• Title/Summary/Keyword: Usage experience

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Major oral health indicators in mature and middle age (중장년기 주요 구강건강 지표)

  • Cho, Hyun-Jae
    • The Journal of the Korean dental association
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    • v.58 no.1
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    • pp.38-44
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    • 2019
  • Although the Korea National Health and Nutrition Examination Survey (KNHANES) calculates oral health functional restriction rate and chewing discomfort rate every year, these two indicators are not all indicators of oral health. Therefore, indicators are needed to subdivide by age group and cover dental caries, periodontal disease, remaining teeth, and oral care use. The purpose of this study is to identify the key indicators of oral health in mature and middle age. The average number of existing natural teeth, the rates of 20 or more natural teeth, complaints of chewing discomfort, oral examination, periodontal disease and dental caries, were analyzed using KNHANES VI (2013-2015) as a complex sample. In the age group between 40 and 64, there were 25.2 natural teeth remaining, 91.4% natural teeth retention rate, 23% chewing discomfort rate, 34.7% oral examination rate, 38.7% periodontal disease prevalence, 6.46 the number of caries experience teeth, 21.4% interdental brush usage rate.

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Designing Usability Assessment to Improve User's Acceptability on Quality of Life Technology (QoLT) for Individuals with Disability

  • Lim, Shinyoung;Kim, Jongbae;Kim, Jeong-Hyun;Lee, Hee-Sook
    • Journal of the HCI Society of Korea
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    • v.7 no.2
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    • pp.43-48
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    • 2012
  • Usability assessment has been installed into a wide range of software that focuses on assessing product usage from the user's perspective. Usability assessment of the quality of life technology for individuals with disability is being discussed and tentatively designed which is also expanded to the products for non-disabled people with minor adjustment of the usability assessment protocol. Designing an appropriate usability assessment protocol by referencing the currently available international standards on software usability tests with number of modifications to produce valuable feedbacks is under evaluation process regarding product usability enhancement. The feasibility study on usability assessment protocol into quality of life technologies is presented with discussions on further research.

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Utilization and Effect of Satellite Simulator for COMS Operation Preparation (천리안위성 운용 준비를 위한 위성시뮬레이터 활용효과 분석)

  • Lee, Hoon-Hee;Kim, Bang-Yeop;Park, Bong-Kyu;Yang, Koon-Ho;Baek, Myung-Jin;Chun, Yong-Sik
    • Aerospace Engineering and Technology
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    • v.9 no.1
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    • pp.84-92
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    • 2010
  • Prior to the launch of COMS Satellite, the validation of the ground system for satellite operations has been performed using the real COMS, the satellite simulator and etc. In particular this paper will focus on the part of ground system test on which the simulator is used and it will present the usage, range and importance of the simulator utilization. Furthermore, it describes the practical experience on and its effect using Simulator for system validation, and suggests approaches to overcome a partial limitation.

A CRM Strategy of Internet Shopping Mall: Focused on a Classification of Online Consumer Group by Buying Frequency and Mall Loyalty (인터넷 쇼핑몰의 고객관리 방안에 관한 연구 - 온라인 구매빈도와 쇼핑몰 로열티에 의한 고객세분화를 중심으로 -)

  • Park, Cheol;Jun, Jong-Kun
    • Journal of Information Technology Applications and Management
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    • v.9 no.4
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    • pp.127-149
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    • 2002
  • Online consumers were classified four groups by online buying frequency and shopping mall loyalty in this study; high frequency-high loyalty, high frequency-low loyalty, low frequency-high loyalty, and low frequency-low loyalty groups. Four groups were compared by Internet usage, flow experience, innovativeness, perceived risks of Internet shopping, Internet shopping behaviors, and demographics. Through an online survey of 396 Internet shoppers, there found significant differences of those variables among four groups. The implications for customer relationship management of Internet shopping mall are discussed and further researches are suggested.

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A Study on Universal Design for Enhancing Information Accessibility of the Disabled (장애인의 정보 접근권 향상을 위한 보편적 설계에 관한 연구)

  • Lee, Seong-Il
    • Journal of Korean Institute of Industrial Engineers
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    • v.26 no.4
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    • pp.402-410
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    • 2000
  • The current study examines principles to develop universal design guidelines for manufacturing information and communication devices. The study surveyed inconveniences disabled people experience in the information and communication environment with current technology and design, and suggested abbreviated universal design guidelines. Design guidelines should reduce those inconveniences detected through the task analysis and GOMS modelling of the usage by disabled people. Design and functional features of mobile phones were examined since they quickly became essential communication tools for both disabled and non-disabled people alike. Design issues were examined in controls, input methods, and output methods in terms of human factors and ergonomics. It is expected that both governments and manufacturers can save costs to produce and manufacture special assistive devices for disabled people by implementing universal design in their communication products. Since it is becoming the international trend, application of the universal design should be enforced to all communication and information devices by government for the higher quality of life for all groups of user.

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Factors Related to VDT Syndrome in Elementary School Students in Digital Learning Environments

  • Chung, Myung-Sill;Seomun, GyeongAe
    • International Journal of Contents
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    • v.17 no.4
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    • pp.91-100
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    • 2021
  • The purpose of this study was to identify factors affecting Visual Display Terminal (VDT) syndrome for elementary school students in the digital learning environment. Multiple regression analyses were performed to identify the factors affecting VDT syndrome in the digital learning environment. This was conducted with 256 elementary school students in grades 5-6 with more than a year of experience in digital learning. The regression model explained 41% of elementary school students' VDT syndrome in the digital learning environment. Variables significantly affecting VDT syndrome include game addiction, sleep time, and air quality with game addiction as the most influential. In the digital learning environment, VDT syndrome is significant because it has physical and psychological impacts on the growth of elementary school students. Therefore, it is necessary to develop guidelines for ideal computer usage habits for this age group.

Economic Alternative for Volumetric Module Lifting/Offloading (볼류메트릭 모듈 양중 및 인양 대안에 관한 연구)

  • Song, Seung-Ho;Kwon, Woo-Bin;Choi, Jin-Ouk;Cho, Hun-Hee
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2023.05a
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    • pp.75-76
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    • 2023
  • The construction industry's lack of experience and expertise makes it difficult for projects to realize the full benefits of implementing modular construction. Such project performance-hindering elements are often labeled as modular challenges. The added requirement for the transportation of the finished volumetric module is one aspect of the 'module transportation logistics,' the under-researched modular challenge that can prevent projects from incurring maximum cost and productivity benefits. The typical module transportation phases include lifting, transporting, and offloading. From conducting a literature review, this paper aims to investigate the equipment commonly adopted to lift and offload the module and validate its economic efficiency by comparing it with the alternative lifting/offloading equipment used in the two case projects. The results showed that hydraulic jacks are an economic alternative to the crane for lifting/offloading the module. The increase in single-module projects with smaller budgets made crane usage economically undesirable, and this study suggested a viable option for a more economical alternative.

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Study on the Effect of the Search Results User's Experience of Online Search Service on Satisfaction (온라인 검색서비스의 검색 결과 이용 경험이 만족도에 미치는 영향에 관한 연구)

  • Chae, Jung Hwa
    • The Journal of the Korea Contents Association
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    • v.20 no.4
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    • pp.202-211
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    • 2020
  • This study examined the effects of online search service users' experiences on search satisfaction by the types of main search results. As a result of the survey, the negative experience of using the search result in the specific service area among the integrated search results is the most irrelevant regardless of the type of search result with the lowest usage rate. In particular, users are often exposed to advertising information and valuable or low useful information, and information inaccuracy, bias, and personal information leakage experience are relatively higher than other search results. Satisfaction by type of search result of online search service showed only difference in interest of search result, and no other satisfaction factor was found by type of search result. Looking at the experience factors that affect the satisfaction of each type of search results, in the case of general integrated search results except search websites such as search ads and search ads, the more accurate information is provided, the more satisfied the search results are. In the case of, the provision of high value and useful information has a positive effect on satisfaction. After all, it is implied that online search service providers should consider the highest priority for improving the service, improving the accuracy of information and the value and usefulness of information.

Comparative study about the user experience, product attitudes, and repurchase intention regarding smart phone UI(User Interface) in Korea and China (스마트폰의 UI(User Interface)에 대한 사용자 경험과 제품태도 및 재구매의도에 관한 한·중 비교 연구)

  • Kim, Na-Mi;Kim, Hyo-Jin
    • Journal of Digital Convergence
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    • v.13 no.10
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    • pp.501-508
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    • 2015
  • This study intends to look into the perception gap among Korean and Chinese consumers regarding the product attitudes toward smart phones and repurchase intention as well as the user experience. First, this study showed that there are gaps among Korean and Chinese consumers, regarding smart phones, toward their experiences of usage satisfaction, usefulness, design satisfaction, and evaluation from other people and that Chinese consumers have higher awareness of every experience element concerning UI than Korean consumers. Second, concerning the difference in the product attitudes toward smart phones, it turns out that Chinese consumers also have higher awareness of it than Korean consumers. Third, regarding the difference in repurchase intention for smart phones among Korean and Chinese consumers, this study shows that Chinese consumers are likely to have more intention than Korean consumers. because their average value is higher than Korean consumers' even though the difference are not statistically significant. This study is expected to have academic meaning(significance) for providing basic materials of comparative study between two countries regarding the user experience about smart phone as well as some useful implications for the competitive power improvement of Korean smart phone related companies in China.

A Study on the Acceptability for Mobile Payment Platforms by China's Early Elder People (중국 초로(初老) 집단의 모바일 결제 플랫폼에 대한 수용성 연구)

  • Bao, Li Yuan;Pan, Younghwan
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.53-67
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    • 2021
  • According to statistics, the number of mobile payment users in China shows an increasing trend year by year. However, less than half of people over 60 years old use mobile payment. The purpose of this study is to explore the reasons for the low usage rate of mobile payment platforms among the elderly in China. Through literature research, questionnaires and interviews, the author found that the main obstacle for the elderly in China to use mobile payment platforms is acceptance barrier. Then, the user experience research method and technology acceptance model (TAM) were combined to construct a new research model and five hypotheses affecting acceptance behavior in the model were summarized. Finally, the Analysis of Covariance(ANCOVA) was used to test the hypotheses and found that satisfaction (SA), perceived usefulness (PU) and job relevance (JR) had significant coefficients of 0.001, 0.000 and 0.004 respectively, all of which were less than 0.05 and therefore had a significant effect on acceptability. The other two elements, perceived ease of use (PE) and self-efficacy (SE), did not have a significant effect on acceptability. Ultimately, a new user experience acceptability model was constructed to provide theoretical support for mobile payment platform developers and designers to develop products from the acceptability perspective, so as to develop more mobile payment methods suitable for elderly users and improve the acceptance of mobile payment by the elderly.