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http://dx.doi.org/10.15207/JKCS.2021.12.11.053

A Study on the Acceptability for Mobile Payment Platforms by China's Early Elder People  

Bao, Li Yuan (Dept. of Experience Design, Graduate School of Techno Design, Kookmin University)
Pan, Younghwan (Dept. of Experience Design, Graduate School of Techno Design, Kookmin University)
Publication Information
Journal of the Korea Convergence Society / v.12, no.11, 2021 , pp. 53-67 More about this Journal
Abstract
According to statistics, the number of mobile payment users in China shows an increasing trend year by year. However, less than half of people over 60 years old use mobile payment. The purpose of this study is to explore the reasons for the low usage rate of mobile payment platforms among the elderly in China. Through literature research, questionnaires and interviews, the author found that the main obstacle for the elderly in China to use mobile payment platforms is acceptance barrier. Then, the user experience research method and technology acceptance model (TAM) were combined to construct a new research model and five hypotheses affecting acceptance behavior in the model were summarized. Finally, the Analysis of Covariance(ANCOVA) was used to test the hypotheses and found that satisfaction (SA), perceived usefulness (PU) and job relevance (JR) had significant coefficients of 0.001, 0.000 and 0.004 respectively, all of which were less than 0.05 and therefore had a significant effect on acceptability. The other two elements, perceived ease of use (PE) and self-efficacy (SE), did not have a significant effect on acceptability. Ultimately, a new user experience acceptability model was constructed to provide theoretical support for mobile payment platform developers and designers to develop products from the acceptability perspective, so as to develop more mobile payment methods suitable for elderly users and improve the acceptance of mobile payment by the elderly.
Keywords
China's early elder people; Mobile payment platform; Technology acceptance model; User experience; Receptive barriers;
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