• Title/Summary/Keyword: Update Content

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An XML-based Content Management System supporting Dynamic Content Caching (동적 컨텐츠 캐싱을 지원하는 XML 기반의 컨텐츠 관리 시스템의 구현)

  • Koo Heung-Seo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.7
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    • pp.794-799
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    • 2005
  • In this paper, We describe the XML-based Web content management system that supports the efficient dynamic content publishing environment. EasyCM is designed based on Cocoon2 that is the XML publishing framework. We propose the publishing mechanism to support the efficient dynamic content publishing environment to expand into the available dynamic content caching to Cocoon2. Publishing mechanism of EasyCM draws XML object from content repository, associates XML with XSLT, creates and caches content components preprocessing HTML transformation process, and publish web pages constructed into cached content component. For supporting more efficient caching, EasyCM supports also content component update, two update method that is immediately-update and delay-update for updated content component.

Robust Target Model Update for Mean-shift Tracking with Background Weighted Histogram

  • Jang, Yong-Hyun;Suh, Jung-Keun;Kim, Ku-Jin;Choi, Yoo-Joo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.3
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    • pp.1377-1389
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    • 2016
  • This paper presents a target model update scheme for the mean-shift tracking with background weighted histogram. In the scheme, the target candidate histogram is corrected by considering the back-projection weight of each pixel in the kernel after the best target candidate in the current frame image is chosen. In each frame, the target model is updated by the weighted average of the current target model and the corrected target candidate. We compared our target model update scheme with the previous ones by applying several test sequences. The experimental results showed that the object tracking accuracy was greatly improved by using the proposed scheme.

Analysis of differences in K-pop Content Update Preference Cycle and Price Elasticity

  • Kwak, Youngsik;Lee, Yunkyung;Na, Byeongmin;Hong, Jaewon
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.7
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    • pp.137-144
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    • 2022
  • This study is an empirical study on whether the interval of K-pop content updates and price changes consumer purchasing intentions for domestic fandom commerce platforms that turn their profit structure online and strengthen fandom-based marketing to cope with changes in the digital environment. FGI and a survey was conducted using a conjoint analysis designed to confirm the difference in price elasticity according to the content update interval. As a result, the price elasticity of K-pop content was found to be an inelastic characteristic, and the change in price elasticity according to the content update interval was not statistically significant. This study provides basic data to be used to establish a marketing strategy for the fandom commerce market that will grow in the future.

A High Speed IP Address Lookup using Pipelined CAM Architecture(PICAM) (파이프라인 CAM 구조를 이용한 고속 IP주소룩업)

  • Ahn, Hee-Il;Cho, Tae-Won
    • Journal of IKEEE
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    • v.5 no.1 s.8
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    • pp.24-34
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    • 2001
  • IP address lookup is a major bottleneck of IP packet processing in high speed router. Existing IP lookup methods are focused only on lookup throughput without considering lookup table update. So their slow update can lead to lookup blocking or wrong routing decision based on obsolete routes. Especially existing IP lookup methods based on CAM(content addressable memory) have slow update of O(n) cycles in spite of their high throughput and low area complexity In this paper we proposes a new IP address lookup method based on pipelined CAM architecture(PICAM) with fast update of O(1) cycle of lookup table and high throughput and low area complexity.

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Calibration Update for the Measuring Total Nitrogen Content in Rice Plant Tissue Using the Near Infrared Spectroscopy

  • Kwon, Young-Rip;Song, Young-Eun;Choi, Dong-Chil;Ryu, Jeong
    • KOREAN JOURNAL OF CROP SCIENCE
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    • v.54 no.1
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    • pp.29-35
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    • 2009
  • The aim of the present study was to update the calibration that is used for the measurement of the total nitrogen content in the rice plant samples by using the visible and near infrared spectrum. Before the equation merge, correlation coefficient of calibration equation for nitrogen content on each rice parts was 0.945 (Leaf), 0.928 (Stem), and 0.864 (Whole plant), respectively. In the calibration models created by each part in the rice plant under the various regression method, the calibration model for the leaf was recorded with relatively high accuracy. Among of those, the calibration equation developed by Partial least squares (PLS) method was more accurate than the Multiple linear regression (MLR) method. The calibration equation was sensitive based on variety and location variations. However, we have merged and enlarged various of the samples that made not only to measure the nitrogen content more accurately, but also later sampling populations became more diversified. After merging, $R^2$ value becomes more accurate and significantly to 0.950 (L.), 0.974 (S.), 0.940 (W.). Also, after removal of outlier, R2 values increased into 0.998, 0.995, and 0.997. In view of the results so far achieved, Standard error of prediction (SEP) and SEP (C) were reduced in the stem and whole plant. Biases were reduced in the leaf, stem as well as whole plant. Slopes were high in the stem. Standard deviation reduced in the stem but $R^2$ was high in the stem and whole plant. Result was indicated that calibration equation make update, and updating robust calibration equation from merge function and multi-variate calibration.

A Study of Non-Disruptive Update Scheme for Online Game (온라인게임을 위한 무 정지 업데이트 기법의 연구)

  • Kang, Sang-Yong;Han, Jung-Hyun
    • Journal of Korea Multimedia Society
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    • v.17 no.11
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    • pp.1307-1312
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    • 2014
  • Online games are virtual space where it connects individual users through network connection to offer enjoyment of play games and game developer who service online games have to develop new contents and provide them to users to extend life of their service. Typically, in order to update new contents, all service companies have maintenance schedule to stop the game service for a while to update both server and client applications. Usually this process takes quite amount of time and users do not have any other choice but disconnected from server and wait until it is over. The purpose of this thesis is to describe the advantages of new design system which will allows users to continue to play the game even during the update. The main focus of this design is to make users feel more convenience in online gaming experience by move client from previous server to new server while users are still playing. If they can to connect current client with new server without any certificate validation process while users information from the client can automatically pass through to the new server, users may not need to experience maintenance for new contents update.

A Feedback Clue Model for Dynamically Updating e-book Content from User Feedback (전자책에서 동적 사용자 피드백의 편집을 위한 피드백 클루 모델의 제안)

  • Choi, Ja-Ryoung;Hwang, JungSoo;Sin, Eun-Joo;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.20 no.2
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    • pp.313-321
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    • 2017
  • The emergence of E-book have allowed readers to interact with other readers and to actively participate (e.g. social reading). Furthermore, there is a growing demand in writer's community to take the advantage of the feedback from their readers to update the content of E-book. To do that, they require the service that utilizes the user feedback while creating or updating the e-book content. This study aims to let authors collect and to apply the reader's feedback on E-book content. However, in order to apply the user feedback, users first need to explicitly type the feedback, and even if they do, authors need to develop the software to automatically analyze and to apply the user feedback. This makes difficult for authors without programming background to produce E-book with automatic content adaptation. In this paper, we propose Feedback Clue Model to generate, analyze and apply the user feedback into E-book content. Based on this model, we develop the block editor which allows easy implementation of E-book that can be dynamically updated.

A System Framework for Map Air Update Navigation Service

  • Min, Kyoung-Wook;An, Kyoung-Hwan;Jang, In-Sung;Jin, Sung-Il
    • ETRI Journal
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    • v.33 no.4
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    • pp.476-486
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    • 2011
  • The quality of navigation service is determined by the accuracy of the available data. For existing navigation services, a full map update is provided in order to keep the map data of mobile devices current. As content and services of mobile devices have recently been diversifying, the size of map data managed in mobile devices has increased, reaching several gigabytes in size. It generally takes tens of minutes to write several gigabytes of data into mobile device storage. For traditional navigation systems, a complicated storage structure called a physical storage format (PSF) is used to assure maximum processing performance of map data in mobile devices within limited resources. Consequently, even though modified navigation map data actually affects only a portion of a map, the full map data is updated because partial updates are not possible. In this paper, a navigation system is studied to solve this difficult partial map update problem. The map air update navigation system, which is the result of this study, provides real-time partial map updating using wireless communications.

Route Optimization Scheme for Mobile Content Sources in Content Centric Networking

  • Lee, Jihoon;Rhee, Eugene
    • Journal of information and communication convergence engineering
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    • v.18 no.1
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    • pp.22-27
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    • 2020
  • Content centric networking (CCN) is regarded as promising internet architecture because it can provide network efficiency in terms of bandwidth consumption by separating contents from a specific network location and decrease network congestion events. However, the application of a CCN does not widely consider the side effects of mobile devices, particularly mobile content sources. For content source mobility, a full routing update is required. Therefore, in this study, a route optimization scheme is proposed for mobile content sources in a CCN environment to provide low communication overhead, short download time, and low resource consumption. The proposed scheme establishes a direct path between content requesters and a mobile content source for the exchange of interest and data packets using interest-piggybacked data packets. Based on the inherent CCN naming characteristics, the content source does not know the name prefix of the content consumer, and thus the proposed optimized CCN scheme utilizes the content router in the home domain of the content source.

A Real Time Processing Technique for Content-Based Image Retargeting (컨텐츠 기반 영상 리타겟팅을 위한 실시간 처리 기법)

  • Lee, Kang-Hee;Yoo, Jae-Wook;Park, Dae-Hyun;Kim, Yoon
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.5
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    • pp.63-71
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    • 2011
  • In this paper, we propose a new real time image retargeting method which preserves the contents of an image. Since the conventional seam carving which is the well-known content-based image retargeting technology uses the dynamic programming method, the repetitive update procedure of the accumulation minimum energy map is absolutely needed. The energy map update procedure cannot avoid the processing time delay because of many operations by the image full-searching. The proposed method calculates the diffusion region of each seam candidates in the accumulation minimum energy map in order to reduce the update processing time. By using the diffusion region, several seams are extracted at the same time and the update number of accumulation energy map is reduced. Therefore, although the fast processing is possible, the quality of an image can be analogously maintained with an existing method. The experimental results show that the proposed method can preserve the contents of an image and adjust the image size on a real-time.