop output and farm productivity. It is based on farm management survey data on 42 small holder farm households fro Ghana. Thirty of these households used animal traction technology (ATT) fro crop cultivation and the rest, mainly hand-hoe. The animal traction sub-sample is classified into three groups according to farmers' years of experience with the technology , thus , those with 1-2, 3-10, and more than 10. Evidence from the study shows that the progression of years of experience with ATT leads to inten ification of labour and land use systems, enhancement of degree of motivation to enter into the market economy, increases in total crop output and farm productivity resulting for decreases in cultivated acreages. The implication of the findings is that institutioal and technical support that do accompany the introduction of such technologies should be structured to last for a relatively longer period to accomodate the learning process.

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농촌폐교 활용 정책수립을 위한 그린투어리즘 접근성 평가 - 충청남도를 대상으로- (Green Tourism Accessibility Evaluation for Policy Making of Rural Closed School - Case By Chungcheongnamdo Province -)

  • 장우석;정남수
    • 농촌계획
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    • 제19권4호
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    • pp.293-306
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    • 2013
  • According to the increase of rural experience, that is important in satisfying needs of green tourism and vitalizing rural economy to use closed school in rural area as experience facility. For using closed school as experience facility, political and institutional assistants are needed in effective equipments and stable operation based on multi-perspective approach and analysis. In this study, we try to evaluate green-tourism accessibility of rural experience facility remodeled from closed school considering regional population and spatial characteristics. In evaluating process, gravity potential model are adapted with considering group size of customer and distance-friction coefficient. Distance-friction coefficient is a function of user restriction which depend on possible activity in each experience facility. Green tourism accessibility of experience facility is calculated with summation of accessibility to each region, and we analyzed it as a group by closed school type and location with application in Chungcheongnam-do. We found a correlation between green tourism accessibility of rural closed school and their income.