• 제목/요약/키워드: Usage experience

검색결과 623건 처리시간 0.024초

특수교사들의 정보통신기술 활용에 관한 실태 및 인식 (Study on application of information and communication technology in special education)

  • 한동욱;강민채
    • Journal of the Korean Data and Information Science Society
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    • 제23권5호
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    • pp.927-937
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    • 2012
  • 본 연구는 특수교사들의 정보통신기술 (ICT; information & communication technology) 활용에 관한 실태 및 인식을 알아보기 위하여 특수교사들을 대상으로 설문조사를 실시하였다. 총 103부의 설문지를 토대로 교사들의 ICT 활용 현황과 수업에서 ICT 활용에 대한 태도와 시각, ICT 활용과 관련된 교원 연수의 필요성과 연수에 필요한 교육 내용을 분석하였다. 특히 ICT의 활용 교과목이 대학의 특수교육과에 반영된 시점을 기준으로 교직경력을 구분하여 그 차이를 검증하였으며 두 집단에 대한 ICT 활용 현황과 수준은 차이가 있는 것으로 분석되었다.

휴대전화를 위한 웰빙 기능 개발 사례 연구 (Wellbeing feature development case study for mobile phone)

  • 배동훈;연현정
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 1부
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    • pp.120-124
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    • 2008
  • 본 사례연구의 사례는 휴대폰의 주된 용도인 커뮤니케이션 기능 외에 체중관리, 식이요법관리를 중심으로 지압, 요가 가이드 등을 묶은 웰빙 기능을 휴대전화에 구현한 과정이다. 휴대전화는 항상 휴대하고 다니는 기기라는 점 때문에 이러한 사용자 개인의 사생활 정보를 관리하기에 적합한 장점을 가지며 특히 개인화 되는 트랜드에 따라 통신 외적인 새로운 기능들이 다양하게 개발되게 되었다. 본 사례연구에서는 실용성 있고 실제 사용자의 생활에 더욱 더 밀접하게 개발하기 위한 방법으로 라이프 스타일을 연구를 통해 20 대 후반의 직장여성을 페르소나로 설정하여 이에 따라 만들어진 시나리오에 의해 어떠한 기능이 필요할 것인지 결정하고 필요한 콘텐츠를 만들었다. 이러한 사례를 통해 휴대전화가 향후 어떻게 개인화 된 콘텐츠를 제공하고 적절한 사용성을 가진 기능으로 이 콘텐츠를 이용할 수 있는지에 대한 사용자 중심적 디자인의 실제적 사례를 제시하고 향후 보다 개인화 된 기능을 개발 하기 위한 지침으로 제시하고자 한다.

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인터넷 경매 이용 소비자의 구매, 소비자만족, 재이용의도 및 관련 변수 (Consumers' purchase behavior and satisfaction in auction cite)

  • 허경옥
    • 한국생활과학회지
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    • 제14권4호
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    • pp.561-575
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    • 2005
  • This paper searches Internet auction sites to study consumer willingness to reuse and consumer satisfaction, along with its frequency of usage and evaluation. This study also examines the differency in the frequency of usage, the number of products purchased, consumer satisfaction and willingness to reuse, and evaluation of the auction sites according to the characteristics of consumers' socio-economic factors and the auction site itself. Determinant variables is investigated in the level of consumer satisfaction. The results of this study are as below: First, consumers used auction sites frequently, especially when they were in their 20s, intended to purchase clothes, and thought the delivery time would be short. In addition, consumers were more likely to purchase products, with low income buy first pay later, and short deliberation. Second, consumers, unemployed and in their 50s, sell-purchase among consumers were less likely to have a willingness to reuse the auction site. However, consumers with an experience to buy clothes or products with a price between 50,000 and 100,000 won were more likely to have a willingness to reuse the site. Third, consumer satisfaction with auction sites were higher among those who were females; responsible as a consumer; full of experiences; and received the product within a short period of time. Lastly, the willingness to reuse auction sites was positively related to the following type of consumers: single, employed, and responsible as a consumer.

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챗봇 사용 의도에 영향을 미치는 요인 탐색 - 금융 서비스에서의 챗봇 (Exploring Factors Influencing Usage Intention of Chatbot - Chatbot in Financial Service)

  • 이민규;박희준
    • 품질경영학회지
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    • 제47권4호
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    • pp.755-765
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    • 2019
  • Purpose: Chatbots are widely diffusing across various industries to substitute human manpower in the industry. However as researchers only develop technology that is applied to chatbot, the diffusion is slow in progress. The purpose of this study is to propose useful implications to accelerate diffusion of chatbots across industries by analyzing the perception of customers. To achieve the research purpose this study analyzes causal effect relationship between characteristics of chatbot character, service quality, individual difference, and intention to use chatbot. Methods: This study developed a survey that contains various questionnaires for each construct based on literature review. Data collected through survey was tested for convergent validity and discriminant validity and further analyzed the relationship using PLS-SEM method to verify hypotheses. Results: Trustworthiness of the chatbot character, ease of use, application design, responsiveness, customization, assurance, inertia, and previous experience have significant influence on forming user satisfaction, consumer trust, and intention to use. The others, likability, appropriateness, technology anxiety, and need for interaction were not significant in this research. Conclusion: Although the constructs of the research model was significant in previous literatures, some do not have significant effect on intention to use chatbots. Based on the results, chatbot managers will be able to develop chatbot systems which are more appealing to users and more academic researchers will focus on analyzing user perception and intention.

디지털 멀티미디어 방송의 선호 콘텐츠 및 타 매체 이용특성에 따른 의용의향 요인 분석 (Analysis of DMB Adoption Intentions According to Preferred Contents and Other Media Usage Characteristics)

  • 김동주;신승도
    • 경영과학
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    • 제25권1호
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    • pp.123-138
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    • 2008
  • Recently, DMB service markets experience a rapid change with terrestrial DMB test-broadcasting for the nation-wide coverage and paid interactive data broadcasting being offered utilizing TPEG and BIFS technologies. This warrants a reexamination of a consumers' adoption intentions for DMB service. This paper uses a survey data set to analyze DMB adoption intentions and the choice between terrestrial DMB and satellite DMB services according to preferred contents and other media usage characteristics. Empirical results show that consumer who prefer TV, music, and movie contents are more likely to adopt DMB service, whereas consumers with high intentions for HSDPA subscription are less likely to adopt DMB service. This implies that continuing development of killer application and the analysis of substitutes or complements of other media are crucial for the increase of DMB adoption intentions. It is found that the more consumers prefer sports, movies and entertainment/game and put higher values in the quality of the contents, the more likely they adopt satellite DMB service. Meanwhile, the more consumers prefer TV, drama and news contents, and are sensitive to the subscription fees, they are more likely to adopt terrestrial DMB service. Therefore, it seem that consumers' DMB adoption between terrestrial and satellite services is crucially related with types and characteristics of contents offered.

댓글이 음원 판매량에 미치는 차별적 영향에 관한 텍스트마이닝 분석 (The Impact of Comments on Music Download and Streaming: A Text Mining Analysis)

  • 박명석;권영진;이상용
    • 지식경영연구
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    • 제19권2호
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    • pp.91-108
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    • 2018
  • This study mainly focused on measuring the impact of comments for a particular song on the number of streamings and downloads. We modeled multiple regression equations to perform this analysis. We chose digital music market for the object of analysis because of its inherent characteristics, such as experience goods, high bandwagon effect, and so on. We carefully utilized text mining technique in accordance with the algorithm of Naïve Bayes classifier to distinguish whether a comment for a piece of music be regarded as positive or negative. In addition, we used 'size of agency' and 'existence of hit song' as moderating variables. The reason for usage of those variables is that those are assumed to affect users' decision for selecting particular song especially when downloading or streaming via music sites. We found empirical evidences that positive comments for a particular song increase the number of both downloads and streamings. However, positive comments may decrease the number of downloads when the size of agency of the artist is big. As a result, we were able to say that a positive comment for a particular song functioned as 'word-of-mouth' effect, inducing other users' behavioral response. We also found that other features of an artist such as size of the agency that the artist belongs to functioned as an external factor along with feature of the song itself.

교수학습활동에서 교사들의 앱 활용에 관한 연구 (A Study on Teachers' Use of Applications in Teaching-Learning Activities)

  • 장세지;전석주
    • 정보교육학회논문지
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    • 제20권1호
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    • pp.1-12
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    • 2016
  • 본 연구의 목적은 교수학습활동에서 초등학교 교사들의 스마트폰 앱의 활용에 관해 조사하고 분석하는 것이다. 연구의 범위는 교수학습활동에서의 앱의 활용실태, 교사들의 교수학습활동에서의 앱에 대한 이해와 교실에서의 각 교과에서의 앱의 활용방법에 대한 가이드라인을 제공하는 것을 포함한다. 본 연구를 위해 서울시내에서 스마트 교육에 관심 있는 100명의 초등학교 교사에 대해 조사하였다. 이러한 교사들은 모두 스마트 연구학교에 근무한 적이 있거나 컴퓨터관련 석사학위를 취득한 교사들로 구성되어진다. 본 연구의 결과가 미래의 교사들이 앱을 활용한 수업을 설계함에 있어 도움이 될 수 있을 것으로 기대한다.

IPTV in Korea: The Effect of Perceived Interactivity on Trust, Emotion, and Continuous Use Intention

  • Shin, Geena;Ahn, Joong-Ho;Kim, Taeha
    • Asia pacific journal of information systems
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    • 제23권3호
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    • pp.55-76
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    • 2013
  • The principal objective of the work is to confirm the effects of perceived interactivity, trust, and emotion on intentions to use IPTV service. The empirical investigation into IPTV service users suggests that (i) the perception of interactivity should be directly related with trust, (ii) Users' trust should bolster users' emotion in a positive or negative aspect, and (iii) such emotion is verified to affect the intention to use IPTV continuously. More specifically, we demonstrate that positive and negative emotions influence user intentions positively and negatively. Additionally, we find that the trust mediates perceived interactivity and emotions, and both trust and emotion mediate the relationship between perceived interactivity and intentions to use IPTV. The work indicates that trust and emotion of users should be considered from IS perspective in an attempt to build the intention to use IPTV. IPTV firms should consider in their IPTV design and offering strategy how to enhance positive emotions for user retention and eventually bolster intentions to use IPTV continuously.

Developing Teaching Materials for Practical Work by Student Dismantling and Assembly using an All Terrain Vehicle

  • Tsukamoto, Kimihide;Ueno, Takayuki;Yamamoto, Keiichiro;Ohbuchi, Yoshifumi;Sakamoto, Hidetoshi
    • 공학교육연구
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    • 제13권2호
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    • pp.38-42
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    • 2010
  • It is necessary for lower grade students to study the correct usage of tools as a base of the technical education for dismantling and assembling various machines. However, enough understanding has not been obtained though the usage of these tools when training first grade students. So, we started to develop a teaching text and materials within the students' practice curriculum based on the dismantling and assembly of all-terrain vehicle [ATV]'s, which is a very motivating for lower grade students. This practice makes the student learn both how to use the tools and the steering mechanism of cars through the dismantling and assembling of the ATV. It is possible to not only have the student learn about the knowledge obtained through the practice, but also they also acquire wider and deeper knowledge through making the text and teaching materials for the practice. The textbook and secondary educational materials of this practice curriculum were created in cooperation with a fifth grade student as part of their graduation research. As a result, an effective teaching and learning text and secondary educational material regarding manufacturing practice could be developed from the student's point of view. Making a teaching text and materials is effective for promoting the study and experience of engineering.

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관광.BIS 융합정보가 관광.레저 교통수단으로서 버스선택선호도에 미치는 요인분석 (Analysis of the Impacts of converged information with tourism and Bus Information Systems on Recreational Bus Travel)

  • 빈미영;정의석
    • 한국ITS학회 논문지
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    • 제10권4호
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    • pp.55-64
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    • 2011
  • 본 연구에서는 관광통행에서 관광 BIS 융합정보가 제공될 때 버스선택 선호도에 미치는 영향을 분석하였다. 버스선택 선호도는 설문조사를 통하여 수행하고 순차형 로짓 모형으로 영향을 추정하였다. 그 결과, BIS를 모바일로 이용하는 경우, 최근 1년 이내 관광지 경험이 있는 경우, 버스정보이용료 지불의사액을 높게 평가한 경우, 월평균소득이 많은 경우, 연령층이 20대미만인 경우에 관광 레저 통행시 버스를 선택할 의사가 적극적인 것으로 나타났다. 반면, 평소 승용차를 주로 이용하는 경우와 승용차를 소유한 경우에는 버스를 적극적으로 이용할 의사가 낮은 것으로 분석되었다.