• 제목/요약/키워드: Usability questionnaire

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국내 의료기관 웹 사이트에 대한 사용성 평가 (Usability Evaluation for Hospital Web sites in Korea)

  • 김종민;반재훈
    • 한국정보통신학회논문지
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    • 제15권11호
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    • pp.2426-2432
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    • 2011
  • 본 연구에서는 국내 의료기관 웹 사이트를 대상으로 사용성 평가를 실시하고 그 결과를 분석하였다. 의료기관을 대학병원, 종합병원, 병원 그룹으로 나누고 각 그룹에서 4개씩 총 12개 병원을 선정하여 평가하였으며, 사용성 평가를 위해 평가 전 설문지, 태스크 수행 평가, 평가 후 설문지 그리고 평가자 인터뷰를 실시하였다. 태스크 수행 평가 결과를 살펴보면, 대학병원은 다른 그룹과 비교해 볼 때 비교적 사용성을 고려하여 설계되었으나 방대한 정보로 인한 복잡한 화면 구성과 모호한 인터페이스는 사용자에게 불편을 주는 요인으로 나타났으며, 보다 나은 사용성을 위해 사용빈도가 높은 주요 웹 서비스의 절차를 단순화하는 작업이 필요하다고 판단된다. 병원의 경우 태스크 수행과 관련된 서비스가 체계적이지 못하거나 서비스 자체가 제공되지 않는 경우도 있어 개선이 필요하였다.

간호대학생의 가상현실 기반 해부학교육 프로그램의 사용성에 영향을 미치는 요인 (Factors Affecting the Usability of Virtual Reality based Anatomy Education Programs of Nursing Students)

  • 이종란;황인주
    • 한국농촌간호학회지
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    • 제18권1호
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    • pp.49-57
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    • 2023
  • Purpose: This study was conducted to confirm the usability of virtual reality-based anatomy education programs for nursing college students and to identify factors that affect their usability. Methods: Data were collected from 143 nursing college students in Gyeonggi-do using a structured questionnaire from May to June 2022. The data analysis was analyzed using real numbers, percentages, means and standard deviation, ANOVA, Scheff's test, Pearson's correlation, and multiple regression using the SPSS/WIN 23.0 program. Results: The subject's usability was 4.26 points (out of 5). The variable that has the greatest influence on the usability of virtual reality-based anatomy education programs is perceived innovation (β=.370, p<.001), followed by perceived pleasure (β=.295, p=.001), perceived ease (β=.253, p<.001), smartphone usage time per day (β=.102, p=.031). These variables explained 70.6% of the usability of virtual reality-based anatomy education programs. Conclusion: The results of this study can be utilized as basic data for a virtual reality-based anatomy education program that will be developed and applied to nursing students in the future.

Development of a Comprehensive Usability Testing and Analysis Framework for the Physical Interface Between Product and User

  • Lee, Won-Sup;Jung, Ki-Hyo;Lee, Hyun-Ju;Song, Hwag-Yu;Oh, Jang-Keun;You, Hee-Cheon
    • 대한인간공학회지
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    • 제30권2호
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    • pp.331-338
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    • 2011
  • Objective: The present study developed a comprehensive usability testing and analysis framework based on a physical interface model of product and user and applied the proposed framework to usability testing of canister-type vacuum cleaner. Background: The development of a user-centered product design is important to satisfy customers who want to use the product with ease of use and to keep the manufacturer competitive in the market. Method: The proposed testing and analysis framework consists of (1) characterization of physical product-user interface, (2) preparation and administration of usability testing questionnaire, and (3) analysis and interpretation of usability testing results. A usability evaluation of five vacuum cleaners was planned and administered based on the proposed framework and its analysis produced detailed and overall usability testing results for various aspects such as tasks, usability criteria, and design components. Results: The testing results were further utilized to identify usability problems and preferred design features of the vacuum cleaners. Conclusion: The proposed usability testing and analysis framework was found effective to identify preferred features and problems of a product design in a systematic, holistic manner. Application: The proposed framework can be of effective use for practitioners of product design and development to obtain comprehensive, quantitative usability testing information in a systematic manner.

지식 프로세스와 지식관리시스템의 성과 (The Knowledge Process and Performance of Knowledge Management Systems)

  • 강인원;이건창;이상재
    • 지식경영연구
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    • 제9권3호
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    • pp.43-57
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    • 2008
  • This study examines the impact of knowledge processes (KP) on the performance of knowledge management systems (KMS). It posits that task needs and available functionality of technology existing in an organization could influence the usability of KP and the KMS performance. A firm-level structural model was developed based on data collected from corporate KM users. Survey-based research was carried out to test this model. Following questionnaire development, validation, and pretest with a pilot study, data were collected from 886 knowledge management (KM) users including directors, managers, and workers in a South Korea-based company, Korea Asset Management Corporation (KAMCO), to measure the task needs and available functionality of technology to improve the KMS performance. Results show that the matching between the two factors-technology and task-had a significant influence on the usability of KP and the KMS performance, and a better usability of KP has positive impact on the KMS performance. Implications on KM practices and KMS designs are also discussed.

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대학 강의지원시스템 이용성 향상을 위한 이용자 인터페이스 설계 원칙 개발 (The Development of User Interface Design Principles for Improving the Usability of University Course Management System)

  • 채현수;이지연
    • 정보관리학회지
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    • 제29권3호
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    • pp.123-144
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    • 2012
  • 이 연구는 대학 강의지원시스템을 이용하는 학습자의 이용성을 향상시키기 위해 필요한 이용자 인터페이스 설계 원칙을 개발하는데 목적이 있다. 이를 위하여 문헌조사를 바탕으로 사전설문과 이용성 평가 실험으로 구성된 이용성 조사를 실시하였다. 이용성 조사로부터 얻어낸 결과를 종합하여 총 11개의 대학 강의지원시스템 이용자 인터페이스 설계 원칙을 개발하였다. 본 연구는 대학 강의지원시스템의 이용자 인터페이스 설계 원칙을 개발하기 위하여 주이용자인 학습자를 대상으로 이용성 조사를 실시하여 실제 이용자의 의견을 시스템의 기능별로 제시하고 직접적으로 설계 원칙에 반영할 수 있었다는 점에서 의의가 있다.

Usability Evaluation of Mobile Banking Applications in Digital Business as Emerging Economy

  • Hamid, Khalid;Iqbal, Muhammad Waseem;Muhammad, Hafiz Abdul Basit;Fuzail, Zubair;Ghafoor, Zahid Tabassum;Ahmad, Sana
    • International Journal of Computer Science & Network Security
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    • 제22권2호
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    • pp.250-260
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    • 2022
  • Mobile Banking Applications (MBAPs) is one of the recent fads in mobile trading applications (Apps). MBAPs permit users to execute exchanges of money and many more whenever it might suit them; however, the primary issue for mobile banking Apps is usability. Hardly any investigation analyzes usability issues dependent on user's age, gender, exchanging accomplices, or experience. The purpose of this study is to determine the degree of usability issues, and experience of mobile banking users. The survey employs a quantitative method and performs user experiment on 240 participants with six different tasks on the application's interface. The post experiment survey is done with concerning participants. On the other hand, banking experts and Information Technology (IT) expert's group is also involved after the experiment. Expert's opinions about existing mobile banking Apps and suggestions for improving usability of MBAPs are collected through physical means (like questionnaire and interview) and online means like Google form. After that comparison of the opinions of users and experts about MBAPs is performed. The experimentation measures the tasks usability of various mobile banking apps with respect to its effectiveness, efficiency, trustfulness, learnability, memorability and satisfaction. The usability testing was led at different Universities and the outcomes acquired show that there are privacy and trust issues with their mobile banking apps. There is also a gap between users and experts which should be minimized by applying customized usability models, modes concept like other application software and also by adding complete features of banking in MBAPs. It will benefit mobile banking apps users, developers and usability engineers by providing user-friendly which are up to the mark of user's requirements.

Comparative Analysis of ICT Accessibility and Usability of Korean Students Based on PISA 2015 and 2018 Data

  • Kim, Kapsu;Min, Meekyung
    • International Journal of Internet, Broadcasting and Communication
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    • 제12권1호
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    • pp.73-80
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    • 2020
  • The OECD surveys the questionnaire on the background of ICT every three years since 2003. In this study, we compare and analyze the changes in ICT accessibility and ICT usability of Korean students in 2015 and 2018 using the ICT background data of OECD PISA. ICT accessibility refers to the degree of access to ICT equipment at school or at home. There are 10 items of accessibility surveys at schools used by PISA, and 11 items at home. ICT usability refers to how much ICT equipment is used at or outside of school for learning or non-learning purposes. There are ten items for surveying usability at school, and twenty-four items for surveying usability outside of school. In the analysis of this study, the arithmetic mean of the items is used. As a result, Korean students' accessibility at school improved from 25.48% in 2015 to 40.40% in 2018, and from the lowest group in 2015 to below-average group in 2018. In terms of students' usability at school, we analyzed the percentage of students who use the ICT equipment 'almost every day' and the students who use it 'everyday'. Both 2015 and 2018 are among the lowest. Accessibility at home is higher in 2018 than in 2015, and belongs to the average group of OECD countries in 2018. ICT Usability for learning purposes outside of school is the lowest group in both 2015 and 2018. ICT Usability outside of school for non-learning purposes is in the average group of OECD countries. As a result of this study, we can see that Korea's digital literacy education is weak compared to other OECD countries. Prior to education about the Fourth Industrial Revolution, investment in digital literacy education is needed.

한방간호 교육프로그램 교과과정의 중요도 및 활용도 분석 (Importance and Usability Analysis of the Oriental Nursing Educational Program)

  • 이지아;이혜경
    • 한국간호교육학회지
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    • 제17권3호
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    • pp.376-386
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    • 2011
  • Purpose: The purpose of this study was to analyze the importance and usability of the curriculum of the oriental nursing educational program among clinical nurses who completed the program. Methods: The study employed a cross-sectional descriptive survey design. Data were collected from March 1, 2010 to April 25, 2010 from 68 oriental or allied hospital nurses who completed the oriental nursing educational program. A70-item questionnaire of importance and usability of the program curriculum and as an instrument of knowledge of oriental nursing were used. Data were analyzed by SPSS 18.0 program. Results: The majority of participants (69.1%) experienced difficulties in clinical practice due to lack of oriental nursing knowledge and skill. In knowledge of oriental nursing, meridian points had the most negative responses (51.5%), followed by oriental documentation (42.7%) and oriental herbal medicine (20.6%). The highest ranked course in importance was oriental fundamental nursing with clinical practicum in usability. The scores of usability items were significantly lower than those of importance items. Conclusion: This study suggests that the clinical job description and role of oriental nurses should be organized. The oriental nursing educational program needs to include more unique clinical nursing content.

전자책(e-Book) 인터페이스 사용성 평가에 관한 연구 (A Study on the Usability Evaluation of e-Book Interface)

  • 윤성욱;김희선;김현기
    • 한국콘텐츠학회논문지
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    • 제13권4호
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    • pp.137-144
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    • 2013
  • 스마트기기의 보급이 증가하고 그 종류도 다양해짐에 따라 기존의 여러 가지 기능들이 이 스마트기기에 집중되고 있다. 종이책 시장이 일부 전자책 시장으로 편입되어 가고 있는 것도 이러한 현상 중의 하나이다. 전자책의 수요가 증가 하면서 시장에서 전자책의 형태도 조금씩 발전하는 것을 관찰할 수 있다. 본 논문에서는 스마트기기에 설치되는 어플리케이션 형태인 전자책 뷰어의 인터페이스에 대한 사용성 평가를 실시하였다. 또한, 전자책의 사용성 평가를 위한 항목을 정의하여 사용 패턴을 객관적으로 관찰하고 설문 기법을 사용하였다. 따라서 본 연구는 전자책 인터페이스 사용성의 평가를 분석하여 전자책의 제작 방향과 개선방향을 제시하였다.

직접 후두경과 비디오 후두경의 숙련도 및 유용성 평가 (Assessment of the proficiency and usability of direct laryngoscopy and video laryngoscopy)

  • 신교석;탁양주
    • 한국응급구조학회지
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    • 제23권1호
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    • pp.87-99
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    • 2019
  • Purpose: The aim of this study was conducted to assess the proficiency of both direct laryngoscopy and video laryngoscopy and the usefulness of each laryngoscope, thereby provide basic data for further education using video laryngoscopy. Methods: Forty one paramedic subjects participated in this study. Usability was measured with the System usability scale. The Macintosh direct laryngoscope and $C-MAC^{(R)}$ video laryngoscope were two instruments evaluated in the study. Results: Training with video laryngoscopy showed significantly better results within the categories of dental injury (p=.004), esophageal intubation (p=.001), and proper depth placement of intubation tubes (p=.019). The results of the System usability scale questionnaire and the degrees of visibility based on the Cormack & Lehane classification were also found to be better achieved with the video laryngoscopy (p=.000). Conclusion: This study suggests enhancing education with video laryngoscopy, which could reduce the risk of complications and duration of intubation while increasing the success rate among students and emergency medical technicians with little experience, rather than the existing method of only using direct laryngoscope, which requires considerable experience and skills.